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Dactyl

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Posts posted by Dactyl

  1. Go to your instance_X_MAPNAME\Users\instance_X_MAPNAME folder and open up the arma2 profile.

     

    Paste in this 

    version=1;
    blood=1;
    singleVoice=0;
    gamma=1;
    brightness=1;
    shadingQuality=7;
    shadowQuality=3;
    maxSamplesPlayed=32;
    class Difficulties
    {
    	class Veteran
    	{
    		class Flags
    		{
    			3rdPersonView=1;
    			armor=0;
    			autoAim=0;
    			autoGuideAT=0;
    			autoSpot=0;
    			cameraShake=1;
    			clockIndicator=0;
    			deathMessages=1;
    			enemyTag=0;
    			friendlyTag=0;
    			hud=1;
    			hudGroupInfo=0;
    			hudPerm=0;
    			hudWp=1;
    			hudWpPerm=0;
    			map=0;
    			netStats=1;
    			tracers=0;
    			ultraAI=0;
    			unlimitedSaves=0;
    			vonId=1;
    			weaponCursor=0;
    		};
    		skillFriendly=1;
    		precisionFriendly=1;
    		skillEnemy=0.89999998;
    		precisionEnemy=0.75;
    	};
    };
    sceneComplexity=300000;
    viewDistance=1600;
    terrainGrid=10;
    volumeCD=6.5;
    volumeFX=8.5;
    volumeSpeech=5.5;
    volumeVoN=6.5;
    vonRecThreshold=0.029999999;
    
    

    and change it to your liking.

     

    that will turn it of for me or the entire server?

  2. Well, it's not on by default - so unless you've been setting things willy-nilly in the init.sqf, without reading and understanding what they do - you are going to continue having issues like this.

     

    i fixed it.  it was the DZE_MissionLootTable it needed to be set to false. 

     

    i applaud your use of the word-s willy-nilly. 

  3. sorry missed that part

     

    http://pastebin.com/W29LfuYs

     

    ok im pretty sure your line 118 need to be on line 61 like this:

    //Load in compiled functions
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";                                //Initilize the Variables (IMPORTANT: Must happen very early)
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";                         //Initilize the publicVariable event handlers
    progressLoadingScreen 0.2;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";   //Functions used by CLIENT for medical
    progressLoadingScreen 0.4;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile custom compiles
    progressLoadingScreen 0.5;
    call compile preprocessFileLineNumbers "server_traders.sqf";                            //Compile trader configs
    progressLoadingScreen 1.0;
    call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
     
    "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

    so find 

    call compile preprocessFileLineNumbers "server_traders.sqf";                            //Compile trader configs
    progressLoadingScreen 1.0;
    

    and make it look like this

    call compile preprocessFileLineNumbers "server_traders.sqf";                            //Compile trader configs
    progressLoadingScreen 1.0;
    call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
    

    also load up your server_monitor.sqf you can do the same thing and copy paste the info into one of

    these with the <> icon
    
  4. Dactyl, most of yours is actually commented out.

     

    this is all thats being read from your file

    [Time]
    Type = Static
    Hour = 13
    
    [Database]
    Host = localhost
    Type = MySQL
    Port = 3306
    Database = dayz_epoch
    Username = root
    Password = 
    
    [Characters]
    
    [Objects]
    CleanupPlacedAfterDays = -1
    
    [ObjectDB]
    

    Also a lot of what you have said to change is wrong. Just because your port, database name etc are different does not mean that every ones is the same as yours.

     

    I used the database and username from the tutorial i watched to set up my server. Also the port was already in there, 2302 works interchangeably with 3306 for me. But you are right, i would assume as long as the DataBase, Username, Port and Password match it should work. Thank you!

  5. Im getting these errors

    11:44:40 Server error: Player without identity Player 1 (id xxxxxxxxx)
    11:45:04 ca\misc\houpacka.p3d: house, config class missing
    11:45:04 ca\misc\houpacka.p3d: house, config class missing
    11:45:05 ca\misc\houpacka.p3d: house, config class missing
    11:45:12 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    11:45:14 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    11:45:14 "DayZ Epoch: MPframework inited"
    11:45:14 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:14   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:14   Error Missing ;
    11:45:14 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:14 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:14   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:14   Error Missing ;
    11:45:14 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:14 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:14   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:14   Error Missing ;
    11:45:14 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:14 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:14   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:14   Error Missing ;
    11:45:14 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:14 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:14   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:14   Error Missing ;
    11:45:14 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:14 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:14   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:14   Error Missing ;
    11:45:14 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:14 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:14   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:14   Error Missing ;
    11:45:14 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:14 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:14   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:14   Error Missing ;
    11:45:14 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:14 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:14   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:14   Error Missing ;
    11:45:14 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:15 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:15   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:15   Error Missing ;
    11:45:15 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:15 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:15   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:15   Error Missing ;
    11:45:15 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:15 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:15   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:15   Error Missing ;
    11:45:15 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:15 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:15   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:15   Error Missing ;
    11:45:15 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:15 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:15   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:15   Error Missing ;
    11:45:15 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:15 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:15   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:15   Error Missing ;
    11:45:15 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:15 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:15   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:15   Error Missing ;
    11:45:15 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:15 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:15   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:15   Error Missing ;
    11:45:15 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:15 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:15   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:15   Error Missing ;
    11:45:15 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:15 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:15   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:15   Error Missing ;
    11:45:15 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:15 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:15   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:15   Error Missing ;
    11:45:15 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:15 Error in expression <ocalize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn", {_i>
    11:45:15   Error position: <= player addEventHandler ["Respawn", {_i>
    11:45:15   Error Missing ;
    11:45:15 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:16 ca\misc\houpacka.p3d: house, config class missing
    11:45:20 ca\misc\houpacka.p3d: house, config class missing
    11:45:28 Strange convex component288 in warehouse\models\warehou 

    &

    11:45:51 Error in expression <= (localize "STR_AUTHENTICATING");
    }:
    
    
    _id = player addEventHandler ["Respawn",>
    11:45:51   Error position: <_id = player addEventHandler ["Respawn",>
    11:45:51   Error Undefined variable in expression: _id
    11:45:51 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 98
    11:45:51 "HIVE: Starting"
    11:45:51 "server_monitor.sqf execution count = 1"
    11:45:51 "HIVE: trying to get objects"
    11:45:53 "HIVE: found 304 objects"
    11:45:53 "HIVE: Commence Object Streaming..."
    11:45:53 "HIVE: got 0 Epoch Objects and 304 Vehicles"
    11:45:57 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
    11:45:57 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
    11:46:00 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
    11:46:00 UH1Y_DZE: ObsGun - unknown animation source ObsGun
    11:46:11 "HIVE: Vehicle Spawn limit reached!"
    11:46:11 "HIVE: Spawning # of Debris: 500"
    11:46:11 "HIVE: Spawning # of Ammo Boxes: 3"
    11:46:11 "HIVE: Spawning # of Veins: 50"
    11:46:11 "Total Number of spawn locations 11"
    11:46:11 "Initializing DZAI version 1.9.9 using base path \z\addons\dayz_server\DZAI."
    11:46:11 "[DZAI] Reading DZAI configuration file."
    11:46:11 "[DZAI] DZAI configuration file loaded."
    11:46:11 "[DZAI] Compiling DZAI functions."
    11:46:11 "[DZAI] Global classname tables loaded."
    11:46:11 "[DZAI] Server is running map napf. Loading static trigger and classname configs."
    11:46:11 "[DZAI] Epoch classnames loaded."
    11:46:11 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. ModName: epoch. DZAI_dynamicWeaponList: true. VerifyTables: true."
    11:46:11 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Air: true. Land: false."
    11:46:11 "[DZAI] AI behavior settings: DZAI_findKiller: true. DZAI_tempNVGs: false. DZAI_weaponNoise: true. DZAI_zombieEnemy: true. DZAI_freeForAll: true"
    11:46:11 "[DZAI] DZAI loading completed in 0.106995 seconds."
    11:46:13 "DEBUG: Too many at [6256.6,10245.3]"
    11:46:21 "DEBUG: Too many at [2281.77,7875.69]"
    11:46:38 "DEBUG: Too many at [6192.02,10353.3]"
    11:46:52 "DEBUG: Too many at [6189.18,10355.7]"
    11:47:03 "DEBUG: Too many at [8699.06,15840.6]"
    11:47:12 "DEBUG: Too many at [3248.96,7502.28]"
    11:47:14 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    11:47:23 "EPOCH EVENTS INIT"
    11:47:23 "DZAI Scheduler is running required script files..."
    11:47:23 "[DZAI] DZAI finished building weighted weapongrade tables in 0.0580139 seconds."
    11:47:23 "[DZAI] OBJECT PATCH :: CfgTownGenerator not found. Aborting serverside object patch."
    11:47:23 "[DZAI] Building DZAI weapon arrays using CfgBuildingLoot data."
    11:47:23 "[DZAI] DZAI weapon classname tables created in 0.52002 seconds."
    11:47:24 "[DZAI] Verified 195 unique classnames in 0.919983 seconds."
    11:47:28 "Napf spawn areas loaded."
    11:47:28 "DZAI Scheduler will continue tasks in 1 minute."
    11:47:28 "Napf static spawn configuration loaded."
    11:47:28 "[DZAI] 70 locations gathered in 0.195007 seconds."
    11:48:28 [DZMS]: Starting DayZ Mission System.
    11:48:28 [DZMS]: DZAI Found! Using DZAI's Relations!
    11:48:28 [DZMS]: Currently Running Version: RC1.1
    11:48:28 [DZMS]: Mission and Extended Configuration Loaded!
    11:48:28 [DZMS]: napf Detected. Map Specific Settings Adjusted!
    11:48:28 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
    11:48:28 [DZMS]: Loading ExecVM Functions.
    11:48:28 [DZMS]: Loading Compiled Functions.
    11:48:28 [DZMS]: Loading All Other Functions.
    11:48:28 [DZMS]: Mission Functions Script Loaded!
    11:48:28 [DZMS]: Major Mission Clock Starting!
    11:48:28 [DZMS]: Minor Mission Clock Starting!
    11:48:28 [DZMS]: Mission Marker Loop for JIPs Starting!
    11:49:23 [DZMS]: Running Major Mission SM1.
    11:49:23 Warning Message: No entry 'bin\config.bin/CfgWeapons.ItemBriefcase100oz'.
    11:49:23 Warning Message: No entry '.scope'.
    11:49:23 Warning Message: '/' is not a value
    11:49:23 Warning Message: Error: creating weapon ItemBriefcase100oz with scope=private
    11:49:23 Warning Message: No entry '.displayName'.
    11:49:23 Warning Message: '/' is not a value
    11:49:23 Warning Message: No entry '.nameSound'.
    11:49:23 Warning Message: '/' is not a value
    11:49:23 Warning Message: No entry '.type'.
    11:49:23 Warning Message: '/' is not a value
    11:49:23 Warning Message: No entry '.picture'.
    11:49:23 Warning Message: '/' is not a value
    11:49:23 Warning Message: No entry '.Library'.
    11:49:23 Warning Message: No entry '.libTextDesc'.
    11:49:23 Warning Message: '/' is not a value
    11:49:23 Warning Message: No entry '.model'.
    11:49:23 Warning Message: '/' is not a value
    11:49:23 Warning Message: No entry '.simulation'.
    11:49:23 Warning Message: '/' is not a value
    11:49:23 Warning Message: No entry '.fireLightDuration'.
    11:49:23 Warning Message: '/' is not a value
    11:49:23 Warning Message: No entry '.fireLightIntensity'.
    11:49:23 Warning Message: '/' is not a value
    11:49:23 Warning Message: No entry '.weaponLockDelay'.
    11:49:23 Warning Message: '/' is not a value
    11:49:23 Warning Message: No entry '.weaponLockSystem'.
    11:49:23 Warning Message: '/' is not a value
    11:49:23 Warning Message: No entry '.cmImmunity'.
    11:49:23 Warning Message: '/' is not a value
    11:49:23 Warning Message: No entry '.lockingTargetSound'.
    11:49:23 Warning Message: Size: '/' not an array
    11:49:23 Warning Message: No entry '.lockedTargetSound'.
    11:49:23 Warning Message: Size: '/' not an array
    11:49:23 Warning Message: No entry '.muzzles'.
    11:49:23 Warning Message: Size: '/' not an array
    11:49:24 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 6 units in mission. 

    from this rpt log

  6.  9:54:18 Error in expression <nMsg = (localize "STR_AUTHENTICATING");
    ....
    _nil = [] execVM "custom\remote_mes>
     9:54:18   Error position: <....
    _nil = [] execVM "custom\remote_mes>
     9:54:18   Error Invalid number in expression
     9:54:18 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 89
    
    

    Says to look at line 89 of your init and see what number is invalid.

    However, you can get rid of remote messages and change your scripts to use the following to send messages if you want an easy alternative.

    [nil,nil,rTitleText,"Insert Text To Send Here", "PLAIN",10] call RE;
    

     

    yeah i dont think i put them in the right spot. testing now. 

     

    EDITED: 

     

    the error at line 89 is the .... 

    in this section of code

    if (!isDedicated) then {
    //Conduct map operations
    0 fadeSound 0;
    waitUntil {!isNil "dayz_loadScreenMsg"};
    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
    ....
    _nil = [] execVM "custom\remote_messages.sqf";
    };
    

    from Server side hint/globalchat fix (deathmsg fix)

  7. I am having trouble getting this to work. I have Self BB, Suicide, DZAI, and DZMS all currently working together, i threw this in the mix and im back to being stuck at "waiting for server authentication" screen. 

     

    there is this piece in my RPT log

     9:52:07 Server error: Player without identity Palyer 1 (id xxxxxxxxx)
     9:54:07 ca\misc\houpacka.p3d: house, config class missing
     9:54:07 ca\misc\houpacka.p3d: house, config class missing
     9:54:08 ca\misc\houpacka.p3d: house, config class missing
     9:54:17 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
     9:54:18 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
     9:54:18 "DayZ Epoch: MPframework inited"
     9:54:18 Error in expression <nMsg = (localize "STR_AUTHENTICATING");
    ....
    _nil = [] execVM "custom\remote_mes>
     9:54:18   Error position: <....
    _nil = [] execVM "custom\remote_mes>
     9:54:18   Error Invalid number in expression
     9:54:18 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 89
     9:54:18 Error in expression <nMsg = (localize "STR_AUTHENTICATING");
    ....
    _nil = [] execVM "custom\remote_mes>
     9:54:18   Error position: <....
    _nil = [] execVM "custom\remote_mes>
     9:54:18   Error Invalid number in expression
     9:54:18 File mpmissions\DayZ_Epoch_24.Napf\init.sqf, line 89
     9:54:21 ca\misc\houpacka.p3d: house, config class missing
     9:54:32 ca\misc\houpacka.p3d: house, config class missing
     9:54:50 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
     9:54:50 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
     9:54:50 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    

    Full RPT log

  8. Pbo manager

     

    • Extract it to your Desktop or somewhere where you won't lose it. Inside the Zip is this Readme.MD, a folder called Documentation, and one called DZMS
    • Open your Server.PBO with PBO Manager. You should be in the PBO Manager Interface
    • Right Click the "DZMS" folder and Copy it.  
    • Right Click dayz_server.pbo in the PBO Manager interface and Paste it.  Extract your server_monitor.sqf to an easy to access place.  
    • Open server_monitor.sqf in notepad++ or note or anything that will work. 

    ​​​​    Search for this line:  

    allowConnection = true; 
    

    And insert this line directly above it this line:

    [] ExecVM "\z\addons\dayz_server\DZMS\DZMSInit.sqf";
    

    So it reads:

    [] ExecVM "\z\addons\dayz_server\DZMS\DZMSInit.sqf";
    	allowConnection = true;	
    	sm_done = true;
    	publicVariable "sm_done";
    };
    

    If you have DZAI or WickedAI Installed, the DZMS line should go under theirs.

     

    • Right Click the edited server_monitor.sqf and select Copy. 
    • Past server_monitor.sqf into dayz_server.pbo\system using the PBO Manager interface. 

     

     

    • (Optional) Change the settings in DZMSConfig.SQF.
    • (Optionally Optional) Adjust the files in the ExtConfig folder.

  9. Disable Hint message System
    Search inside my missions sql`s for:
    // Send Top Right message to users , requires Remote message script
    _hint = parseText format["<t align='center' color='#0D00FF' shadow='2' size='1.75'>Supply Crate</t><br/><t align='center' color='#ffffff'>UN Agency drops life-saving supplies for Survivors, Check your Map for the Location!</t>"];
    customRemoteMessage = ['hint', _hint];
    publicVariable "customRemoteMessage";
    
    // Send center message to users
    //[nil,nil,rTitleText,"UN Agency drops life-saving supplies for Survivors, Check your Map for the Location!", "PLAIN",10] call RE;
    Change it too
    // Send Top Right message to users , requires Remote message script
    //_hint = parseText format["<t align='center' color='#0D00FF' shadow='2' size='1.75'>Supply Crate</t><br/><t align='center' color='#ffffff'>UN Agency drops life-saving supplies for Survivors, Check your Map for the Location!</t>"];
    //customRemoteMessage = ['hint', _hint];
    //publicVariable "customRemoteMessage";
    
    // Send center message to users 
    [nil,nil,rTitleText,"UN Agency drops life-saving supplies for Survivors, Check your Map for the Location!", "PLAIN",10] call RE;
    

    where are these missions sql files

  10.  

    you are missing huge chucks from your HiveEXT.ini

     

    look at mine:

    ;This is a comment
    ;Comments above a certain setting will provide it's description
    
    ;The format for a setting is 
    ;Variable = Value
    
    ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
    ;To change from the default, simply uncomment the line and change the Value
    
    ;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
    
    [Time]
    ;Possible values: Local, Custom, Static
    ;You cannot use Static on OFFICIAL Hive, it will just revert to Local
    Type = Static
    ;If using Custom type, offset from UTC in hours (can be negative as well)
    ;Offset = -8
    ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
    Hour = 13
    
    [Database]
    ;Hostname or IP of the server to connect to
    ;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
    ;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
    ;If using OFFICIAL hive, the rest of the settings in this section have no effect
    Host = localhost
    
    ;Currently, only MySQL is supported
    Type = MySQL
    
    ;Port to connect to. The default is the default listening port of a server of the selected Type
    ;Instead of specifying Port, you can specify Socket and set Value to the socket name
    Port = 3306
    
    ;Database name to connect to.
    Database = dayz_epoch
    
    ;Username to connect with
    Username = root
    ;Password to authenticate with (default is blank)
    Password = 
    
    ;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
    [Characters]
    ;The field name that Player's IDs are stored in (unique per game license)
    ;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
    ;IDField = PlayerUID
    ;The field name that Player's World Position and rotation is stored in
    ;Enables you to run multiple different maps (different instances) off the same character table
    ;WSField = Worldspace
    
    ;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
    [Objects]
    ;Which table should the objects be stored and fetched from ?
    ;Table = Object_DATA
    
    ;Negative values will disable this feature
    ;0 means that ALL empty placed items will be deleted every server restart
    ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
    CleanupPlacedAfterDays = -1
    
    ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
    ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
    ;You can find that file under the SQF directory for your server version
    ;ResetOOBVehicles = false
    
    ;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
    [ObjectDB]
    ;Setting this to true separates the Object fetches from the Character fetches
    ;That means that the Object Table must be on this other database
    ;Use = false
    
    ;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
    ;Type = MySQL
    ;Host = localhost
    ;Port = 3306
    ;Database = dayz_epoch
    ;Username = root
    ;Password = 
    

    compared to yours:

    ;This is a comment
    ;Comments above a certain setting will provide it's description
    
    ;The format for a setting is
    ;Variable = Value
    
    ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
    ;To change from the default, simply uncomment the line and change the Value
    
    [Time]
    Type = Static
    Hour = 15
    
    [Database]
    ;Currently, only MySQL is supported
    Type = MySQL
    ;Hostname or IP of the server to connect to
    ;Port to connect to. The default is the default listening port of a server of the selected Type
    ;Instead of specifying Port, you can specify Socket and set Value to the socket name
    Port = 2303 // 3306
    ;Database name to connect to.
    Database = epoch // dayz_epoch
    ;Username to connect with
    Username = dayz //root
    ;Password to authenticate with (default is blank)
    Password = dayz // i would use blank, or should match the password option at the bottom. 
    
    [Characters]
    ;The field name that Player's IDs are stored in (unique per game license)
    ;IDField = PlayerUID
    ;The field name that Player's World Position and rotation is stored in
    ;Enables you to run multiple different maps (different instances) off the same character table
    ;WSField = Worldspace
    
    [Objects]
    ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
    ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
    ;You can find that file under the SQF directory for your server version
    ;ResetOOBObjects = false
    
    [ObjectDB]
    ;Setting this to true separates the Object fetches from the Character fetches
    ;That means that the Object Table must be on this other database
    ;Use = false
    
    ;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
    ;Type = MySQL
    ;Host = localhost
    ;Port = 3306
    ;Database = dayz // dayz_epoch, again...
    ;Username = dayz // root, again...
    ;Password = CHANGEME // match password option above
    
    

    i commented in the stuff that you have that needs fixing. so much is missing. i would download this HiveExt.ini

     

    at least look at the differences in the code. 

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