OMGitzSteveo
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Posts posted by OMGitzSteveo
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I don't have a scroll option on the bankers anymore, Neither does the banker menu say "withhdraw" or "deposit". Any idea where i may have gone wrong for that to happen?
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Hey guys,
I am blind as a bat or the walking zombies config is not in the init.sqf anymore. Am I just blind or the code has been moved elsewhere?
If it's been moved elsewhere is there anything special I need to do to add it back into the init.sqf?
Thanks
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On 22/04/2017 at 11:59 PM, salival said:
@OMGitzSteveoI finally had a chance to look at your files.
You need to update ZSC and global banking, you are running mixed versions.
ZSC now uses a special way to update coins in objects (vehicles, safes etc) since I was running into issues with coins updating, you are running a version that doesn't support this
Your banking version is also out of date, I have since removed the near player check because it is annoying and un needed.
To fix your version: Download this from the github repo: https://github.com/oiad/ZSC/archive/master.zip
Extract all the files from scripts\ZSC and overwrite your files in your scripts\ZSC then do the same for global banking.
With these changes on my test server with your files coins save/update as they should.
Your dance script is also broken. To fix edit your dayz_code\init\variables.sqf and find this line:
s_bank_dialog2 = -1;
Add below:
s_player_dance = -1;
So it looks like this:
s_bank_dialog2 = -1; s_player_dance = -1;
Thanks man. I'll give this a try tomorrow. What issue did you find with the dance? Works perfectly on all 5 of my servers
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@salival I still can't wrap my head around this issue. It's not just me either, Everyone i know using coins is having this issue,
Coins won't save in safes / lockboxes / vehicles. You can put your coins in but, After server restarts, there will be nothing in them anymore. Money saves in banks perfectly fine though.
No RPT Errors or anything. Perhaps you can point me in the direction of something to check?
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55 minutes ago, salival said:
Hello, DZE_AllowForceSave has definitely been removed, it shouldn't be needed now.
Any reason you want to use it? i.e are you having a specific problem?
Hey man,
Yeah same issue i had occasionally with 1.0.5.1. Sometimes the odd vehicle doesn't save its last position. All the vehicle contents save just the vehicle position doesn't.
DZE_AllowForceSave used to fix that issue for me back in the day
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Anyone known any info for this? It's something i'd quite like to have on my servers
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Me again. Any way to get the scroll wheel option to force save vehicles to database? I have tried
//Force Save
DZE_AllowForceSave = true; // force a save of a vehicle to databaseIn the init.sqf as i used to do on my old server but it doesn't give me the option. That code is redundant / needs to be put in a different location now?
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3 hours ago, salival said:
If you are having AI despawning quickly I would think you are not running the correct version of WAI or DZMS or similar.
@OMGitzSteveoYou have a private message with my email, send me your dayz_server.pbo and I'll have a look
Sent :)
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3 minutes ago, juandayz said:
you already try ?
_yourAIvARIABLEName setVariable ["bodyName","unknown",false];
never heard of it, Don't know where to find it and don't know what I would put there lol.
Couple other people using the same missions as me with infistar without issue.
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Hey guys,
Another weird issue i can't wrap my head around. No matter how high I set AI body's to despawn at they despawn super fast. Anywhere from only 1-2 minutes.
Any ideas? I'm using the latest version of WAI and DZAI.
I am using infistar. Perhaps a setting in there i have overlooked?
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weird issue that has just sprung up tonight with 0 server changes since everything was working.
I can no longer store coins in safes as it bugs out. I can put coins into safes and it takes my money, But once the server restarts the coins are no longer in the safe
I get this error sometimes when putting coins in a safe. I am not sure if it is related or not
2:01:08 Object id 91a15705 (1797) not found in slot 42,141
2:01:08 Link cannot be resolved
2:01:16 No owner
2:01:20 Object id 91a15705 (1797) not found in slot 42,141
2:01:20 Link cannot be resolved
2:01:20 Object id 91a15705 (1797) not found in slot 42,141
2:01:20 Link cannot be resolved
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Does anyone have scripts for custom Tavi trader zones? I find tons for cherno but 0 for Tavi
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Understood. Thank you
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Asking questions about origins mod is forbidden? I made a post earlier and it seems to have been deleted. Call me blind but i don't see anywhere we can't discuss origins?
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4 hours ago, kingpapawawa said:
According to the tavi.sqf there are 6 bank traders..
[ ["Functionary1_EP1_DZ",[5461.0132,8762.3438,0.056497198],52], ["Functionary1_EP1_DZ",[11026.932,842.23804,0.18712912],138.57352], ["Functionary1_EP1_DZ",[17231.154,7661.1392,0.102005],-202.23622], ["Functionary1_EP1_DZ",[12643.531,11811.004],100.51027],100.51027], ["Functionary1_EP1_DZ",[15370.618,16458.928,0.056785069],-188.12981], ["Functionary1_EP1_DZ",[10167.308,19075.475,0.26185527],-116.41749] ] call server_spawnTraders;
I have teleported all around the map. Only 1 is in the gas station in byelov
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Does anyone have a config for more bankers on Tavi map? The only one is in byelov and its a mission to keep going there and back. Any plans to add a couple bankers into traders @salival
A noob like me is struggling to do it xD
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@salival Would you be able to add a couple more bankers on the Tavi map? There is only one and it's quite far from traders. 1 Banker in 1 Trader per island would be perfect :)
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Roger that. Thanks a lot guys :)
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3 hours ago, lwbuk said:
But you need to move them server side, other wise your changes won't work.
Well that explains it haha. Thanks man. Do you know what to edit to punch all the loot spawns up a bit? They're currently woeful
Is it just as simple as punching the numbers up per weapon? Example,
{Loot_WEAPON, 0.4, FHQ_ACR_WDL_HWS_GL_F}
Change 0.4 to something like this {Loot_WEAPON, 0.8, FHQ_ACR_WDL_HWS_GL_F}
I assume 0.1 is the lowest possible and 1 is the highest?
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17 hours ago, lwbuk said:
Have you pointed the include in description.ext to your new custom files?
Took me 3 friggen hours trying to get overwatch loot before it finally clicked that I'd earlier replaced my description.ext with a new one and had forgotten to point to the custom loot files again.
Hmm? I havent made a new loot file, Just added some extra to the default loot file
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1 hour ago, SryImAnooB said:
i edited my post also } missing in line 175
Yep spotted that bugger after you pointed out the other one thanks. Now I'm just stuck on these new errors and why overwatch stuff won't spawn.
*Edit*
Fixed that spam of errors. Still no overwatch loot spawning :(
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WOW. 2 hours i was staring at that for. Amazing how you go blind and a fresh pair of eyes spots the issue right away.
27 minutes ago, SryImAnooB said:Line 169 is a } missing.
Thanks a lot man. Was looking at that config for hours. Amazing how quick a fresh set of eyes can see little things.
Although, The server now works but i am met with a lot more errors Such as
15:01:35 Error in expression <0) == 1} do
{
_sub = dz_loot_weighted select (_def select 1);
_def = dz_loot_d>
15:01:35 Error position: <select (_def select 1);
_def = dz_loot_d>
15:01:35 Error Zero divisor
15:01:35 File z\addons\dayz_code\loot\select.sqf, line 32
15:01:35 Error in expression <floor random count _weighted);
while {(_def select 0) == 1} do
{
_sub = dz_lo>
15:01:35 Error position: <_def select 0) == 1} do
{
_sub = dz_lo>
15:01:35 Error Undefined variable in expression: _def
15:01:35 File z\addons\dayz_code\loot\select.sqf, line 30
15:01:35 Error in expression <andom count _sub);
};
_result set [_i, _def];
};
I have not touched this file in any way shape or form. Also, no overwatch weapons seem to be spawning as loot still
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Hey guys,
Weird issue, When adding custom weapons to spawn on my server it breaks with errors such as this
ErrorMessage: File z\addons\dayz_code\Configs\CfgLoot\Groups\Weapons.hpp, line 172: Config: '{' after machineguns[] = {L_F
Screenshot below is of the //Overwatch loot i have created
If i do not add the ACR weapons the server works fine. Does anyone know why adding the below breaks the server with that error?
{Loot_WEAPON, 0.4, FHQ_ACR_WDL_IRN_F},
{Loot_WEAPON, 0.4, FHQ_ACR_WDL_IRN_GL},
{Loot_WEAPON, 0.4, FHQ_ACR_WDL_IRN_GL_F},
{Loot_WEAPON, 0.4, FHQ_ACR_WDL_CCO},
{Loot_WEAPON, 0.4, FHQ_ACR_WDL_CCO_F},
{Loot_WEAPON, 0.4, FHQ_ACR_WDL_CCO_GL},
{Loot_WEAPON, 0.4, FHQ_ACR_WDL_CCO_GL_F,
{Loot_WEAPON, 0.4, FHQ_ACR_WDL_RCO},
{Loot_WEAPON, 0.4, FHQ_ACR_WDL_RCO_F},
{Loot_WEAPON, 0.4, FHQ_ACR_WDL_RCO_GL},
{Loot_WEAPON, 0.4, FHQ_ACR_WDL_RCO_GL_F},
{Loot_WEAPON, 0.4, FHQ_ACR_WDL_HWS},
{Loot_WEAPON, 0.4, FHQ_ACR_WDL_HWS_F,
{Loot_WEAPON, 0.4, FHQ_ACR_WDL_HWS_GL},
{Loot_WEAPON, 0.4, FHQ_ACR_WDL_HWS_GL_F} -
On 17/03/2017 at 9:23 PM, salival said:
@OMGitzSteveoI have pushed an update to hopefully fix tavi traders, I think I derped up the diffmerge when I made them.
Is it possible for you to test each trader category to see if they are right? I don't have a tavi server to test on: https://github.com/oiad/ZSC/commit/892600f1df2e6358b102e3f343596ff0f006479b
Sorry for the delay long weekend, All looks good now. Just 1 issue. I've had a look and it seems no traders (for any map except black market) sell overpoch ammo. Not sure if that is intentional or just a forgotten part? I have added them to my server, Not sure if you wanted to add ammo to other traders in your pack.
[Outdated] ZSC for Epoch 1.0.6.2 (And OverWatch 0.25)
in Gold Coin based Single Currency & Banking System
Posted
I forgot the stringtable.xml file. Whoopsy xD