Timst
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Posts posted by Timst
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3 hours ago, Richie said:
Once you understand then you can create your own, you don't need the Epoch objects as the samples are the same thing, same rules apply when creating.
So I see that right, that theres no way to open the stairs file for me?
@baal_jayjay me 2, but I if I´m tring to import an Epoch Object, it says that MLOD to ODOL not implemented is
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I´m sorry for being unclear. English is not my first language.
I´m, trying to create buildingparts for the Epochmod (Wooden Stairs, Walls etc.)
But I can´t open the existing files, because of MLOD.
My thinking was, to create a little communityproject ,which is trying to design new and existing buildingparts for the Epochmod
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Hello Guy´s
Yesterday I tried to open some p3d files from Epoch to have a look at 3D design of building Parts.
But theres a problem with opening because of MLOD and ODOL.
After a bit of search, I guess now, that I can´t open the file because of the MLOD format, I would need the ODOL Data for openeing, but this Data is only by the creator of the file.
I won´t offend anyone with a question like this, but maybe we can start a comunity-project for buildingparts. I´m sure. Theres way for doing this.
I dont know about the thinking of the development Team about such a project, but maybe they can give us a reply about their opinion.
Buildingparts by Community
in Discussion
Posted
That sound really nice
I´m working on my first Object: A armored metal wall
I was a noob, as i began - now i can import my wall into object builder...if i figure out, how objectbuilder works, I can continue to some more Parts.
But It makes no sense for me, to design metal-stairs or something existing, if i can´t open the existing file,
See it as a request. Maybe theres a way to get the stairs file for me?