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tigger

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Posts posted by tigger

  1.  

    thanks man i already did this !

     

    so me and my friend he is a scripter,we do not figured out how to run this so i watched over on other servers and asked admins but i got no reply :(

     

    Back to thinking and try and error .

     

    the code comes before this happens below 

    #include "\z\addons\dayz_code\system\REsec.sqf"

     

    10:21:28 "Starting SAR_AI version 1.1.0"
    10:21:28 "----------------------------------------"
    10:21:28 "SAR_AI: Area & Trigger definition Started"
    10:21:28 "Setting up SAR_AI for : chernarus"
    10:21:28 "SAR_AI: Area & Trigger definition finalized"
    10:21:28 "SAR_AI: Static Spawning for Helicopter patrols started"
    10:21:30 "SAR_AI: Static Spawning for Helicopter patrols finished"
    10:21:30 "SAR_AI: Static Spawning for infantry and heli patrols finished"
     
    ...maybe this helps anyone ,since im new on epoch and if im right its using reality server package?
    ...the one im good at is bliss from dayzcc .

     

    Maybe you have too old SAR_AI? I think the current version is 1.5.2, not 1.1.0.

  2. I signed up to the forums to ask for this. It could be even a more difficult-to-build stone one. I believe one of the farm houses that are used on Namalsk but not on Chernarus has a fireplace in the middle, I don't know if it can be just yanked from the model or not, but that would do just fine. IMHO, the light from a burning fire along with the sound is just perfectly atmospheric and adds a lot.

     

    An additional reason why manually making fireplaces is insufficient is that they don't interact well with arma buildings- especially when placed higher above the ground they tend to end up sitting in mid-air somewhere above the place you placed them.

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