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Porkeld

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Posts posted by Porkeld

  1. A3_vemf_Re_reloaded

    Vemf_reloaded was originally made by IT07 and last commit on vemf_reloaded was in 2017....
    I really like this mission script, but in my opinion it was missing some essential features compared to other mission systems.

    So I decided to add and fix some of the stuff for vemf.

    Check the Changelog for fixes and new stuff.

    Spoiler
     
      v0.669
       
      Added : enable/disable mines for each factions.
       
      v0.668
       
      Fixed : FaceWear was not being loaded.
       
      Added : "missionrange" to config // how many meters away from player before mission will initialize.
       
      Added : Separated heli and vehicle chance for each invasion class.
      Disabled max vehicles for now.
       
      v0.667
       
      Fixed : Error in rpt. removeAllEventHandlers 'MPKilled' } >
       
      Fixed : bugs regarding tws blacklist
       
      Fixed : Baseattack ai can also spawn mortars.
       
      v0.666
       
       
      Fixed : Apex classes was not working. Added new check for apex and added "ApexEnabled =" in settings.
      Now all 4 factions will spawn.
       
      Fixed : AI spawned without scopes on rifles. code for attacthment has been reworked.
       
      Fixed : Weapons in lootcrates now spawns with correct ammo.
       
      Fixed : Not all lightsources in cities was turned off when "disable street lights = yes" Now invaded cities are completely black.
       
      Fixed : Special forces had a grey color marker wich could be difficult to see if spawned on a spawn point.
      Made it pink! ;-)
       
      Fixed : Cleaned up config and sorted some settings.
       
      Added : Possibility of spawning a vehicle patrol.
       
      Added : Vehicle patrol in invaded areas and spawn chance for both heli and vehicle in percentage.
       
      Added : Lights and new lightsource to heli patrol during night. Heli will now light up the ground below. If using a hellccat Ai will now use searchlight to track player.
       
      added : Added some locations to blacklist that did not make sense.
       
      Added : Mortars and chance in percentage for AI to be equipped with mortars - THIS is exciting.. AI will setup a mortar and bombard the player.....
       
      Added : Class for AI loadout percentage in cfg :
       
      class aiLoadoutChance // AI loadout chance
       
      ai_nighttime_accessory_chance = // AI will (if equipped with a flashlight) light you up during nighttime.
      ai_scope_chance = 100;
      ai_muzzle_chance = 100; //Select random muzzle
      ai_bipod_chance = 100; // Select random pointer
      ai_pointer_chance = 100; // Select random bipod
      ai_nighttime_NVGoggles_chance = 0; // Percentage chance that AI will have a NVGoggles spawned during nighttime
       
       
      Added : inventory loadout array for AI. Vemf AI´s had no loot in their inventory.
       
      Items[] = { "Exile_Item_DuctTape", "Exile_Item_CanOpener", "Exile_Item_MobilePhone", "Exile_Item_Knife" };
       
      explosives[] = { "MiniGrenade", "MiniGrenade", "HandGrenade", "HandGrenade", "APERSBoundingMine_Range_Mag", "APERSMine_Range_Mag" };
       
      medkits[] = { "Exile_item_Bandage", "Exile_Item_InstaDoc", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "FirstAidKit", "FirstAidKit" };
       
      food[] = { "Exile_Item_Moobar", "Exile_Item_BeefParts", "Exile_Item_EMRE", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_Energydrink", "Exile_Item_SausageGravy", "Exile_Item_Surstromming",
      "Exile_Item_PlasticBottleCoffee", "Exile_Item_MountainDupe", "Exile_Item_Noodles", "Exile_Item_MacasCheese", "Exile_Item_MacasCheese_Cooked", "Exile_Item_CockONut" };
       
      binoc[] = { "Rangefinder", "Binocular" };
       
      Added : added option to configure scope and attachments (muzzle + bipods) slots in config.
       
      scopSlotsMax = 20; // Maximum number of scope slots in each loot crate
      scopSlotsMin = 10; // Minimum number of scope slots in each loot crate
       
      added : seperated array for muzzles and bipods in crateloot.

     


    All credit goes to IT07 for coding this and also a big THANK YOU to Ghostrider [GRG] for helping and always being helpfull when needed :-)

    Check readme and how to install.txt

     

                                                   Download https://github.com/Porkeld/A3_vemf_re-reloaded

     

    If you have any questions/bug reports or ideas for vemf_re_reloaded then find me on discord Porkeld#1506 

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