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Posts posted by ChiefofJustice
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Hi Drokz, thanks for your reply! It worked to spawn an offroad with mounted mg and 2 ai´s.
I wish there was a easier way to find positions, if i set a small objekt in editor and save/export it there is unreadable content in the missions.sqf so i done this with the coords in the left bottom corner.
greetz
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Hi, i want to set this up for tanoa but dont know what needs to change to get this working. Maybe i create a new "case "tanoa":{" for it and it should working after define positions? Author seems not to come back to this project so it would be very nice if someone can help me.
thanks in advance
[Release] Sector Addon 0.5.0 - Framework for StaticMission (Millitarize area, Taviana Sector B) rewiten august 2015
in Scripts
Posted
@Drokz no i just created a new case tanoa and add positions and a call SUP function, it looks like that
case "tanoa":{
/* _Sector_position = [X, Z, Y]; [_Sector_position] call SUP_FunctionYouNeed; */
_Sector_position = [0, 0, 0];
_Sector_position = [0, 0, 0];
_Sector_position = [11809, 13087, 6.95]; [_Sector_position] call SUP_spawn_StaticVehicle;
};
and it worked. the position is at the north airfield in front of the 2 hangers there if you wanna try out ;)
@He-Man thanks for that, this edenaddon is what i needed! if i remember right, this export sfq function was in the editor already in earlier days!?
I did 2015 a lot of map editing without installing such as that...
greetz