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Picking

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Posts posted by Picking

  1. hi questions,

     

    is there anyway to do run this script or something similar and create a key to belt for vehicles, that players have lost there key to?

     

    also anyway of having god so when i have to enter someones protection dome i have it turned on and it dosnt kill me? because atm protection domes kill me and it makes it really hard to replace keys/vault codes?

     

    thanks

  2. hi guys am getting kicked for this how do i fix it sorry if noob question i have added all the new BEC that vbawol posted

     

    20.01.2014 00:36:07: [TFF]Picking (49.187.67.253:1563) GUID - #0 "PVDZE_obj_RoadFlare" = [<NULL-object>,0]

    17.01.2014 15:38:05: [TFF] Kez Dog (1.134.111.10:2314) GUID - #0 "player11452864" = <NULL-object>
    20.01.2014 00:24:52: [GMB]Hickey (101.168.1.143:2314) GUID - #0 "PVDZE_plr_HumanityChange" = [<NULL-object>,-8.49726,30]

  3. Great - I hope you have a fix for it!

     

     

    Other people besides me are experiencing this. I've had it reported at least twice on my server since I did a fresh install of EMS a few days ago.

    i have fixed the vehicles spawning up in the air by using cords set up from a older version:

     

    From that

    _coords = [getMarkerPos "center",0,4500,100,0,20,0] call BISfnc_findSafePos;

    diag_log "EMS: Major Mission Created (SM12)";

     

     

     To

     

     _coord1 = [4908.355,11216.505,0];

    _coord2 = [6162.9888,11324.005,0];

    _coord3 = [7761.3657,11569.265,0];

    _coord4 = [8336.6055,10441.17,0];

    _coord5 = [7201.0664,10400.667,0];

    _coord6 = [6249.1104,9579.043,0];

    _coord7 = [4763.3818,9802.2734,0];

    _coord8 = [3675.6865,7353.2798,0];

    _coord9 = [6815.6362,5599.0854,0];

    _coord10 = [7532.0742,8164.3203,0];

    _coord11 = [6046.6455,8771.2178,0];

    _coord12 = [5266.6836,7273.8135,0];

    _coords = [_coord1, _coord2, _coord3, _coord4, _coord5, _coord6, _coord7, _coord8, _coord9, _coord10, _coord11, _coord12] call BIS_fnc_selectRandom;

     

    its only a temp fix but it seems to be working from what the guys on the server are saying. hard to get talk to them atm with hours i am working but yeah the ones i have all said they havent had that happen so thats for SM12.

  4. Just came across the mission my self, its Major SM12.sqf thats spawning the apc in the air.

     

    Not sure what file decides where to spawn the missions however my Major SM12.sqf is the same as the one on the git hub.

     

    Again not sure if it will be any help but novy sobor was always bugged with the Chernarus Mission System (I think it may be because it spawns in the house)

    i have changed the way it calls spawns the mission back to a older version when it was working well am testing it today will let you know how it goes

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