LoCK0N
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Posts posted by LoCK0N
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in your hiveext.ini
look for
;Negative values will disable this feature
;0 means that ALL empty placed items will be deleted every server restart
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
;CleanupPlacedAfterDays = -1and remove the ; at the start of the line and change the -1 to however many days u want, -1 means they will not clean up -
you need to change the check for hacker fix in the server_cleanup.fsm
and change " if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
to
" if(vehicle x != _x && !(vehicle _x in PVDZEserverObjectMonitor) && (isPlayer x) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Mission"",0] != 1) && !((typeOf vehicle _x) in DZEsafeVehicle)) then {" \n
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i just took the dami txt and added it to my mission sqm, and took it out of the dami txt
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yeah done it tnx cen
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edit: wrong thread..sorry
lol kor
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working fine 1.0.3.1
and i tell my players to live with it for 10 secs
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i had similar problems on my server and it turns out mu upgrade.sqf was empty
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is that ones you spawn in game or random ones around the map, if its spawned ones you need to change your server_cleanup.fsm killing a hacker section
i have this line in mine
" if(vehicle x != _x && !(vehicle _x in PVDZEserverObjectMonitor) && (isPlayer x) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Mission"",0] != 1) && !((typeOf vehicle _x) in DZEsafeVehicle)) then {" \n
that should fix it
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the only thing i can see is that when u hit some 1 in a safe zone , on other players screens ur unconscious but on your own your still running around
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just testing on my server now
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also our updrade.sqf was empty for some reason ????
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ive got this happening now updated to 1.0.3.1 with new mission and server files, added selff bb, tow/lift, take clothes.
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are u running custom anti hack with script scan?
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what script
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as the title suggests i want to increase the amount of objects i can build on a plot pole , ive already increased my max buildings limits in my init.sqf but want to be able to build a lot more on a plot pole
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re add them
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lol u dont get if u dont ask
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gents trying to get an altimeter working with my dayz paraspawn, ive added
_nul = [] execVM "custom\altimeter.sqf"; in my is dedicated section in my init.sqf and this is the altimeter.sqf in my custom folder http://pastebin.com/yzLj6eKV
tried to call it in the is server part but i found this http://opendayz.net/threads/halo-jump-on-spawn-tutorial.9344/page-12 post 231 where he just says make the sqf and call it ???
im stumped plz help cause i did ask about where i set the celing height for the paraspawn but i got no answers
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looking a little closer on the forum would have answered your own post http://dayzepoch.com/forum/index.php?/topic/3779-4-types-of-side-missions-events/
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i must have screwed something up, ill retry it later
building bases epoch panthera
in Scripting
Posted
i run 2 panthera servers and dont need this just the standard 1 plot pole