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GodZilla

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Posts posted by GodZilla

  1. Define the baseclass then this should work!

    class RscListBox
    {
        access = 0;
        type = 5;
        w = 0.4;
        h = 0.4;
        rowHeight = 0;
        colorText[] = {0.8784,0.8471,0.651,1};
        colorScrollbar[] = {0.95,0.95,0.95,1};
        colorSelect[] = {0.95,0.95,0.95,1};
        colorSelect2[] = {0.95,0.95,0.95,1};
        colorSelectBackground[] = {0,0,0,1};
        colorSelectBackground2[] = {0.8784,0.8471,0.651,1};
        colorBackground[] = {0,0,0,1};
        soundSelect[] = {"",0.1,1};
        arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
        arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
        class ScrollBar
        {
            color[] = {1,1,1,0.6};
            colorActive[] = {1,1,1,1};
            colorDisabled[] = {1,1,1,0.3};
            shadow = 0;
            thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa";
            arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa";
            arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa";
            border = "\ca\ui\data\ui_border_scroll_ca.paa";
        };
        style = 16;
        font = "Zeppelin32";
        shadow = 2;
        sizeEx = 0.03921;
        color[] = {1,1,1,1};
        period = 1.2;
        maxHistoryDelay = 1;
        autoScrollSpeed = -1;
        autoScrollDelay = 5;
        autoScrollRewind = 0;
    };

  2. I have the same problem:
    
    I have the same problem
      On 1/8/2018 at 9:39 PM, WLF said:

    Hi all !

    When I deploy a HeliPad (for salival's VirtualGarage script) I see a message "This vehicle is permanent and will persist through server restarts!".

    But after restart a helipad disappears. I using this line in config:

    ["ItemToolbox",[0,9,2],5,0.9,false,true,false,true,true,false,true,["HeliHCivil"],[],[],"true"]
  3. Hi Guys,

    I hope u can help me pls. I added just for fun cash for zombiekill to the local_eventkill.sqf and to get money for (Z)headshoots to the the fn_damageHandlerZ.sqf Now u can get money for some zombiekills. 

    This comes with a message (system  -or hint)

    In my variables is Z_singleCurrency = true;, and to show the value i have a hud.

    Spoiler

    //[unit, selectionName, damage, source, projectile]
    //will only run when local to the created object
    //record any key hits to the required selection
    private["_killer","_Wallet", "_Amount"];

    _array = _this select 0;
    _zed = _array select 0;
    _killer = _array select 1;
    _type = _this select 1;
    _Amount =500;

    if (local _zed) then {
        _kills = _killer getVariable[_type,0];
        _killer setVariable[_type,(_kills + 1),true];

        //increase players humanity when zed killed
        _humanity = _killer getVariable["humanity",0];
        _humanity = _humanity + 50;
        _killer setVariable["humanity",_humanity,true];
        _Wallet =  _killer getVariable[Z_bankVariable, 0];
          _killer setVariable[Z_bankVariable, _Wallet + _Amount, true];
         call player_forceSave;
         systemChat format["[DE1OO1] %1 ZombieKill +%2 Skill %3 ", name player, _Amount];
        
       
    };

    Spoiler

    //[unit, selectionName, damage, source, projectile]
    //will only run when local to the created object
    //record any key hits to the required selection
    private ["_damage","_headShots","_Wallet","_Amount"];

    _zed = _this select 0;
    _selection = _this select 1;
    _damage = _this select 2;
    _hitter = _this select 3;
    _projectile = _this select 4;
    _Amount =100;

    _starL  = "<img image='\ca\ui\data\arrow_right.paa' align='left'/>";
    _starL  = _starL;
    _starR  = "<img image='\ca\ui\data\arrow_left_ca.paa' align='right' />";
    _starR  = _starR;
    _title  = "<t color='#ff0000' size='2.0' shadow='1' shadowColor='#000000' align='center'>HeadShot</t>";
    _text   = "+100Skill";

    if (_projectile in MeleeAmmo) then {
        _damage = _damage * 10;
    };

    if (local _zed) then {
        if (_damage > 1 and _projectile != "") then {
            //Record deliberate critical damages
            switch (_selection) do {
                case "head_hit": {
                    if (!(_zed getVariable["hitRegistered",false])) then {
                        _headShots = _hitter getVariable["headShots",0];
                        _hitter setVariable["headShots",(_headShots + 1),true];
                        _zed setVariable["hitRegistered",true];
                        _Wallet =  _killer getVariable[Z_bankVariable, 0];
                          _killer setVariable[Z_bankVariable, _Wallet + _Amount, true];
                         call player_forceSave;
                        hint parseText (_starL + _starR + _title + _text);
                        
                        
                    };
                };
            };
            
            //diag_log format["0: %1, 1: %2, 2: %3, 3: %4, 4: %5",_zed,_selection,_damage,_hitter,_projectile];    
            
            if (_projectile isKindOf "Bolt") then {
                _damageOrg = _hitter getVariable["firedDamage",0]; //_unit getVariable["firedSelection",_selection];
                if (_damageOrg < _damage) then {
                    _hitter setVariable["firedHit",[_zed,_selection],true];
                    _hitter setVariable["firedDamage",_damage,true];
                };
            };
        };
    };

    // all "HandleDamage event" functions should return the effective damage that the engine will record
    _damage

    Is there a way to add this funktion to kill vehicles like "air, land, ship"?

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