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Cavadus

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Posts posted by Cavadus

  1. Getting the following error with this script:

     

    13:10:11 BattlEye Server: Player #0 Gaius Cavadus - GUID: d3fa20a0829d05d87bda95025f60cd22 (unverified)
    13:10:15 Player Gaius Cavadus connected (id=76561197979455288).
    13:10:15 BattlEye Server: Verified GUID (d3fa20a0829d05d87bda95025f60cd22) of player #0 Gaius Cavadus
    13:10:22 BattlEye Server: Script Log: #0 Gaius Cavadus (d3fa20a0829d05d87bda95025f60cd22) - #22 "(_this select 0) execVM "\A3\Structures_F\Wrecks\Scripts\Wreck_Heli_Attack_01.sqf""
    13:10:22 Player Gaius Cavadus kicked off by BattlEye: Script Restriction #22
    13:10:22 Player Gaius Cavadus disconnected.

     

     

    Every single person that tries to connect gets booted.

  2. Total newb question here but what is the name of the file I need to edit for the battleye filters?  I'm not seeing anything named "Scripts.txt" anywhere.

    I only have a few files in my Battleye folder; BEClient.dll, beserver.dll, and EULA.txt.  This "Scripts.txt" file is supposed to be in there, right?

     

    FWIW, GTX Hosting is my server host.

  3. Not all mobs necessarily need a theme to tie them together.  Look at the Fallout franchise.  You have raiders, mercs, a few different nations, the Brotherhood of Steel, and that's just human stuff.  Then there are mutants, ghouls, and the insane wildlife.

     

    They're all very different but are neatly tied together with the narrative.  I think the biggest thing Epoch could use is a little bit of story fluff to help establish some canon.  Get raiders in there, a paramilitary group with a little backstory, et cetera.  One can easily throw in some lore for players to discover through in game items like books, old newspapers, or even just NPC  interaction.

     

    And, as always, KILL HITLER!

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