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spitfirez404

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Posts posted by spitfirez404

  1. Place your custom group spawns below
        */
        private ["_unitGroup","_loop"]
        _unitGroup = [
        [
            [6337.23,14089.3,0.001],            // Position
            6,                                    // Number Of units
            "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
            "Random",    or ["Random","at"],        // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
            4,                                    // Number of magazines
            "Random",                            // Backpack classname, use "Random" or classname here
            "Random",                            // Skin classname, use "Random" or classname here
            "Random",                            // Gearset number. "Random" for random gear set
            "Bandit"                            // AI Type, "Hero" or "Bandit".
        ] call spawn_group;

        [
            [6390.56,14103.6,0],                // Position
            6,                                    // Number Of units
            "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
            "Random",    or ["Random","at"],        // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
            4,                                    // Number of magazines
            "Random",                            // Backpack classname, use "Random" or classname here
            "Random",                            // Skin classname, use "Random" or classname here
            "Random",                            // Gearset number. "Random" for random gear set
            "Bandit"                            // AI Type, "Hero" or "Bandit".
        ] call spawn_group;

        [
            [6472.06,14134.4,0],                // Position
            6,                                    // Number Of units
            "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
            "Random",    or ["Random","at"],        // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
            4,                                    // Number of magazines
            "Random",                            // Backpack classname, use "Random" or classname here
            "Random",                            // Skin classname, use "Random" or classname here
            "Random",                            // Gearset number. "Random" for random gear set
            "Bandit"                            // AI Type, "Hero" or "Bandit".
        ] call spawn_group;

        [
            [642953,14163.5,0],                    // Position
            6,                                    // Number Of units
            "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
            "Random",    or ["Random","at"],        // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
            4,                                    // Number of magazines
            "Random",                            // Backpack classname, use "Random" or classname here
            "Random",                            // Skin classname, use "Random" or classname here
            "Random",                            // Gearset number. "Random" for random gear set
            "Bandit"                            // AI Type, "Hero" or "Bandit".
        ] call spawn_group;
        
        [
            [6355.32,14135.9,0],                // Position
            6,                                    // Number Of units
            "hard",                                // Skill level of unit (easy, medium, hard, extreme, Random)
            "Random",    or ["Random","at"],        // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
            4,                                    // Number of magazines
            "Random",                            // Backpack classname, use "Random" or classname here
            "Random",                            // Skin classname, use "Random" or classname here
            "Random",                            // Gearset number. "Random" for random gear set
            "Bandit"                            // AI Type, "Hero" or "Bandit".
        ] call spawn_group;

        [
            [6454.96,14211.6,0],            // Position
            6,                                    // Number Of units
            "hard",                            // Skill level of unit (easy, medium, hard, extreme, Random)
            "Random",    or ["Random","at"],        // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
            4,                                    // Number of magazines
            "Random",                            // Backpack classname, use "Random" or classname here
            "Random",                            // Skin classname, use "Random" or classname here
            "Random",                            // Gearset number. "Random" for random gear set
            "Bandit"                            // AI Type, "Hero" or "Bandit".
        ] call spawn_group;
        
        
        
        
        
        /*
        Custom static weapon spawns Eg. (with mutiple positions)

        [
            [                                    // Position(s) (can be multiple)
                [911.21,4532.76,2.62],
                [921.21,4542.76,2.62]
            ],
            "M2StaticMG",                        // Classname of turret
            "easy",                                // Skill level of unit (easy, medium, hard, extreme, Random)
            "Bandit2_DZ",                        // Skin classname, use "Random" or classname here
            "Bandit",                            // AI Type, "Hero" or "Bandit".
            "Random",                            // Primary gun set number. "Random" for random weapon set
            2,                                    // Number of magazines
            "Random",                            // Backpack classname, use "Random" or classname here
            "Random"                            // Gearset classname, use "Random" or classname here
        ] call spawn_static;

        Place your custom static weapon spawns below
        */

        /*
        Custom Chopper Patrol spawn Eg.

        [
            [725.391,4526.06,0],                // Position to patrol
            [0,0,0],                            // Position to spawn chopper at
            2000,                                // Radius of patrol
            10,                                    // Number of waypoints to give
            "UH1H_DZ",                            // Classname of vehicle (make sure it has driver and two gunners)
            "Random",                            // Skill level of units (easy, medium, hard, extreme, Random)
            "Random",                            // Skin classname, use "Random" or classname here
            "Bandit"                            // AI Type, "Hero" or "Bandit".
        ] spawn heli_patrol;


        Place your heli patrols below
        */

        /* 
        Custom Vehicle patrol spawns Eg. (Watch out they are stupid)

        [
            [725.391,4526.06,0],                // Position to patrol
            [725.391,4526.06,0],                // Position to spawn at
            200,                                // Radius of patrol
            10,                                    // Number of waypoints to give
            "HMMWV_Armored",                    // Classname of vehicle (make sure it has driver and gunner)
            "Random",                            // Skill level of units (easy, medium, hard, extreme, Random)
            "Random",                            // Skin classname, use "Random" or classname here
            "Bandit"                            // AI Type, "Hero" or "Bandit".
        ] spawn vehicle_patrol;

        Place your vehicle patrols below this line
        */

        /*
        Paradropped unit custom spawn Eg.

        [
            [911.21545,4532.7612,2.6292224],    // Position that units will be dropped by
            [0,0,0],                            // Starting position of the heli
            400,                                // Radius from drop position a player has to be to spawn chopper
            "UH1H_DZ",                            // Classname of chopper (Make sure it has 2 gunner seats!)
            5,                                    // Number of units to be para dropped
            "Random",                            // Skill level of units (easy, medium, hard, extreme, Random)
            "Random",                            // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
            4,                                    // Number of magazines
            "Random",                            // Backpack classname, use "Random" or classname here
            "Bandit2_DZ",                        // Skin classname, use "Random" or classname here
            "Random",                            // Gearset number. "Random" for random gear set.
            "Bandit",                            // AI Type, "Hero" or "Bandit".
            true                                // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. 
        ] spawn heli_para;

        Place your paradrop spawns under this line
        */
        
        ] call spawn_group;

        _loop = true;        
        while {_loop} do {
            _count = {alive _x} count UNITS _unitGroup;
            if (_count == 0) then {
                _loop = false;
            };
        };
        
        allAiDead = true;
        publicvariable "allAiDead";


        diag_log format["WAI: Static mission for %1 loaded", missionName];

  2. Okay! and one more question so I know...If I want the players to teleport back to the Notebook or laptop from say a field toilet can I just change the codes name or ID like so and place in the fn_selfaction.sqf under the one he gave me?

     

    _target = cursorTarget isKindOf "Fieldtoilet";
        if ((speed player <= 1) && _target && (player distance cursorTarget < 5) && allAiDead) then {
            if (s_player_teleport < 0) then {
                s_player_teleport = player addAction ["Teleport","scripts\teleport.sqf",cursorTarget, 0, false, true, "",""];
            };
        } else {
            player removeAction s_player_teleport;
            s_player_teleport = -1;
        };
     
  3. okay! So like this after the diag_log format ay the very bottom right? Just wanna make sure I don't screw it up :)

     

       diag_log format["WAI: Static mission for %1 loaded", missionName];
     
        _loop = true;        
        while {_loop} do {
            _count = {alive _x} count UNITS _unitGroup;
            if (_count == 0) then {
                _loop = false;
            };
        };
        
        allAiDead = true;
        publicvariable "allAiDead";
    };

  4. Seems easy and that way I have the file...So I should just be able to copy and paste the same code at the bottom where it says place your custom group spawns then edit it to where and how many ai spawn every restart?

    if(isServer) then {


        //Custom Spawns file//
        /*
        Custom group spawns Eg.

        [
            [953.237,4486.48,0.001],    // Position
            4,                                             // Number Of units
            "Random",                            // Skill level of unit (easy, medium, hard, extreme, Random)
            "Random",    or ["Random","at"],        // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
            4,                                    // Number of magazines
            "Random",                   // Backpack classname, use "Random" or classname here
            "Random",                   // Skin classname, use "Random" or classname here
            "Random",                   // Gearset number. "Random" for random gear set
            "Bandit"                       // AI Type, "Hero" or "Bandit".
        ] call spawn_group;

        Place your custom group spawns below
        */

    Then Mig's code to where he said? 

  5. I don't have one for those files for those ai, I did not know how else to add them in but using the editor at the time. the file that I used was the mission.sqm from my server then trough the a2 editor I merged the new one with the original...Lazy I know but it works! lol so basically here is what this Sector HC is what I call it does. The players can come in only one way and are forced to fight through the ai I have placed. they then (if they make it) go to the back of the sector where there is a bunker with a laptop on the ground next to it to teleport to another location (A cave) for the loot, once they grab the loot they need to teleport back to the laptop through a field toilet  I put down XD

    So really I'm only needing the (And I have no idea how to script so bare with me....

    cursorTarget isKindOf "Notebook" to TP to the off site cave and then say like cursorTarget isKindOf "fieldtoilet" for them to come back after they get the loot.
  6. Hey, everyone I have built a cave with added trees and more I use on my server it can be used for a custom Ai mission or whatever you would like to use it for on the map Chernarus! Just add in the ai or what you want.

    Use notepad++ or whatever you normally use and make a mission.sqm file place this code (Below) inside of it.

    At the bottom of the code where it says "Hallows Cave" you can rename it whatever you like.

    Use the A2 editor and merge this with your original mission.sqm make sure to keep the original mission.sqm from your server in case you do not like it.

    Hope you like it! :) 

    version=11;
    class Mission
    {
    	addOns[]=
    	{
    		"map_eu",
    		"caair2_uh1y",
    		"CAMisc",
    		"camisc3",
    		"chernarus"
    	};
    	addOnsAuto[]=
    	{
    		"map_eu",
    		"caair2_uh1y",
    		"CAMisc",
    		"camisc3",
    		"chernarus"
    	};
    	randomSeed=7826573;
    	class Intel
    	{
    		startWeather=0.40000001;
    		forecastWeather=0.25;
    		year=2008;
    		month=10;
    		day=11;
    		hour=14;
    		minute=20;
    	};
    	class Vehicles
    	{
    		items=65;
    		class Item0
    		{
    			position[]={1308.886,0.1181917,5812.1128};
    			azimut=175.6563;
    			id=0;
    			side="EMPTY";
    			vehicle="MAP_R2_RockWall";
    			skill=0.2;
    			init="this setpos [1308.886, 5812.1128, 0.1181917];";
    		};
    		class Item1
    		{
    			position[]={1337.8951,0.00010681152,5812.9761};
    			azimut=-183.59708;
    			id=1;
    			side="EMPTY";
    			vehicle="MAP_R2_RockWall";
    			skill=0.2;
    			init="this setpos [1337.8951, 5812.9761, 0.00010681152];";
    		};
    		class Item2
    		{
    			position[]={1279.5168,-3.0517578e-005,5810.7354};
    			azimut=-184.08788;
    			id=2;
    			side="EMPTY";
    			vehicle="MAP_R2_RockWall";
    			skill=0.2;
    			init="this setpos [1279.5168, 5810.7354, -3.0517578e-005];";
    		};
    		class Item3
    		{
    			position[]={1263.7977,3.0517578e-005,5797.2485};
    			azimut=83.567741;
    			id=3;
    			side="EMPTY";
    			vehicle="MAP_R2_RockWall";
    			skill=0.2;
    			init="this setpos [1263.7977, 5797.2485, 3.0517578e-005];";
    		};
    		class Item4
    		{
    			position[]={1353.0201,-1.5258789e-005,5791.4214};
    			azimut=-100.02558;
    			id=4;
    			side="EMPTY";
    			vehicle="MAP_R2_RockWall";
    			skill=0.2;
    			init="this setpos [1353.0201, 5791.4214, -1.5258789e-005];";
    		};
    		class Item5
    		{
    			position[]={1352.4172,0.00015258789,5756.6089};
    			azimut=-95.953461;
    			id=5;
    			side="EMPTY";
    			vehicle="MAP_R2_RockWall";
    			skill=0.2;
    			init="this setpos [1352.4172, 5756.6089, 0.00015258789];";
    		};
    		class Item6
    		{
    			position[]={1266.1676,0.00033569336,5757.0713};
    			azimut=78.796616;
    			id=6;
    			side="EMPTY";
    			vehicle="MAP_R2_RockWall";
    			skill=0.2;
    			init="this setpos [1266.1676, 5757.0713, 0.00033569336];";
    		};
    		class Item7
    		{
    			position[]={1292.1116,25.500643,5798.3506};
    			azimut=175.98927;
    			id=7;
    			side="EMPTY";
    			vehicle="MAP_R2_RockWall";
    			skill=0.2;
    			init="this setpos [1292.1116, 5798.3506, 25.500643];";
    		};
    		class Item8
    		{
    			position[]={1330.1263,26.658922,5798.1104};
    			azimut=177.82625;
    			id=8;
    			side="EMPTY";
    			vehicle="MAP_R2_RockWall";
    			skill=0.2;
    			init="this setpos [1330.1263, 5798.1104, 26.658922];";
    		};
    		class Item9
    		{
    			position[]={1292.7681,24.582647,5781.6655};
    			azimut=172.31401;
    			id=9;
    			side="EMPTY";
    			vehicle="MAP_R2_RockWall";
    			skill=0.2;
    			init="this setpos [1292.7681, 5781.6655, 24.582647];";
    		};
    		class Item10
    		{
    			position[]={1332.5977,25.092699,5782.042};
    			azimut=177.05884;
    			id=10;
    			side="EMPTY";
    			vehicle="MAP_R2_RockWall";
    			skill=0.2;
    			init="this setpos [1332.5977, 5782.042, 25.092699];";
    		};
    		class Item11
    		{
    			position[]={1288.6293,25.61083,5763.2319};
    			azimut=178.23929;
    			id=11;
    			side="EMPTY";
    			vehicle="MAP_R2_RockWall";
    			skill=0.2;
    			init="this setpos [1288.6293, 5763.2319, 25.61083];";
    		};
    		class Item12
    		{
    			position[]={1327.7802,27.711185,5760.9395};
    			azimut=170.81143;
    			id=12;
    			side="EMPTY";
    			vehicle="MAP_R2_RockWall";
    			skill=0.2;
    			init="this setpos [1327.7802, 5760.9395, 27.711185];";
    		};
    		class Item13
    		{
    			position[]={1330.2716,23.567842,5746.3193};
    			azimut=182.9642;
    			id=13;
    			side="EMPTY";
    			vehicle="MAP_R2_RockWall";
    			skill=0.2;
    			init="this setpos [1330.2716, 5746.3193, 23.567842];";
    		};
    		class Item14
    		{
    			position[]={1289.9707,23.964474,5744.1226};
    			azimut=183.20248;
    			id=14;
    			side="EMPTY";
    			vehicle="MAP_R2_RockWall";
    			skill=0.2;
    			init="this setpos [1289.9707, 5744.1226, 23.964474];";
    		};
    		class Item15
    		{
    			position[]={1343.7726,0.00018310547,5738.4648};
    			id=15;
    			side="EMPTY";
    			vehicle="MAP_R2_RockTower";
    			skill=0.2;
    			init="this setpos [1343.7726, 5738.4648, 0.00018310547];";
    		};
    		class Item16
    		{
    			position[]={1310.6842,6.1035156e-005,5731.2124};
    			id=16;
    			side="EMPTY";
    			vehicle="MAP_R2_RockTower";
    			skill=0.2;
    			init="this setpos [1310.6842, 5731.2124, 6.1035156e-005];";
    		};
    		class Item17
    		{
    			position[]={1280.5291,0.00012207031,5737.0176};
    			id=17;
    			side="EMPTY";
    			vehicle="MAP_R2_RockTower";
    			skill=0.2;
    			init="this setpos [1280.5291, 5737.0176, 0.00012207031];";
    		};
    		class Item18
    		{
    			position[]={1386.9114,-15.594225,5725.9766};
    			id=18;
    			side="EMPTY";
    			vehicle="MAP_R2_RockTower";
    			skill=0.2;
    			init="this setpos [1386.9114, 5725.9766, -15.594225];";
    		};
    		class Item19
    		{
    			position[]={1230.8561,-15.415525,5720.2939};
    			id=19;
    			side="EMPTY";
    			vehicle="MAP_R2_RockTower";
    			skill=0.2;
    			init="this setpos [1230.8561, 5720.2939, -15.415525];";
    		};
    		class Item20
    		{
    			position[]={1319.9504,0.00019836426,5730.3481};
    			id=20;
    			side="EMPTY";
    			vehicle="MAP_R2_Stone";
    			skill=0.2;
    			init="this setpos [1319.9504, 5730.3481, 0.00019836426];";
    		};
    		class Item21
    		{
    			position[]={1327.1923,4.5776367e-005,5738.917};
    			id=21;
    			side="EMPTY";
    			vehicle="MAP_R2_Boulder2";
    			skill=0.2;
    			init="this setpos [1327.1923, 5738.917, 4.5776367e-005];";
    		};
    		class Item22
    		{
    			position[]={1337.9111,7.6293945e-005,5754.7773};
    			id=22;
    			side="EMPTY";
    			vehicle="MAP_R2_Boulder1";
    			skill=0.2;
    			init="this setpos [1337.9111, 5754.7773, 7.6293945e-005];";
    		};
    		class Item23
    		{
    			position[]={1285.358,7.6293945e-005,5729.2915};
    			id=23;
    			side="EMPTY";
    			vehicle="MAP_R2_Boulder1";
    			skill=0.2;
    			init="this setpos [1285.358, 5729.2915, 7.6293945e-005];";
    		};
    		class Item24
    		{
    			position[]={1284.3668,0.00016784668,5751.1152};
    			id=24;
    			side="EMPTY";
    			vehicle="MAP_R2_Boulder1";
    			skill=0.2;
    			init="this setpos [1284.3668, 5751.1152, 0.00016784668];";
    		};
    		class Item25
    		{
    			position[]={1310.3997,-3.0517578e-005,5719.9819};
    			id=25;
    			side="EMPTY";
    			vehicle="MAP_R2_Boulder1";
    			skill=0.2;
    			init="this setpos [1310.3997, 5719.9819, -3.0517578e-005];";
    		};
    		class Item26
    		{
    			position[]={1272.9858,-3.0517578e-005,5802.6533};
    			id=26;
    			side="EMPTY";
    			vehicle="MAP_R2_Boulder1";
    			skill=0.2;
    			init="this setpos [1272.9858, 5802.6533, -3.0517578e-005];";
    		};
    		class Item27
    		{
    			position[]={1345.4098,-4.5776367e-005,5729.5298};
    			id=27;
    			side="EMPTY";
    			vehicle="MAP_R2_Boulder1";
    			skill=0.2;
    			init="this setpos [1345.4098, 5729.5298, -4.5776367e-005];";
    		};
    		class Item28
    		{
    			position[]={1319.2845,0,5751.3809};
    			id=28;
    			side="EMPTY";
    			vehicle="MAP_R2_Boulder1";
    			skill=0.2;
    		};
    		class Item29
    		{
    			position[]={1302.6494,0.00012207031,5723.6025};
    			id=29;
    			side="EMPTY";
    			vehicle="MAP_R2_Boulder1";
    			skill=0.2;
    			init="this setpos [1302.6494, 5723.6025, 0.00012207031];";
    		};
    		class Item30
    		{
    			position[]={1333.9025,4.5776367e-005,5737.189};
    			id=30;
    			side="EMPTY";
    			vehicle="MAP_R2_Boulder1";
    			skill=0.2;
    			init="this setpos [1333.9025, 5737.189, 4.5776367e-005];";
    		};
    		class Item31
    		{
    			position[]={1318.0431,1.5258789e-005,5784.6226};
    			id=31;
    			side="EMPTY";
    			vehicle="MAP_R2_Boulder1";
    			skill=0.2;
    			init="this setpos [1318.0431, 5784.6226, 1.5258789e-005];";
    		};
    		class Item32
    		{
    			position[]={1263.4698,4.5776367e-005,5722.6357};
    			id=32;
    			side="EMPTY";
    			vehicle="MAP_R2_Boulder1";
    			skill=0.2;
    			init="this setpos [1263.4698, 5722.6357, 4.5776367e-005];";
    		};
    		class Item33
    		{
    			position[]={1293.6953,1.5258789e-005,5764.6636};
    			id=33;
    			side="EMPTY";
    			vehicle="MAP_R2_Boulder1";
    			skill=0.2;
    			init="this setpos [1293.6953, 5764.6636, 1.5258789e-005];";
    		};
    		class Item34
    		{
    			position[]={1358.4407,4.5776367e-005,5730.458};
    			id=34;
    			side="EMPTY";
    			vehicle="MAP_R2_Boulder2";
    			skill=0.2;
    			init="this setpos [1358.4407, 5730.458, 4.5776367e-005];";
    		};
    		class Item35
    		{
    			position[]={1351.8339,9.1552734e-005,5722.1943};
    			id=35;
    			side="EMPTY";
    			vehicle="MAP_R2_Boulder2";
    			skill=0.2;
    			init="this setpos [1351.8339, 5722.1943, 9.1552734e-005];";
    		};
    		class Item36
    		{
    			position[]={1316.3303,0.00012207031,5721.6694};
    			id=36;
    			side="EMPTY";
    			vehicle="MAP_R2_Boulder2";
    			skill=0.2;
    			init="this setpos [1316.3303, 5721.6694, 0.00012207031];";
    		};
    		class Item37
    		{
    			position[]={1278.1462,6.1035156e-005,5727.2095};
    			id=37;
    			side="EMPTY";
    			vehicle="MAP_R2_Boulder2";
    			skill=0.2;
    			init="this setpos [1278.1462, 5727.2095, 6.1035156e-005];";
    		};
    		class Item38
    		{
    			position[]={1348.8813,1.5258789e-005,5725.9893};
    			id=38;
    			side="EMPTY";
    			vehicle="MAP_t_carpinus2s";
    			skill=0.2;
    			init="this setpos [1348.8813, 5725.9893, 1.5258789e-005];";
    		};
    		class Item39
    		{
    			position[]={1278.8987,0,5723.5278};
    			id=39;
    			side="EMPTY";
    			vehicle="MAP_t_carpinus2s";
    			skill=0.2;
    		};
    		class Item40
    		{
    			position[]={1312.1283,6.1035156e-005,5716.896};
    			id=40;
    			side="EMPTY";
    			vehicle="MAP_t_acer2s";
    			skill=0.2;
    			init="this setpos [1312.1283, 5716.896, 6.1035156e-005];";
    		};
    		class Item41
    		{
    			position[]={1224.8661,4.5776367e-005,5812.3364};
    			id=41;
    			side="EMPTY";
    			vehicle="MAP_t_betula2s";
    			skill=0.2;
    			init="this setpos [1224.8661, 5812.3364, 4.5776367e-005];";
    		};
    		class Item42
    		{
    			position[]={1267.177,1.5258789e-005,5691.4517};
    			id=42;
    			side="EMPTY";
    			vehicle="MAP_t_betula2s";
    			skill=0.2;
    			init="this setpos [1267.177, 5691.4517, 1.5258789e-005];";
    		};
    		class Item43
    		{
    			position[]={1391.4387,4.5776367e-005,5717.2666};
    			id=43;
    			side="EMPTY";
    			vehicle="MAP_t_betula2s";
    			skill=0.2;
    			init="this setpos [1391.4387, 5717.2666, 4.5776367e-005];";
    		};
    		class Item44
    		{
    			position[]={1362.6277,0.00018310547,5691.1436};
    			azimut=66.556885;
    			id=44;
    			side="EMPTY";
    			vehicle="MAP_t_betula2s";
    			skill=0.2;
    			init="this setpos [1362.6277, 5691.1436, 0.00018310547];";
    		};
    		class Item45
    		{
    			position[]={1372.9424,0.00010681152,5646.2871};
    			id=45;
    			side="EMPTY";
    			vehicle="MAP_t_fagus2f";
    			skill=0.2;
    			init="this setpos [1372.9424, 5646.2871, 0.00010681152];";
    		};
    		class Item46
    		{
    			position[]={1303.2216,0.00015258789,5666.5625};
    			id=46;
    			side="EMPTY";
    			vehicle="MAP_t_fagus2f";
    			skill=0.2;
    			init="this setpos [1303.2216, 5666.5625, 0.00015258789];";
    		};
    		class Item47
    		{
    			position[]={1335.0012,1.5258789e-005,5623.2314};
    			id=47;
    			side="EMPTY";
    			vehicle="MAP_t_fagus2f";
    			skill=0.2;
    			init="this setpos [1335.0012, 5623.2314, 1.5258789e-005];";
    		};
    		class Item48
    		{
    			position[]={1293.4785,-0.00021362305,5616.0273};
    			id=48;
    			side="EMPTY";
    			vehicle="MAP_t_fagus2f";
    			skill=0.2;
    			init="this setpos [1293.4785, 5616.0273, -0.00021362305];";
    		};
    		class Item49
    		{
    			position[]={1361.7677,0.0001373291,5605.0732};
    			id=49;
    			side="EMPTY";
    			vehicle="MAP_t_fagus2f";
    			skill=0.2;
    			init="this setpos [1361.7677, 5605.0732, 0.0001373291];";
    		};
    		class Item50
    		{
    			position[]={1395.4496,0.00010681152,5770.7378};
    			id=50;
    			side="EMPTY";
    			vehicle="MAP_t_fagus2f";
    			skill=0.2;
    			init="this setpos [1395.4496, 5770.7378, 0.00010681152];";
    		};
    		class Item51
    		{
    			position[]={1387.2894,0.0002746582,5826.9111};
    			id=51;
    			side="EMPTY";
    			vehicle="MAP_t_fagus2f";
    			skill=0.2;
    			init="this setpos [1387.2894, 5826.9111, 0.0002746582];";
    		};
    		class Item52
    		{
    			position[]={1333.8317,3.0517578e-005,5666.271};
    			id=52;
    			side="EMPTY";
    			vehicle="MAP_t_picea2s";
    			skill=0.2;
    			init="this setpos [1333.8317, 5666.271, 3.0517578e-005];";
    		};
    		class Item53
    		{
    			position[]={1291.162,0.00051879883,5633.918};
    			id=53;
    			side="EMPTY";
    			vehicle="MAP_t_picea2s";
    			skill=0.2;
    			init="this setpos [1291.162, 5633.918, 0.00051879883];";
    		};
    		class Item54
    		{
    			position[]={1245.4023,9.1552734e-005,5722.3335};
    			id=54;
    			side="EMPTY";
    			vehicle="MAP_t_picea2s";
    			skill=0.2;
    			init="this setpos [1245.4023, 5722.3335, 9.1552734e-005];";
    		};
    		class Item55
    		{
    			position[]={1382.7906,0.00015258789,5688.6479};
    			id=55;
    			side="EMPTY";
    			vehicle="MAP_t_picea2s";
    			skill=0.2;
    			init="this setpos [1382.7906, 5688.6479, 0.00015258789];";
    		};
    		class Item56
    		{
    			position[]={1317.1052,0.00010681152,5610.771};
    			id=56;
    			side="EMPTY";
    			vehicle="MAP_t_picea2s";
    			skill=0.2;
    			init="this setpos [1317.1052, 5610.771, 0.00010681152];";
    		};
    		class Item57
    		{
    			position[]={1304.2625,3.0517578e-005,5696.6387};
    			id=57;
    			side="EMPTY";
    			vehicle="MAP_t_picea3f";
    			skill=0.2;
    			init="this setpos [1304.2625, 5696.6387, 3.0517578e-005];";
    		};
    		class Item58
    		{
    			position[]={1329.5486,0.00016784668,5707.4805};
    			id=58;
    			side="EMPTY";
    			vehicle="MAP_t_picea3f";
    			skill=0.2;
    			init="this setpos [1329.5486, 5707.4805, 0.00016784668];";
    		};
    		class Item59
    		{
    			position[]={1338.825,6.1035156e-005,5618.6816};
    			id=59;
    			side="EMPTY";
    			vehicle="MAP_t_picea3f";
    			skill=0.2;
    			init="this setpos [1338.825, 5618.6816, 6.1035156e-005];";
    		};
    		class Item60
    		{
    			position[]={1292.2566,0.00018310547,5660.4814};
    			azimut=-189.29378;
    			id=60;
    			side="EMPTY";
    			vehicle="UH1Wreck";
    			skill=0.2;
    			init="this setpos [1292.2566, 5660.4814, 0.00018310547];";
    		};
    		class Item61
    		{
    			position[]={1357.3984,0.00033569336,5723.8389};
    			azimut=55.139076;
    			id=61;
    			side="EMPTY";
    			vehicle="hiluxWreck";
    			skill=0.2;
    			init="this setpos [1357.3984, 5723.8389, 0.00033569336];";
    		};
    		class Item62
    		{
    			position[]={1326.6917,18.652861,5740.6152};
    			azimut=-10.305964;
    			id=62;
    			side="EMPTY";
    			vehicle="MAP_R2_RockWall";
    			skill=0.2;
    			init="this setpos [1326.6917, 5740.6152, 18.652861];";
    		};
    		class Item63
    		{
    			position[]={1285.3906,18.872669,5737.8501};
    			id=63;
    			side="EMPTY";
    			vehicle="MAP_R2_RockWall";
    			skill=0.2;
    			init="this setpos [1285.3906, 5737.8501, 18.872669];";
    		};
    		class Item64
    		{
    			position[]={1311.3625,-9.6852903,5776.6274};
    			azimut=46.218235;
    			id=64;
    			side="EMPTY";
    			vehicle="MAP_R2_RockTower";
    			skill=0.2;
    			init="this setpos [1311.3625, 5776.6274, -9.6852903];";
    		};
    	};
    	class Markers
    	{
    		items=1;
    		class Item0
    		{
    			position[]={1307.9352,6.1035156e-005,5755.5313};
    			name="Hallows Cave";
    			text="Hallows Cave";
    			type="Dot";
    			colorName="ColorBlack";
    		};
    	};
    };
    class Intro
    {
    	addOns[]=
    	{
    		"chernarus"
    	};
    	addOnsAuto[]=
    	{
    		"chernarus"
    	};
    	randomSeed=7826573;
    	class Intel
    	{
    		startWeather=0.40000001;
    		forecastWeather=0.25;
    		year=2008;
    		month=10;
    		day=11;
    		hour=14;
    		minute=20;
    	};
    };
    class OutroWin
    {
    	addOns[]=
    	{
    		"chernarus"
    	};
    	addOnsAuto[]=
    	{
    		"chernarus"
    	};
    	randomSeed=7826573;
    	class Intel
    	{
    		startWeather=0.40000001;
    		forecastWeather=0.25;
    		year=2008;
    		month=10;
    		day=11;
    		hour=14;
    		minute=20;
    	};
    };
    class OutroLoose
    {
    	addOns[]=
    	{
    		"chernarus"
    	};
    	addOnsAuto[]=
    	{
    		"chernarus"
    	};
    	randomSeed=7826573;
    	class Intel
    	{
    		startWeather=0.40000001;
    		forecastWeather=0.25;
    		year=2008;
    		month=10;
    		day=11;
    		hour=14;
    		minute=20;
    	};
    };
    

    20180810163759_1.jpg

    20180810163844_1.jpg

  7. I know this is old but I'm trying to get this to work! It is not spawning the crates in my server, I have even tried adding it to the bottom of the server_monitor.sqf like above says but unsure where to add it? Anyone willing to help me out would be great thanks :)

  8. I'm having a issue I don't know how to fix! It maybe Infistar or the ESSV3 I have on my server, But what is happening is when anyone dies they see the deathboard then either a white or black screen and are unable to do anything after that.

    This is the error showing in the log 22:15:33 Client: Remote object 7:0 not found... I can if need post the RPT if needed! Any help would be great! 

    22:15:33 Client: Remote object 7:0 not found
    21:19:06 Warning: Cleanup player - person 3:31 not found
  9. I have figured out how to add map markers via the a2 editor and we done away with the idea of having static ai spawning in the area we wanted, But I yet again I have ran into a problem with trying to get working scripts for the deploy bike from toolbox and the remove skin from players body. Do you or anyone know of someone I can get in contact with who has the scripts and can show me or put them on my server? I don't mind paying for the help?

  10. I just built and sector of shorts and was needing to know if anyone knows how to get the ai to spawn inside when a player enters the area? Also for some reason when I try to add a map marker with the coords I get from infistars debug monitor it puts it out at sea?

    I'm new to coding and such and have a brand new server I keep putting things in, so if someone would be willing to screen share with me on my discord and help it would be really great? Thanks

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