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egamestudio

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Posts posted by egamestudio

  1. /*				Player Stats Config			*/
    playerStatsEliteLayout	=1;	// Select Panel Layout 0, 1, 2, 3, 4, 5, 6
    serverTitle				="SURVIVAL COOP";	// Your Server Name. [1,4,5]
    serverWebsite			="ARMA3.EGAMESTUDIO.NET";	// Your Server Web Address.[1,4,5]
    serverTeamspeak			="N/D";	// Your Server TeamSpeak IP/URL.[1,4,5]
    delay					=0;	// Delay be for the debug starts.
    /*		  DO NOT EDIT BELOW THIS LINE		*/
    #include "scripts\PSE.sqf"
    

    How to load a layout ingame ?

  2. Number 1 :

     

    CODE :

     

    /* Player Stats Config */
    playerStatsEliteLayout =1; // Select Panel Layout 0, 1, 2, 3, 4, 5, 6
    serverTitle ="SURVIVAL COOP"; // Your Server Name. [1,4,5]
    serverWebsite ="ARMA3.EGAMESTUDIO.NET"; // Your Server Web Address.[1,4,5]
    serverTeamspeak ="N/D"; // Your Server TeamSpeak IP/URL.[1,4,5]
    delay =0; // Delay be for the debug starts.
    /*  DO NOT EDIT BELOW THIS LINE */
    #include "scripts\PSE.sqf"
  3. <content from zombie.hpp>

    He is my file right? because the server is still on the loading lobby
     
    My Code :
     
    
    author = "egamestudio.net";
    class Header
    {
     gameType = Sandbox;
     minPlayers = 1;
     maxPlayers = 100;
    };
    respawn = "BASE";
    respawnDelay = 100;
    respawnDialog = 0;
    
    onLoadMission= "EGAMESTUDIO";
    OnLoadIntro = "Site Internet ARMA3.EGAMESTUDIO.NET";
    loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa"; 
    OnLoadIntroTime = False;
    OnLoadMissionTime = False;
    onLoadName = "ARMA3.EGAMESTUDIO.NET RC1.7";
    disabledAI = true;
    scriptedPlayer = 1;
    disableChannels[]={0,1,2,6};
    enableItemsDropping = 0;
    briefing = 0;
    debriefing = 0;
    enableDebugConsole = 0;
    joinUnassigned = 0;
    respawnOnStart = 0;
    forceRotorLibSimulation = 0;
    
    corpseManagerMode = 1;
    corpseLimit = 10;
    corpseRemovalMinTime = 1200;
    corpseRemovalMaxTime = 3600;
    
    wreckManagerMode = 1;
    wreckLimit = 2;
    wreckRemovalMinTime = 60;
    wreckRemovalMaxTime = 360;
    
    class CfgRemoteExecCommands {};
    
    class RscTitles  
     {  
        #include "Scripts\statusBar.hpp" 
     };
     
     class CfgSounds
    {
    
     sounds[] = {};
     
    <content from zombie.hpp>
     
    };
    
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