Bluethulhu
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Posts posted by Bluethulhu
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22 minutes ago, theduke said:
I think its odd thats its noit running at all. im wondering if it has anything to do with the virtual box. I have a VM also, but i dont use it as my test servers....
I was curious about this myself, while I don't have much of a clue regarding the mechanics of the Arma engine, the "ExecVM" in the config files led me to wonder if virtualization the server is causing an issue. I don't believe I can pass any VM technologies/necessary protocols (such as Intel VT-x) through to an individual VM, so if Arma is trying to launch a "VM", it would not be able to do so. Unfortunately I don't have any hardware to test this on (the DayZ server is on a physical server with many other VMs for other purposes).
44 minutes ago, theduke said:I think he meant hte init in the mission file.
I added the suggested line to MPMissions/DayZ_Epoch_11.Chernarus.pbo/init.sqf; the error I had was in-game, reading "Script z\addons\dayz_server\system\server_monitor.sqf not found", with WAI still not loading in. I tried copying dayz_server.pbo into <root server folder>/AddOns, and this resulted in significantly longer load times (likely unrelated), both server and client-side, and the same error message. There is absolutely nothing in the .rpt file regarding WAI initializing, or even being recognized by the server.
Side note: after these changes, the server VM is hitting the drive much harder than previously, and network/CPU traffic is higher; there is also a lot in the .rpt log regarding vehicles such as the Lada, UAZ, SUV, ambulance, and HMMVW, which may be related to WAI, as I've seen these kinds of vehicles at missions on other servers before. While purely speculative, I'll keep the server running to see if anything changes. Thanks for all the help.
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On 10/26/2016 at 11:37 AM, juandayz said:
hey @Bluethulhu to discard issues... check into your init.sqf if u have this line
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
I don't believe I had that line under dayz_server.pbo\WAI\init.sqf, but I've since added it near the top of the file, and the mod is still not loading.
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@theduke Thanks for the comprehensive post; I've followed a few of your suggestions. The first of what I attempted to fix was removing the "Expansion\beta" from the server .bat, which resulted in some different behavior, notably the server connecting to the Steam listening servers, opposed to when it was trying to contact the GameSpy servers with that snippet included in the file. I checked the server FPS before this fix, and it was around 48-50; I didn't suspect my hardware to be the issue. I've installed your WAI folder you attached, packed it with two different .pbo managers, and it's still not loading. A behavior I did notice between the two .pbo managers (cpbo and PBO Manager) was the differing file size and checksums between both dayz_server.pbo files, created from the same folder. While I'm not sure this is the cause, it is unusual. I'm very confused as to why WAI is not working, and any help is appreciated.
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1 hour ago, juandayz said:
check this line:
wai_server_fps = 5; // missions only starts if server FPS is over wai_server_fps
I changed it from 5 to 0, and still nothing in the .rpt file or in-game, even after waiting about 30 minutes.
1 hour ago, juandayz said:another thing.. are you sure you have only one server_monitor.sqf? cuz for example plot4life take out of the pbo.. the server_monitor.sqf
I don't believe so, the only other mod I have installed is the Admin Tools mod, which stores all its files in the mission PBO.
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On 10/20/2016 at 2:56 PM, juandayz said:
**Do you have server_monitor.sqf into dayz_server.pbo?
**If u have it into the .pbo do you remember pack/repack the pbo once u did the change?
server_monitor.sqf is under:
dayz_server.pbo/system/server_monitor.sqf
I did repack the pbo using PBO Manager
On 10/20/2016 at 2:56 PM, juandayz said:**do you put in server_monitor.sqf:
[] ExecVM "\z\addons\dayz_server\WAI\init.sqf";
above:
allowConnection = true;QuoteendLoadingScreen;
};
[] ExecVM "\z\addons\dayz_server\WAI\init.sqf";
allowConnection = true;
sm_done = true;
publicVariable "sm_done";
};The above is a snippet is from my server_monitor.sqf. I have tried with both "[] ExecVM "\z\addons\dayz_server\WAI\init.sqf";" and "ExecVM "\z\addons\dayz_server\WAI\init.sqf";".
On 10/20/2016 at 2:56 PM, juandayz said:**Do you have the WAI folder located in \z\addons\dayz_server\ ?
Yes, my dayz_server.pbo shows as
Quotecompile
init
missions
modules
system
wai
$PREFIX$
config.bin
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Wicked AI does not show in RPT logs, spawn missions, or appear to work
WAI Version 2.2.0 (Latest on GitHub as of posting)
World: Chernarus
Mods: @Epoch1051
Installed add-ons Admin Tools
Custom loot files NoProblem description
I've installed an Epoch Server on a virtualized instance of Windows 10 (Under a Proxmox VM), and Wicked AI does not appear to work, despite numerous tries and attempts to fix it.What I have tried so far
- In config file, changed "[] ExecVM..." to "ExecVM...", and reverted this change several times
- Attempted to install DZMS and DZAI, with and without WAI
- Starting with both clean dayz_server.pbo and DayZ_Epoch_11.Chernarus
- Tried both with admin plugin and with a clean serverConfig pastebin - http://pastebin.com/raw/ahPcHa9y
RPT pastebin - http://pastebin.com/raw/Mhn8yBw9
Config file
if(isServer) then {
/* GENERAL CONFIG */
debug_mode = false; // enable debug
use_blacklist = true; // use blacklist
blacklist = [
[[0,16000,0],[1000,-0,0]], // Left
[[0,16000,0],[16000.0,14580.3,0]] // Top
];/* END GENERAL CONFIG */
/* AI CONFIG */
ai_clear_body = false; // instantly clear bodies
ai_clean_dead = true; // clear bodies after certain amount of time
ai_cleanup_time = 7200; // time to clear bodies in seconds
ai_clean_roadkill = false; // clean bodies that are roadkills
ai_roadkill_damageweapon = 0; // percentage of chance a roadkill will destroy weapon AI is carryingai_bandit_combatmode = "RED"; // combatmode of bandit AI
ai_bandit_behaviour = "COMBAT"; // behaviour of bandit AIai_hero_combatmode = "RED"; // combatmode of hero AI
ai_hero_behaviour = "COMBAT"; // behaviour of hero AIai_friendly_behaviour = false; // make ai friendly towards comrades
player_bandit = -5000; // this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is true
player_hero = 5000; // this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is trueai_share_info = true; // AI share info on player position
ai_share_distance = 300; // distance from killed AI for AI to share your rough positionai_kills_gain = true; // add kill to bandit/human kill score
ai_humanity_gain = true; // gain humanity for killing AI
ai_add_humanity = 50; // amount of humanity gained for killing a bandit AI
ai_remove_humanity = 50; // amount of humanity lost for killing a hero AI
ai_special_humanity = 150; // amount of humanity gain or loss for killing a special AI dependant on player alignment
ai_skill_extreme = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Extreme
ai_skill_hard = [["aimingAccuracy",0.80],["aimingShake",0.80],["aimingSpeed",0.80],["endurance",1.00],["spotDistance",0.80],["spotTime",0.80],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Hard
ai_skill_medium = [["aimingAccuracy",0.60],["aimingShake",0.60],["aimingSpeed",0.60],["endurance",1.00],["spotDistance",0.60],["spotTime",0.60],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Medium
ai_skill_easy = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Easy
ai_skill_random = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];ai_static_useweapon = true; // Allows AI on static guns to have a loadout
ai_static_weapons = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG"]; // static gunsai_static_skills = false; // Allows you to set custom array for AI on static weapons. (true: On false: Off)
ai_static_array = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];ai_gear0 = [["ItemBandage","ItemBandage","ItemAntibiotic"],["ItemRadio","ItemMachete","ItemCrowbar"]];
ai_gear1 = [["ItemBandage","ItemSodaPepsi","ItemMorphine"],["Binocular_Vector"]];
ai_gear2 = [["ItemDocument","FoodCanFrankBeans","ItemHeatPack"],["ItemToolbox"]];
ai_gear3 = [["ItemWaterbottle","ItemBloodbag"],["ItemCompass","ItemCrowbar"]];
ai_gear4 = [["ItemBandage","ItemEpinephrine","ItemPainkiller"],["ItemGPS","ItemKeyKit"]];
ai_gear_random = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4]; // Allows the possibility of random gearai_wep_assault = ["M16A4_ACG","Sa58V_RCO_EP1","SCAR_L_STD_Mk4CQT","M8_sharpshooter","M4A1_HWS_GL_camo","SCAR_L_STD_HOLO","M4A3_CCO_EP1","M4A3_CCO_EP1","M4A1_AIM_SD_camo","M16A4","m8_carbine","BAF_L85A2_RIS_Holo","Sa58V_CCO_EP1"]; // Assault
ai_wep_machine = ["RPK_74","MK_48_DZ","M249_EP1_DZ","Pecheneg_DZ","M240_DZ"]; // Light machine guns
ai_wep_sniper = ["M14_EP1","SCAR_H_LNG_Sniper_SD","M110_NVG_EP1","SVD_CAMO","VSS_Vintorez","DMR_DZ","M40A3"]; // Sniper rifles
ai_wep_random = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine]; // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle
ai_wep_launchers_AT = ["M136","RPG18","JAVELIN"];
ai_wep_launchers_AA = ["Strela","Igla","STINGER"];
ai_packs = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
ai_hero_skin = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL"];
ai_bandit_skin = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ"];
ai_special_skin = ["Functionary1_EP1_DZ"];
ai_all_skin = [ai_hero_skin,ai_bandit_skin,ai_special_skin];ai_add_skin = true; // adds unit skin to inventory on death
/* AI Cache Units */
ai_cache_units = false;
/**Range for Re-Activation*************/
/****** Default: 800 ******************/
ai_cache_units_reactivation_range = 800;
/**Time untill units are Frozen again**/
/************* Default: 30 ************/
ai_cache_units_refreeze = 30;
/****** Log Actions to RPT File? ******/
/*********** Default: true ************/
ai_cache_units_freeze_log = true;
/******** Unassign Waypoints? ********/
/*********** Default: false ***********/
ai_cache_units_unassign_waypoints = false;
/******** Randomize Position? ********/
/******** Distance to Randomize *******/
/*********** Default: true ************/
/*********** Distance: 20 *************/
ai_cache_units_randomize_position = true;
ai_cache_units_randomize_distance = 20;
/********** Hide un-used AI? *********/
/*********** Default: true ************/
ai_cache_unites_hide_ai = true;
/* AI Cache Units End */
/* END AI CONFIG *//* WAI MISSIONS CONFIG */
wai_mission_system = true; // use built in mission systemwai_mission_markers = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];
wai_avoid_missions = 750; // avoid spawning missions this close to other missions, these are defined in wai_mission_markers
wai_avoid_traders = 750; // avoid spawning missions this close to traders
wai_avoid_town = 0; // avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled ***
wai_avoid_road = 0; // avoid spawning missions this close to roads
wai_avoid_water = 50; // avoid spawning missions this close to water
wai_mission_timer = [30,900]; // time between missions 5-15 minutes
wai_mission_timeout = [900,1800]; // time each missions takes to despawn if inactive 15-30 minutes
wai_timeout_distance = 1000; // if a player is this close to a mission then it won't time-out
wai_clean_mission = true; // clean all mission buildings after a certain period
wai_clean_mission_time = 1800; // time after a mission is complete to clean mission buildingswai_mission_fuel = [5,60]; // fuel inside mission spawned vehicles [min%,max%]
wai_vehicle_damage = [20,70]; // damages to spawn vehicles with [min%,max%]
wai_keep_vehicles = true; // save vehicles to database and keep them after restart
wai_linux_server = false; // false = Windows (HiveExt.dll) true = Linux Server (writer.pl) has no effect when "wai_keep_vehicles = false;"
wai_lock_vehicles = true; // lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is truewai_crates_smoke = true; // pop smoke on crate when mission is finished during daytime
wai_crates_flares = true; // pop flare on crate when mission is finished during nighttime
wai_players_online = 1; // number of players online before mission starts
wai_server_fps = 5; // missions only starts if server FPS is over wai_server_fps
wai_kill_percent = 30; // percentage of AI players that must be killed at "crate" missions to be able to trigger completionwai_high_value = true; // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate
wai_high_value_chance = 1; // chance in percent you find above mentioned itemwai_enable_minefield = true; // enable minefields to better defend missions
wai_use_launchers = true; // add a rocket launcher to each spawned AI group
wai_remove_launcher = true; // remove rocket launcher from AI on death// Missions
wai_radio_announce = true; // Setting this to true will announce the missions to those that hold a radio only
wai_hero_limit = 1; // define how many hero missions can run at once
wai_bandit_limit = 1; // define how many bandit missions can run at oncewai_hero_missions = [ // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
["patrol",10],
["black_hawk_crash",11],
["armed_vehicle",11],
["bandit_base",7],
["captured_mv22",6],
["ikea_convoy",7],
["destroyed_ural",10],
["disabled_milchopper",9],
["mayors_mansion",9],
["weapon_cache",10],
["bandit_patrol",10]
];
wai_bandit_missions = [
["patrol",10],
["armed_vehicle",10],
["black_hawk_crash",10],
["captured_mv22",6],
["broken_down_ural",12],
["hero_base",6],
["ikea_convoy",8],
["medi_camp",14],
["presidents_mansion",6],
["sniper_extraction",8],
["weapon_cache",10]
];
// Vehicle arrays
armed_vehicle = ["ArmoredSUV_PMC_DZE","GAZ_Vodnik_DZE","HMMWV_M1151_M2_CZ_DES_EP1_DZE","HMMWV_M998A2_SOV_DES_EP1_DZE","LandRover_MG_TK_EP1_DZE","LandRover_Special_CZ_EP1_DZE","Pickup_PK_GUE_DZE","Pickup_PK_INS_DZE","Pickup_PK_TK_GUE_EP1_DZE","UAZ_MG_TK_EP1_DZE"];
armed_chopper = ["CH_47F_EP1_DZE","UH1H_DZE","Mi17_DZE","UH60M_EP1_DZE","UH1Y_DZE","MH60S_DZE"];
civil_chopper = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ"];
military_unarmed = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1","LandRover_CZ_EP1","LandRover_TK_CIV_EP1","UAZ_CDF","UAZ_INS","UAZ_RU","UAZ_Unarmed_TK_CIV_EP1","UAZ_Unarmed_TK_EP1","UAZ_Unarmed_UN_EP1"];
cargo_trucks = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];
refuel_trucks = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];
civil_vehicles = ["hilux1_civil_1_open","hilux1_civil_2_covered","hilux1_civil_3_open_EP1","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"];// Dynamic box array
crates_large = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];
crates_medium = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];
crates_small = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];crate_weapons_buildables = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"];
crate_tools = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];
crate_tools_buildable = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];
crate_tools_sniper = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];crate_items = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile"];
crate_items_high_value = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit"];
crate_items_food = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
crate_items_buildables = ["forest_large_net_kit","cinder_garage_kit",["PartPlywoodPack",5],"ItemSandbagExLarge5X","park_bench_kit","ItemComboLock",["CinderBlocks",10],"ItemCanvas","ItemComboLock",["ItemLightBulb",5],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",10],["PartPlankPack",5],"PartWoodPile"];
crate_items_vehicle_repair = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
crate_items_medical = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
crate_items_chainbullets = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
crate_items_sniper = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ"];
crate_items_president = ["ItemDocument","ItemGoldBar10oz"];crate_backpacks_all = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
crate_backpacks_large = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];crate_random = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];
/* END WAI MISSIONS CONFIG */
/* STATIC MISSIONS CONFIG */
static_missions = false; // use static mission file
custom_per_world = false; // use a custom mission file per world/* END STATIC MISSIONS CONFIG */
WAIconfigloaded = true;
};
Server RPT
=====================================================================
== C:\Users\DayZ\EpochServer\Expansion\beta\arma2oaserver.exe
== "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
=====================================================================
Exe timestamp: 2016/10/16 06:39:49
Current time: 2016/10/18 03:06:02Version 1.63.112555
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
(Updating Base Class...)
3:06:44 Warning Message: No challenge value was received from the master server.
3:06:44 GameSpy QR2 error: 5, No challenge value was received from the master server.
3:07:59 Server error: Player without identity Bluethulhu (id 1026936450)
(Strange convex component...)
3:08:24 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
3:08:24 "DayZ Epoch: MPframework inited"
(Strange convex component...)
3:09:17 "Admin Tools: config.sqf loaded"
3:09:17 "Admin Tools: variables.sqf loaded"
3:09:17 "Res3tting B!S effects..."
3:09:17 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
3:09:17 "HIVE: Starting"
3:09:17 "HIVE: trying to get objects"
3:09:17 "HIVE: found 391 objects"
3:09:17 "HIVE: Commence Object Streaming..."
3:09:18 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
3:09:21 "HIVE: got 60 Epoch Objects and 331 Vehicles"
3:09:28 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
3:09:28 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
3:09:29 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
3:09:29 UH1Y_DZE: ObsGun - unknown animation source ObsGun
3:09:42 "HIVE: Vehicle Spawn limit reached!"
3:09:42 "HIVE: Spawning # of Debris: 500"
3:09:42 "HIVE: Spawning # of Ammo Boxes: 3"
3:09:42 "HIVE: Spawning # of Veins: 50"
3:09:42 "Total Number of spawn locations 5"
3:09:45 "DEBUG: Too many at [6327.62,2662.87]"
3:09:49 "EPOCH EVENTS INIT"
3:09:57 "DEBUG VEIN: Too many objects at [4930.05,4284.06]"
3:09:58 Server: Object 3:6 not found (message 70)
3:09:58 "TIME SYNC: Local Time set to [2013,8,3,13,9]"
3:10:04 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
3:10:58 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
3:13:17 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
3:13:56 Server: Object 3:72 not found (message 99)
3:13:56 Server: Object 3:73 not found (message 91)
3:15:09 "RUNNING EVENT: supply_drop on [2016,10,18,13,15]"
[Release] Wicked AI 2.2.0
in A2: Epoch Mods (1.0.5.1)
Posted
@ReDBaroN I followed the instructions as per the GitHub page, which seem to be identical to those at the top of this post. My dayz_server.pbo is under root/@DayZ_Epoch_Server/addons/dayz_server.pbo, which appears to be the correct path. I'm fairly certain I followed the instructions correctly (multiple attempts were made as well, with clean installs), and while I'm not ruling out the possibility of an install error, it seems to be relatively unlikely at this point.