Dusty459
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Posts posted by Dusty459
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web site is dead so would during is it still there and able to use
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you cant add vector on top of vectors i maybe be wrong but epoch 1.0.6.1 will have a load of fixs
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1 hour ago, lwbuk said:
Towing works, take clothes, missions, bike deploy, and most others
traders are in DayZ_code as you asked before, you asked about banking already too.
i asked again here as no response on other thread what towing script work
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is there a coin and banking system
is there towing available
weere can i find the trader cfg
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is there any towing and wai if iv asked this in another post im sorry just looking for them im running epoch 1.0.6 and overwatch 0.25
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Vectors as Far as I was aware is Built into epoch 1.0.6
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Does this Work for Epoch 1.0.6
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does this work for epoch 1.0.6
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Players dont seem to save on my server
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Ok is there anywhere i could find out what needs editing to make thrm work
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Will overwatch work so I can run overpoch
Will any of these mods work
Single Currency & Storage v3.0 - https://github.com/EpochSC/SingleCurrencyStorage
Enhanced Spawn Selection v2.0 - https://github.com/ebaydayz/ESSV2
Wicked AI v2.2.0 - https://github.com/f3cuk/WICKED-AI
DayZ Mission System v1.1 - https://github.com/SMVampire/DZMS-DayZMissionSystem
DayZ AI v2.2.1 - https://github.com/SnarkIndustries/DZAI
Zombie Free Bases - http://epochmod.com/forum/topic/616-zombie-free-bases/
LOGISTIC - TOW / LIFT - http://epochmod.com/forum/topic/1493...stic-tow-lift/
Dance Around the Camp Fire - http://opendayz.net/threads/dancing-script.10042/
Recover Skin - http://epochmod.com/forum/topic/1415...players-or-ai/
Service Points SC - https://github.com/EpochSC/ServicePointSC
Custom Debug Monitor - http://epochmod.com/forum/topic/973-...#comment-17840Also I'm finding that Humanity Isnt working and that spawning in you end up in the None playerable Area so I can to tele out its like My character isn't saving
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Right cant Seem to Teleport to players or anywhere on the Map Just teleports to the same place with infistars lastest02-December-2016 v1436
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Error in expression <dayz_clientPreload and !(isNull _agent)> Error position: <dayz_clientPreload and !(isNull _agent)> Error Undefined variable in expression: dayz_clientpreload Error in expression <dayz_clientPreload and !(isNull _agent)> Error position: <dayz_clientPreload and !(isNull _agent)> Error Undefined variable in expression: dayz_clientpreload Error in expression <dayz_clientPreload and !(isNull _agent)>
seems to be in my rtp
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RIght I seem to be stuck Receiving Mission file
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checked my rtp
Missing addons detected: redryder Anzio_20 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.redryder, Anzio_20 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
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Loading epoch 1.0.6 cherno
command line is -mod=@DayZ_Epoch;
version=11; class Mission { addOns[]= { "chernarus", "map_eu", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "cacharacters_pmc", "ca_modules_functions", "dayz_epoch", "glt_m300t", "pook_h13", "csj_gyroac", "jetskiyanahuiaddon", "redryder", "Anzio_20" }; addOnsAuto[]= { "dayz_weapons", "ca_modules_functions", "chernarus" }; randomSeed=11171215; class Intel { briefingName="DayZ Epoch Chernarus"; briefingDescription="Version 1.0.6"; startWeather=0; forecastWeather=0; year=2008; month=10; day=1; hour=12; }; class Groups { items=2; class Item0 { side="WEST"; class Vehicles { items=100; #define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG"; class Item0{id=0;PLRDEF}; class Item1 { position[]={-18700,0,25800}; azimut=0; id=0; side="WEST"; vehicle="Survivor1_DZ"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=0.6; init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item2{id=2;PLRDEF}; class Item3{id=3;PLRDEF}; class Item4{id=4;PLRDEF}; class Item5{id=5;PLRDEF}; class Item6{id=6;PLRDEF}; class Item7{id=7;PLRDEF}; class Item8{id=8;PLRDEF}; class Item9{id=9;PLRDEF}; class Item10{id=10;PLRDEF}; class Item11{id=11;PLRDEF}; class Item12{id=12;PLRDEF}; class Item13{id=13;PLRDEF}; class Item14{id=14;PLRDEF}; class Item15{id=15;PLRDEF}; class Item16{id=16;PLRDEF}; class Item17{id=17;PLRDEF}; class Item18{id=18;PLRDEF}; class Item19{id=19;PLRDEF}; class Item20{id=20;PLRDEF}; class Item21{id=21;PLRDEF}; class Item22{id=22;PLRDEF}; class Item23{id=23;PLRDEF}; class Item24{id=24;PLRDEF}; class Item25{id=25;PLRDEF}; class Item26{id=26;PLRDEF}; class Item27{id=27;PLRDEF}; class Item28{id=28;PLRDEF}; class Item29{id=29;PLRDEF}; class Item30{id=30;PLRDEF}; class Item31{id=31;PLRDEF}; class Item32{id=32;PLRDEF}; class Item33{id=33;PLRDEF}; class Item34{id=34;PLRDEF}; class Item35{id=35;PLRDEF}; class Item36{id=36;PLRDEF}; class Item37{id=37;PLRDEF}; class Item38{id=38;PLRDEF}; class Item39{id=39;PLRDEF}; class Item40{id=40;PLRDEF}; class Item41{id=41;PLRDEF}; class Item42{id=42;PLRDEF}; class Item43{id=43;PLRDEF}; class Item44{id=44;PLRDEF}; class Item45{id=45;PLRDEF}; class Item46{id=46;PLRDEF}; class Item47{id=47;PLRDEF}; class Item48{id=48;PLRDEF}; class Item49{id=49;PLRDEF}; class Item50{id=50;PLRDEF}; class Item51{id=51;PLRDEF}; class Item52{id=52;PLRDEF}; class Item53{id=53;PLRDEF}; class Item54{id=54;PLRDEF}; class Item55{id=55;PLRDEF}; class Item56{id=56;PLRDEF}; class Item57{id=57;PLRDEF}; class Item58{id=58;PLRDEF}; class Item59{id=59;PLRDEF}; class Item60{id=60;PLRDEF}; class Item61{id=61;PLRDEF}; class Item62{id=62;PLRDEF}; class Item63{id=63;PLRDEF}; class Item64{id=64;PLRDEF}; class Item65{id=65;PLRDEF}; class Item66{id=66;PLRDEF}; class Item67{id=67;PLRDEF}; class Item68{id=68;PLRDEF}; class Item69{id=69;PLRDEF}; class Item70{id=70;PLRDEF}; class Item71{id=71;PLRDEF}; class Item72{id=72;PLRDEF}; class Item73{id=73;PLRDEF}; class Item74{id=74;PLRDEF}; class Item75{id=75;PLRDEF}; class Item76{id=76;PLRDEF}; class Item77{id=77;PLRDEF}; class Item78{id=78;PLRDEF}; class Item79{id=79;PLRDEF}; class Item80{id=80;PLRDEF}; class Item81{id=81;PLRDEF}; class Item82{id=82;PLRDEF}; class Item83{id=83;PLRDEF}; class Item84{id=84;PLRDEF}; class Item85{id=85;PLRDEF}; class Item86{id=86;PLRDEF}; class Item87{id=87;PLRDEF}; class Item88{id=88;PLRDEF}; class Item89{id=89;PLRDEF}; class Item90{id=90;PLRDEF}; class Item91{id=91;PLRDEF}; class Item92{id=92;PLRDEF}; class Item93{id=93;PLRDEF}; class Item94{id=94;PLRDEF}; class Item95{id=95;PLRDEF}; class Item96{id=96;PLRDEF}; class Item97{id=97;PLRDEF}; class Item98{id=98;PLRDEF}; class Item99{id=99;PLRDEF}; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={708,35,3533}; id=50; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.6; }; }; }; }; class Markers { items=20; class Item0 { position[]={7839,0,8414}; name="center"; type="Empty"; a=7500;b=7000; }; class Item1 { position[]={-18700,0,25800}; name="respawn_west"; type="Empty"; }; class Item2 { position[]={4932,0,1989}; name="spawn0"; //spawn_balota type="Empty"; }; class Item3 { position[]={2236,0,1923}; name="spawn1"; //spawn_kamenka type="Empty"; }; class Item4 { position[]={6901,0,2509}; //8738,0,2122 name="spawn2"; //spawn_cherno type="Empty"; }; class Item5 { position[]={10294,0,2191}; // OLD 10909,0,2422 name="spawn3"; //spawn_elektro type="Empty"; }; class Item6 { position[]={13510,0,5249}; name="spawn4"; //spawn_sol type="Empty"; }; class Item7 { position[]={12048,0,8352}; name="spawn5"; //spawn_berezino type="Empty"; }; class Item8 { position[]={7049,0,9241}; name="crashsites"; type="Empty"; a=4880;b=7000; }; class Item9 { position[]={7542,0,7134}; name="carepackages"; type="Empty"; a=6150;b=0; }; class Item10 { position[]={6326,304,7809}; name="Tradercitystary"; text="Trader City Stary"; type="mil_circle"; colorName="ColorBlack"; }; class Item11 { position[]={4361,3,2259}; name="wholesaleSouth"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item12 { position[]={13532,3,6355}; name="boatTraderEast"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item13 { position[]={7989,0,2900}; name="BoatDealerSouth"; text="Boat Dealer"; type="mil_dot"; colorName="ColorBlack"; }; class Item14 { position[]={12060,158,12638}; name="AirVehicles"; text="Aircraft Dealer"; type="mil_dot"; colorName="ColorGreen"; }; class Item15 { position[]={1606,289,7803}; name="BanditDen"; text="Bandit Camp"; type="mil_dot"; colorName="ColorRed"; }; class Item16 { position[]={11447,317,11364}; name="Klen"; text="Trader City Klen"; type="mil_circle"; colorName="ColorGreen"; }; class Item17 { position[]={13441,1,5429}; name="BoatDealerEast"; text="Boat Dealer"; type="mil_dot"; colorName="ColorBlack"; }; class Item18 { position[]={4064,365,11665}; name="TradercityBash"; text="Trader City Bash"; type="mil_circle"; colorName="ColorBlack"; }; class Item19 { position[]={12944,210,12766}; name="HeroTrader"; text="Hero Camp"; type="mil_dot"; colorName="ColorBlue"; }; }; class Sensors { items=6; #define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{}; class Item0 { position[]={6325,304,7807}; TRGDEF name="zonestary"; expCond="(player distance zonestary) < 100;"; expActiv="[""trader city Stary"",true,""enter""] call player_traderCity;"; expDesactiv="[""trader city Stary"",true,""leave""] call player_traderCity;"; }; class Item1 { position[]={4063,365,11664}; TRGDEF name="zonebash"; expCond="(player distance zonebash) < 100;"; expActiv="[""trader city Bash"",true,""enter""] call player_traderCity;"; expDesactiv="[""trader city Bash"",true,""leave""] call player_traderCity;"; }; class Item2 { position[]={11447,317,11364}; TRGDEF name="zoneklen"; expCond="(player distance zoneklen) < 100;"; expActiv="[""trader city Klen"",true,""enter""] call player_traderCity;"; expDesactiv="[""trader city Klen"",true,""leave""] call player_traderCity;"; }; class Item3 { position[]={1606,289,7803}; TRGDEF name="zonebandit"; expCond="(player distance zonebandit) < 100;"; expActiv="[""Bandit Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Bandit Trader"",false,""leave""] call player_traderCity;"; }; class Item4 { position[]={12944,210,12766}; TRGDEF name="zonehero"; expCond="(player distance zonehero) < 100;"; expActiv="[""Hero Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Hero Trader"",false,""leave""] call player_traderCity;"; }; class Item5 { position[]={12060,158,12638}; TRGDEF name="zoneaircraft"; expCond="(player distance zoneaircraft) < 100;"; expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;"; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=6913869; class Intel { startWeather=0; forecastWeather=0; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=4081731; class Intel { startWeather=0; forecastWeather=0; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=4975929; class Intel { startWeather=0; forecastWeather=0; year=2008; month=10; day=11; hour=9; minute=20; }; };
above is mission.sqm
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Still having the same Problem after doing what you said
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Having you Downloadable content has been deleted.redryer, Anzio_20 Just put fresh install for the server and epoch
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heres a link to my config.sqf
https://www.dropbox.com/s/xbz8ajsj5zwdarf/config.sqf?dl=0 that way you can see I just copy and pasted
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16 hours ago, juandayz said:
@Dusty459 here you have the config.sqf with missions added and new cratelist
!!!!!!!!!!!!!!!!!!!!!!!Make sure the chances add up to 100,or it will not be accurate percentages!!!!!!!!!!!!!!!!
percentages was changed to sum 100!!
if(isServer) then {
/* GENERAL CONFIG */
debug_mode = false; // enable debug
use_blacklist = true; // use blacklist
blacklist = [
[[0,16000,0],[1000,-0,0]], // Left
[[0,16000,0],[16000.0,14580.3,0]] // Top
];/* END GENERAL CONFIG */
/* AI CONFIG */
ai_clear_body = false; // instantly clear bodies
ai_clean_dead = true; // clear bodies after certain amount of time
ai_cleanup_time = 7200; // time to clear bodies in seconds
ai_clean_roadkill = false; // clean bodies that are roadkills
ai_roadkill_damageweapon = 0; // percentage of chance a roadkill will destroy weapon AI is carryingai_bandit_combatmode = "RED"; // combatmode of bandit AI
ai_bandit_behaviour = "COMBAT"; // behaviour of bandit AIai_hero_combatmode = "RED"; // combatmode of hero AI
ai_hero_behaviour = "COMBAT"; // behaviour of hero AIai_friendly_behaviour = false; // make ai friendly towards comrades
player_bandit = -5000; // this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is true
player_hero = 5000; // this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is trueai_share_info = true; // AI share info on player position
ai_share_distance = 300; // distance from killed AI for AI to share your rough positionai_kills_gain = true; // add kill to bandit/human kill score
ai_humanity_gain = true; // gain humanity for killing AI
ai_add_humanity = 50; // amount of humanity gained for killing a bandit AI
ai_remove_humanity = 50; // amount of humanity lost for killing a hero AI
ai_special_humanity = 150; // amount of humanity gain or loss for killing a special AI dependant on player alignment
ai_skill_extreme = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Extreme
ai_skill_hard = [["aimingAccuracy",0.80],["aimingShake",0.80],["aimingSpeed",0.80],["endurance",1.00],["spotDistance",0.80],["spotTime",0.80],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Hard
ai_skill_medium = [["aimingAccuracy",0.60],["aimingShake",0.60],["aimingSpeed",0.60],["endurance",1.00],["spotDistance",0.60],["spotTime",0.60],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Medium
ai_skill_easy = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Easy
ai_skill_random = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];ai_static_useweapon = true; // Allows AI on static guns to have a loadout
ai_static_weapons = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG"]; // static gunsai_static_skills = false; // Allows you to set custom array for AI on static weapons. (true: On false: Off)
ai_static_array = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];ai_gear0 = [["ItemBandage","ItemBandage","ItemAntibiotic"],["ItemRadio","ItemMachete","ItemCrowbar"]];
ai_gear1 = [["ItemBandage","ItemSodaPepsi","ItemMorphine"],["Binocular_Vector"]];
ai_gear2 = [["ItemDocument","FoodCanFrankBeans","ItemHeatPack"],["ItemToolbox"]];
ai_gear3 = [["ItemWaterbottle","ItemBloodbag"],["ItemCompass","ItemCrowbar"]];
ai_gear4 = [["ItemBandage","ItemEpinephrine","ItemPainkiller"],["ItemGPS","ItemKeyKit"]];
ai_gear_random = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4]; // Allows the possibility of random gearai_wep_assault = ["M16A4_ACG","Sa58V_RCO_EP1","SCAR_L_STD_Mk4CQT","M8_sharpshooter","M4A1_HWS_GL_camo","SCAR_L_STD_HOLO","M4A3_CCO_EP1","M4A3_CCO_EP1","M4A1_AIM_SD_camo","M16A4","m8_carbine","BAF_L85A2_RIS_Holo","Sa58V_CCO_EP1"]; // Assault
ai_wep_machine = ["RPK_74","MK_48_DZ","M249_EP1_DZ","Pecheneg_DZ","M240_DZ"]; // Light machine guns
ai_wep_sniper = ["M14_EP1","SCAR_H_LNG_Sniper_SD","M110_NVG_EP1","SVD_CAMO","VSS_Vintorez","DMR_DZ","M40A3"]; // Sniper rifles
ai_wep_random = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine]; // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle
ai_wep_launchers_AT = ["M136","RPG18","JAVELIN"];
ai_wep_launchers_AA = ["Strela","Igla","STINGER"];
ai_packs = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
ai_hero_skin = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL"];
ai_bandit_skin = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ"];
ai_special_skin = ["Functionary1_EP1_DZ"];
ai_all_skin = [ai_hero_skin,ai_bandit_skin,ai_special_skin];ai_add_skin = true; // adds unit skin to inventory on death
/* AI Cache Units */
ai_cache_units = false;
/**Range for Re-Activation*************/
/****** Default: 800 ******************/
ai_cache_units_reactivation_range = 800;
/**Time untill units are Frozen again**/
/************* Default: 30 ************/
ai_cache_units_refreeze = 30;
/****** Log Actions to RPT File? ******/
/*********** Default: true ************/
ai_cache_units_freeze_log = true;
/******** Unassign Waypoints? ********/
/*********** Default: false ***********/
ai_cache_units_unassign_waypoints = false;
/******** Randomize Position? ********/
/******** Distance to Randomize *******/
/*********** Default: true ************/
/*********** Distance: 20 *************/
ai_cache_units_randomize_position = true;
ai_cache_units_randomize_distance = 20;
/********** Hide un-used AI? *********/
/*********** Default: true ************/
ai_cache_unites_hide_ai = true;
/* AI Cache Units End */
/* END AI CONFIG *//* WAI MISSIONS CONFIG */
wai_mission_system = true; // use built in mission systemwai_mission_markers = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];
wai_avoid_missions = 750; // avoid spawning missions this close to other missions, these are defined in wai_mission_markers
wai_avoid_traders = 750; // avoid spawning missions this close to traders
wai_avoid_town = 0; // avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled ***
wai_avoid_road = 0; // avoid spawning missions this close to roads
wai_avoid_water = 50; // avoid spawning missions this close to water
wai_mission_timer = [30,900]; // time between missions 5-15 minutes
wai_mission_timeout = [900,1800]; // time each missions takes to despawn if inactive 15-30 minutes
wai_timeout_distance = 1000; // if a player is this close to a mission then it won't time-out
wai_clean_mission = true; // clean all mission buildings after a certain period
wai_clean_mission_time = 1800; // time after a mission is complete to clean mission buildingswai_mission_fuel = [5,60]; // fuel inside mission spawned vehicles [min%,max%]
wai_vehicle_damage = [20,70]; // damages to spawn vehicles with [min%,max%]
wai_keep_vehicles = true; // save vehicles to database and keep them after restart
wai_linux_server = false; // false = Windows (HiveExt.dll) true = Linux Server (writer.pl) has no effect when "wai_keep_vehicles = false;"
wai_lock_vehicles = true; // lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is truewai_crates_smoke = true; // pop smoke on crate when mission is finished during daytime
wai_crates_flares = true; // pop flare on crate when mission is finished during nighttime
wai_players_online = 1; // number of players online before mission starts
wai_server_fps = 5; // missions only starts if server FPS is over wai_server_fps
wai_kill_percent = 30; // percentage of AI players that must be killed at "crate" missions to be able to trigger completionwai_high_value = true; // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate
wai_high_value_chance = 1; // chance in percent you find above mentioned itemwai_enable_minefield = true; // enable minefields to better defend missions
wai_use_launchers = true; // add a rocket launcher to each spawned AI group
wai_remove_launcher = true; // remove rocket launcher from AI on death// Missions
wai_radio_announce = true; // Setting this to true will announce the missions to those that hold a radio only
wai_hero_limit = 1; // define how many hero missions can run at once
wai_bandit_limit = 1; // define how many bandit missions can run at oncewai_hero_missions = [ // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
["patrol",5],
["black_hawk_crash",5],
["armed_vehicle",5],
["bandit_base",5],
["captured_mv22",5],
["ikea_convoy",5],
["destroyed_ural",5],
["disabled_milchopper",5],
["mayors_mansion",5],
["weapon_cache",5],
["bandit_patrol",5],
["gem_tower",5],
["cannibal_cave",5],
["crop_raider",5],
["drone_pilot",5],
["slaughter_house",5],
["drugbust",5],
["armybase",5],
["abandoned_trader",5],
["lumberjack",2],
["tankcolumn",2],
["macdonald",2],
["radioshack",4]
];
wai_bandit_missions = [
["patrol",5],
["armed_vehicle",5],
["black_hawk_crash",5],
["captured_mv22",5],
["broken_down_ural",5],
["hero_base",5],
["ikea_convoy",5],
["medi_camp",5],
["presidents_mansion",5],
["sniper_extraction",5],
["weapon_cache",5],
["gem_tower",5],
["cannibal_cave",5],
["crop_raider",5],
["drone_pilot",5],
["slaughter_house",5],
["drugbust",5],
["armybase",5],
["abandoned_trader",2],
["lumberjack",2],
["tankcolumn",2],
["macdonald",2],
["radioshack",2]
];
// Vehicle arrays
armed_vehicle = ["ArmoredSUV_PMC_DZE","GAZ_Vodnik_DZE","HMMWV_M1151_M2_CZ_DES_EP1_DZE","HMMWV_M998A2_SOV_DES_EP1_DZE","LandRover_MG_TK_EP1_DZE","LandRover_Special_CZ_EP1_DZE","Pickup_PK_GUE_DZE","Pickup_PK_INS_DZE","Pickup_PK_TK_GUE_EP1_DZE","UAZ_MG_TK_EP1_DZE"];
armed_chopper = ["CH_47F_EP1_DZE","UH1H_DZE","Mi17_DZE","UH60M_EP1_DZE","UH1Y_DZE","MH60S_DZE"];
civil_chopper = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ"];
military_unarmed = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1","LandRover_CZ_EP1","LandRover_TK_CIV_EP1","UAZ_CDF","UAZ_INS","UAZ_RU","UAZ_Unarmed_TK_CIV_EP1","UAZ_Unarmed_TK_EP1","UAZ_Unarmed_UN_EP1"];
cargo_trucks = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];
refuel_trucks = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];
civil_vehicles = ["hilux1_civil_1_open","hilux1_civil_2_covered","hilux1_civil_3_open_EP1","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"];// Dynamic box array
crates_large = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];
crates_medium = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];
crates_small = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];crate_weapons_buildables = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"];
crate_tools = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];
crate_tools_buildable = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];
crate_tools_sniper = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];crate_items = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile"];
crate_items_high_value = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit"];
crate_items_food = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
crate_items_buildables = ["forest_large_net_kit","cinder_garage_kit",["PartPlywoodPack",5],"ItemSandbagExLarge5X","park_bench_kit","ItemComboLock",["CinderBlocks",10],"ItemCanvas","ItemComboLock",["ItemLightBulb",5],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",10],["PartPlankPack",5],"PartWoodPile"];
crate_items_vehicle_repair = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
crate_items_medical = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
crate_items_chainbullets = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
crate_items_sniper = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ"];
crate_items_president = ["ItemDocument","ItemGoldBar10oz"];
crate_items_crop_raider = ["ItemKiloHemp"];
crate_items_gem_tower = ["ItemRuby","ItemEmerald","ItemSapphire"];
crate_backpacks_all = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
crate_backpacks_large = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];crate_random = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];
/* END WAI MISSIONS CONFIG */
/* STATIC MISSIONS CONFIG */
static_missions = false; // use static mission file
custom_per_world = false; // use a custom mission file per world/* END STATIC MISSIONS CONFIG */
WAIconfigloaded = true;
};
this only need made the step 3.
3. Download, unzip and copy the new missions into the hero and bandit folders of your WAI.
right done that and I'm getting
2:09:24 Error in expression <er\WAI\config.sqf" if(isServer) then {          debug_mode   > 12:09:24 Error position: <         debug_mode   > 12:09:24 Error Invalid number in expression 12:09:24 File z\addons\dayz_server\WAI\config.sqf, line 2 12:09:24 Error in expression <er\WAI\config.sqf" if(isServer) then {          debug_mode   > 12:09:24 Error position: <         debug_mode   > 12:09:24 Error Invalid number in expression 12:09:24 File z\addons\dayz_server\WAI\config.sqf, line 2
-
Ok ill copy ur sqf
LOGISTIC - TOW / LIFT
in A2: Epoch Mods (1.0.5.1)
Posted
does this work for epoch 1.0.6