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lahlor

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Posts posted by lahlor

  1. Ok it was my fault...I changed the startup parameter from my server without an -ip xxx.xxx.xxx.xxx so the HC can connect via 127.0.0.1...

    Anyway the HC will not slotted automatically and get kicked after x minutes idling in the lobby :D  I only edit the mission.sqm and insert the AI Mission in the custom folder in my PBO. Start the HC client and nothing happen. Server still pending on status "waiting" and my HC is only in the lobby :(

  2. There were a couple of others that had this same problem (myself included) I know you're going to think I'm nuts, but the only thing that worked for me was using steamcmd and redownloading the server files into another directory. Then re-adding the necessary mod and BEC files. After making edits in the appropriate places and firing up the redis database, the client connected immediately.

    I spent a couple of days trying every known cure. I reached out the community here and someone offered to help. After several tries of doing what I'd done already, he commented that he'd had to reinstall for three others. If reinstalling the server files doesn't work, PM me.

    Hmm weired. tried it like you said and reinstall the whole Arma via Steam but I have the same issue. Server is started but the client only say "Dedicated client created" and nothing else...:( are there any other things I can check?

  3. Hello Guys,

     

    I got a lot of BE Kicks #9 since I activate the BE filter.

    #9 "d select 0 == 1)) then {_return = true;};
    _return
    };
    
    CUP_setVelocity = 
    {
    (_this select 0) setVelocity (_this select 1);
    };
    
    CU"
    

    Does anyone of you know what I have to insert to my scripts.txt? Currently I have set the option to 1 and not 7 so no one get be kicked.

    1 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [random 2,random 2,10];" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];"
    

    Cheers

    lahlor

  4. Look at my post, the stuff that was added to the mission.sqm shows the messages and for the no damage you need to either use my setup with disabling infistar checks for damage or go with the route sad boy said.

    Ok but if I use your code, I get the BE kicks as I mentioned above :( Anyway I disabled the no damage code, so finally only the messages will shown.

  5. ok here the infos:

     

    snippet of my mission.sqm

    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    	};
    	class Vehicles
    	{
    		items = 1;
    		class Item0
    		{
    			position[] = {23600.611,2.8548489,17990.768};
    			azimut = 180.4026;
    			offsetY = 5;
    			id = 1;
    			side = "EMPTY";
    			vehicle = "UserTexture10m_F";
    			skill = 0.6;
    			init = "this setObjectTexture [0, ""image.jpg""]";
    		};
    	};
    	class Markers
    	{
    		items = 3;
    		class Item0
    

    The file "image.jpg" is in the root of the PBO, so next to my mission.sqm. The resolution is 800x800 pixel and ~ 650 KB

  6. Here is how to make it serverside.

    Download pbo file here https://www.dropbox.com/s/5m4qg1ucch116f6/Safe_Zone.pbo?dl=0

    Unpack Safe_Zone.pbo and add your safe zone cords inside file init.sqf 

    Pack it back to pbo and add to @epochhive\addons

    Run it from MPMission init.sqf 

     

    [] execVM "\q\addons\Safe_Zone\init.sqf";

     

    There is no need any be filters

     

    This can be a solution of my BE Kicks. But how do you set the messages which will be shown when you entered a safezone and how do you coded the no damage for players?

  7. Hi Guys,

     

    I am getting a BE Kick

    #20 "H", "_safeZoneFiredEH"];
    waitUntil {
    inSafeZone
    };
    player allowDamage false;
    _safeZoneDamageEH = player addEventhandler["HandleD"
    

    Any idea what I have to change?

    I have already insert in line 58 7 removeEventHandler !"player removeEventhandler["HandleDamage", _safeZoneDamageEH];"

    And in line 22 7 exec !="[] execVM "scripts/safezone.sqf";"

  8. Ok guys..I finished up with my debugging. After creating a case at my hoster, they provide me the info, that an old BEC version are running on all vServer. So they updated them to the latest BEC version and now everything is working fine. So thank you for your help and time. The problem was at g-portal.de side.

    To sum it up for all other people who are running a server from g-portal.de they have globally updated all servers to the newest/latest BEC version. Everyone who had problem shouldn´t have them anymore!

  9. Ok tried it too...No error messages will be shown. So seems to be ok, but no messages are shown in game..
    Any suggestions?
    here is my mission.sqm
     

    ////////////////////////////////////////////////////////////////////


    //DeRap: Produced from mikero's Dos Tools Dll version 4.96
    //Sun Mar 01 17:08:44 2015 : Source 'file' date Sun Mar 01 17:08:44 2015
    //http://dev-heaven.net/projects/list_files/mikero-pbodll
    ////////////////////////////////////////////////////////////////////

    #define _ARMA_

    //Class epoch.Altis : mission.sqm{
    version = 12;
    class Mission
    {
    addOns[] = {"A3_Soft_F_Car","A3_Soft_F_Quadbike","a3_soft_f_beta_quadbike","A3_Boat_F_Civilian_Boat","A3_Boat_F_Boat_Transport_01","A3_Air_F_Heli_Light_01","A3_Air_F_Heli_Heli_Transport_04","A3_Air_F_Heli_Heli_Transport_03","a3_map_altis","a3_characters_f_gamma","A3_Characters_F_OPFOR","A3_Characters_F_INDEP","A3_Characters_F_Civil","A3_epoch_config","a3_characters_f","A3_Data_F_Curator_Virtual"};
    addOnsAuto[] = {"A3_epoch_config","a3_map_altis"};
    randomSeed = 12032465;
    class Intel
    {
    briefingName = "Epoch Mod";
    resistanceWest = 0;
    timeOfChanges = 28800;
    startWeather = 0;
    startWind = 0;
    forecastWeather = 0;
    forecastWind = 0;
    forecastWaves = 0;
    wavesForced = 1;
    windForced = 1;
    year = 2035;
    month = 6;
    day = 24;
    hour = 12;
    minute = 55;
    startFogDecay = 0.013;
    forecastFogDecay = 0.013;
    };
    class Groups
    {
    items = 100;
    class Item0
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23598.076,3.19,17997.086};
    azimut = 136.241;
    special = "NONE";
    id = 0;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item1
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23597.37,3.19,18001.078};
    azimut = 130.016;
    special = "NONE";
    id = 1;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item2
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23601.404,3.19,17999.45};
    azimut = 130.016;
    special = "NONE";
    id = 2;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item3
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23604.268,3.19,18004.947};
    azimut = 130.016;
    special = "NONE";
    id = 3;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item4
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23596.803,3.19,18001.781};
    azimut = 130.016;
    special = "NONE";
    id = 4;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item5
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23595.908,3.19,18002.363};
    azimut = 130.016;
    special = "NONE";
    id = 5;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item6
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23601.15,3.19,18004.951};
    azimut = 130.016;
    special = "NONE";
    id = 6;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item7
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23603.346,3.19,18003.178};
    azimut = 130.016;
    special = "NONE";
    id = 7;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item8
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23601.592,3.19,18003.709};
    azimut = 130.016;
    special = "NONE";
    id = 8;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item9
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23604.852,3.19,18004.229};
    azimut = 130.016;
    special = "NONE";
    id = 9;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item10
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23596.193,3.19,17998.184};
    azimut = 130.016;
    special = "NONE";
    id = 10;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item11
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23597.244,3.19,17997.719};
    azimut = 130.016;
    special = "NONE";
    id = 11;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item12
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23597.861,3.19,18001.973};
    azimut = 130.016;
    special = "NONE";
    id = 12;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item13
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23597.88,3.19,17999.535};
    azimut = 130.016;
    special = "NONE";
    id = 13;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item14
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23598.443,3.19,18001.371};
    azimut = 130.016;
    special = "NONE";
    id = 14;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item15
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23602.709,3.19,17997.355};
    azimut = 130.016;
    special = "NONE";
    id = 15;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item16
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23599.9,3.19,17996.113};
    azimut = 130.016;
    special = "NONE";
    id = 16;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item17
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23603.613,3.19,17996.719};
    azimut = 130.016;
    special = "NONE";
    id = 17;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item18
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23600.072,3.19,18004.713};
    azimut = 130.016;
    special = "NONE";
    id = 18;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item19
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23602.26,3.19,18005.248};
    azimut = 130.016;
    special = "NONE";
    id = 19;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item20
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23599.861,3.19,18001.625};
    azimut = 136.241;
    special = "NONE";
    id = 20;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item21
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23599.701,3.19,17998.156};
    azimut = 130.016;
    special = "NONE";
    id = 21;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item22
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23600.656,3.19,17998.496};
    azimut = 130.016;
    special = "NONE";
    id = 22;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item23
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23601.846,3.19,18004.408};
    azimut = 130.016;
    special = "NONE";
    id = 23;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item24
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23599.217,3.19,17997.313};
    azimut = 130.016;
    special = "NONE";
    id = 24;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item25
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23600.777,3.19,18004.135};
    azimut = 130.016;
    special = "NONE";
    id = 25;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item26
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23603.467,3.19,18005.467};
    azimut = 130.016;
    special = "NONE";
    id = 26;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item27
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23604.43,3.19,18003.377};
    azimut = 130.016;
    special = "NONE";
    id = 27;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item28
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23598.926,3.19,18002.125};
    azimut = 130.016;
    special = "NONE";
    id = 28;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item29
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23599.03,3.19,17996.46};
    azimut = 130.016;
    special = "NONE";
    id = 29;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item30
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23603.24,3.19,17999.023};
    azimut = 130.016;
    special = "NONE";
    id = 30;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item31
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23604.807,3.19,18000.176};
    azimut = 130.016;
    special = "NONE";
    id = 31;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item32
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23599.146,3.19,17999.828};
    azimut = 130.016;
    special = "NONE";
    id = 32;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item33
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23598.385,3.19,17997.945};
    azimut = 130.016;
    special = "NONE";
    id = 33;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item34
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23596.672,3.19,17999.164};
    azimut = 130.016;
    special = "NONE";
    id = 34;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item35
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23601.252,3.19,18002.691};
    azimut = 130.016;
    special = "NONE";
    id = 35;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item36
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23597.842,3.19,18004.342};
    azimut = 130.016;
    special = "NONE";
    id = 36;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item37
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23595.713,3.19,18001.563};
    azimut = 130.016;
    special = "NONE";
    id = 37;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item38
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23605.137,3.19,17998.723};
    azimut = 130.016;
    special = "NONE";
    id = 38;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item39
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23602.371,3.19,18002.982};
    azimut = 130.016;
    special = "NONE";
    id = 39;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item40
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23602.451,3.19,17999.723};
    azimut = 136.241;
    special = "NONE";
    id = 40;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item41
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23595.908,3.19,17997.27};
    azimut = 130.016;
    special = "NONE";
    id = 41;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item42
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23598.857,3.19,17998.96};
    azimut = 130.016;
    special = "NONE";
    id = 42;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item43
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23594.79,3.19,18002.137};
    azimut = 130.016;
    special = "NONE";
    id = 43;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item44
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23600.102,3.19,18002.547};
    azimut = 130.016;
    special = "NONE";
    id = 44;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item45
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23595.32,3.19,18002.982};
    azimut = 130.016;
    special = "NONE";
    id = 45;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item46
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23597.018,3.19,18002.719};
    azimut = 130.016;
    special = "NONE";
    id = 46;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item47
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23603.066,3.19,18004.674};
    azimut = 130.016;
    special = "NONE";
    id = 47;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item48
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23599.342,3.19,18003.076};
    azimut = 130.016;
    special = "NONE";
    id = 48;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item49
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23600.994,3.19,18001.965};
    azimut = 130.016;
    special = "NONE";
    id = 49;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item50
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23595.236,3.19,18000.738};
    azimut = 130.016;
    special = "NONE";
    id = 50;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item51
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23600.453,3.19,18000.145};
    azimut = 130.016;
    special = "NONE";
    id = 51;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item52
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23597.479,3.19,18003.592};
    azimut = 130.016;
    special = "NONE";
    id = 52;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item53
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23601.527,3.19,17997.145};
    azimut = 130.016;
    special = "NONE";
    id = 53;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item54
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23598.871,3.19,18004.521};
    azimut = 130.016;
    special = "NONE";
    id = 54;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item55
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23602.088,3.19,18002.113};
    azimut = 130.016;
    special = "NONE";
    id = 55;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item56
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23603.791,3.19,18003.955};
    azimut = 130.016;
    special = "NONE";
    id = 56;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item57
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23596.287,3.19,18000.84};
    azimut = 130.016;
    special = "NONE";
    id = 57;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item58
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23594.566,3.19,18003.627};
    azimut = 130.016;
    special = "NONE";
    id = 58;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item59
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23599.713,3.19,18004.014};
    azimut = 130.016;
    special = "NONE";
    id = 59;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item60
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23602.156,3.19,17998.566};
    azimut = 136.241;
    special = "NONE";
    id = 60;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item61
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23601.576,3.19,18000.422};
    azimut = 130.016;
    special = "NONE";
    id = 61;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item62
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23600.018,3.19,17999.32};
    azimut = 130.016;
    special = "NONE";
    id = 62;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item63
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23604.398,3.19,18002.602};
    azimut = 130.016;
    special = "NONE";
    id = 63;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item64
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23597.42,3.19,17998.688};
    azimut = 130.016;
    special = "NONE";
    id = 64;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item65
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23596.264,3.19,18003.271};
    azimut = 130.016;
    special = "NONE";
    id = 65;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item66
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23602.604,3.19,18003.924};
    azimut = 130.016;
    special = "NONE";
    id = 66;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item67
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23595.635,3.19,18003.873};
    azimut = 130.016;
    special = "NONE";
    id = 67;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item68
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23600.389,3.19,18003.408};
    azimut = 130.016;
    special = "NONE";
    id = 68;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item69
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23603.217,3.19,18002.438};
    azimut = 130.016;
    special = "NONE";
    id = 69;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item70
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23597.06,3.19,18000.16};
    azimut = 130.016;
    special = "NONE";
    id = 70;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item71
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23605.105,3.19,18001.156};
    azimut = 130.016;
    special = "NONE";
    id = 71;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item72
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23598.502,3.19,18003.727};
    azimut = 130.016;
    special = "NONE";
    id = 72;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item73
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23603.924,3.19,17998.371};
    azimut = 130.016;
    special = "NONE";
    id = 73;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item74
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23598.111,3.19,18002.885};
    azimut = 130.016;
    special = "NONE";
    id = 74;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item75
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23602.773,3.19,18000.68};
    azimut = 130.016;
    special = "NONE";
    id = 75;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item76
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23596.725,3.19,18004.08};
    azimut = 130.016;
    special = "NONE";
    id = 76;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item77
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23602.33,3.19,17996.543};
    azimut = 130.016;
    special = "NONE";
    id = 77;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item78
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23603.998,3.19,18000.844};
    azimut = 130.016;
    special = "NONE";
    id = 78;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item79
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23595.889,3.19,17999.91};
    azimut = 130.016;
    special = "NONE";
    id = 79;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item80
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23598.264,3.19,18000.516};
    azimut = 130.016;
    special = "NONE";
    id = 80;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item81
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23600.748,3.19,18001.055};
    azimut = 130.016;
    special = "NONE";
    id = 81;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item82
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23601.807,3.19,18001.309};
    azimut = 130.016;
    special = "NONE";
    id = 82;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item83
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23595.494,3.19,17999.008};
    azimut = 130.016;
    special = "NONE";
    id = 83;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item84
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23599.424,3.19,18000.742};
    azimut = 130.016;
    special = "NONE";
    id = 84;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item85
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23605.248,3.19,18001.883};
    azimut = 130.016;
    special = "NONE";
    id = 85;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item86
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23603.031,3.19,18001.46};
    azimut = 130.016;
    special = "NONE";
    id = 86;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item87
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23600.232,3.19,17996.86};
    azimut = 130.016;
    special = "NONE";
    id = 87;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item88
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23604.307,3.19,17999.313};
    azimut = 130.016;
    special = "NONE";
    id = 88;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item89
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23604.158,3.19,18001.71};
    azimut = 130.016;
    special = "NONE";
    id = 89;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item90
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23597.924,3.19,17996.32};
    azimut = 130.016;
    special = "NONE";
    id = 90;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item91
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23601.17,3.19,17996.34};
    azimut = 130.016;
    special = "NONE";
    id = 91;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item92
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23603.838,3.19,17997.523};
    azimut = 130.016;
    special = "NONE";
    id = 92;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item93
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23596.94,3.19,17996.71};
    azimut = 130.016;
    special = "NONE";
    id = 93;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item94
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23605.55,3.19,17999.484};
    azimut = 130.016;
    special = "NONE";
    id = 94;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item95
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23601.803,3.19,17997.871};
    azimut = 130.016;
    special = "NONE";
    id = 95;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item96
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23603.604,3.19,18000.102};
    azimut = 130.016;
    special = "NONE";
    id = 96;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item97
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23602.979,3.19,17998.066};
    azimut = 130.016;
    special = "NONE";
    id = 97;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item98
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23600.6,3.19,17997.535};
    azimut = 130.016;
    special = "NONE";
    id = 98;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    class Item99
    {
    side = "CIV";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {23605.094,3.19,17998.143};
    azimut = 130.016;
    special = "NONE";
    id = 99;
    side = "CIV";
    vehicle = "VirtualMan_EPOCH";
    player = "PLAY CDG";
    leader = 1;
    skill = 0.6;
    };
    };
    };
    };
    class Markers
    {
    items = 3;
    class Item0
    {
    position[] = {14939.934,0.053499073,15083.272};
    name = "center";
    type = "Empty";
    };
    class Item1
    {
    position[] = {23600.639,3.19,18000.72};
    name = "respawn_east";
    type = "Empty";
    };
    class Item2
    {
    position[] = {23600.611,3.19,18000.768};
    name = "respawn_west";
    type = "Empty";
    };
    };
    };
    class Sensors
    {
    items=3;
    class Item0
    {
    position[]={18459.535,23.616171,14277.782};
    a=250;
    b=250;
    activationBy="ANY";
    repeating=1;
    interruptable=1;
    age="UNKNOWN";
    name="eastsafezone";
    expCond = "(player distance eastsafezone) < 250;";
    expActiv="hint ""You have entered A Safe Zone! Do not fire in the Safe Zones.""; inSafeZone = true;";
    expDesactiv="hint ""You are leaving the Safe Zone!""; inSafeZone = false;";
    class Effects
    {
    };
    };
    class Item1
    {
    position[]={6195.4927,89.220779,16839.254};
    a=250;
    b=250;
    activationBy="ANY";
    repeating=1;
    interruptable=1;
    age="UNKNOWN";
    name="westsafezone";
    expCond = "(player distance westsafezone) < 250;";
    expActiv="hint ""You have entered A Safe Zone! Do not fire in the Safe Zones.""; inSafeZone = true;";
    expDesactiv="hint ""You are leaving the Safe Zone!""; inSafeZone = false;";
    class Effects
    {
    };
    };
    class Item2
    {
    position[]={13334.093,2.2350941,14517.924};
    a=250;
    b=250;
    activationBy="ANY";
    repeating=1;
    interruptable=1;
    age="UNKNOWN";
    name="centralsafezone";
    expCond = "(player distance centralsafezone) < 250;";
    expActiv="hint ""You have entered A Safe Zone! Do not fire in the Safe Zones.""; inSafeZone = true;";
    expDesactiv="hint ""You are leaving the Safe Zone!""; inSafeZone = false;";
    class Effects
    {
    };
    };
    };
    class Intro
    {
    addOns[] = {"a3_map_altis"};
    addOnsAuto[] = {"a3_map_altis"};
    randomSeed = 13802307;
    class Intel
    {
    timeOfChanges = 1800.0002;
    startWeather = 0.3;
    startWind = 0.1;
    startWaves = 0.1;
    forecastWeather = 0.3;
    forecastWind = 0.1;
    forecastWaves = 0.1;
    forecastLightnings = 0.1;
    year = 2035;
    month = 6;
    day = 24;
    hour = 12;
    minute = 0;
    startFogDecay = 0.013;
    forecastFogDecay = 0.013;
    };
    };
    class OutroWin
    {
    addOns[] = {"a3_map_altis"};
    addOnsAuto[] = {"a3_map_altis"};
    randomSeed = 4712975;
    class Intel
    {
    timeOfChanges = 1800.0002;
    startWeather = 0.3;
    startWind = 0.1;
    startWaves = 0.1;
    forecastWeather = 0.3;
    forecastWind = 0.1;
    forecastWaves = 0.1;
    forecastLightnings = 0.1;
    year = 2035;
    month = 6;
    day = 24;
    hour = 12;
    minute = 0;
    startFogDecay = 0.013;
    forecastFogDecay = 0.013;
    };
    };
    class OutroLoose
    {
    addOns[] = {"a3_map_altis"};
    addOnsAuto[] = {"a3_map_altis"};
    randomSeed = 10755213;
    class Intel
    {
    timeOfChanges = 1800.0002;
    startWeather = 0.3;
    startWind = 0.1;
    startWaves = 0.1;
    forecastWeather = 0.3;
    forecastWind = 0.1;
    forecastWaves = 0.1;
    forecastLightnings = 0.1;
    year = 2035;
    month = 6;
    day = 24;
    hour = 12;
    minute = 0;
    startFogDecay = 0.013;
    forecastFogDecay = 0.013;
    };
    };
    //};

  10. Is BEC even running?

    Check this by entering "!upt" when on the Server.

    Greez KiloSwiss

    ok I try to enter this. But nothing happen on the server. I try entering it in the direct and group chat.

     

    Hi,

     

    I copy pasted your Scheduler to my test server changed one of the messages times to 12.27 and the message showed without error.

     

    I run it from local host.

     

    Can you send be a copy/paste of your BEC console when you start BEC please?

     

    Also any logs files from ...BEC\Log\config

     

    Thanks,

     

    Mike.

    I run Arma on a hosted server, so I have no BEC console anywhere. But below you can see my Logfiles.

    00:00:03 : Lost Connection!
    00:00:03 : Closing socket & exiting!
    00:00:03 : Lost Connection!
    00:00:03 : Closing socket & exiting!
    00:01:32 : Rcon client logging in
    00:01:32 : RCon admin #0 (94.250.209.198:58775) logged in
    00:03:28 : Player #0 lahlor (95.91.227.102:61858) connected
    00:03:29 : Player #0 lahlor - GUID: xxxxxxx (unverified)
    00:03:29 : RCon admin #0: (Global) BEC : Super Admin lahlor Connected
    00:03:29 : Verified GUID (xxxxxxx) of player #0 lahlor
    00:04:21 : RCon admin #1 (95.91.227.102:61845) logged in
    00:04:48 : Player #0 lahlor disconnected
    03:59:49 : Lost Connection!
    03:59:49 : Closing socket & exiting!
    04:00:17 : Rcon client logging in
    04:00:17 : RCon admin #0 (94.250.209.198:60145) logged in
    07:59:49 : Lost Connection!
    07:59:49 : Closing socket & exiting!
    08:00:18 : Rcon client logging in
    08:00:18 : RCon admin #0 (94.250.209.198:56219) logged in
    09:17:25 : Player #0 jason (87.173.27.232:2304) connected
    09:17:28 : Player #0 jason - GUID: xxxxxxx (unverified)
    09:17:29 : Verified GUID (xxxxxxx) of player #0 jason
    11:01:39 : Player #0 jason disconnected
    11:59:50 : Lost Connection!
    11:59:50 : Closing socket & exiting!
    16:00:28 : Rcon client logging in
    16:00:28 : RCon admin #0 (94.250.209.198:52154) logged in
    16:03:41 : Player #0 jason (87.173.27.232:2304) connected
    16:03:45 : Player #0 jason - GUID: xxxxxxxx (unverified)
    16:03:46 : Verified GUID (xxxxxxxx) of player #0 jason
    16:05:49 : No Valid response. Trying to reconnect.!
    16:05:49 : Rcon client logging in
    16:05:49 : RCon admin #0 (94.250.209.198:52154) logged in
    16:47:57 : Player #1 lahlor (95.91.227.102:61860) connected
    16:47:59 : Player #1 lahlor - GUID: xxxxxxxx (unverified)
    16:47:59 : RCon admin #0: (Global) BEC : Super Admin lahlor Connected
    16:47:59 : Verified GUID (xxxxxxx) of player #1 lahlor
    16:48:15 : RCon admin #1 (95.91.227.102:61835) logged in
    
    

    I´ve got no Error or Chatlogs so I cannot provide you them.

  11. Yes BEC is starting and the relative path is a setup from my hoster. It is not a dedicated server with full root access. If I insert in my scheduler an error I also got a BEErrorLog entry. So I think it is working but nothing will shown ingame.

    I hosted the server from G-Portal.de - does anyone habe a running script from that hoster?

  12. Hello Guys,

     

    as I know there are a lot of topics regarding my issue I didn´t find a solution for me...I have created my scheduler.xml with a special tool, so it schould be ok. Attached you will find my config and the scheduler file. Does someone see a issue with that? My problem is that no messages are schown in game from the scheduler... :(

    <?xml version="1.0" encoding="utf-8" standalone="yes"?>
    <?xml-stylesheet  href="acs.xsl" type="text/xsl"?>
    <!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-->
    <!--    Scheduler Creator - Autor: BeavisTheSecond - Version: 1.3       -->
    <!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-->
    <Scheduler>
      <!-- ~~~ Serverrestarts ~~~-->
      <!-- *** Restart at 00:00:00 ***-->
      <job id="0">
        <day>1,2,3,4,5,6,7</day>
        <start>23:00:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 60 Minutes</cmd>
      </job>
      <job id="1">
        <day>1,2,3,4,5,6,7</day>
        <start>23:30:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 30 Minutes</cmd>
      </job>
      <job id="2">
        <day>1,2,3,4,5,6,7</day>
        <start>23:45:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 15 Minutes</cmd>
      </job>
      <job id="3">
        <day>1,2,3,4,5,6,7</day>
        <start>23:50:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 10 Minutes</cmd>
      </job>
      <job id="4">
        <day>1,2,3,4,5,6,7</day>
        <start>23:55:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 5 Minutes</cmd>
      </job>
      <job id="5">
        <day>1,2,3,4,5,6,7</day>
        <start>23:56:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 4 Minutes</cmd>
      </job>
      <job id="6">
        <day>1,2,3,4,5,6,7</day>
        <start>23:57:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 3 Minutes</cmd>
      </job>
      <job id="7">
        <day>1,2,3,4,5,6,7</day>
        <start>23:58:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 2 Minutes</cmd>
      </job>
      <job id="8">
        <day>1,2,3,4,5,6,7</day>
        <start>23:59:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 1 Minute</cmd>
      </job>
      <job id="9">
        <day>1,2,3,4,5,6,7</day>
        <start>23:59:55</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart NOW</cmd>
      </job>
      <!-- *** Restart at 04:00:00 ***-->
      <job id="10">
        <day>1,2,3,4,5,6,7</day>
        <start>03:00:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 60 Minutes</cmd>
      </job>
      <job id="11">
        <day>1,2,3,4,5,6,7</day>
        <start>03:30:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 30 Minutes</cmd>
      </job>
      <job id="12">
        <day>1,2,3,4,5,6,7</day>
        <start>03:45:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 15 Minutes</cmd>
      </job>
      <job id="13">
        <day>1,2,3,4,5,6,7</day>
        <start>03:50:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 10 Minutes</cmd>
      </job>
      <job id="14">
        <day>1,2,3,4,5,6,7</day>
        <start>03:55:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 5 Minutes</cmd>
      </job>
      <job id="15">
        <day>1,2,3,4,5,6,7</day>
        <start>03:56:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 4 Minutes</cmd>
      </job>
      <job id="16">
        <day>1,2,3,4,5,6,7</day>
        <start>03:57:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 3 Minutes</cmd>
      </job>
      <job id="17">
        <day>1,2,3,4,5,6,7</day>
        <start>03:58:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 2 Minutes</cmd>
      </job>
      <job id="18">
        <day>1,2,3,4,5,6,7</day>
        <start>03:59:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 1 Minute</cmd>
      </job>
      <job id="19">
        <day>1,2,3,4,5,6,7</day>
        <start>03:59:55</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart NOW</cmd>
      </job>
      <!-- *** Restart at 08:00:00 ***-->
      <job id="20">
        <day>1,2,3,4,5,6,7</day>
        <start>07:00:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 60 Minutes</cmd>
      </job>
      <job id="21">
        <day>1,2,3,4,5,6,7</day>
        <start>07:30:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 30 Minutes</cmd>
      </job>
      <job id="22">
        <day>1,2,3,4,5,6,7</day>
        <start>07:45:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 15 Minutes</cmd>
      </job>
      <job id="23">
        <day>1,2,3,4,5,6,7</day>
        <start>07:50:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 10 Minutes</cmd>
      </job>
      <job id="24">
        <day>1,2,3,4,5,6,7</day>
        <start>07:55:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 5 Minutes</cmd>
      </job>
      <job id="25">
        <day>1,2,3,4,5,6,7</day>
        <start>07:56:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 4 Minutes</cmd>
      </job>
      <job id="26">
        <day>1,2,3,4,5,6,7</day>
        <start>07:57:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 3 Minutes</cmd>
      </job>
      <job id="27">
        <day>1,2,3,4,5,6,7</day>
        <start>07:58:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 2 Minutes</cmd>
      </job>
      <job id="28">
        <day>1,2,3,4,5,6,7</day>
        <start>07:59:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 1 Minute</cmd>
      </job>
      <job id="29">
        <day>1,2,3,4,5,6,7</day>
        <start>07:59:55</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart NOW</cmd>
      </job>
      <!-- *** Restart at 12:00:00 ***-->
      <job id="30">
        <day>1,2,3,4,5,6,7</day>
        <start>11:00:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 60 Minutes</cmd>
      </job>
      <job id="31">
        <day>1,2,3,4,5,6,7</day>
        <start>11:30:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 30 Minutes</cmd>
      </job>
      <job id="32">
        <day>1,2,3,4,5,6,7</day>
        <start>11:45:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 15 Minutes</cmd>
      </job>
      <job id="33">
        <day>1,2,3,4,5,6,7</day>
        <start>11:50:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 10 Minutes</cmd>
      </job>
      <job id="34">
        <day>1,2,3,4,5,6,7</day>
        <start>11:55:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 5 Minutes</cmd>
      </job>
      <job id="35">
        <day>1,2,3,4,5,6,7</day>
        <start>11:56:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 4 Minutes</cmd>
      </job>
      <job id="36">
        <day>1,2,3,4,5,6,7</day>
        <start>11:57:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 3 Minutes</cmd>
      </job>
      <job id="37">
        <day>1,2,3,4,5,6,7</day>
        <start>11:58:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 2 Minutes</cmd>
      </job>
      <job id="38">
        <day>1,2,3,4,5,6,7</day>
        <start>11:59:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 1 Minute</cmd>
      </job>
      <job id="39">
        <day>1,2,3,4,5,6,7</day>
        <start>11:59:55</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart NOW</cmd>
      </job>
      <!-- *** Restart at 16:00:00 ***-->
      <job id="40">
        <day>1,2,3,4,5,6,7</day>
        <start>15:00:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 60 Minutes</cmd>
      </job>
      <job id="41">
        <day>1,2,3,4,5,6,7</day>
        <start>15:30:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 30 Minutes</cmd>
      </job>
      <job id="42">
        <day>1,2,3,4,5,6,7</day>
        <start>15:45:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 15 Minutes</cmd>
      </job>
      <job id="43">
        <day>1,2,3,4,5,6,7</day>
        <start>15:50:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 10 Minutes</cmd>
      </job>
      <job id="44">
        <day>1,2,3,4,5,6,7</day>
        <start>15:55:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 5 Minutes</cmd>
      </job>
      <job id="45">
        <day>1,2,3,4,5,6,7</day>
        <start>15:56:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 4 Minutes</cmd>
      </job>
      <job id="46">
        <day>1,2,3,4,5,6,7</day>
        <start>15:57:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 3 Minutes</cmd>
      </job>
      <job id="47">
        <day>1,2,3,4,5,6,7</day>
        <start>15:58:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 2 Minutes</cmd>
      </job>
      <job id="48">
        <day>1,2,3,4,5,6,7</day>
        <start>15:59:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 1 Minute</cmd>
      </job>
      <job id="49">
        <day>1,2,3,4,5,6,7</day>
        <start>15:59:55</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart NOW</cmd>
      </job>
      <!-- *** Restart at 20:00:00 ***-->
      <job id="50">
        <day>1,2,3,4,5,6,7</day>
        <start>19:00:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 60 Minutes</cmd>
      </job>
      <job id="51">
        <day>1,2,3,4,5,6,7</day>
        <start>19:30:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 30 Minutes</cmd>
      </job>
      <job id="52">
        <day>1,2,3,4,5,6,7</day>
        <start>19:45:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 15 Minutes</cmd>
      </job>
      <job id="53">
        <day>1,2,3,4,5,6,7</day>
        <start>19:50:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 10 Minutes</cmd>
      </job>
      <job id="54">
        <day>1,2,3,4,5,6,7</day>
        <start>19:55:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 5 Minutes</cmd>
      </job>
      <job id="55">
        <day>1,2,3,4,5,6,7</day>
        <start>19:56:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 4 Minutes</cmd>
      </job>
      <job id="56">
        <day>1,2,3,4,5,6,7</day>
        <start>19:57:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 3 Minutes</cmd>
      </job>
      <job id="57">
        <day>1,2,3,4,5,6,7</day>
        <start>19:58:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 2 Minutes</cmd>
      </job>
      <job id="58">
        <day>1,2,3,4,5,6,7</day>
        <start>19:59:00</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart in 1 Minute</cmd>
      </job>
      <job id="59">
        <day>1,2,3,4,5,6,7</day>
        <start>19:59:55</start>
        <runtime>000000</runtime>
        <loop>0</loop>
        <cmd>say -1 Restart NOW</cmd>
      </job>
      <!-- ~~~ BEC Messages  ~~~-->
      <job id="60">
        <day>1,2,3,4,5,6,7</day>
        <start>000500</start>
        <runtime>002000</runtime>
        <loop>7</loop>
        <cmd>say -1 Du brauchst Hilfe? Komm in unsere Community unter www.GermanEpochMod.de</cmd>
    	</job>
    </Scheduler>
    
    # This config file is only provided as an example file.
    # Edit it to sute your needs.
    # For more info on how to edit this file. use the Readme.txt file or visit http://www.ibattle.org/install-and-configure
    
    
    #--------------------------------------------------------------------------------------------------------
    [Bec]
    #--------------------------------------------------------------------------------------------------------
    
    # Set the ip to your server. normally 127.0.0.1 will be fine.
    Ip = 94.250.209.198
    
    
    # Set the port to the server. default port is 2302
    Port = 2302
    
    
    # Set the path to the BattlEye directory that is currently in use by the server.
    BePath = ..\BattlEye
    
    
    # Set the path to your Admins.xml file containing your admins.
    Admins = Admins.xml
    
    
    # Set the path to your Commands.xml file.
    Commands = Commands.xml
    
    
    #--------------------------------------------------------------------------------------------------------
    [Misc]
    #--------------------------------------------------------------------------------------------------------
    
    # Set which type of hacks that will be added to your banlist.
    # 0 = none. 1 = GameHack. 2 = Battleye Hack. 3 = both GameHack & Battleye Hack.
    # value 3 is set as default if this parameter is not defined.
    Ban = 3
    
    # Set the height & width of Becs console window
    ConsoleHeight = 45
    ConsoleWidth = 165
    
    
    # Only allow english chars.
    AsciiNickOnly = False
    
    
    # Only allow english chars to be typed on the chat. Note, Warnings must be enabled. 0 or more.
    AsciiChatOnly = True
    
    
    # If AsciiChatOnly is set True. you can define none english chars that will be accepted.
    # You separate each char with a , "note you need to define lower and upper case of the chars."
    IgnoreChatChars = €,£,æ,Æ,ø,Ø,å,Å,ö,ä,ü,ß
    
    
    # Set the amount of warnings a player will get before kicked. -1 is disabled. 0 instant kick
    # 1 == one warning on a bad word. next bad word results in kick
    Warnings = 3
    
    
    # Kick players who has listed chars in their name
    DisallowPlayerNameChars = {}
    
    
    # Min length, kicks players who has to short name.
    MinPlayerNameLength = 2
    
    
    # Max length, kicks players who has to long name.
    MaxPlayerNameLength = 20
    
    
    # Set the name of your Arma3server.exe if it has been renamed from arma3server.exe to something else!
    # if the exe has its original name. comment it out.
    # DO NOT SET FULL PATH TO THE EXE FILE
    #ServerExeName = NewArmaExeName.exe
    
    
    # Set path to the file containing a list of bad words. Note, Warnings must be enabled. 0 or more.
    WordFilterFile = BadWords.txt
    
    
    # Set the path to the file containing whitelisted guids.
    #WhiteListFile = WhiteList.txt
    
    
    # Set custom whitelist kick message. Text must be in ascii letters.  MAX 58 CHARS. BE only does ascii on messages
    #WhileListKickMsg = you are not whitelisted on this server.
    
    
    # Kick people with offensive names
    NickFilterFile = BadNames.txt
    
    
    # Set the path to the Scheduler.xml file.
    Scheduler = Scheduler.xml
    
    
    # Kick people who are idleing in the lobby, kick will happen after given time, Min time is 90 sec. use 0 to disable this function.
    KickLobbyIdlers = 360
    
    
    # If enabled. Bec will create seperate chat files for each channel along with the main file.
    #ChatChannelFiles = false
    
    # Set the amount of Normal players who can connect. Set it to -1 to disable it.
    # If set to 0 it means only players who are listed in the Admins.xml, (or whatever you call it) will be able to connect to the server.
    # Quick Example 1: server can holed 50 players. and you want to reserve 5 slots for admins. then set SlotLimit to 45.
    # Quick Example 2: server can holed 50 players. and you want to reserve 5 slots for admins and 5 slots for friends. then set SlotLimit to 40,
    # AND edit your admins.xml. ADD in all your frineds guid and remaining data, put them in group example 100. or whatever you feel likt.
    # by using this method you can give some of your friends some access to some commands if you like or none.
    # in general this is works like .Whitelisting X player slots for admins and friends, while leaving the remaining Y slots for public.
    SlotLimit = -1
    
    # Set the message people will get when they try to connect and is not whitelisted. Text must be in ascii letters.
    SlotLimitKickMsg = The Server has reached its player limit.
    
    
    # The amount of time Bec will wait for the server to start up.
    Timeout = 30
    
    
    #--------------------------------------------------------------------------------------------------------
    [Reporter]
    #--------------------------------------------------------------------------------------------------------
    # Reporter account. Fill in the username and password for your reporter account.
    # GameHacks, BattlEye Hacks will be reported to a database. all players who connect will also be checked against this database.
    
    # Set the Username for your account
    #User = alfred
    
    
    # Set the Password for your account
    #Password = 123456
    
    
    #--------------------------------------------------------------------------------------------------------
    [ChatRestriction]
    #--------------------------------------------------------------------------------------------------------
    # Set max amount of chat lines a player is allowed to send for each channel.
    # Going passed the number will result in kick. -1 is disabled, 0 isntant kick.
    # If the number is higher than 0 players will be sent warnings.
    
    Lobby = -1
    Global = -1
    Side = 7
    Group = 9
    Vehicle = -1
    Command = 13
    Commander = 15
    Direct = -1
    
    
    #--------------------------------------------------------------------------------------------------------
    [ChatSpam]
    #--------------------------------------------------------------------------------------------------------
    
    # Set max amount of chat lines per channel allowed within given time frame.
    # Set the values to 0 to disable this function(s)
    
    # Quick Example:
    # Lobby = 5
    # Lobby_Time_Lower = 10
    # Lobby_Time_Upper = 15
    
    # If the time between each new chatlines from a player is less than CHANNEL_Time_Lower the spam counter increases by + 1.
    # Consider the CHANNEL (Lobby) as the spam counter.
    # When a player has (CHANNEL - 1) in spam counting. a warning will be sent to whom it may consern.
    # If the time between each new chatline from the player is Greater than CHANNEL_Time_Lower and Less than CHANNEL_Time_Upper the spam counter stay as it is.
    # If the time since the last chatline is greater then CHANNEL_Time_Upper the spam counter is reset to 1.
    # To get optimal result play around a bit with the values on your server.
    
    Lobby = 0
    Lobby_Time_Lower = 0
    Lobby_Time_Upper = 0
    
    Global = 0
    Global_Time_Lower = 0
    Global_Time_Upper = 0
    
    Side = 0
    Side_Time_Lower = 0
    Side_Time_Upper = 0
    
    Group = 2
    Group_Time_Lower = 1
    Group_Time_Upper = 3
    
    Vehicle = 0
    Vehicle_Time_Lower = 0
    Vehicle_Time_Upper = 0
    
    Command = 0
    Command_Time_Lower = 0
    Command_Time_Upper = 0
    
    Commander = 0
    Commander_Time_Lower = 0
    Commander_Time_Upper = 0
    
    Direct = 0
    Direct_Time_Lower = 0
    Direct_Time_Upper = 0
    
    
    
  13. Nice it is working. But after putting the code it in the init.sqf inside my missionPBO folder my custom mapmarker will not work anymore.

    I start them by using null =[] execVm "SR.sqf"; in the same init.sqf.

    Any ideas why this happening to me? Removing the code from you will turn everything back and it is working fine again.

     

    greetz

    lahlor

  14. I only have it in the onPlayerRespawn.sqf with the following entries:

     

    waitUntil {vehicle player == player};
    waituntil {!isnull (finddisplay 46)};
     
    //TOGGLES!
     
    InsertAutoEarplugs=true;
    RemoveAutoEarplugs=true;
     
     
    //ExecVM !
     
    [] execVM "cmEarplugs\cm_veh_fun.sqf";
  15. Thank you for the Script. It is working very good, but every time someone die, he will get another "Earplug" entry in his menu bar. So finally the "Earplug" item will shown +1 every death.

    Are there a fix available?

     

    Greetz

    lahlor

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