mintypie007
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Posts posted by mintypie007
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I personally have had this issue on my own test server before I put the update on our main server. Everyone else, but me, can join. I get stuck at a waiting for character to create screen. I noticed in the server install help forum someone posted about this as well.
The server RPT and the hive ext logs are clear no errors related. The only thing I noticed was in my arma RPT.
if (_mode == 0) then{_handle = [_timesActivated>Error position: <== 0) then{_handle = [_timesActivated>Error ==: Type Bool, expected Number,String,Object,Side,Group,Text,Config entry,Display (dialog),Control,Team member,Task,LocationFile ca\modules\functions\misc\fn_initCounter.sqf, line 25Error in expression <then{private ["_handle"];This is repeated over and over. -
interesting. am assuming was the 32bit version that fixed it ?
Would be nice if some 64bit capability was getting used.
We have the correct update installed however we are getting hive errors and not connection to the database. We are attempting to register the new dll files however it says that they are either not compatible if we use the registration service for 32 and if we use the registration service in the syswow64 folder it says that the dll is corrupt or not a dll. Any ideas where to go? The issue is with the new dll files because we can revert to 1.3.1 and it works fine.
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Same problems. We NEED developer comments on this, many servers are having issue registering dlls. Somehow I am able to get my server up and running on my PC, however on another PC and the server we get these database connection issues. Is there a teamspeak for the Epoch devs?
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This is not working for us again. It will not allow us to register the dlls. Anyone have another avenue for us to get this update going? I have never ran into this issue before.
We are getting this error on a PC and the server.
The module DLL may not compatible with the version of Windows that you're running. Check if the module is compatible with an x86 (32-bit) or x64 (64-bit) version of regsvr32.exe.
After attempting to use the syswow64\regsvr32 we now get this error
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Perfect. GOing to try this out, we are having this exact issue. All the server files work on my PC, do not work on my VPS and a friend's PC. I had given up waiting for something to come out. Throwing all the files together to try this out.
Sucks. Server providers take forever. I used to host DayZ priv and they was so fast with updates and support.
HFB seem to take a long time. took them 3 days to answer a support ticket.
Will all the issues people having with server hosters at times I want to offer people for me to do it for them on my own server. Always wind up thinking it over again. Server hosters for DayZ rip people off and provide terrible performance/service.
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Shitty netcode is shitty. Shouldn't have used Arma for the standalone. He even stated that the Arma engine is piss poor at things that are necessary for Dayz.
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I actually have that entire group cleanup commented out and vehicles from missions are still disappearing. Anyone have another fix?
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Get used to having that occur with dayz.st. Its like they pay someone to DDoS their servers. It happens alllllllllll the time.
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I have been getting this issue since I started an epoch server quite some time ago. I feel it is more related to addons+mysql database limits.
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What was the kick? What actually made you think it was bugged?
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Since I tried to make this work with the antihack I broke it and didn't bother to look again. After the patch I tried getting it up again and I am running into an issue.
if (!isDedicated) then {//Conduct map operationsexecVM "service_point\service_point.sqf";0 fadeSound 0;waitUntil {!isNil "dayz_loadScreenMsg"};dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");//Run the player monitor_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";.....I have the service point folder in the root of my mission file. Very confused why this wouldn't work. The structure matches from when I had it working.Just tested by using the previous version, simply copy and paste the whole folder and it works alright. Very strange.I changed the "free" price for refueling. I didn't match it to your "array" for pricing. Works great. Like the changes.
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Since I tried to make this work with the antihack I broke it and didn't bother to look again. After the patch I tried getting it up again and I am running into an issue.
if (!isDedicated) then {//Conduct map operationsexecVM "service_point\service_point.sqf";0 fadeSound 0;waitUntil {!isNil "dayz_loadScreenMsg"};dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");//Run the player monitor_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";.....I have the service point folder in the root of my mission file. Very confused why this wouldn't work. The structure matches from when I had it working.Just tested by using the previous version, simply copy and paste the whole folder and it works alright. Very strange. -
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I actually named the classnames incorrectly in the database. They work great. Most likely just an oversight. It was noted taht a 1.0.3.1 would be released in under a month so maybe just leftover from the brainstorming. The gunships are very hard to aim, especially with such a touchy heli. I don't think that they are too badly overpowered.
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You are going to have to reinstall all your addons. Epoch 1.0.3 changed a lot where code is.
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How about this. I have a populated server that clans love to play. We have tried to create a unique experience. Send me a msg. I know how infuriating it can be admining a server. Try our server out to save some dime and time.
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I also was wondering about this. I am able to spawn the new helis in with an admin tool but aftering adding them to the vendor it shows the vehicle in the database but nothing ingame.
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I noticed that the first time I had the new patched server up everyone spawned in as birds. Restarted and the issue went away.
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Same thing is happening to me. Didn't edit the included dynamicvehicle.sqf. It spawns some then stops. I had this issue before when I added normal Arma vehicles to the list that did not work in Epoch or something. I can confirm that the default sqf is doing this.
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};if(isNil "DZE_FriendlySaving") then {DZE_FriendlySaving = true;};DZE_REPLACE_WEAPONS = [["Crossbow","ItemMatchbox","ItemHatchet"],["Crossbow_DZ","ItemMatchbox_DZE","ItemHatchet_DZE"]];/*if(isNil "dayz_canBuildInCity") then {dayz_canBuildInCity = false;};*/It does indeed. Still getting the error. It seems to only occur during server start so I assume it would not cause any lag so its a non issue I guess. Still with most recent patch as well. Obviously something else I have running is breaking it.
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So pretty much I have had this error for a long time. It spams the armarpt log with about 50 pages of this.
if(_x in (DZE_REPLACE_WEAPONS select 0)) then {
_x>
5:27:08 Error position: <DZE_REPLACE_WEAPONS select 0)) then {
_x>
5:27:08 Error Undefined variable in expression: dze_replace_weapons
5:27:08 File z\addons\dayz_server\system\server_monitor.sqf, line 200
5:27:08 Error in expression <select 1;
_countr = 0;
{
if(_x in (DZE_REPLACE_WEAPONS select 0)) then {
_x>
5:27:08 Error position: <DZE_REPLACE_WEAPONS select 0)) then {
_x>
5:27:08 Error Undefined variable in expression: dze_replace_weapons
5:27:09 File z\addons\dayz_server\system\server_monitor.sqf, line 200
5:27:09 Error in expression <select 1;
_countr = 0;
{I have checked the expression there and it matches up with what I have seen from other posts and also the download for the files.
if (count _intentory > 0) then {
if (_type in DZE_LockedStorage) then {
// Fill variables with loot
_object setVariable ["WeaponCargo", (_intentory select 0), true];
_object setVariable ["MagazineCargo", (_intentory select 1), true];
_object setVariable ["BackpackCargo", (_intentory select 2), true];
} else {
//Add weapons
_objWpnTypes = (_intentory select 0) select 0;
_objWpnQty = (_intentory select 0) select 1;
_countr = 0;
{
if(_x in (DZE_REPLACE_WEAPONS select 0)) then {
_x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x);
};
_isOK = isClass(configFile >> "CfgWeapons" >> _x);
if (_isOK) then {
_block = getNumber(configFile >> "CfgWeapons" >> _x >> "stopThis") == 1;
if (!_block) then {
_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
};
};
_countr = _countr + 1;
} forEach _objWpnTypes;I have made edits to the server monitor sqf however never in this section.
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Go ahead and change it yourself there? All you need to do is swap the numbers....
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Its easy, don't get a managed game server. Go with an unmanaged VPS. Its a good learning experience and they have wayyyyyyyyyy better performance.
_characterID: 0 (1.0.4.1)
in Server Install
Posted
I am infact using the steam version of Arma and I am encountering this. What is this about removing the ca from the mission pbo? I will try this.