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Posts posted by -xXx-REDRUM
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Ok, I downloaded the Release 2.2.0 and I have that all sorted out and working now. I am getting this from the RPT but none of the Heli Patrols are being loaded.
13:42:43 "WAI: AI Config File Loaded" 13:42:44 "WAI: Initialising static missions" 13:42:44 "WAI: AI Monitor Started" 13:42:46 "infiSTAR.de AdminReq: [1234,B 1-1-C:1 (REDRUM) REMOTE,"76561198144983467"]" 13:42:46 "infiSTAR.de AdminReqProceed: B 1-1-C:1 (REDRUM) REMOTE" 13:42:46 "infiSTAR.de ******ADMIN-LOGIN******: REDRUM(76561198144983467)" 13:42:47 "WAI: Initialising missions" 13:42:53 "WAI: Spawned a group of 4 AI (Bandit) at [18091,2546.45,0.001]" 13:42:57 "WAI: Spawned a group of 4 AI (Bandit) at [10095.5,7551.79,0.001]" 13:42:57 "WAI: Spawned a group of 4 AI (Bandit) at [14326.1,16931.7,0.001]" 13:42:57 "WAI: Static mission loaded"
Here is what I have for it:
Place your heli patrols below */ [ [10153.6,13537.4,6.8], // Northern Position to patrol [10153.6,13537.4,108], // Position to spawn chopper at 5500, // Radius of patrol 12, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; [ [11301.9,6982.56,6.2], // Southern Position to patrol [11301.9,6982.56,108], // Position to spawn chopper at 5500, // Radius of patrol 12, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol;
Is there a place in one of the configs where I am missing a switch or something?
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@f3cuk
@Jossy
I love all the updates and sorting of the code you fellas have done. All works well except for this error when I try to use static spawns. I do have static_missions = true; in the config. Here is what came from the RPT:9:33:53 "WAI: AI Config File Loaded" 9:33:55 "WAI: AI Monitor Started" 9:33:55 "WAI: Initialising missions" 9:33:55 "WAI: Initialising static missions" 9:33:56 Error in expression <unit] joinSilent _unitGroup; call { if(_aitype == "hero") exitWith { _unit se> 9:33:56 Error position: <_aitype == "hero") exitWith { _unit se> 9:33:56 Error Undefined variable in expression: _aitype 9:33:56 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 109 9:33:56 Error in expression < call BIS_fnc_selectRandom; }; _unit = _unitGroup createUnit [_aiskin,[_pos_x,_> 9:33:56 Error position: <_unitGroup createUnit [_aiskin,[_pos_x,_> 9:33:56 Error enableai: Undefined variable in expression: _unitgroup 9:33:56 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 105 9:33:56 Error in expression <gun = _gun select 0; }; if (typeName _aitype == "ARRAY") then { _gain = _a> 9:33:56 Error position: <_aitype == "ARRAY") then { _gain = _a> 9:33:56 Error Undefined variable in expression: _aitype 9:33:56 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 23
And here is what I have in the default.sqf
if(isServer) then { //Custom Spawns file// /* Custom group spawns Eg. [[953.237,4486.48,0.001], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; Place your custom group spawns below */ [[18091,2546.45,0.001], //position 5, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[10095.5,7551.79,0.001], //position 5, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[14326.1,16931.7,0.001], //position 5, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; /* Custom static weapon spawns Eg. (with one position) [[[911.21545,4532.7612,2.6292224]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; Custom static weapon spawns Eg. (with mutiple positions) [[[911.21545,4532.7612,2.6292224],[921.21545,4532.7612,2.6292224]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; Place your custom static weapon spawns below */ /* Custom Chopper Patrol spawn Eg. [[725.391,4526.06,0], //Position to patrol [0,0,0], // Position to spawn chopper at 2000, //Radius of patrol 10, //Number of waypoints to give "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners) 1 //Skill level of units ] spawn heli_patrol; Place your heli patrols below */ [[10153.6,13537.4,6.9], //Position to patrolCenter Of Map [10153.6,13537.4,150], // Position to spawn chopper at 5500, //Radius of patrol 36, //Number of waypoints to give "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners) 1 //Skill level of units ] spawn heli_patrol; [[11301.9,6982.56,6.3], //Position to patrol [11301.9,6982.56,150], // Position to spawn chopper at 5500, //Radius of patrol 36, //Number of waypoints to give "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners) 1 //Skill level of units ] spawn heli_patrol; /* Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [[15202.3,11490.8,0], //Position to patrol [725.391,4526.06,0], // Position to spawn at 200, //Radius of patrol 10, //Number of waypoints to give "HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] spawn vehicle_patrol; Place your vehicle patrols below this line */ [[10216.5,9166.04,0.002], //Position to patrol Center of Map [11301.9,6982.56,6.3], // Position to spawn at 5800, //Radius of patrol 36, //Number of waypoints to give "HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] spawn vehicle_patrol; /* Paradropped unit custom spawn Eg. [[911.21545,4532.7612,2.6292224], //Position that units will be dropped by [0,0,0], //Starting position of the heli 400, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 5, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; Place your paradrop spawns under this line */ diag_log "WAI: Static mission loaded"; };
ANY and ALL help would be be greatly appreciated.
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Works Great. Been testing all morning with various objects and seems very well done. There is a bit of a learning curve to manipulate them (buildables) to your liking, but overall a HUGE step in the right direction for base building. I was even able to build cinder roofs!
Keep up the good work!
~RED
PS, Had no problems with the latest version of infistar.
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Thanks guys for putting this out. I am setting up a whole NEW server just for this. It will mainly be a server to join and build to your hearts content. Will return with server info shortly. :)
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DayzLauncher is going to be the way of the future as I see it guys. This is just one mans point of view. I know people have have had problems with certain people involved but honestly, who else has contributed to the community (scripts, knowledge) help run a large community, built it up to a respectable level and then turn around and contribute back to the community as much as Maca134 has? The launcher has had some bugs yes, but it is so easy to join any server ( as long s it is set up correctly). No setting -mod=@DayZ bla bla bla. Just find it on the list, and click the green play button.
Thanks for the read.
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There is nothing wrong with the Dayz Launcher. It works just fine as long as you know what your trying to accomplish.
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Hello OtterNas3,
I am finding your script very useful and commend you on your achievements. I do have a question for you of course. I am using it on a Epoch Napf server with SelfBB, DZAI and DZMS mission system. It works up to the point when it actually lays down the square for the point. It takes the gold, does the animation then I get just a half second glimpse of the square on the ground then it disappears. I went away 1000m and it would only tell me that there was no heli on the pad to send knowing full well that there is. Any help would be greatly appreciated.
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I have one you can use at 198.154.117.5:3302 It even starts you out with a 10oz Gold Bar. I have AI, Custom Buildings and Side Missions as well. Take a look if you want. You and your clan mates are more than welcome to come hang out.
It's call the "The CicxXxen Buscket"
#SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test
in AI Missions
Posted
Hey Kilo, Nice script so far. Just one thing I am now getting this error in the rpt with the latest test files.