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Posts posted by KoTaS
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and again would be really great if you could share your changes to get that working a lot of us are interested im sure!
also i got that ai delete in safezones working if your still looking for that, let me know.
I love to if you share how did you managed delete DZMS & WAI missions AI from safezones
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here is my copy of mission file http://www.kotas.tk/DayZ_Epoch_11.Chernarus.zip
You can see how things running there, for addons.sql this is script to make other scripts run on server side so no one take my code off
For AI to use HC change all them if(!isServer) exitWith {}; to if(!isServer && !hasInterface) exitWith {};
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Yes, FPS increased a lot due to HC.
Offloading AI's, Zeds, Loot, DebugMonitor, SafeZones, also handling for every item of players and some other scripts that running in server
sFPS 15-30 on 30+ online
sFPS 25-40 on 20+ online
sFPS 40-50 on 10+ online
Hardware: i7 3770k @ 4.9Ghz
16Gb Ram 3200Mhz
Nvidia 680GTX SLI 4Gb
256 Gb SSD Raid Mirror
Hosting of my main PC, Private Hive on 10mb upload speed
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Actually this is not true, iam running HC to take over all of my scripts that are not meant to be in epoch server.
Examples: DebugMonitor, SafeZone, WAI, DZMS, also running Zeds, Spawn, Loot and some other scripts.
Now server is smooth and FPS for my regular players increased 15-25 more then before.
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What is alternative for RCon? Must be a solution to bypass this NO CD KEY Server Kick
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My whitelist wont work without BE
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Yes, but server restart wont work eather :( so there must be some solution on how to bypass BE NO CD KEY Server KICK
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Disabling BE, is not good idea. Cuz you loose all ability to control or monitor server... RCon wont work without BE
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I have even more strange thing happening, I cannot see my server at dayz commander nor i cannot connect to rcon using external IP... But other players can see server online on external IP
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Hi there, got some question about some stuff....
Quick question, is it possible to make this peace of code to delete ammo or weapon for player who is shooting at player
KoTaS_phit = { _attker = (_this select 1); _nAttkr = name _attker; if (_nAttkr != name player) then { _locATTK = mapGridPosition getPos _attker; //_attker setHit["Body",1]; _txt = ""+name player+" was shot by "+str _nAttkr+" in a SafeZone! The attacker is @ "+str _locATTK+"."; _sMSG = "<System>: "+str _txt+""; PVOZ_EPOCH_SAFEZONE = [_sMSG]; publicVariableServer "PVOZ_EPOCH_SAFEZONE"; _msg = "<System>: You were shot by "+str _nAttkr+""; systemChat (str _msg); if !(_nAttkr in playableunits)then{deletevehicle _nAttkr;systemChat "<System>: Shooter vanished!";}; };
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Hi there, Have an idea also question....
Trying to ask if anyone have solution how to trigger server restart if in
MySQL Database -> player_login -> CharacterID = Value 0
Because when value is 0 this means server wont give CharacterID to any player who try to login, and only solution is to restart server
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I'am going to give a try, do playableunits are DZAI and WAI?
if !(_attker in playableunits)then{deletevehicle _attker;systemChat "NPC was deleted!";};
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This code deletes zombies which have the specific zombie skins.
AI share the same skins as players, so you can't delete them based on their skins.
You might be able to check for all "Man" within so many meters, and if its not player delete it, but then it might delete the traders.
Where can I found this script that deletes man within x meters? I give a try for it how its functions with traders
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Just delete CA folder from mission pbo
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dami_ZSHIELD = { if (isNil 'no_zombies_loop') then { while {true} do { if (!inSafeZone) exitWith {no_zombies_loop = nil;}; no_zombies_loop = true; _pos = getPos (vehicle player); _zombies = _pos nearEntities ["zZombie_Base",50]; {deletevehicle _x;} forEach _zombies; sleep 1; }; }; };
Is there a way to modify this code to delete DZAI and WAI @ SafeZones?
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I found this in Damis's SafeZone script
dami_ZSHIELD = { if (isNil 'no_zombies_loop') then { while {true} do { if (!inSafeZone) exitWith {no_zombies_loop = nil;}; no_zombies_loop = true; _pos = getPos (vehicle player); _zombies = _pos nearEntities ["zZombie_Base",50]; {deletevehicle _x;} forEach _zombies; sleep 1; }; }; };
Is there away to modifie this code to delete DZAI and WAI AI's @ SafeZones?
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DZE_safeVehicle = ["ParachuteWest","ParachuteC","Old_bike_TK_INS_EP1","Old_bike_TK_CIV_EP1"];
So anyone can confirm that this is working solution or not? In variables.sqf
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Please report if this is working solution...
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Don't do that.
Pull variables.sqf mission side and modify the DZE_SafeVehicles array to add the bicycle class.
This will stop the killing.
You mean change from DZE_safeVehicle = ["ParachuteWest","ParachuteC"]; to DZE_safeVehicle = ["ParachuteWest","ParachuteC","Old_bike_TK_INS_EP1"]; ?
Or i miss understood
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Anyone know how to make this addon work with epoch 1.0.4? What happens is kills player once you drive bike...
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Well what i can do then just adjust _maxx = 650 to _maxx = 950 in the AH.sqf file of infistar.
This might stop box spawn in air, but not sure.
I dont wanna touch loudout of them boxes. Ill keep posting results...
Update:
_maxx = 650 to _maxx = 950 in the AH.sqf fixes this issues with box spawn in air. Happy camper now
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Me too I use WAI for my missions, and i dont see any settings for blacklist locations where not to spawn in
Working Dayz Epoch Headless Client for Zed Spawn and FSM
in A2: Epoch Mods (1.0.5.1)
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Thank you, if got any questions, let me know