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Posts posted by HARLAN
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I made some updates today for new weapons
https://github.com/vbawol/DayZ-Epoch/issues/696
- KSVK http://dayzepoch.com/forum/index.php?/topic/3491-add-and-fix-ksvk/ - http://www.dayzsuperhive.co.uk/uploads/3/0/3/2/3032704/2307831_orig.jpg
- Saiga12K http://www.dayzsuperhive.co.uk/uploads/3/0/3/2/3032704/3778309_orig.jpg
- Bizon http://www.dayzsuperhive.co.uk/uploads/3/0/3/2/3032704/639436_orig.jpg
- M8_SAW http://www.dayzsuperhive.co.uk/uploads/3/0/3/2/3032704/9739070_orig.jpg
- MG36 http://www.dayzsuperhive.co.uk/uploads/3/0/3/2/3032704/5330358_orig.jpg
- RPK_74 http://www.dayzsuperhive.co.uk/uploads/3/0/3/2/3032704/3869617_orig.jpg
- M60A4_EP1 http://www.dayzsuperhive.co.uk/uploads/3/0/3/2/3032704/6644013_orig.jpg
- m240_scoped_EP1 http://www.dayzsuperhive.co.uk/uploads/3/0/3/2/3032704/9515223_orig.jpg
- M249_m145_EP1 http://www.dayzsuperhive.co.uk/uploads/3/0/3/2/3032704/3313888_orig.jpg
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MG36_camo http://www.dayzsuperhive.co.uk/uploads/3/0/3/2/3032704/3890485_orig.jpg
The M60A4, M240 scoped, and m249_m145 (scoped) all are now backpack compatible.
Also made a new version of the FN_FAL nightvision which lets you toggle off the NV part of the scope...but with that guy I didn't do any of the work yet to add to traders/loot since it's more of an idea
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several devs have chimed in on your numerous github issues about this dead subject.
the devs left in the base classes(full mags) and the dayz classes (1mag) as well as the dze (no mags) versions.
your admin needs to choose which to use.
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this has been addressed in the next patch.
if you want to fix it now, open the mission file, find mission.sqf
and delete any sections that are "RoadCone"
...
...
at your own risk.
it would look like this (there are ~4 of them for the 2 at bash 2 at klen)
_vehicle_746 = objNull;
if (true) then {
_this = createVehicle ["RoadCone", [4053.5063, 11671.443], [], 0, "CAN_COLLIDE"];
_vehicle_746 = _this; _this setDir 1.0253659;
_this setPos [4053.5063, 11671.443];
};
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a 100rnd m240 belt weighs 20 lb when it should weigh around 6-8 lb
class 100Rnd_762x51_M240{weight = 8;}; -
that's a lot of work for some fluff...
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editting any of this (part of the dayz_code section of the client files for Epoch) will require anyone connecting to your server to download a custom mod of Epoch as well.
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edit your server profile
http://community.bistudio.com/wiki/server.armaprofile
specifically
VonID=1; // (1.09 and later) When using VoN, display the name of the player speaking.
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a note from the dev rolling changelog
* [ADDED] Player can now get crushed if they get out to close to a wall or building. Successful wall glitches now result in death ONLY if your get out position intersects a building. @vbawol -
I'm working on the fire barrel now. I added the recipe and item but havent gotten around to testing it yet.
The shipping containers IMO are a bit too large or an item to be able to craft...you'd never be able to build that in the post apoc world.
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this has been fixed in the dev build
auto disconnect when playing on any server
in General Discussion.
Posted
run beta 103718