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DEADPOOL_ZA

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Posts posted by DEADPOOL_ZA

  1. as mentioned before (both threads is my guess), you only need one Halv_defines.hpp, in fact having it twice in your description.ext leaves you with this result.

    I do not understand

    Go look 1 is for the blackmarker script in trader folder for the black market

    And the other is in a addons folder for the custome spawn script

    Bothe scripts use this halv_defines.hpp file

    How do i make so both scripts can work from 1 halv_defines.hpp file

    U get me?

  2. Hi

     

    i would like some help with this

     

    if u log into my server as admin everything is good and working nice 

     

    i am getting complains from players when the missions start to load in or begin they get this mini 1 second frame drops then it goes back up to normal frames

     

    my server run between 30 to 45fps server side 

     

    is there something i am doing wrong i am still a noob in all this

     

    My server details:

     

    3.2GHz Quad-Core Xeon

    12 GB DDR3 1333MHz

    2x 1 TB ssd

    RAID 1

     

    My missions OR scripts is on server:

     

     

     

     

     

     

     

     

     

    Its a 50 player server with 1500 build limit whit 1500 store limit

    i did increase the vehicle limit to about 200

     

    i am also running infistar antihack

     

     

     

     

     

     

     

     

     

  3. You think so? I thought it was pretty boring for how big it was.. I mean for Epoch anyways. For scenarios and such, sure. *shrugs*

    I've been enjoying aus but being that 95% of the time you're running because there are no vehicles to be found, its just so big...

    And esseker, we started running it on our server, but its like chernarus with trying to find loot. Too many closed a2 buildings. That makes it more fun for pvp I guess.. If everyone can find a weapon or spawn with one.

     

    i say the bigger the better same with esseker best ever map 

  4. hi

     

    i am gettiing this script kick

     

    18.06.2015 19:44:43: [G3N] DEADPOOL (xxxxxxxxxxxxxxxxxx) xxxxxxxxxxxxxxxxxxxxxx - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"

  5. hi

     

    i get kicked for this

     

    08:50:54 PM | Script Log: #0 [G3N] DEADPOOL (xxxxxxxxxxxxxxxxxxxxxxxxx) - #13 " setParticleClass "ObjectDestructionSmokeSmallx";
    _source02 attachto [_object,[0,0,0]];
     
    _source05 = "#particlesource" createVeh"
    08:50:54 PM | Player #0 [G3N] DEADPOOL (xxxxxxxxxxxxxxxxxxxxxxxxxxx) has been kicked by BattlEye: Script Restriction #13
     
    can some1 help i c some1 did also comment about this but no fix!!!!!!!
  6. Hi

     

    Game - ARMA 3

    Mod - Epoch 0.3.0.3

    Game version - 1.46

     

    Game crash after new arma update

     

    looks like a memory (the instruction at 0x000000000188529E referenced memory at 0x00000000000000004. the memory could not be read)  crash

     

    all my friends are having this issue i see on all servers ppl getting kicked by this 

     

    i think its something to do with the new update from arma

     

    it keeps crashing on all servers 

  7. Dedicated server or a VPS ?

    Assuming since its new you don't have a lot of building items or storage?

     

    Hi its new.

     

    Its on a dedicated server (4 core cpu, 16gb ram, 500gb ssd)

     

    I have WAI mission running, SEM mission running, ZCP Capture the flag, Black trader runing

     

    I did make the vehicles amount smaller 

     

    i left the building limit to 1500 and storing 1500

     

    the server is running at 48 to 90 fps

     

    There is no extra building on it

     

    if i disable infistar then there is no desync but enable it boom jumps from 1 to over 100 000

     

    mayby there is a setting or i didnt do something correct

  8. I started my own epoch server on a dedicated server

     

    i am starting to get desync problems

     

    i dont have to much vehicles on my server nor alot of ai missions

     

    i do have infistar on it

     

    if i load in and instantly i have desync problems sometimes jumping to over 100000

     

    it never 0 the whole time and all players are having this problem 

  9. can some1 help please

     

    i did read this forum but dont understand

     

    i have infistar on my a3 epoch server

     

    i as admin can access the trader menu but my players cant

     

    i did add this to my run file: (check striped)

     

    /* Use allowed Dialogs ? */ _UDW = true; /* true or false */
    /* _allowedDialogs: Insert IDDs here to prevent them from being closed! Default ArmA3 and Altis-Life idds should be in already. */
    _allowedDialogs = [-1,602,7777,7778,9999,9980];
    /* 5001, -3: Zupas New Hud (Hud-Builder) - https://github.com/DevZupa/ZHB-A3*/
    _allowedDialogs pushBack 5001;
    _allowedDialogs pushBack -3;
    /* 37400: Custom Menu from AltisLife used on some Epoch Servers */
    _allowedDialogs pushBack 37400;
     
    but still does not work
  10. Hi

     

    I am looking for the BEC program to restart my server every 4 hours

     

    the program is not supported anymore and cant be downloaded on website

     

    can any1 help

     

    i treid setting up my server so it restart on infistar and the epoch server file both failed

     

    thanks

  11. Deadpool you're going round in circles here, you're adding lots of scripts but not following the install guides, they all have BattlEye exceptions to add, just like in the HUD builder i helped you with.

    You might have to read all 13 pages but the answers you need are here, you just have to look :)

    I have added the 1 BE script i could have found on all of this pages not 1 have this error

  12. getting this error

     

     0:44:54 BattlEye Server: Script Log: #0 [G3N] DEADPOOL (xxxxxxxxxxxxxxxxxxxxxxxxxxxx) - #22 "xt;
     0:44:54   sleep 1;
     0:44:54   };
     0:44:54   playsound "Alarm_BLUFOR";
     0:44:54   };
     0:44:54   
     0:44:54   0 = [_position] execVM "wai\nuke.sqf";
     0:44:54   };
     0:44:54   
     0:44:54   case "vehiclehit": {
     0:44:54   
     0:44:54   
     0:44:54   diag_log("Blow f"
     0:44:54 Player [G3N] DEADPOOL kicked off by BattlEye: Script Restriction #22
     0:44:54 Player [G3N] DEADPOOL disconnected.
     
    plz help
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