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vex_dev

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  1. Like
    vex_dev got a reaction from MatthewK in How to make Custom map content [ Tutorial & Ongoing Support ]   
    I disagree with the sqf question, if you are modding your server, you need to check every file before update to a new version, not copy and paste without watching what are you doing. But i agree with calling new buildings from server side gives you a better performance, anyway when you edit dayz_server.pbo file it easily becomes inestable forcing you to have multiples backups and organize your stuff
  2. Like
    vex_dev got a reaction from Baron in Official stance on building in towns and cities?   
    I don't see that as a problem, walls can be blowed by shooting them, even locked cinderblocks doors
  3. Like
    vex_dev got a reaction from MatthewK in What would make Epoch better?   
    i like epoch as it is now, but stop with faster actualizations D: i need a week to recustomize my server lol 
  4. Like
    vex_dev reacted to Flens in Working: BackPack Anti-Theft Script for Trader Cities   
    It works perfect for me! 
    thx again
  5. Like
    vex_dev reacted to MatthewK in Working: BackPack Anti-Theft Script for Trader Cities   
    That's how I was testing it. I created a testing area off the map. You can simply terminate a script when the player leaves the trigger, saves you having to do any extra work setting private variables etc..

    I called my script like this at the end of the expActiv field:
    antitheft = [] execVM "custom\anti_theft.sqf";

    Then in the expDesactiv field I added: terminate antitheft; to the end.

    The player enters that trigger, my script runs, the player leaves and it's terminated :)
  6. Like
    vex_dev got a reaction from MatthewK in Working: BackPack Anti-Theft Script for Trader Cities   
    Also you can add it to trader triggers adding a private variable, so the script only run when the player is withn trader area and do not make trouble with other server areas which has "can build" property. Example:
    Private ["_triggername"]; _triggername = _this select 0; while {true} do { //wait until Player is in the area waitUntil {vehicle player in list _triggername}; //rest of the code  
    and you call it usin [triggername] execvm anti_theft.sqf in the trigger from mission.sqm like this   class Item0 { position[]={6325.6772,304.99033,7807.7412}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonestary"; expCond="(player distance zonestary) < 50;"; expActiv="if (playerSide == WEST) then {[zonestary] execVM ""anti_theft.sqf""};TitleText[""Now entering trader city Stary, don't shoot or pay consequences"",""PLAIN DOWN""]; canbuild = true;"; expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; that is from stary trader
  7. Like
    vex_dev got a reaction from MatthewK in Working: BackPack Anti-Theft Script for Trader Cities   
    Awesome, thanks to share, i will install it on my sv soon
  8. Like
    vex_dev got a reaction from MatthewK in Torndeco Mission System - DZAI AI   
    the maximun amount of time is 1000 seconds after the game has strarted, i thing your problem is in fps, change the fps limit to 0 and try again "if ((!_isNear) && (diag_fps >= 20))"
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