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Posts posted by Mendo
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Thanks, I've got this one my server and the users love it!
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Thank you, awesome tutorial, very easy to follow.
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Might be it trying to remove a backpack from an AI that has an RPG instead of a bag. I'll experiment with it.
Still haven't found a solution to this issue but thanks for posting what is working for you.
I only just started getting this error after turning on the RPG option so I do believe it is the reason.
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I've been trying to get the composition sites to work in the missions, I use DZMS. It always gives me the error "Cannot create non-ai vehicle _objectComposition_5" or whatever else object I try. I've tried different compositions too like "camp_us3" etc but always get the error.
I've seen this page: https://community.bistudio.com/wiki/Dynamic_Object_Compositions and this post: http://forums.bistudio.com/showthread.php?74476-Dynamic-Object-Compositions-and-2D-Editor but I just don't get how I would use this in the mission as the formatting is completely different.
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Yup, it's wreaking havoc on my BEC restart scripts.
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Looks really well done, I will give the loot version a test!
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Can't get the laptop to work. Any ideas?
It often ends up that way which is why there are so many other item/NPC suggestions here.
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Are you getting any kind of errors?
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cyberdemon thanks for this. I tried the code you copied above, it changed the error message but didn't resolve the issue for me. I still get an error message:
ErrorMessage: File mpmissions\DayZ_Overpoch_1t.Chernarus\admintools\dialog.hpp, line 6: /AdminDialog/Controls.RscText_1000: Undefined base class 'RscTextT'
can anyone please tell me how to resolve admintools rsctext error? Thanks
I also tried this, no luck. Has anyone gotten the coin and admin tools working together?
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We constantly have this problem on our server, even without AI if we kill another player it can totally mess up getting into a car. Very frustrating.
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You guys HAVE to use the most recent client files in your pbo. So anything that uses fn_selfActions.sqf, compiles.sqf, variables.sqf, etc HAVE to be pulled from the 1.0.3 client files.
This. Extract the current files from dayz_code.pbo and modify them with whatever mod you were using.
I know Zabn's Take Clothes mod uses the fn_selfActions.sqf
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Being part of a clan this new pole thing is very annoying. Please make option to turn it off or tie to a GUID
[RELEASE] beached aircraft carrier Cherno
in A2: Custom Bases (1.0.5.1)
Posted
Yup that worked.
Open the aircraftcarrier.sqf and look for this:
Replace with code below. Some dirt will be showing up over the carrier edge, personally I like the look, as if it really ran aground:
If you do not want any dirt poking up over the carrier use this: