DeadandGone
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Posts posted by DeadandGone
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You made my day sir :)
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That does look cool!!
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Has anyone managed to get it so that if you take a vehicle from one of the Convoy missions they stay after a server reboot?
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does anything that I add extra thats not in normal Epoch have to be added to the createvehicle.txt file? So if I wanted a strider to spawn as well as adding it into the epochconfig.hpp I need to add it to the createvehicle.txt ?
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erm sorry to sound dumb again on this forum :) but when I edit the mission.sqm file it seems to either be corrupt or not displaying as a text file IE in Notepoad++ I get a lot of NUL text as though I'm looking at an EXE file... how do you open it to edit the file?
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Has anyone had any problems with this mission crashing there server? Every time I run this mission the server crashes either halfway through the convoy or when it ends..?
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10 Warning Message: Cannot load texture a3\weapons_f_mark\longrangerifles\dmr_03\data\dmr_03_01_spotter_co.paa.
10 Warning Message: Cannot load texture a3\weapons_f_mark\longrangerifles\dmr_03\data\dmr_03_02_spotter_co.paa.I'm still getting the above errors as well... I take it not all the weapons from the dlc are in epoch?
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HI there,
Just wondered if it would be possible to create a script that would allow you to purchase or spawn an in game light that you could deploy, I have a few players on my server that have built a base's in area's that when its dark are pitch black and I know you have night vision but it would be cool if you could "turn on the lights" in the base and it would drain your energy or what ever. I take it something like this would take a lot of work?
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Has anyone resolved this as im having the same issue
Yes I've got it working now...
What I mist when I originally installed this was :-
class RscTitles
{
#include "Status_Bar\statusBar.hpp"
};
The bit in bold I mist out in the description.ext file for some reason the update broke it but make sure that is in place and all is good... also before the class RscTitles you may have to add a { as one is missing with mine
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ok will do, it was working before update so probably something I did
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Just updated to 0.3.0.2 and arma 1.4.2 and get the error Resource title osefStatusBatAdmin not found not sure if I mist something or if the patch broke something...
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do you have all the new weapon names so they can be spawned in game? :)
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no problem I only want to spawn things that dont have weapons on and are available to everyone so I'll give it a go and fingers crossed :)
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I think he's taken a break from doing this due to RL if I remember it correctly.
Well hope everything is ok for him and if so that he finds time to keep it up to date as I too enjoy his work!
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Love the mod... so many custom options as well! many thanks for the hard work :) Do you take donations as a thank you?
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oh without the \ at the begining and end of \"gmtPacket\" ok will give it a go
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I added
!="\"gmtPacket\" = [<NULL-object>]"
at the end of line one on publicvariable.txt but I'm still getting kicked with battleeye error #0 with this in the logs :-
#0 "gmtPacket" = [<NULL-object>]
now do I have to add !="gmtPacket" at the beginning of line one as well?
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does this method of adding in a vehicle still work in the latest epoch server version?
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so put this code :-
class Sensors
{
items=1;
class Item0
{
position[]={23599.836,3.1900001,18000.484};
a=50;
b=50;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="cloneroomsafezone";
expCond = "(player distance cloneroomsafezone) < 50;";
expActiv="hint ""You are in the clone room""; inSafeZone = true;";
expDesactiv="execVM ""StartingLoadout.sqf"";";
class Effects
{
};
};
};In the INIt.sqf
create a file called StartingLodout.sqf and put the rest of the code in there and compile it all and have fun?
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whats the bestway of re-moving it? Do you know what lines to comment out?
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waitUntil {alive vehicle player}; waitUntil {typeOF player != "VirtualMan_EPOCH"}; Sleep 3; if (newPlayer) then { _PistolANDmag = [["hgun_Pistol_heavy_02_Yorris_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_02_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_01_MRD_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_snds_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_F","11Rnd_45ACP_Mag"],["hgun_ACPC2_snds_F","9Rnd_45ACP_Mag"],["hgun_ACPC2_F","9Rnd_45ACP_Mag"],["hgun_Rook40_snds_F","16Rnd_9x21_Mag"],["hgun_Rook40_F","16Rnd_9x21_Mag"],["hgun_P07_snds_F","16Rnd_9x21_Mag"],["hgun_P07_F","16Rnd_9x21_Mag"]] call BIS_fnc_selectRandom; _pistol = _PistolANDmag select 0; _mag = _PistolANDmag select 1; _item = "FAK"; _food = ["CookedSheep_EPOCH","CookedGoat_EPOCH","CookedChicken_EPOCH","CookedRabbit_EPOCH","ItemTunaCooked","ItemSeaBassCooked","ItemTroutCooked","FoodSnooter","FoodMeeps"] call BIS_fnc_selectRandom; _drink = ["ItemSodaRbull","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","FoodWalkNSons","WhiskeyNoodle"] call BIS_fnc_selectRandom; _uniform = ["U_C_Scientist","U_C_Journalist","U_C_WorkerCoveralls","U_C_Poor_1","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_tricolour","U_C_Poloshirt_burgundy","U_C_Poloshirt_blue","U_C_Poloshirt_stripped"] call BIS_fnc_selectRandom; _vest = ["V_16_EPOCH","V_15_EPOCH","V_14_EPOCH","V_13_EPOCH","V_12_EPOCH","V_11_EPOCH","V_10_EPOCH","V_9_EPOCH","V_8_EPOCH","V_7_EPOCH","V_6_EPOCH","V_5_EPOCH","V_4_EPOCH","V_3_EPOCH","V_2_EPOCH","V_1_EPOCH"] call BIS_fnc_selectRandom; hint format ["Random Loadout Supplied"]; clearWeaponCargo player; clearMagazineCargo player; player addVest _vest; player addWeapon _pistol; player addMagazine _mag; player addMagazine _item; player addMagazine _food; player addMagazine _drink; player addWeapon "EpochRadio0"; EPOCH_playerEnergy = 500; _modelMale = (typeOF player == "Epoch_Male_F"); _modelFemale = (typeOF player == "Epoch_Female_F"); if (_modelFemale) then { player forceAddUniform "U_BasicBodyFemale"; }; if (_modelMale) then { player forceAddUniform _uniform; }; newPlayer = false; }else{ hint "Random Loadout Already Supplied"; };
Works :) Thanks!
So does this fully work? and if so is it a case of creating a file called OnPlayerRespawn.sqf and putting the above code in and then putting it in the @epochhive? If so how do you call it when someone respawns?
Thanks
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anyone using this?
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ye would be cool to just have the convoy mission if anyone knows how to do that..
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Ye I like the basic's for the convoy missions but I'll be going back to 081 version as its more stable as well :) keep up the good work though!
[TUTORIAL] Quick Bulletpoint-style Notes to Set Up a Arma 3 Epoch Dedicated Server
in Tutorials
Posted
very good guide sir! hopefully it will come in handy for new players looking to setup there own servers for a bit of fun!