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Posts posted by Airwaves Man
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if (!isDedicated) then { dayz_resetSelfActions1 = dayz_resetSelfActions; dayz_resetSelfActions = { call dayz_resetSelfActions1; s_player_gamblefree = -1; s_player_gamble1 = -1; s_player_gamble2 = -1; s_player_gamble3 = -1; }; call dayz_resetSelfActions; }
This is correct. What exactly does not work?
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11 hours ago, c0y07e said:
Hi,
The script is not running on 1.0.7.1!
Can you fix it?
The script got updated to 1.0.7.1 long ago and works. Make sure you installed everything correctly.
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2 hours ago, Restplay said:
Thank you very much for the answer, I solved this problem, but there was another problem with BattlEye filters. I went to the server, played, the second time I got an error. Maybe there is somewhere a FAQ on BattlEye filters?
16:13:39 Player Restplay kicked off by BattlEye: Script Restriction #75
There you go: https://opendayz.net/threads/a-guide-to-battleye-filters.21066/
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10 hours ago, Restplay said:
Hello, thank you very much for the release. Please tell me, I installed everything correctly, but an error occurred.
3:31:46 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
3:31:47 Warning Message: Script z\addons\dayz_server\system\dynamic_vehicle.sqf not found
3:31:47 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
3:31:47 Warning Message: Script z\addons\dayz_server\traders\napf.sqf not foundThis happend due to a bad server.pbo packing. Make sure you have a file called $PREFIX$ in your server and delete the other $PBOPREFIX$. The new server.pbo comes with both files. If oyu pack with Mikeros Tools and not with the pbo Manager delete the $PREFIX$ and keep the $PBOPREFIX$.
I also saw your last post about the Epoch-OriginsMod-Server-Package. DO NOT use this. It is outdated.
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All previous messages got deleted. This post is not in relation to the last post above.
I really cannot believe I have to write this. If you come here into this forum and threaten all the amazing people who worked on the new update with disrespect and grudge I have only one thing to say. Leave this community, go somewhere else with your toxicity and your obnoxious behaviour. I will ban every people who is not able to communicate with manners. This forum is not your personal playground.
For all the other people, if you are running into problems with the update, make sure the server you are playing on has updated. If not then you cannot do anything except asking the server admin to update. If you are a server admin and have problems to update, join the discord. There are many people who are willing to help.
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Yes, the AI-Systems work.
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This is the official Epoch 1.0.7.1 Release. Thanks to everbody who took part on this especially helion4, Victor the Cleaner and iben.
Changelog: https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.7.1/CHANGE LOG 1.0.7.1.txt
Client Files: https://drive.google.com/file/d/19iCJevU008g311vsxJNR0PjYmkSv36YK/view
Server Files: https://drive.google.com/file/d/1jDn86sfTwcRae4NZgHK76k_CaY1jOUP2/viewPassword Server Files: 123456
- TheRealKane, olegator and S4M
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Ladies and Gentlemen this is the last RC before the release of Epoch 1.0.7.1 on the 07.07.2022.
Joining with the DayZ Launcher
- Download and install 7-zip from this website: https://7-zip.de/download.html
- Download the Epoch 1.0.7.1 Client Files from google drive: https://drive.google.com/file/d/1aVxxX0e9HjGAQBGL-myItdoBS3AMgslK/view?usp=sharing
- If you have finished the download, unpack the Epoch 1.0.7.1 Client Files. You need at least 7 GB of disk space.
- Go into the folder where you have installed all your of Arma 2 OA DayZ mods. It depends on where the DayZ Launcher has set the path.
- Once you found the folder with your mods rename @DayZ_Epoch to @DayZ_Epoch_old.
- Copy and paste the @DayZ_Epoch folder from 3. into the mods folder where you have renamed the Epoch Mod. Keep in mind you need at least 7 GB of disk space.
- There should be a folder with the name @DayZ_Epoch_old and @DayZ_Epoch now.
- Click on @DayZ_Epoch and check if there is a sub folder called addons. @DayZ_Epoch\addons.
- If there is another folder called @DayZ_Epoch copy everything from this folder into the root folder called @DayZ_Epoch. So it looks like: that @DayZ_Epoch\addons and not: @DayZ_Epoch@DayZ_Epoch\addons.
- You are ready to join an Epoch 1.0.7.1 Server now. Open the DayZ Launcher and join 142.132.210.90:2342 - Official Epoch 1.0.7.1 RC5 Test Server. Use only the IP without the port or search for Official Epoch 1.0.7.1.
- You will get a message that Epoch needs validating/updating. Click ok and ignore it. You can join the Test Server now.
- If you want to join any other Epoch non 1.0.7.1 server, just rename @DayZ_Epoch_old back to @DayZ_Epoch.
For Server Admins:
- Download and install 7-zip from this website: https://7-zip.de/download.html
- Download the Epoch 1.0.7.1 Server Files from google drive: https://drive.google.com/file/d/1hGCt1VTZt_n8veerTZdm4Ijl-yG03mYK/view?usp=sharing
- The passwortd to unpack is: 123456
- Server Admins can use the verifySignatures = 2; since all addons are fully signed. The bikey comes with the server files. Please overwrite the old RC4 key with the new RC5 key.
- Also updated battleye filters got added to RC5.
How to test:
- Do not use any third party scripts or tools. Do not use infistar as an admin tool. Use this testkit: https://github.com/worldwidesorrow/TestKit
- Enable -showscripterrors in the DayZ Launcher and never ever use -nologs for testing.
- If you have bugs and problems on testing always provide logs. Server(if you are the admin) and Client Logs. You can find the Client Logs under C:\Users\YourUsername\AppData\Local\ArmA 2 OA
- It is possbile that the folder is hidden in windows. You can make it visible: https://support.microsoft.com/en-us/help/4028316/windows-view-hidden-files-and-folders-in-windows-10
- Do not post the logs directly, use pastebin.com, google drive, or something like that and add the link.
Report all bugs under this topic or on github.
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Ladies and Gentlemen we are ready for Epoch 1.0.7.1 RC4.
From our plans this will be the final RC. The actual release date of Epoch 1.0.7.1 will be the 07.07.2022. This can change due to bugs and other potential problems within the testing phase.
There are 4 things that needs to be tested again:
- Medical System like taking and giving blood, painkillers and all other medical related stuff.
- Building System with snapping and also building without plot.
- Repair and Salvage vehicles.
- Changing clothes over water, stones and other not ideal places.
Joining with the DayZ Launcher
- Download and install 7-zip from this website: https://7-zip.de/download.html
- Download the Epoch 1.0.7.1 Client Files from google drive: https://drive.google.com/file/d/1R15A3G2MDUyg279faOqzfWFr53KygT-h/view?usp=sharing
- If you have finished the download, unpack the Epoch 1.0.7.1 Client Files. You need at least 7 GB of disk space.
- Go into the folder where you have installed all your of Arma 2 OA DayZ mods. It depends on where the DayZ Launcher has set the path.
- Once you found the folder with your mods rename @DayZ_Epoch to @DayZ_Epoch_old.
- Copy and paste the @DayZ_Epoch folder from 3. into the mods folder where you have renamed the Epoch Mod. Keep in mind you need at least 7 GB of disk space.
- There should be a folder with the name @DayZ_Epoch_old and @DayZ_Epoch now.
- Click on @DayZ_Epoch and check if there is a sub folder called addons. @DayZ_Epoch\addons.
- If there is another folder called @DayZ_Epoch copy everything from this folder into the root folder called @DayZ_Epoch. So it looks like: that @DayZ_Epoch\addons and not: @DayZ_Epoch@DayZ_Epoch\addons.
- You are ready to join an Epoch 1.0.7.1 Server now. Open the DayZ Launcher and join 142.132.210.90:2342 - Official Epoch 1.0.7.1 RC4 Test Server. Use only the IP without the port or search for Official Epoch 1.0.7.1.
- You will get a message that Epoch needs validating/updating. Click ok and ignore it. You can join the Test Server now.
- If you want to join any other Epoch non 1.0.7.1 server, just rename @DayZ_Epoch_old back to @DayZ_Epoch.
For Server Admins:
- Download and install 7-zip from this website: https://7-zip.de/download.html
- Download the Epoch 1.0.7.1 Server Files from google drive: https://drive.google.com/file/d/1NCWR8fvwcGD86PjY5nqt4xqh393HZgw8/view?usp=sharing
- The passwortd to unpack is: 123456
- Server Admins can use the verifySignatures = 2; since all addons are fully signed. The bikey comes with the server files. Please overwrite the old RC3 key with the new RC4 key.
- Update your configVariables from RC3 or take the new one. A few new variables got added.
- There are many codes changes within the server.pbo so please make sure you update them properly.
- Also updated battleye filters got added to RC4.
How to test:
- Do not use any third party scripts or tools. Do not use infistar as an admin tool. Use this testkit: https://github.com/worldwidesorrow/TestKit
- Enable -showscripterrors in the DayZ Launcher and never ever use -nologs for testing.
- If you have bugs and problems on testing always provide logs. Server(if you are the admin) and Client Logs. You can find the Client Logs under C:\Users\YourUsername\AppData\Local\ArmA 2 OA
- It is possbile that the folder is hidden in windows. You can make it visible: https://support.microsoft.com/en-us/help/4028316/windows-view-hidden-files-and-folders-in-windows-10
- Do not post the logs directly, use pastebin.com, google drive, or something like that and add the link.
Report all bugs under this topic or on github.
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Ladies and Gentlemen we are ready for the third Epoch 1.0.7.1 Release Candidate.
Joining with the DayZ Launcher
- Download and install 7-zip from this website: https://7-zip.de/download.html
- Download the Epoch 1.0.7.1 Client Files from google drive: https://drive.google.com/file/d/10FqcZ37fMdEABjXLmbAHBcYWQ09U4UZR/view?usp=sharing
- If you have finished the download, unpack the Epoch 1.0.7.1 Client Files. You need at least 7 GB of disk space.
- Go into the folder where you have installed all your of Arma 2 OA DayZ mods. It depends on where the DayZ Launcher has set the path.
- Once you found the folder with your mods rename @DayZ_Epoch to @DayZ_Epoch_old.
- Copy and paste the @DayZ_Epoch folder from 3. into the mods folder where you have renamed the Epoch Mod. Keep in mind you need at least 7 GB of disk space.
- There should be a folder with the name @DayZ_Epoch_old and @DayZ_Epoch now.
- Click on @DayZ_Epoch and check if there is a sub folder called addons. @DayZ_Epoch\addons.
- If there is another folder called @DayZ_Epoch copy everything from this folder into the root folder called @DayZ_Epoch. So it looks like: that @DayZ_Epoch\addons and not: @DayZ_Epoch@DayZ_Epoch\addons.
- You are ready to join an Epoch 1.0.7.1 Server now. Open the DayZ Launcher and join 142.132.210.90:2342 - Official Epoch 1.0.7.1 RC3 Test Server. Use only the IP without the port or search for Official Epoch 1.0.7.1.
- You will get a message that Epoch needs validating/updating. Click ok and ignore it. You can join the Test Server now.
- If you want to join any other Epoch non 1.0.7.1 server, just rename @DayZ_Epoch_old back to @DayZ_Epoch.
For Server Admins:
- Download and install 7-zip from this website: https://7-zip.de/download.html
- Download the Epoch 1.0.7.1 Server Files from google drive: https://drive.google.com/file/d/1Qt26cNrIUjiVnc5xFPQ49i5RaTOWLyQC/view?usp=sharing
- The passwortd to unpack is: 123456
- Server Admins can use the verifySignatures = 2; since all addons are fully signed. The bikey comes with the server files. Please overwrite the old RC2 key with the new RC3 key.
- Update your configVariables from RC2 or take the new one. A few new variables got added.
- There are many codes changes within the server.pbo so please make sure you update them properly.
- Also updated battleye filter got added to RC3.
How to test:
- Do not use any third party scripts or tools. Do not use infistar as an admin tool. Use this testkit: https://github.com/worldwidesorrow/TestKit
- Enable -showscripterrors in the DayZ Launcher and never ever use -nologs for testing.
- If you have bugs and problems on testing always provide logs. Server(if you are the admin) and Client Logs. You can find the Client Logs under C:\Users\YourUsername\AppData\Local\ArmA 2 OA
- It is possbile that the folder is hidden in windows. You can make it visible: https://support.microsoft.com/en-us/help/4028316/windows-view-hidden-files-and-folders-in-windows-10
- Do not post the logs directly, use pastebin.com, google drive, or something like that and add the link.
Report all bugs under this topic or on github.
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Ladies and Gentlemen we are ready for our second Epoch 1.0.7.1 Release Candidate.
Joining with the DayZ Launcher
- Download and install 7-zip from this website: https://7-zip.de/download.html
- Download the Epoch 1.0.7.1 Client Files from google drive: https://drive.google.com/file/d/1GQ-vj-nE2TJeJ9yYAMd3Jbx81cd0isRx/view?usp=sharing
- If you have finished the download, unpack the Epoch 1.0.7.1 Client Files. You need at least 7 GB of disk space.
- Go into the folder where you have installed all your of Arma 2 OA DayZ mods. It depends on where the DayZ Launcher has set the path.
- Once you found the folder with your mods rename @DayZ_Epoch to @DayZ_Epoch_old.
- Copy and paste the @DayZ_Epoch folder from 3. into the mods folder where you have renamed the Epoch Mod. Keep in mind you need at least 7 GB of disk space.
- There should be a folder with the name @DayZ_Epoch_old and @DayZ_Epoch now.
- Click on @DayZ_Epoch and check if there is a sub folder called addons. @DayZ_Epoch\addons.
- If there is another folder called @DayZ_Epoch copy everything from this folder into the root folder called @DayZ_Epoch. So it looks like: that @DayZ_Epoch\addons and not: @DayZ_Epoch@DayZ_Epoch\addons.
- You are ready to join an Epoch 1.0.7.1 Server now. Open the DayZ Launcher and join 142.132.210.90:2342 - Official Epoch 1.0.7.1 RC2 Test Server. Use only the IP without the port or search for Official Epoch 1.0.7.1.
- You will get a message that Epoch needs validating/updating. Click ok and ignore it. You can join the Test Server now.
- If you want to join any other Epoch non 1.0.7.1 server, just rename @DayZ_Epoch_old back to @DayZ_Epoch.
For Server Admins:
- Download and install 7-zip from this website: https://7-zip.de/download.html
- Download the Epoch 1.0.7.1 Server Files from google drive: https://drive.google.com/file/d/14NaTdkf8SAayg-UhXJ3dbHxtCdbXzoU4/view?usp=sharing
- The passwortd to unpack is: 123456
- Server Admins can use the verifySignatures = 2; since all addons are fully signed. The bikey comes with the server files. Please overwrite the old RC1 key with the new RC2 key.
- Update your configVariables from RC1 or take the new one. A few new variables got added.
How to test:
- Do not use any third party scripts or tools. Do not use infistar as an admin tool. Use this testkit: https://github.com/worldwidesorrow/TestKit
- Enable -showscripterrors in the DayZ Launcher and never ever use -nologs for testing.
- If you have bugs and problems on testing always provide logs. Server(if you are the admin) and Client Logs. You can find the Client Logs under C:\Users\YourUsername\AppData\Local\ArmA 2 OA
- It is possbile that the folder is hidden in windows. You can make it visible: https://support.microsoft.com/en-us/help/4028316/windows-view-hidden-files-and-folders-in-windows-10
- Do not post the logs directly, use pastebin.com, google drive, or something like that and add the link.
Report all bugs under this topic or on github: https://github.com/EpochModTeam/DayZ-Epoch/issues/2167
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Ladies and Gentlemen we are ready for our first Epoch 1.0.7.1 Release Candidate.
Joining with the DayZ Launcher
- Download and install 7-zip from this website: https://7-zip.de/download.html
- Download the Epoch 1.0.7.1 Client Files from google drive: https://drive.google.com/file/d/1V5OlfFl8BzsVSCHFNRwFVnaBCva3M6Po/view?usp=sharing
- If you have finished the download, unpack the Epoch 1.0.7.1 Client Files. You need at least 7 GB of disk space.
- Go into the folder where you have installed all your of Arma 2 OA DayZ mods. It depends on where the DayZ Launcher has set the path.
- Once you found the folder with your mods rename @DayZ_Epoch to @DayZ_Epoch_old.
- Copy and paste the @DayZ_Epoch folder from 3. into the mods folder where you have renamed the Epoch Mod. Keep in mind you need at least 7 GB of disk space.
- There should be a folder with the name @DayZ_Epoch_old and @DayZ_Epoch now.
- Click on @DayZ_Epoch and check if there is a sub folder called addons. @DayZ_Epoch\addons.
- If there is another folder called @DayZ_Epoch copy everything from this folder into the root folder called @DayZ_Epoch. So it looks like: that @DayZ_Epoch\addons and not: @DayZ_Epoch@DayZ_Epoch\addons.
- You are ready to join an Epoch 1.0.7.1 Server now. Open the DayZ Launcher and join 142.132.210.90:2342 - Official Epoch 1.0.7.1 RC1 Test Server. Use only the IP without the port or search for Official Epoch 1.0.7.1.
- You will get a message that Epoch needs validating/updating. Click ok and ignore it. You can join the Test Server now.
- If you want to join any other Epoch non 1.0.7.1 server, just rename @DayZ_Epoch_old back to @DayZ_Epoch.
For Server Admins:
- Download and install 7-zip from this website: https://7-zip.de/download.html
- Download the Epoch 1.0.7.1 Server Files from google drive: https://drive.google.com/file/d/1Mq5YXoqKrbpqRgafooNHv_r4zdfbb4Xi/view?usp=sharing
- The passwortd to unpack is: 123456
- Server Admins can use the verifySignatures = 2; since all addons are fully signed. The bikey comes with the server files.
How to test:
- Do not use any third party scripts or tools. Do not use infistar as an admin tool. Use this testkit: https://github.com/worldwidesorrow/TestKit
- Enable -showscripterrors in the DayZ Launcher and never ever use -nologs for testing.
- If you have bugs and problems on testing always provide logs. Server(if you are the admin) and Client Logs. You can find the Client Logs under C:\Users\YourUsername\AppData\Local\ArmA 2 OA
- It is possbile that the folder is hidden in windows. You can make it visible: https://support.microsoft.com/en-us/help/4028316/windows-view-hidden-files-and-folders-in-windows-10
- Do not post the logs directly, use pastebin.com, google drive, or something like that and add the link.
Report all bugs under this topic or on github: https://github.com/EpochModTeam/DayZ-Epoch/issues/2167
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10 hours ago, andrewz said:
Hello,I am using a DeerIsland server and I want to Make EVR events,How am I gonna do it?
This is the Arma 2 Epoch section, for DayZ SA post into the correct forum section please or ask your question in the discord.
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You need a stone to build a foundation of a fence.
https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/CfgMagazines/Items/Concrete.hpp#L24
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11 hours ago, Thorfin said:
Hey A Man
We were thinking as such, unfortunately the server provider does not allow access to the battleye files you have requested, yeah crazy eh, have decided to wipe the server and try and install battleye properly
I do appreciate your reply thanks for your time my friend
If your server provider does not allow the access to the battleye filter you should switch the server provider since you have to adjust the filters with every script you add. It sounds more the server provider has no filters at all.
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It basicly makes no sense to have it twice defined, that right. That will be changed for Epoch 1.0.7.1. But if you add variables from the configVariables to your init.sqf make sure you add them under the configVariables call. So you do not overwrite them.
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Ive pushed an filter update for the publicVariable.txt. You have to add to the createVehicle.txt to the first filter line all vehicles you want to deploy like that: !MMT_Civ
Also make sure you are using the filters from the modpack.
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Hello, that sounds like a typical hack. Please post all the server logs and filter logs. Otherwise we cannot help you. Use a free file hoster for larger files. Also message me your script.txt and publicvariable.txt in a private message.
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6 hours ago, BearManzz said:
Hi guys,
Can you help me, im looking for the new receipe of item but i dont find anything new, just the old receipe without new item in 1.0.7.
Thank you
Unfortunately there are no new information about the new receipes to find. Since we have no longer the login data of the wiki we cannot replace the old information. Server admins should install a script that shows the information. Thats all.
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On 12/14/2021 at 9:39 AM, Kwasaa said:
my pc just crashes when i try to start the game with epoch 1.0.7. i have windows 11 is that the problem?
A Battleye hotfix got released yesterday. Perhaps this fixes your problem.
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13 hours ago, LostSurvivor said:
I hear a minor update is coming soon and I'm looking forward to it.
Epoch 1.0.7.1 is not really a minor update but take a look: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/CHANGE LOG 1.0.7.1.txt
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Please join the Epoch Discord for more help: https://discord.com/invite/0k4ynDDCsnMzkxk7
I will close your topics since you spam too much.
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On 11/19/2021 at 8:32 PM, Darkfred said:
Will 1.0.7.1 be released this year or next?
It will be next year.
11 hours ago, White_Horse said:Has anyone else heard that since the windows 11 update or something, it has broken most if not all Arma 2 Servers? Is this true? I remember they had to release a patch for Windows 10 support back when, how doubtful is it going to be for windows 11 if this is the case? I had been playing on a decent server for about a month then all of a sudden every server i try to join lately its just "waits for host" like the servers arent running proper.
Thanks anyone. Nostalgia lives with this damn game lol.
As far as I know it is/was a battleye problem. Dwaren from Bohemia fixed it I think.
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[Release] O9 Gambling Script [Updated for 1.0.7.1+]
in A2: Epoch Mods
Posted
Yes this could be one of the reasons. Stay away from infistar for Arma 2 it does not work correctly. Use this one instead: