thade
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Posts posted by thade
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hi yes, I have added the dev functions to my compiles but it still doesn't work and the latest servicepoint files uploaded by zupa yesterday. We using the soul 2.0.
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Hi Zupa, the service points menus shows correctly I can see 0 for fuel and 2000 for repair etc but when I click on either of them it doesn't do anything. I have tried both the dev functions.
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Hi Zupa, does the dev functions need to have the 999 hive.dll for this script to work? We using the soul2.0 but with the variant 1 hive.dll, I've added the souls dev functions to my custom compiles and it doesn't seem to work still.'
Thanks in Advanced.
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Has anybody been able to add the mission monitor (debug) section to use Infistars ah instead?
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Hi Torndeco, love your work mate awesome job!
Is there a way to use something like this
_hint = parseText format["<t align=center' color='#009900' shadow='2' size='1.75'>Mission Alert</t><br/><t align='center' color='#ffffff'>Banndits are securing the site! Check your map for the location!</t>];
customRemoteMessage = ['hint', _hint];
publicVariable "customRemoteMessage";to replace the middle of screen text messages? I am not to fan a debug monitor always displaying.
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I just changed all the "_object setVariable" to "_playerObj setVariable" and it seems to be working fine
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Hey maca,
I get this in the rpt log file
"Spawn Temp Vehicle: ["serverDepolyTempVehicle",["Old_bike_TK_INS_EP1",B 1-1-B:1
But I don't see the bike after the animation?
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is last active and last updated the same thing?
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thanks buddy your awesome :)
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Hi waTTe, if add this to my addmarkets.sqf
// Start Refresh Marker Script by *hs-s.com | waTTe - www.banditparty.de
EPOCH_EVENT_RUNNING = true;
sleep 1;
while(EPOCH_EVENT_RUNNING) do {
_MainMarker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorRed"; //Set the color of the marker
_MainMarker setMarkerShape "ELLIPSE"; //Set the shape of the marker
_MainMarker setMarkerBrush "Solid"; //Set the style of the marker
_MainMarker setMarkerAlpha 0.75; //Set the transparency of the marker
_MainMarker setMarkerSize [250,250]; //Set the size of the marker
sleep 15;
deleteMarker "MainMarker";
};Do still have to add/replace old this:
// Configurate Marker - Refresh Marker Script by *hs-s.com | waTTe - www.banditparty.de
_markerRadius = 100;
_markershape = "RECTANGLE";
_markercolor = "ColorBlack";
_missiontype = 0; //0=EPOCH_EVENT_RUNNING 1=SPECIAL_EVENT_RUNNING _refreshmarker = [_location,_markerRadius,_markershape,_markercolor,_missiontype] execVM "\z\addons\dayz_server\modules\refreshmarker.sqf";
to the loot_sample.sqf?
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Please can somebody show me how to change the distances between plot poles and the area. Thanks in advanced. :)
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These things needs nerfing fast, seen guys level a forest in minutes with insane amounts of lumber, it takes 5 seconds to obliterate a car Imao
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Is there a way to nerf the chainsaw I've just seen guys level a forest in minutes? 5k lumber in 8 minutes and its instant lumber surely that's a bit op?
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yer its changes a lot :P
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Will this work in 1.0.3 since Epoch devs changed the structure of their loot tables?
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Keep up the good work guys, Ive modified this to use dayzai instead of the arma ai and it works nicely. I prefer the dayzi because its easier to install then sarge and it uses the Dayz loot tables.
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Looking good mate :)
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MGT how did you set your vaults to reset the vaults code to "0000" after 14 days and if still not accessed delete after 30? Cheers Thade :)
I have a function for that, it can be called at restart from a batch file etc
UPDATE `object_data` SET `CharacterID` = 0 WHERE `lastactive` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `CharacterID` > 0 AND `Classname` NOT IN ('VaultStorage') AND `Inventory` <> '[]' AND `Inventory` IS NOT NULL
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Does anybody know how to add exceptions to the AH script? Its blocking my debug monitor with (toggle)?
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Awesome Job, love your work! :D
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how does one identify a player has a sub 100 bandwidth?
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Thx works perfectly :D
Just another quick question, does the Anti TP bypass actually work in the script or do we still have to manually disable the Anti TP in the player_spawn_2.sqf?
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MGT >3 Thanks buddy
What do I have to change to fix the killed by hacker?
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[Tutorial] Disabling R3F Tow/Lift for Locked Vehicles
in A2: Epoch Mods (1.0.5.1)
Posted
Yes I have the same issue. Been using this for along time now but I seemed to stop working since we installed the souls 2.0 banking script.