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DeadandGone

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Posts posted by DeadandGone

  1. does anything that I add extra thats not in normal Epoch have to be added to the createvehicle.txt file?  So if I wanted a strider to spawn as well as adding it into the epochconfig.hpp I need to add it to the createvehicle.txt ?

  2. 10 Warning Message: Cannot load texture a3\weapons_f_mark\longrangerifles\dmr_03\data\dmr_03_01_spotter_co.paa.
    10 Warning Message: Cannot load texture a3\weapons_f_mark\longrangerifles\dmr_03\data\dmr_03_02_spotter_co.paa.

     

    I'm still getting the above errors as well... I take it not all the weapons from the dlc are in epoch?

  3. HI there,

    Just wondered if it would be possible to create a script that would allow you to purchase or spawn an in game light that you could deploy, I have a few players on my server that have built a base's in area's that when its dark are pitch black and I know you have night vision but it would be cool if you could "turn on the lights" in the base and it would drain your energy or what ever. I take it something like this would take a lot of work?

  4. Has anyone resolved this as im having the same issue

     

    Yes I've got it working now...

     

    What I mist when I originally installed this was :-

     

    class RscTitles

    {

    #include "Status_Bar\statusBar.hpp"

    };

     

    The bit in bold I mist out in the description.ext file for some reason the update broke it but make sure that is in place and all is good... also before the class RscTitles you may have to add a { as one is missing with mine

  5. I added  

     

    !="\"gmtPacket\" = [<NULL-object>]"

     

    at the end of line one on publicvariable.txt but I'm still getting kicked with battleeye error #0 with this in the logs :-

     

    #0 "gmtPacket" = [<NULL-object>]

     

    now do I have to add !="gmtPacket" at the beginning of line one as well?

  6. so put this code :-

     

    class Sensors
    {
    items=1;
    class Item0
    {
    position[]={23599.836,3.1900001,18000.484};
    a=50;
    b=50;
    activationBy="ANY";
    repeating=1;
    interruptable=1;
    age="UNKNOWN";
    name="cloneroomsafezone";
    expCond = "(player distance cloneroomsafezone) < 50;";
    expActiv="hint ""You are in the clone room"";  inSafeZone = true;";
    expDesactiv="execVM ""StartingLoadout.sqf"";";
    class Effects
    {
    };
    };
    };

     

    In the INIt.sqf

     

    create a file called StartingLodout.sqf and put the rest of the code in there and compile it all and have fun?

  7. 
    
    waitUntil {alive vehicle player}; 
    waitUntil {typeOF player != "VirtualMan_EPOCH"};
    
    Sleep 3;
    if (newPlayer) then
    			{
    			_PistolANDmag = [["hgun_Pistol_heavy_02_Yorris_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_02_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_01_MRD_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_snds_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_F","11Rnd_45ACP_Mag"],["hgun_ACPC2_snds_F","9Rnd_45ACP_Mag"],["hgun_ACPC2_F","9Rnd_45ACP_Mag"],["hgun_Rook40_snds_F","16Rnd_9x21_Mag"],["hgun_Rook40_F","16Rnd_9x21_Mag"],["hgun_P07_snds_F","16Rnd_9x21_Mag"],["hgun_P07_F","16Rnd_9x21_Mag"]] call BIS_fnc_selectRandom;
    			_pistol = _PistolANDmag select 0;
    			_mag = _PistolANDmag select 1;
    			_item = "FAK";
    			_food = ["CookedSheep_EPOCH","CookedGoat_EPOCH","CookedChicken_EPOCH","CookedRabbit_EPOCH","ItemTunaCooked","ItemSeaBassCooked","ItemTroutCooked","FoodSnooter","FoodMeeps"] call BIS_fnc_selectRandom;
    			_drink = ["ItemSodaRbull","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","FoodWalkNSons","WhiskeyNoodle"] call BIS_fnc_selectRandom;
    			_uniform = ["U_C_Scientist","U_C_Journalist","U_C_WorkerCoveralls","U_C_Poor_1","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_tricolour","U_C_Poloshirt_burgundy","U_C_Poloshirt_blue","U_C_Poloshirt_stripped"] call BIS_fnc_selectRandom;
    			_vest = ["V_16_EPOCH","V_15_EPOCH","V_14_EPOCH","V_13_EPOCH","V_12_EPOCH","V_11_EPOCH","V_10_EPOCH","V_9_EPOCH","V_8_EPOCH","V_7_EPOCH","V_6_EPOCH","V_5_EPOCH","V_4_EPOCH","V_3_EPOCH","V_2_EPOCH","V_1_EPOCH"] call BIS_fnc_selectRandom;
    			hint format ["Random Loadout Supplied"];
    			clearWeaponCargo player;
    			clearMagazineCargo player;
    			player addVest _vest;
    			player addWeapon _pistol;
    			player addMagazine _mag;
    			player addMagazine _item;
    			player addMagazine _food;
    			player addMagazine _drink;
    			player addWeapon "EpochRadio0";
    			EPOCH_playerEnergy = 500;
    			
    			
    			_modelMale = (typeOF player == "Epoch_Male_F");
                _modelFemale = (typeOF player == "Epoch_Female_F");	
            
                    if (_modelFemale) then {
                         player forceAddUniform "U_BasicBodyFemale";
                             };
                    if (_modelMale) then {
                        player forceAddUniform _uniform;
                             };        		      	
    			newPlayer = false;		
    			}else{
    				hint "Random Loadout Already Supplied";
    			}; 
    

    Works :) Thanks!

     

     

     

    So does this fully work?  and if so is it a case of creating a file called OnPlayerRespawn.sqf and putting the above code in and then putting it in the @epochhive?  If so how do you call it when someone respawns?

     

    Thanks

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