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egamestudio

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Posts posted by egamestudio


  1. Hello, how did you fix that?   

     

    I never activated BE at the time, and I just did, I now have the impossibility to connect to my server because I get kick restriction script #22.


    addMissionEventHandler ["EachFrame",
    {

    missionNamespace setVariable ["BIS_"
    20.02.2018 13:11:38: UBI-Shepard (IP) e9f7fa53b7eefd7a8d53d3ba610cdc9a - #22 "taTime.sqf [BIS_fnc_keyframeAnimation_deltaTime]"


    addMissionEventHandler ["EachFrame",
    {

    missionNamespace setVariable ["BIS_"
    20.02.2018 13:25:43: UBI-Shepard (IP) e9f7fa53b7eefd7a8d53d3ba610cdc9a - #22 "taTime.sqf [BIS_fnc_keyframeAnimation_deltaTime]"


    addMissionEventHandler ["EachFrame",
    {

    missionNamespace setVariable ["BIS_"

     

    Pastebin scripts.txt  : https://pastebin.com/NRrd3teL

    Pastebin scripts.log : https://pastebin.com/NRrd3teL

     

    Thank you very much for your help.


  2. Hello,

     

    Sorry my bad english, 

     

    Your mod is very nice, so i not working for me.. 

    so I did :

    - Add brpvp_zombies in root mission

    - Add in my init.sqf 

    //NEEDED FOR ZOMBIES VOICES TO WORKS CORRECTLY
    enableSentences true;
    enableRadio true;
    
    //THE CODE LINE BELLOW MUST BE ALLWAYS IN INIT.SQF
    if (isNil "BRPVP_missionRoot" && !isServer && hasInterface) then {
    	BRPVP_missionRoot = __FILE__ select [0,count __FILE__ - 8];
    	publicVariable "BRPVP_missionRoot";
    };
    
    //EXEC BRPVP ZOMBIES
    call compile preprocessFileLineNumbers "brpvp_zombies\brpvp_zombies_init.sqf";

     

    And launch the map, not zombie spawning :/ 

     

     

    the zombie not spawning..

    How to spawn zombie in town ?

    [[4,5],[120,160],150,["NameCityCapital","NameCity"]]

     

    Thanks for help 

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