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NikoS

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    NikoS got a reaction from blindfisk in Couple of issues after playing Epoch for 2 weeks   
    Hello there, first of all i want to say thanks to dev team, Epoch adds to DayZ so much fun! Unfortunately i came across few logical issues:
     
    Locking safe while other player is nearby. Last night me and my team mate were upgrading our base when suddenly we heard the noise coming from woods. It was two HMMWV GPK M2, going straight to us. Both of us quickly ran to lock our safes but we couldn't as message "Vault can't be locked while nearby is other player" (or something very similar) kept appearing. As a result, both of us died while trying to lock safes and we lost over 40 10oz gold bars, over 20 guns and so on :( We had tagged each other as friends and i can't think off any logical explanation for such "security" checks when locking safes.
     
    30m plot poles. First of all, they are way too expensive. Building a base takes enormous amount of time and buying new plot pole for 6 10oz gold bars! after every time you die is just *ouch*. Secondly, they really could disappear after you die, now at base we have a nice "garden" of plot poles.
     
    Black Market guns. Most of guns you can buy at Black Market are mid-low end (Saiga, VSS, M8*, Mk17 Sniper SD etc) and "regular" traders selling stuff like M107, DMR, MK48 Mod 0, G36K and such. Shouldn't it be other way around?
     
    Spawning as a zombie. While idea of playing as a zombie sounds interesting in reality everyone just asking other players to kill them so they can spawn as survivor again... In two weeks i haven't seen a single player being a zombie for longer than 5 minutes.
     
    Trader towns and security. Smelting gold/silver bars and buying items takes some time  and bandits, unfortunately using this to kill other players. It ain't right. In real world scenario such trader towns would have well armed security or something. On some servers you can't shoot other players in trader towns (disabled bullet damage), but then they just simply trying to run over you with a car or taking all gear from your vehicle and you can't do anything...
     
    Lockable vehicles and gear. After locking a vehicle, gear in it should be inaccessible to other players as in real world you wouldn't be able to access stuff that is locked in a trunk.
     
     
    Other then that i'm really enjoying Epoch so far, thank you guys!
     
    PS. sorry for my broken English.
  2. Like
    NikoS reacted to Dobrowney in New Zombies for Epoch   
    I have played on this guys test server for a bit. Overall the zeds do not really cause fps problems now. I was running around with more then 100 zombies spawned and was still holding 55 fps . It also sounds like it allows the server to fun faster too. This would be the best thing for Epoch. This mod has to be setup buy the modders .. Players will just not install addons..  And why would you not want your mod to fun faster. More FPS means more players able to play in one server. WIth these changes you are likey going to see 100 slot Dayz servers coming up .
  3. Like
    NikoS reacted to Axle in Couple of issues after playing Epoch for 2 weeks   
    Towns will never have "Safe Zones" Unless some creative/purpose driven system can be added. There will be no "Magic Bubble" to save you from the bandits. The point of the mod is to encourage "Team Play" or Squad based playing. By this we would hope that you and your friends would work together. When heading to a trader city would be smart enough to.... Clear the city and it's limits before entering, have a good plan as to what business you have to conduct to make things faster, and GTFO before bad things happen. I know this works because we have done it before. Even if we lose a player or two, the bandits usually get the "Shit end of the stick". Honestly all we lose is a few outfits and some time as we have to pick up the people who died.
     
    Having 40 10oz gold bars in your safe and then complaining about just 6 to buy a plot pole is kinda silly if you ask me. However, we "Might" be adding a feature to counteract losing your plot pole after death. It will probably work close to the same way keys work. As in, if you place a plot pole down you will get a "Deed" This deed can be kept in your safe or on your person. So if you die you will be able to get your deed back and reclaim ownership over the plot of land. This is not set in stone and can be changed at any time if we feel it needs it.
     
    Black market weapons are not finalized and will probably have weapons shifted around accordingly.
     
    Playing as a Zombie if great fun on full servers with loads of people playing on the coast. Besides most people that want to play as a zombie are just bored of the average bump and grind and looking for a change. But I do agree with you. Most players that don't choose to be a zombie just want to die so they can continue on with their quest for riches and glory.
     
    As for player safes, I think it's a great idea that if you tag friendly it shouldn't matter if they are near. You can obviously trust them. At this time it's a dupe prevention addition. Until a better way can be found this will be apart of Epoch. I do understand that it can be troublesome but it helps keep the playing field level.
     
     
    Thanks for your feedback and I hope you can understand why we are doing these things. Please leave any feedback you can because we do look at it and try to come to a compromise so players can enjoy the mod even more.
     
    Ken.
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