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Posts posted by Arturius1967
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There were no errors in the RPT's, it was simply not working. I figured out, the reason was the "right click actions"-script linked in the install description.
I used now an older version of the "right click actions" and it seems to work, at least partially. Some items can still not be be deployed.
I'm using this config:
DZE_DEPLOYABLES_CONFIG = [ ["ItemToolbox",[0,6,1],5,0.8,false,false,false,false,false,true,true,["MMT_Civ"],[],["PartWheel","PartWheel","PartGeneric"],"true"], ["ItemEtool",[0,4,0],5,0.9,false,false,false,false,false,false,false,["BagFenceRound_DZ_kit"],[],["ItemSandbag"],"true"] ];
The MMT_Civ is working fine, but the BagFenceRound does not apear, not while bulding, not after deployed. It's not there.
I can build it, but it's not visible and there is nothing after the build animation is finished. I thought, there is maybe a problem with hight offset, but no luck testing it.
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Thx for the update, will test is in the next days. I hope my truck towing problem is solved with this.
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Hello,
can't get this to work.
Installed the 1.0.7 version on my server: https://github.com/oiad/deployAnything/tree/Epoch_1.0.7
incl. the Right Click Actions script: https://github.com/AirwavesMan/epoch-right-click-actions
configured the items in the "config.sqf".
but no right click menu on the items in game, and no errors in the RPT.
No idea, what I'm doing wrong. Any help would be nice.
Regards,
A.
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1 hour ago, _TyBu_ said:
I have the line call compile preprocessFileLineNumbers "server_traders.sqf"; not! So I got it under call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\server_traders\chernarus11.sqf"; . Then when I go to the server script logistic\lang\_lang.sqf not found comes up. I don't understand where the problem is
Did you copy the "Logistics" folder to your "Server/MpMissions/Chernarus11" folder ?
What language are you using ? This script supports only german(de) / english (en) / french(fr).
Did you install the localisationscript ?:
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- Install https://github.com/oiad/communityLocalizations if you haven't already.
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Add the following below
<Project name="DayZ Community">
<Package name="Logistic"> <Key ID="STR_LOG_CFG_LANG"> <English>en</English> <German>de</German> <French>fe</French> </Key> </Package>
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6 hours ago, Zygaska said:
I can't find this line in init.sqf
call compile preprocessFileLineNumbers "server_traders.sqf";
I have used this one :
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\server_traders\chernarus11.sqf";
But I have another problem, some trucks can not tow anything, for example the Kamaz_DZE. I have added it to the large_trucks list, but no tow action avaliable.
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Hello guys,
anyone got this to work in 1.0.7 these days ?
I followed the original instruction with the new files, but nothig happens in game. No "Tow"-entry in vehicle action menu ingame.
I checked the installation few times, seems all ok, regarding original instruction.
I have a toolbox in my inventory. No idea, what I'm doing wrong.
Any help would be nice.
[WIP] Tschernarus - west coast road end - map fix
in A2: Epoch Mods
Posted
Hey guys,
I never liked, the unfinished west end of the coast road on the Tschernarus map.
Now I spent some time to make it look better with a mod script , which I basically created in the 3D editor.
Still have some things to fix, but than i could uplod it, if anyone is interested.
BEFORE:
AFTER: