Taco
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Are we looking at the same forum?
looked on the first 3 pages and didn't see this supposed thread that already clearly takes care of this issue.
maybe a better idea than squabbling about these kind of issues, questions like these could be added to a FAQ that could be stickied to make the board more enjoyable for all.
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Can you paste in the entire log event? That doesn't look like the whole thing.
yeah sorry I was just trying to not post ip / id n all that, ill just add in xxx's
late last night the only progress I made was by putting a script exception of !="SeaGull" at the end of line 1 of the createvehicle.txt
The only change that made though was that instead of getting a script kick 0 I now received a script kick 2.
I'm really lost guys and would appreciate any help. I've gotten everything else set up alright just seem to be hitting a barrier of my own intelligence when it comes to the particular of making the filters work properly.
many thanks for the reply, below is the copy / paste of the createvehicle.log
12.06.2015 08:17:45: Taco (XX.XX.XX.XX:XXXX) xxxxxxxxxx32a4e70e103a353axxxxxx - #0 "SeaGull" 3:2 [1021,2021,25]12.06.2015 08:24:43: Taco (XX.XX.XX.XX:XXXX) xxxxxxxxxx32a4e70e103a353axxxxxx - #0 "SeaGull" 3:3 [1021,2021,25]12.06.2015 09:17:28: Taco (XX.XX.XX.XX:XXXX) xxxxxxxxxx32a4e70e103a353axxxxxx - #0 "SeaGull" 3:2 [1021,2021,25]12.06.2015 10:05:59: Taco (XX.XX.XX.XX:XXXX) xxxxxxxxxx32a4e70e103a353axxxxxx - #0 "SeaGull" 3:2 [1021,2021,25]12.06.2015 10:14:41: Taco (XX.XX.XX.XX:XXXX) xxxxxxxxxx32a4e70e103a353axxxxxx - #0 "SeaGull" 3:2 [1021,2021,25]12.06.2015 10:24:38: Taco (XX.XX.XX.XX:XXXX) xxxxxxxxxx32a4e70e103a353axxxxxx - #0 "SeaGull" 3:3 [1021,2021,25]12.06.2015 10:35:45: Taco (XX.XX.XX.XX:XXXX) xxxxxxxxxx32a4e70e103a353axxxxxx - #0 "SeaGull" 3:2 [1021,2021,25]12.06.2015 10:45:53: Taco (XX.XX.XX.XX:XXXX) xxxxxxxxxx32a4e70e103a353axxxxxx - #2 "SeaGull" 3:2 [1021,2021,25] -
Ah ok very good point and thank you so much for the insight. Upon looking a bit more I guess you are right in that it would probably make more sense to just add more to the containers than to add more containers themselves. I was after increasing the actual containers because I am running on Chernarus so the number of buildings to enter or loot spawn points is quite far below that would be of the Arma 3 maps.
Now to figure out how to get all these great CUP weapons into the world. I've added a few to the HS traders system since that seems to be pretty easy. Still trying to find my way through the loot tables as I really don't want to mess anything up and there sure is a lot of the CUP stuff to add.
Are you copy / pasting from the basic class list as I found another file that sort of looks like the loot table in terms of its formatting but also has a ton of other data with it. I wasn't sure if I could copy paste these long lines of class names as a short cut to getting them into the loot.h file.
Thanks again so much for your help
Paul
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What I did was going in to the loot.h file in the a3_epoch_server_settings.pbo, in there you can the chance of diffrent antagonists and diffrent loot of stuff.
And you sir need to look on this.
lol noticed that this guy pretty much goes around the forum finding clever ways to tell you to google something in far longer ways than it would to actually answer the question..... There is a special place for these lil guys!
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Would you mind shining a little light on what part of loot.h needs to me modified to up the instances of loot objects spawning (shelves, couches, beds etc) I've been staring at this thing so long I'm afraid I'll change the wrong line and lose all this fancy copy pasting of CUP I've been doing lol
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thank you you are a lifesaver
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Hi trying to install this script and I think I've gotten through most of it. Now I'm just hung up on the battle eye filter thing. I get kicked with the following message in the log
"- #0 "SeaGull" 3:2 [1021,2021,25]"
I went into the createvehicle.txt and found the following
5 SeaGull
which I amended to
5 SeaGull !="SeaGull"
am I doing something wrong here to create the exemption?
Hoping someone can help me with the mystery of this bird, lol, many thanks.
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Also since there are some wise minds in here I was just wondering if there is a simple way to increase the amount of searchable loot spawning in buildings? I haven't installed a script that would place loot on the floor but would love if the level of loot drops for searchable was higher since I'm running Chernarus and it has far less buildings to enter. Thanks so much for this great thread. I've already learned a ton.
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Is there any form of resource in order to get the CUP weapons into the HS Trader system? I've been working at doing it manually for awhile now just not sure if I'm doing it in vain if it has already been done..
many thanks
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I've looked all over this site.
There is no hot topic for this or any clear answer from what I can find.
If anyone has any kind of direction it would be greatly appreciated.
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Great to find this topic as I am at the same point being a new server renter, just getting things set up and would really love to include the CUP weapons to the loot containers and possibly the AI.
Is this a long process of cutting and pasting the class names into the format of loot.h or is there some sort of process for transferring this data over?
Arma3 New Terrain Launch
in Discussion
Posted
Say what you want about Rocket but New Zealand is amazingly beautiful and I for one can't wait to do some battles on Middle Earth.