Cur
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Cur got a reaction from Donnovan in [Release] Andre Convoy Patrol
Just to let people how to do one thing, if they wish... The script as is, puts markers on the map where the convoys can start from, I was worried people may "camp" there and try to kill them to get the loot, so I disabled the markers... here is how to do this and keep everything else working!
Find this block of code in andre_convoy.sqf
//Spawn icons on map iniciate variables
_spawns = _this select 0;
_donn_casca_icons = [];
{_donn_casca_icons = _donn_casca_icons + [[_x select 0,"Convoy Spawn " + str (_forEachIndex + 1)]];} forEach _spawns;
And make it look like this:
//Spawn icons on map iniciate variables
_spawns = _this select 0;
_donn_casca_icons = [];
/*{_donn_casca_icons = _donn_casca_icons + [[_x select 0,"Convoy Spawn " + str (_forEachIndex + 1)]];} forEach _spawns;*/
Cheers and happy gaming!
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Cur reacted to Donnovan in [Release] Andre Convoy Patrol
Cur,
This is why in the new epoch there is no more EPOCH_server_setVToken. So the line _motor call EPOCH_server_setVToken; gives an error.
This error cause no harm, but you can remove the line if you want, to keep your log clean.
Thankyou for the kind words!
Donnovan.
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Cur reacted to Donnovan in [Release] Andre Convoy Patrol
Cur, i believe it will need extra code. If you do it now, if i'm correct, the bots will stay forever inside the vehicle.
If you want to try, change this function:
//Vehicle Handle Damage donn_casca_veh_HD = { _motor = _this select 0; _dist = (_this select 3) distance _motor; _groupShoted = _motor getVariable ["car_group",GrpNull]; _inWar = _groupShoted getVariable ["donn_inWar",false]; if (!_inWar) then { _crew = crew _motor; if (count _crew > 0) then { _groupShoted setVariable ["donn_pshot",true,false]; if (_dist < 120) then {_groupShoted reveal [_this select 3,4];}; }; }; if (_inWar) then {_groupShoted setVariable ["donn_pshot",true,false]; if (_dist < 120) then {_groupShoted reveal [_this select 3,4];};}; }; To that:
//Vehicle Handle Damage donn_casca_veh_HD = { _motor = _this select 0; _dist = (_this select 3) distance _motor; _groupShoted = _motor getVariable ["car_group",GrpNull]; _inWar = _groupShoted getVariable ["donn_inWar",false]; if (!_inWar) then { _crew = crew _motor; if (count _crew > 0) then { _groupShoted setVariable ["donn_pshot",true,false]; if (_dist < 120) then {_groupShoted reveal [_this select 3,4];}; }; }; if (_inWar) then {_groupShoted setVariable ["donn_pshot",true,false]; if (_dist < 120) then {_groupShoted reveal [_this select 3,4];};}; (_this select 2) //NEW LINE HERE }; -
Cur got a reaction from Donnovan in [Release] Andre Convoy Patrol
Ok, I was looking at that function, but don't know some of the code, so I figure I would ask first :) I'm glad I did, I will try at some point, but you would be far better than me at trying that :) :)
I am still a newbie at all this.
I will buy you a beer anyway! If you get a chance to play with it and make that work, I would love it, but if you don't, enjoy your beer on me!
Thanks again!
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Cur got a reaction from Donnovan in [Release] Andre Convoy Patrol
Hi Donnovan,
First thank you very much for this script.
Second, it looks like everything is working properly in game, and this is great fun!
I am getting one error in my .rpt file.
6:06:57 Error in expression < 0,_origin,[],_rad,"NONE"];
_motor call EPOCH_server_setVToken;
_motor allowDama>
6:06:57 Error position: <EPOCH_server_setVToken;
_motor allowDama>
6:06:57 Error Undefined variable in expression: epoch_server_setvtoken
6:06:57 File mpmissions\__cur_mp.Chernarus\andre_convoy.sqf, line 566
The only thing I edited was line 70 to change map to Chernarus.
So I don't know whether this is just my server, something to be ignored, or just something that needs fixing. :)
Cheers!
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Cur reacted to Darth_Rogue in [RELEASE] Random Loot Crates v1.25
You're missing a comma on line 167 between the array elements [] and "CAN_COLLIDE". It should look like this:
_crate_1 = createVehicle ["Land_PaperBox_C_EPOCH", _pos, [], "CAN_COLLIDE"];