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EPAREPAR

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Posts posted by EPAREPAR

  1. Found the answer....

    I run two schedules itdentical in the first one I get it to say accross side the "this is the current system time"

    Then the next schedule that runs idetniclly i run this

     <cmd>systime</cmd> 
    
    so essentially you get 
    "This is the current system time"
    System time gets displayed here on the next line.
    
    Found the  below at this website. http://ibattle.org/Downloads/Changelog.txt 
    - Added: New command, <cmd>systime</cmd> for the scheduler file. will announce local server time.
    

     

  2. Hi,

     

    Not sure if this is the correct place to post this.

     

    I would like to to be able to broadcast the system time via a bec schedule.

     

    SO for example it would say,  The Currenty System Time Is !time    (!time would pull the current system time like when you do it in global chat)

     

    Reason being I have static server restarts.. I have warnings about the restarts on a count down but would like to broadcast the current system time to everybody lets say every 30 minutes.

     

    thanks in advance.

  3. On 2/08/2016 at 10:19 PM, A Man said:

    You are right, infistar does not work properly with the RC1 at the moment . If you want to test the RC1 please do not use any third party mod or script including infistar.

    cheers.

     

    Was just after some kind of admin tool... was just getting a private server together for about 10 of my firends so they could atleast get use to what could be the future for us.

  4. Cheers mate.. appreaciate your hard work... was going to do a 1.0.5.2 server but then i seen you boys working on 1.0.6 and thought screw that I'll have a play and be part of it.

     

    So can you advise on the files I need to update to get it all working or should i just go through the setup process again from scratch?

     

     

    EDIT : Dont worry worked it out my self

  5. Hi i was wondering what the deal was with this....

    Is git hub out dated or am I donwlaoding from the wrong place?

     

    Causing server to crash.  I see things have been moved to dayz_server rather than dayz_code.....

     

    Spoiler
    
    23:29:03 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    23:29:03 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    23:29:03 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    23:29:03 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    23:29:37 Warning Message: Script z\addons\dayz_server\compile\server_spawnTraders.sqf not found
    23:29:38 "Res3tting B!S effects..."
    ErrorMessage: Include file z\addons\dayz_code\system\mission\server_traders\chernarus11.sqf not found.

     

  6. 1 hour ago, EPAREPAR said:

    Hi there. First off thank you all for your efforts on this project.

    when I join the official/unoficial test server all works from my client end

    I have just set up a server running the 1.0.6 so i can get use to the new scripting etc.

    However when I join my client to the server I setup I get Bi Key errors. I used the same keys as I did for the client joining to the unofficial/official test server.

    I think maybe I am putting my Bi keys in the wrong place

      Hide contents

    Keys I am using

    Dayz.bikey  dated 6/6/2012

    dayz_epoch1052.bikey dated 1/08/2016

     

    placing them in server folder root\keys

     

    Also to test I try putting the keys in the root folder and a few other places. In the past on the last version of the mod I am sure I just put them in Root\keys

     

     

     

    thanks

    Ok figured out i  missed this step. Set verifySignatures = 0; in your test server config.

     

    But now when my client logs I get this in my RPT... I think Git Hub is not uptodate or somthing.

     

     

    Spoiler

    23:29:03 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    23:29:03 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    23:29:03 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    23:29:03 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    23:29:37 Warning Message: Script z\addons\dayz_server\compile\server_spawnTraders.sqf not found
    23:29:38 "Res3tting B!S effects..."
    ErrorMessage: Include file z\addons\dayz_code\system\mission\server_traders\chernarus11.sqf not found.

     

    Then server crashes. I look in the locations and they are not there.

    I see things have been moved around but not updated to point in the correct direction.

     

    chernarus11.sqf now in dayz_server

     

    was hoping to get a test server up but think i will have to wait until the full release.....

     

  7. Hi there. First off thank you all for your efforts on this project.

    when I join the official/unoficial test server all works from my client end

    I have just set up a server running the 1.0.6 so i can get use to the new scripting etc.

    However when I join my client to the server I setup I get Bi Key errors. I used the same keys as I did for the client joining to the unofficial/official test server.

    I think maybe I am putting my Bi keys in the wrong place

    Spoiler

    Keys I am using

    Dayz.bikey  dated 6/6/2012

    dayz_epoch1052.bikey dated 1/08/2016

     

    placing them in server folder root\keys

     

    Also to test I try putting the keys in the root folder and a few other places. In the past on the last version of the mod I am sure I just put them in Root\keys

     

     

     

    thanks

  8. HI,

    juanda

    juandayz helped me a lot today and for that I am thankful - to try to get this to work. Even setup a sample server and added the mod.

    On reboot the Friends list does not save to the DB. My understanding is is suppose to save you UID to the variables in the sql. When i look in the SQL nothing is written to the plot pole's inventory.

    I spent two days looking at this. even try to put my UID in the inventory of a plot pole but not working. Was unsure the format it needed to be in.

     

    Maybe I need to enable something on my database to allow it to work?

     

    There does not seem to be any logs in the RPT etc to indicate the issue.

    Note i am on a dedicated server.

    Thanks in advance.

     

    (If i can not get this sorted just going to give up and not build the rest of the server).

     

  9. Ok think i found the answer to the 5E section here.. which kinda links to the post above.

     

    I had not moved the build files to the custom folder then will need to make modifications I will then need to point the 5.E locations in the zsc/compiles folder to the new location as explained above

     

     

     

     

  10. Confused about these but see below for the scroll menu solution if it is in dayz_code pbo does it need to be moved to the mission file or can i just edit it in the Dayz_code_PBO and leave it like that.

    Spoiler

    https://github.com/DevZupa/PlotManagement/blob/master/Modded_Epoch.md

    5 E Remember to change the paths to any files you've moved to your mission folder!

    
    player_upgrade.sqf
    player_buildingDowngrade.sqf
    player_upgrade.sqf"
    

     

    at the moment i just changed dayz_code but from what I undersand that will make no diff? and it needs to be ported to the missions folder but I dont know how.

     

     

     

     

     

     

     

    Fixed the scroll menu not showing below is the answer.

     

    Spoiler

    The fnselfactions that you're editing, where is that located?

    Because in the zupa pbos (zsc/gold/zsconfig.sqf) there's option to use either yours or his fnselfactions.

    If that's set to true, you'll need to edit the fnselfactions located at zsc/compiles/fn_selfactions.sqf.

    If you want to use your own fnselfactions you'll need to make the edits that he's done to be able to give money,etc.

     

     

     

     

     

  11. Hi there.

    Could I please ask for some help with installing Plot management to my Overpoch server.

    I did try to install this https://github.com/DevZupa/PlotManagement/blob/master/Modded_Epoch.md

    However I got some issues around defines.hpp , worked through these and got my server to load up.

     

    When I put a plot pole down I did not get any options on the scroll wheel.

     

    I think Maybe I am confused around a few areas of the install instructions. If you know of a better plot pole management please let me know other wise I will try to install this again with guidance.

    These two steps are confusing for me so that could be where I am going wrong

     

    STEP 4 (Modifying variables.sqf)

    STEP 5 (Modifying fn_selfActions.sqf)

    5 E Remember to change the paths to any files you've moved to your mission folder!

     

    Note after failing and trying multiple things to fix the issue, I rolled my files back off a backup as I had made a right mess.

     

    I am currently running off a dedicated box.

     

    I am running a paid version of infistar.

     

    I know its not much to go off but if people could give me some pointers before I try to install it again. I am building the server from ground up and dont want to continue to the next mod install until I am happy each step is working and not conflicting.

     

    Thanks in advance.

     

     

     

     

  12. Hi Does somebody have a list of ports etc I need to open on A: windows firewall and B: to portforward on my router to get my Over poch server running and open to the public?

    Along with  being listed on say dayz launcher.

    I did try to look on this forum but could not find anything. I don't really just want to open everything up.

    Thanks in Advance.

  13. HI,

     

    I have stumbled appon this great community. I am in the process of getting my home server up and running to run an Arma 2 dayz server.

    Should I go with Overpoch or Epoch?

     

    I guess where I am comming from do the epoch scripts you have on this forum work on an Overpoch Server? I know some will but just some advice before I start the actual dayz server setup and commit my self.

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