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creativv

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Posts posted by creativv

  1. Read some topics on the forums already but wanted to ask if anybody had more idea's .

     

    And is there an option already in to turn of the rpt logging server side ?

     

    We are getting 5 to 6 fps server load when we have 20+ players on when i read about some server owners running that on 30 fps server load .

     

    Now i know we have allot of mods installed but there should still be some room for improvement i think .

     

    Best regards Creativv

  2. Maybe this topic could help you:

     

    0verHeaT created a solution for me how to use the PlotManagement with the Vehicle Garage. If you are listed as Plot Friend you will get the option "Garage Menu". If there is no Plot Pole or you're not listed it won't work of course.

     

    @ Antichrist

     

    Do you have also problems with storage location in the database? After 15 vehicles saved to the garage no other vehicles get saved anymore. Do you have any idea for this problem?

     

    Best regards,

     

    GudrunGisela

    This actually worked great thanks :D

  3. Maybe this topic could help you:

     

    0verHeaT created a solution for me how to use the PlotManagement with the Vehicle Garage. If you are listed as Plot Friend you will get the option "Garage Menu". If there is no Plot Pole or you're not listed it won't work of course.

     

    @ Antichrist

     

    Do you have also problems with storage location in the database? After 15 vehicles saved to the garage no other vehicles get saved anymore. Do you have any idea for this problem?

     

    Best regards,

     

    GudrunGisela

    What do you use to deploy a garage then if i may ask ?

  4. Well i got it work for a bit but meant going into the database and write the plotpole owner id to the garage itself .

    So if would be great if somebody could enlighten us on how to get the garage to get written to the plotpole with building it .

    Right now i tried using deploy anything script but that works untill restart comes , after restart it seems the garage is back to a state that is not a part of your plot anymore .

  5. You need plot 4 life or something similar that stores your owner id in the database.

     

    For example i've added virtual garage to a fuel barrel or whatever kind of barrel it is that you can build :D

    Well i have plot for life and i use deploy anything to deploy a garage on my own plotpole parameter but still i only get garage is locked for some reason .

    Dont get any rpt errors either .

    Things i have running is plot for life , doormanagement  , plotmanagement and snap pro with vectors and all that stuff .

     

    In deploy anything i made it so i rightclick on a plotdeed i can deploy a garage and a heli spawn spot .

    Tried adding myself to the plotpole aswell .

    Checked the rpt and it logged the building to database cause i get the hivewrite message .

     

    Anyway i could get in contact with you like on ts or something ??

     

    Thanks for the quick reply btw doesnt happen that much :D

  6. Added that fancy garage by 0verHeaT on my test server and got it to play nice with plot/door management. All you need to do is make 2 small adjustments in 2 serverside files, that's it.

     

    In your server_updateObject.sqf you add this

    if ((typeOf _object) in DZE_Garage) then {
    	_isNormal = false;
    	_inventory = _object getVariable ["StoredVehicles",[]];
    };
    

    below this part you got there

    		_isNormal = true;
    		if (typeOf (_object)in DZE_DoorsLocked) then{
    		_isNormal = false;
    		_inventory = _object getVariable ["doorfriends", []];
    		};
    

    And in server_monitor.sqf you'll add this thing, instead of that what's on his git

    if ((typeOf _object) in DZE_Garage) then {
        _object setVariable ["StoredVehicles",_inventory,true];
        _object setVariable ["GarageFriends",_hitPoints,true];
    };
    

    Afterwards you'll want to add other parts by his instructions, here's an example of that last part you need to add in server_monitor

    if ((count _inventory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ") && !(typeOf( _object) in  DZE_DoorsLocked) && !(typeOf( _object) in  DZE_Garage)) then {
    

    Also remember that all _intentory parts should be _inventory instead

     

    P.S. I suggest you have a look at this, it will come in handy at some point when you might want to merge or simply compare 2 files

     

     

    I get it all to work but what do you use to build the garage i use deploy anything and for some reason it wont let me in the garage menu i just get garage locked .

  7. Is there anyone who can help me out with a clean overpoch server and missions pbo with these 3 scripts installed ?

    I have been strugling for days with it now and i can get anything to work on the server except for these 3 scripts to work together .

     

    Hope someone can help me out .

     

    Best regards

     

     

     

     

     

     

     

     

    Never mind i got it running myself after taking a different aproach .

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