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OMGitzSteveo

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Posts posted by OMGitzSteveo

  1. Hey guys,

     

    I am blind as a bat or the walking zombies config is not in the init.sqf anymore. Am I just blind or the code has been moved elsewhere? 

     

    If it's been moved elsewhere is there anything special I need to do to add it back into the init.sqf? 

     

    Thanks

  2. On 22/04/2017 at 11:59 PM, salival said:

    @OMGitzSteveoI finally had a chance to look at your files.

    You need to update ZSC and global banking, you are running mixed versions.

    ZSC now uses a special way to update coins in objects (vehicles, safes etc) since I was running into issues with coins updating, you are running a version that doesn't support this

    Your banking version is also out of date, I have since removed the near player check because it is annoying and un needed.

    To fix your version: Download this from the github repo: https://github.com/oiad/ZSC/archive/master.zip

    Extract all the files from scripts\ZSC and overwrite your files in your scripts\ZSC then do the same for global banking.

    With these changes on my test server with your files coins save/update as they should.

    Your dance script is also broken. To fix edit your dayz_code\init\variables.sqf and find this line:

    
        s_bank_dialog2 = -1;

    Add below:

    
    	s_player_dance = -1;

    So it looks like this:

    
    	s_bank_dialog2 = -1;
    	s_player_dance = -1;

     

     

    Thanks man. I'll give this a try tomorrow. What issue did you find with the dance? Works perfectly on all 5 of my servers 

  3. @salival I still can't wrap my head around this issue. It's not just me either, Everyone i know using coins is having this issue,

     

    Coins won't save in safes / lockboxes / vehicles. You can put your coins in but, After server restarts, there will be nothing in them anymore. Money saves in banks perfectly fine though. 

     

    No RPT Errors or anything. Perhaps you can point me in the direction of something to check? 

  4. 55 minutes ago, salival said:

    Hello, DZE_AllowForceSave has definitely been removed, it shouldn't be needed now.

    Any reason you want to use it? i.e are you having a specific problem?

     
     

    Hey man,

     

    Yeah same issue i had occasionally with 1.0.5.1. Sometimes the odd vehicle doesn't save its last position. All the vehicle contents save just the vehicle position doesn't. 

     

    DZE_AllowForceSave used to fix that issue for me back in the day 

  5. Me again. Any way to get the scroll wheel option to force save vehicles to database? I have tried

     

    //Force Save
    DZE_AllowForceSave = true; // force a save of a vehicle to database

     

    In the init.sqf as i used to do on my old server but it doesn't give me the option.  That code is redundant / needs to be put in a different location now? 

  6. 3 minutes ago, juandayz said:

    you already try  ?

    
    _yourAIvARIABLEName setVariable ["bodyName","unknown",false];
     

    never heard of it, Don't know where to find it and don't know what I would put there lol.

     

    Couple other people using the same missions as me with infistar without issue. 

  7. Hey guys,

     

    Another weird issue i can't wrap my head around. No matter how high I set AI body's to despawn at they despawn super fast. Anywhere from only 1-2 minutes. 

     

    Any ideas? I'm using the latest version of WAI and DZAI. 

     

    I am using infistar. Perhaps a setting in there i have overlooked? 

  8. weird issue that has just sprung up tonight with 0 server changes since everything was working.

     

    I can no longer store coins in safes as it bugs out. I can put coins into safes and it takes my money, But once the server restarts the coins are no longer in the safe 

     

    I get this error sometimes when putting coins in a safe. I am not sure if it is related or not

     

    2:01:08 Object id 91a15705 (1797) not found in slot 42,141

    2:01:08 Link cannot be resolved

    2:01:16 No owner

    2:01:20 Object id 91a15705 (1797) not found in slot 42,141

    2:01:20 Link cannot be resolved

    2:01:20 Object id 91a15705 (1797) not found in slot 42,141

    2:01:20 Link cannot be resolved

  9. 4 hours ago, kingpapawawa said:

    According to the tavi.sqf there are 6 bank traders..

    
    [
        ["Functionary1_EP1_DZ",[5461.0132,8762.3438,0.056497198],52],
        ["Functionary1_EP1_DZ",[11026.932,842.23804,0.18712912],138.57352],
        ["Functionary1_EP1_DZ",[17231.154,7661.1392,0.102005],-202.23622],
        ["Functionary1_EP1_DZ",[12643.531,11811.004],100.51027],100.51027],
        ["Functionary1_EP1_DZ",[15370.618,16458.928,0.056785069],-188.12981],
        ["Functionary1_EP1_DZ",[10167.308,19075.475,0.26185527],-116.41749]
    ] call server_spawnTraders;

     

     

    I have teleported all around the map. Only 1 is in the gas station in byelov

  10. 3 hours ago, lwbuk said:

    But you need to move them server side, other wise your changes won't work.

     

     

    Well that explains it haha. Thanks man. Do you know what to edit to punch all the loot spawns up a bit? They're currently woeful 

     

    Is it just as simple as punching the numbers up per weapon? Example,

     

    {Loot_WEAPON,        0.4,        FHQ_ACR_WDL_HWS_GL_F}

     

    Change 0.4 to something like this {Loot_WEAPON,        0.8,        FHQ_ACR_WDL_HWS_GL_F}

     

    I assume 0.1 is the lowest possible and 1 is the highest? 

  11. 17 hours ago, lwbuk said:

    Have you pointed the include in description.ext to your new custom files?

    Took me 3 friggen hours trying to get overwatch loot before it finally clicked that I'd earlier replaced my description.ext with a new one and had forgotten to point to the custom  loot files again. 

     

    Hmm? I havent made a new loot file, Just added some extra to the default loot file 

  12. WOW. 2 hours i was staring at that for. Amazing how you go blind and a fresh pair of eyes spots the issue right away.

    27 minutes ago, SryImAnooB said:

    Line 169 is a } missing.

     

    Thanks a lot man. Was looking at that config for hours. Amazing how quick a fresh set of eyes can see little things.

     

    Although, The server now works but i am met with a lot more errors Such as

     

    15:01:35 Error in expression <0) == 1} do

    {

    _sub = dz_loot_weighted select (_def select 1);

    _def = dz_loot_d>

    15:01:35 Error position: <select (_def select 1);

    _def = dz_loot_d>

    15:01:35 Error Zero divisor

    15:01:35 File z\addons\dayz_code\loot\select.sqf, line 32

    15:01:35 Error in expression <floor random count _weighted);

     

    while {(_def select 0) == 1} do

    {

    _sub = dz_lo>

    15:01:35 Error position: <_def select 0) == 1} do

    {

    _sub = dz_lo>

    15:01:35 Error Undefined variable in expression: _def

    15:01:35 File z\addons\dayz_code\loot\select.sqf, line 30

    15:01:35 Error in expression <andom count _sub);

    };

     

    _result set [_i, _def];

    };

     

     

    I have not touched this file in any way shape or form. Also, no overwatch weapons seem to be spawning as loot still 

     

     

  13. Hey guys,

     

    Weird issue, When adding custom weapons to spawn on my server it breaks with errors such as this 

     

    ErrorMessage: File z\addons\dayz_code\Configs\CfgLoot\Groups\Weapons.hpp, line 172: Config: '{' after machineguns[] = {L_F

     

    Screenshot below is of the //Overwatch loot i have created 

     

    If i do not add the ACR weapons the server works fine. Does anyone know why adding the below breaks the server with that error? 

     

        {Loot_WEAPON,        0.4,        FHQ_ACR_WDL_IRN_F},
        {Loot_WEAPON,        0.4,        FHQ_ACR_WDL_IRN_GL},
        {Loot_WEAPON,        0.4,        FHQ_ACR_WDL_IRN_GL_F},
        {Loot_WEAPON,        0.4,        FHQ_ACR_WDL_CCO},
        {Loot_WEAPON,        0.4,        FHQ_ACR_WDL_CCO_F},
        {Loot_WEAPON,        0.4,        FHQ_ACR_WDL_CCO_GL},
        {Loot_WEAPON,        0.4,        FHQ_ACR_WDL_CCO_GL_F,
        {Loot_WEAPON,        0.4,        FHQ_ACR_WDL_RCO},
        {Loot_WEAPON,        0.4,        FHQ_ACR_WDL_RCO_F},
        {Loot_WEAPON,        0.4,        FHQ_ACR_WDL_RCO_GL},
        {Loot_WEAPON,        0.4,        FHQ_ACR_WDL_RCO_GL_F},
        {Loot_WEAPON,        0.4,        FHQ_ACR_WDL_HWS},
        {Loot_WEAPON,        0.4,        FHQ_ACR_WDL_HWS_F,
        {Loot_WEAPON,        0.4,        FHQ_ACR_WDL_HWS_GL},
        {Loot_WEAPON,        0.4,        FHQ_ACR_WDL_HWS_GL_F}

    Screenshot_1.png

  14. On 17/03/2017 at 9:23 PM, salival said:

    @OMGitzSteveoI have pushed an update to hopefully fix tavi traders, I think I derped up the diffmerge when I made them.

    Is it possible for you to test each trader category to see if they are right? I don't have a tavi server to test on: https://github.com/oiad/ZSC/commit/892600f1df2e6358b102e3f343596ff0f006479b

     
     

    Sorry for the delay long weekend, All looks good now. Just 1 issue. I've had a look and it seems no traders (for any map except black market) sell overpoch ammo. Not sure if that is intentional or just a forgotten part? I have added them to my server, Not sure if you wanted to add ammo to other traders in your pack. 

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