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Mendo

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Posts posted by Mendo

  1. I think adding the search light classname to DZE_SafeVehicle in variables.sqf.

    Yup that worked.

     

    please can you tell me where to put the ramp? because i cant get onto the carrier without a heli since my player get stuck and if  try to vault over it, it kills me

    Open the aircraftcarrier.sqf and look for this:

    _vehicle_42 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_dirthump03", [7465.8286, 2828.2024, 4.840343], [], 0, "CAN_COLLIDE"];
      _vehicle_42 = _this;
      _this setDir -86.291885;
      _this setPos [7465.8286, 2828.2024, 4.840343];
    };
    

    Replace with code below. Some dirt will be showing up over the carrier edge, personally I like the look, as if it really ran aground: 

    _vehicle_42 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_dirthump03", [7465.8286, 2828.2024, 5.540343], [], 0, "CAN_COLLIDE"];
      _vehicle_42 = _this;
      _this setDir -86.291885;
      _this setPos [7465.8286, 2828.2024, 5.540343];
    };
    

    If you do not want any dirt poking up over the carrier use this:

    _vehicle_42 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_dirthump03", [7465.8286, 2828.2024, 5.240343], [], 0, "CAN_COLLIDE"];
      _vehicle_42 = _this;
      _this setDir -86.291885;
      _this setPos [7465.8286, 2828.2024, 5.240343];
    };
    
  2. Might be it trying to remove a backpack from an AI that has an RPG instead of a bag. I'll experiment with it.

    Still haven't found a solution to this issue but thanks for posting what is working for you.

    I only just started getting this error after turning on the RPG option so I do believe it is the reason.

  3. I've been trying to get the composition sites to work in the missions, I use DZMS. It always gives me the error "Cannot create non-ai vehicle _objectComposition_5" or whatever else object I try. I've tried different compositions too like "camp_us3" etc but always get the error. 

     

    I've seen this page: https://community.bistudio.com/wiki/Dynamic_Object_Compositions and this post: http://forums.bistudio.com/showthread.php?74476-Dynamic-Object-Compositions-and-2D-Editor but I just don't get how I would use this in the mission as the formatting is completely different.

  4. cyberdemon thanks for this. I tried the code you copied above, it changed the error message but didn't resolve the issue for me. I still get an error message:

    ErrorMessage: File mpmissions\DayZ_Overpoch_1t.Chernarus\admintools\dialog.hpp, line 6: /AdminDialog/Controls.RscText_1000: Undefined base class 'RscTextT'

    can anyone please tell me how to resolve admintools rsctext error? Thanks

    I also tried this, no luck. Has anyone gotten the coin and admin tools working together?

  5. You guys HAVE to use the most recent client files in your pbo. So anything that uses fn_selfActions.sqf, compiles.sqf, variables.sqf, etc HAVE to be pulled from the 1.0.3 client files.

    This. Extract the current files from dayz_code.pbo and modify them with whatever mod you were using. 

    I know Zabn's Take Clothes mod uses the fn_selfActions.sqf

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