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Arturius1967

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Posts posted by Arturius1967

  1. There were no errors in the RPT's, it was simply not working. I figured out, the reason was the "right click actions"-script linked in the install description.

    I used now an older version of the "right click actions" and it seems to work, at least partially. Some items can still not be be deployed.

    I'm using this config:

    DZE_DEPLOYABLES_CONFIG = [
    	["ItemToolbox",[0,6,1],5,0.8,false,false,false,false,false,true,true,["MMT_Civ"],[],["PartWheel","PartWheel","PartGeneric"],"true"],
      	["ItemEtool",[0,4,0],5,0.9,false,false,false,false,false,false,false,["BagFenceRound_DZ_kit"],[],["ItemSandbag"],"true"]
    ];

    The MMT_Civ is working fine, but the BagFenceRound does not apear, not while bulding, not after deployed. It's not there.

    I can build it, but it's not visible and there is nothing after the build animation is finished. I thought, there is maybe a problem with hight offset, but no luck testing it.

  2. Hello,

    can't get this to work.

    Installed the 1.0.7 version on my server: https://github.com/oiad/deployAnything/tree/Epoch_1.0.7

    incl. the Right Click Actions script: https://github.com/AirwavesMan/epoch-right-click-actions

    configured the items in the "config.sqf".

    but no right click menu on the items in game, and no errors in the RPT.

    No idea, what I'm doing wrong.  Any help would be nice.

    Regards,

    A.

     

  3. 1 hour ago, _TyBu_ said:
    
    I have the line call compile preprocessFileLineNumbers "server_traders.sqf"; not!
    So I got it under 
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\server_traders\chernarus11.sqf"; .
    Then when I go to the server script logistic\lang\_lang.sqf not found comes up.
    I don't understand where the problem is
    

    Did you copy the "Logistics" folder to your "Server/MpMissions/Chernarus11" folder ?

    What language are you using ? This script supports only german(de) / english (en) / french(fr).

    Did you install the localisationscript ?:

    ---------------------------------------------

    <Package name="Logistic">
    		<Key ID="STR_LOG_CFG_LANG">
                <English>en</English>
                <German>de</German>
                <French>fe</French>
            </Key>
    </Package>
    
  4. 6 hours ago, Zygaska said:

    I can't find this line in init.sqf

    
    call compile preprocessFileLineNumbers "server_traders.sqf";

     

    I have used this one :

    call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\server_traders\chernarus11.sqf";

    But I have another problem, some trucks can not tow anything, for example the Kamaz_DZE. I have added it to the large_trucks list, but no tow action avaliable.

  5. Hello guys,

    anyone got this to work in 1.0.7 these days ?

    I followed the original instruction with the new files, but nothig happens in game. No "Tow"-entry in vehicle action menu ingame.

    I checked the installation few times, seems all ok, regarding original instruction.

    I have a toolbox in my inventory. No idea, what I'm doing wrong.

    Any help would be nice.

     

     

     

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