Vemf_reloaded was originally made by IT07 and last commit on vemf_reloaded was in 2017....
I really like this mission script, but in my opinion it was missing some essential features compared to other mission systems.
So I decided to add and fix some of the stuff for vemf.
Check the Changelog for fixes and new stuff.
Spoiler
v0.669
Added : enable/disable mines for each factions.
v0.668
Fixed : FaceWear was not being loaded.
Added : "missionrange" to config // how many meters away from player before mission will initialize.
Added : Separated heli and vehicle chance for each invasion class.
Disabled max vehicles for now.
v0.667
Fixed : Error in rpt. removeAllEventHandlers 'MPKilled' } >
Fixed : bugs regarding tws blacklist
Fixed : Baseattack ai can also spawn mortars.
v0.666
Fixed : Apex classes was not working. Added new check for apex and added "ApexEnabled =" in settings.
Now all 4 factions will spawn.
Fixed : AI spawned without scopes on rifles. code for attacthment has been reworked.
Fixed : Weapons in lootcrates now spawns with correct ammo.
Fixed : Not all lightsources in cities was turned off when "disable street lights = yes" Now invaded cities are completely black.
Fixed : Special forces had a grey color marker wich could be difficult to see if spawned on a spawn point.
Made it pink! ;-)
Fixed : Cleaned up config and sorted some settings.
Added : Possibility of spawning a vehicle patrol.
Added : Vehicle patrol in invaded areas and spawn chance for both heli and vehicle in percentage.
Added : Lights and new lightsource to heli patrol during night. Heli will now light up the ground below. If using a hellccat Ai will now use searchlight to track player.
added : Added some locations to blacklist that did not make sense.
Added : Mortars and chance in percentage for AI to be equipped with mortars - THIS is exciting.. AI will setup a mortar and bombard the player.....
Added : Class for AI loadout percentage in cfg :
class aiLoadoutChance // AI loadout chance
ai_nighttime_accessory_chance = // AI will (if equipped with a flashlight) light you up during nighttime.
ai_scope_chance = 100;
ai_muzzle_chance = 100; //Select random muzzle
ai_bipod_chance = 100; // Select random pointer
ai_pointer_chance = 100; // Select random bipod
ai_nighttime_NVGoggles_chance = 0; // Percentage chance that AI will have a NVGoggles spawned during nighttime
Added : inventory loadout array for AI. Vemf AI´s had no loot in their inventory.
A3_vemf_Re_reloaded
in AI Missions
Posted · Edited by Porkeld
updated
A3_vemf_Re_reloaded
Vemf_reloaded was originally made by IT07 and last commit on vemf_reloaded was in 2017....
I really like this mission script, but in my opinion it was missing some essential features compared to other mission systems.
So I decided to add and fix some of the stuff for vemf.
Check the Changelog for fixes and new stuff.
All credit goes to IT07 for coding this and also a big THANK YOU to Ghostrider [GRG] for helping and always being helpfull when needed :-)
Check readme and how to install.txt
Download https://github.com/Porkeld/A3_vemf_re-reloaded
If you have any questions/bug reports or ideas for vemf_re_reloaded then find me on discord Porkeld#1506