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Posts posted by Yarpii™
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after long period XD i was trying to make the growing different for the weed fields...
i knew i was trying to create or change something and it was not working as i wanted and the only way to make it work was in that file...And hoped there was a easy way to overwrite it like we do with:
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; call compile preprocessFileLineNumbers "dayz_code\init\variables.sqf";
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Hi there i had a question about this again.... can some one fast send the pyton file we kinda need to make it work again on linux - epoch 1.0.6.1
Me and my buddy are whille to check if we can fix it.....
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is there any update about this ?????
Because it's been a while now and i kinda hoped there was some one who has the fix for this so some like me can go do linux based operating system.
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7 hours ago, vbawol said:
You can request changes via a PR here: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/CfgMagazines/Planting.hpp and if accepted it will be in the next update.
but kinda what your try to tell me now is there is for now NO way to change it and use it for the server ?
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i figured it already out i just needed it to add it do _CSA
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i wanna change the
dayz_code\Configs\CfgMagazines\Planting.hpp
and then use it
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i got a problem with infistar closing it..... i kinda was wondering what the dialog is for this so i can add it
_ALLOWED_Dialogs
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i use BEM.exe to add the scripts... so the line is on the right spot......
and still we get that kick
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"sClass(configFile >> "CfgMagazines" >> _x)) then { player addMagazine _x; }; } forEach (_deployable call getDeployableParts); i"
im getting kicked for this and i added it already to my scripts.txt like
!="sClass(configFile >> \"CfgMagazines\" >> _x)) then {\nplayer addMagazine _x;\n};\n} forEach (_deployable call getDeployableParts);\n\ni"
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So i have been trying to get the overwrite to work for CfgMagazines but so far nothing works.....
i try to change some lines in the folder but so far it has no effect...
so i was wondering if there was a good tutorial about this.. my steps are:
i added: #include "CfgMagazines\CfgMagazines.hpp"
on the bottom of description.ext
then copy the folder CfgMagazines
to the root folder of of client side mission .pbo
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1 minute ago, salival said:
I tried pushing a commit on my phone but it won't work, I'm at work for another 6 hours, I'll push a fix when I get home.
this will make my day :) ... i will wait for it :)
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hi,,,
Maybe it's simple and maybe i look over it... but how can i add more loot to the crates ?
For now it's really sucky sucky XD
And i like to upgrade the loot in the crates.... :)
:)
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@Kimastar contact me ;)
Coastal Tunnel (Map Edition)
in A2: Custom Bases
Posted
btw i really love this one... just that it makes chernarus bit different