Renegade2k6
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Posts posted by Renegade2k6
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If detected they would smoke, jump out and kill anyone.
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Like I said, it was a while ago when I had a play with this.
If I remember right It was based on this convoy script.
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I had a crack at a convoy script a while ago.
The code i used is here.
https://dl.dropboxusercontent.com/u/30551655/Convoy.rar
Only problem with this script was the fact you had to have a crap load of waypoints for the convoy to follow.
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ban.txt in your servers root folder.
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Had a play with these a while ago.
https://www.youtube.com/watch?v=gf8upWk3Ar4
https://www.youtube.com/watch?v=MqlUvMpW9mc
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Is there any way to trade crypto between players?
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There are 3 man hole covers on the ground, clicking them will take you to 1 of the 3 traders on the main island.
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I checked one earlier, you open it like a normal door, and there was a box with loot in, nothing special though. Bit of ammo and a wet suit.
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Seems to be a problem with immature people placing vehicle shop markers, flags and other signs all over the map. Very frustrating and misleading for new players.
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I use a simple .bat file to load Arma3 with just the Epoch mod enabled..
You need to change the steam path to match your steam path.
Also add the I.P and port for the server you play on.
The easiest way to do it is to create a new document,
copy and paste the contents below then click save as,
name your file i.e Alpha Epoch.bat then before hitting save add " to the start and end i.e "Alpha Epoch.bat",
this will create the .bat file.
Double click it to join the server who's I.P and port you entered.
echo Connecting to the Epoch Arma 3 Test Server .....
timeout 5
set steampath=C:\Games\Steam\steamapps\common
set IP=195.154.185.83
set PORT=2302
set MODS=@Epoch
set addparam=-malloc=system
set arma3path=%steampath%\Arma 3
start "" "%arma3path%\arma3.exe" 0 0 -skipintro "%addparam%" "-mod=%arma3path%;EXPANSION;ca;%MODS%;" -noSplash -skipintro -noPause -noFilePatching -world=empty -connect=%IP% -port=%PORT%
@exit -
The server doesn't need it, just needs the bikey for most mod.
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From what I have seen there is a problem with BT sync
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Make sure you have DHT Enabled, I synced fine earlier.
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This has been answered a million and one times.
You need to add them to your mission.sqm, the ones that are missing.
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https://github.com/vbawol/DayZ-Epoch/tree/master/Server%20Files
4. Inside the "Keys" folder on your server remove any previous day_epoch*.bikey keys. As of 1.0.5.2 our bikey is called dayz_epoch1052.bikey and we will use a new one for each release. -
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you need to add the missing addons to your mission.sqm
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Similar Problem as here.
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Open up your mission.sqm and add sbh_paranoia.
class Mission
{addOns[]={"chernarus","ca_modules_animals","dayz_code","dayz_weapons","dayz_equip","dayz_vehicles","cacharacters_pmc","mbg_african_buildings","glt_bh_wreck","glt_bh_wreck_burned","ca_modules_functions","glt_m300t","pook_h13","csj_gyroac","map_eu","mbg_killhouses","aif_arma1buildings","mbg_buildings_3","warehouse","jetskiyanahuiaddon"};add it in the above section, dont forget if you add it at the end you need to add a , to the one above.
"mbg_buildings_3","warehouse", <--------------------LAST COMMA"jetskiyanahuiaddon" <----------------- No Comma}; -
Easiest way I have found is to join a server running the same map, exit to lobby, press escape to go to the Arma2 menu then press Alt+E to load the editor.
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and change your hooker spawns.
[[_position select 0, _position select 1, 0],8,"extreme","Unarmed",3,"Random","RU_Hooker2","Random",true] call spawn_group;
[[_position select 0, _position select 1, 0],8,"extreme","Unarmed",3,"Random","RU_Hooker3","Random",true] call spawn_group;
[Release] Conrads Refugee Camp
in A2: Epoch Mods (1.0.5.1)
Posted
How can you remove the spheres?