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Posts posted by OfficeGlenn
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Maybe this?
if (isClient) then { [] spawn { if (player != vehicle player) then { switch {true} do { case ((vehicle player) in ["I_Heli_light_03_F","O_Heli_Light_02_F","B_Heli_Light_01_armed_F"]): { (vehicle player) removeWeapon "missiles_DAGR"; (vehicle player) removeMagazines "12Rnd_PG_missiles"; (vehicle player) removeMagazines "24Rnd_PG_missiles"; }; }; waitUntil{ player == vehicle player }; }; uiSleep 1; }; };
Would go on the clientside, and you would use different cases for different weapon sets.
Hey Vampire, this code looks sound but where do I add it? I've tried at the end of my init.spf, but the rockets are working when another admin and I jump in the pawnee.
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Thanks for this. The more complex opening credit scripts kept kicking my server.
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How do I go about moving the Igiload script out of the mission PBO and on to server side? is it as easy as creating an empty PBO in the Addons directory and moving the code to there?
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I tried adding a new heli just to test it didn't work. Could you please share your files?
EDIT1: I found this message below from the script's coder (Igi_PL):
Now I understand why my advanced(!) method of "copy & paste mohawk" and just change the name approach didn't work. it would have worked if dimensions were the same - obviously not. I'll take another shot at it tomorrow, if successfull I'll publish the files her. We have a zillion vehicles to add to, it would be great if every one of us shared their vehicle additions...
EDIT2: apparently this was my 500th post :D
I probably should have clarified. The vehicles I added were existing arma 3 vehicles like Striders, Ifrit, Armed Offroad and Hunters. I just modified the HEMITT in the IgiLoad.sqf supported cargo section to allow those vehicles to be loaded into the back of the HEMITT Transport. As well I added the Armed Offroad under the Ifrit versions instead of the Offroad to prevent it from having vehicles loaded into it. below are the two lines I changed.
line 181: IL_Supported_Cargo_Veh_HEMTT = IL_Supported_Cargo_Veh_Kamaz + IL_Supported_OFFROAD + IL_Supported_SUV +
IL_Supported_Strider + IL_Supported_Hunter + IL_Supported_Ifrit;
line 142: IL_Supported_Ifrit = ["O_MRAP_02_F", "O_MRAP_02_gmg_F", "O_MRAP_02_hmg_F", "B_G_Offroad_01_armed_F"];
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This works pretty well and I was able to modify it so It can load other vehicles that I've added. However I'm stumped as to how to get ammo boxes or crates. is there a way to allow admins to spawn boxes that can be loaded with loot for players that can be air dropped or delivered.
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My createvehicle.txt
5 "" !"CargoNet_01_box_F" !"C_Offroad_01_repair_F" !"B_Heli_Light_01_EPOCH" !"O_MRAP_02_F" !"O_MRAP_02_hmg_F" !"I_MRAP_03_hmg_F" !"Box_NATO_Wps_F" !"O_Truck_02_transport_EPOCH" !"B_Parachute" !="R_PG32V_F" !="R_TBG32V_F" !="I_UAV_01_F" !="I_UAV_AI" !"_EPOCH" !="B_65x39_Minigun_Caseless_Red_splash" !="B_762x51_Minigun_Tracer_Yellow_splash" !="B_Swing" !"^SmokeShell" !"^G_40mm_" !"^F_40mm_" !"Sub_F_" !"^F_Signal_" !="mini_Grenade" !="GrenadeHand" !="LaserTarget(C|W|E)" !"^Chemlight_" !="(ClaymoreDirectionalMine|DemoCharge|SatchelCharge)_Remote_Ammo" !="SLAMDirectionalMine_Wire_Ammo" !="(CMflare_Chaff|Sapper_Charge|ATMine_Range)_Ammo" !="APERS(TripMine_Wire|BoundingMine_Range|Mine_Range)_Ammo" !="Epoch_(Sapper|Cloak)_F" !="GreatWhite_F" !="groundWeaponHolder" !="WeaponHolderSimulated" !="Epoch_(Male|Female)_F" !"Supply[0-9]" !"Steerable_Parachute_F" !"Carryall" !="B_Parachute_02_F" !"Tarp_EPOCH" !"M_Scalpel_AT" !"R_80mm_HE" !"O_Heli_Attack_02_black_F" 5 "_EPOCH" !"ChairRed_EPOCH" !"Freezer_EPOCH" !"Pelican_EPOCH" !"Filing_EPOCH" " " !"O_Truck_02_transport_EPOCH" !="(SapperHead|Jack)_SIM_EPOCH" !="(Tipi|StorageShelf)_Ghost_EPOCH" !="(Tipi|StorageShelf|LockBox|FirePlace|PlotPole|I_Soldier|Jack)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf|ToolRack|Shoebox|Bunk|Rabbit)_EPOCH" !="(Sheep|Goat|Snake|Hen|Cock|Fin|Alsatian)_random_EPOCH" !="LockBox_(Ghost|SIM)_EPOCH" !="CinderWallHalf_(Ghost|SIM)_EPOCH" !="(CinderWall|CinderWallGarage|PlotPole|Tipi|StorageShelf)_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorL|LargeWallDoorway|Stairs|Stairs2|Ramp)_(Ghost|SIM)_EPOCH" !="Foundation_Ghost_EPOCH" !="Foundation_EPOCH" !"Carryall" !"Tarp_EPOCH" 5 SeaGull !"Tarp_EPOCH" 1 ""
I see you have multiple references to !"Tarp_EPOCH", what is that?
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I've followed all above suggestions but I keep getting kicked by BattlEye: CreateVehicle Restriction #0 for the damn seagull error. Not sure why this is happening. Prior to installing the welcome script I installed the A3EAI roaming AI script, the Simple Epoch Missions Script and the Player Status Bar script. All of which work fine. But then I add the welcome script and it kicks me for being a SeaGull. Any suggestions would be appreciated.
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add !="Seagull" at the end of line 1
In the Scripts.txt or the createvechicles.txt?
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I just started to get this same error on our server. I have tried restarting the server multiple times and removing the last script change and it doesn't resolve it. Do you have any other suggestions.
Removing Rockets from Pawnee, Hellcat and PO-30
in Discussion
Posted
Thank you Havoc302. I was just confused as to where to which file to put the script in. As well the code you mentioned (copied below) only looks like part of the final script.
{ if (typeOf _x == "B_Heli_Light_01_armed_F") then { _x removeWeaponGlobal "missiles_DAR"; }; } forEach vehicles;
{ if (typeOf _x == "O_Heli_Light_02_F") then { _x removeWeaponGlobal "missiles_DAGR"; }; } forEach vehicles;
Would you be willing to please share the final full script. I am new to server scripting and would appreciate the assistance. Thank you.