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laurent09

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Posts posted by laurent09

  1. I have this error:

     

    28.02.2015 20:24:32: Laurent (*****************) **************************************e - #26 "apon "Rangefinder";

    player addWeapon "ItemCompass";
     
    player addItemToVest "optic_SOS";
    player addItemToVest "optic_Arco";


    I do not know if it is correct.
    I added in my ca script.txt

     

     

    7 addHeadGear !"player forceAddUniform \"H_11_EPOCH\";"
    7 forceAddUniform !"player forceAddUniform \"U_OG_Guerilla2_3\";"
    7 addVest !="player addVest \"V_TacVest_camo\";"
    7 additemtovest  !="player additemtovest \"optic_SOS\";" !="player additemtovest \"optic_Arco\";" !=player additemtovest \"scam_epoch\";" !="player additemtovest \"ItemSodaRbull\";"
    7 addWeapon !="player addWeapon \"hgun_Pistol_heavy_01_F\";" !="player addWeapon \"ItemWatch\";" !=player addWeapon \"M14Grn_EPOCH\";" !="player addWeapon \"EpochRadio0\";" !=player addWeapon \"ItemGPS\";" !="player addWeapon \"Rangefinder\";" !=player addWeapon \"ItemCompass\";"
     

     

    thanks

  2. Would you share the code and steps you used to get your custom vehicles on the server?

    I would like to add the Mv22 osprey and police cars to my server but can't figure out how to get them on our server.

     

    I am also interested

  3. I used 2 box yet.
    I change the coordinates of the box .

    but this is not the first time when I change a file .pbo it does not work after

    I use. PBO manager

     

    if (isServer) then {



    /*
    File: crates.sqf
    Author: RC_Robio
    Contact: epochmod.com

    Description: Custom Crates
    */

    diag_log format['Custom %1 - Starting crates.sqf',time];

    if (true) then

    {
    _crate = createVehicle ["CargoNet_01_box_F", [23525.4, 18752.8, -0.0223765], [], 0, "CAN_COLLIDE"]; //Middle Crate Weapons

    _crate setDir -182.5;
    _crate setVariable ["ObjectID","1",true];
    _crate setVariable ["permaLoot",true];
    _crate addWeaponCargoGlobal ["srifle_DMR_01_F", 1];
    _crate addMagazineCargoGlobal ["10Rnd_762x51_Mag", 5];
    _crate addWeaponCargoGlobal ["srifle_GM6_f", 1];
    _crate addMagazineCargoGlobal ["5Rnd_127x108_Mag", 5];
    _crate addWeaponCargoGlobal ["M14Grn_EPOCH", 1];
    _crate addMagazineCargoGlobal ["20Rnd_762x51_Mag", 5];
    _crate addWeaponCargoGlobal ["m4a3_EPOCH", 1];
    _crate addMagazineCargoGlobal ["30Rnd_556x45_Stanag_Tracer_Red", 5];
    _crate addWeaponCargoGlobal ["m249_EPOCH", 1];
    _crate addMagazineCargoGlobal ["200Rnd_556x45_M249", 5];
    _crate addItemCargoGlobal ["optic_Hamr", 2];
    _crate addItemCargoGlobal ["optic_Nightstalker", 1];
    _crate addItemCargoGlobal ["NVG_EPOCH", 2];
    _crate addItemCargoGlobal ["ItemGPS", 2];
    _crate addItemCargoGlobal ["Rangefinder", 1];
    _crate addBackpackCargoGlobal ["B_Carryall_cbr", 1];
    _crate setPos [6660.3984, 14177.261];
    };


    if (true) then
    {
    _crate = createVehicle ["CargoNet_01_box_F", [23519.6, 18759.6, -0.0223765], [], 0, "CAN_COLLIDE"]; //NE Corner Crate Vehicle Supplies

    _crate setDir -182.5;
    _crate setVariable ["ObjectID","1",true];
    _crate setVariable ["permaLoot",true];
    _crate addItemCargoGlobal ["VehicleRepair", 2];
    _crate addItemCargoGlobal ["jerrycan_epoch", 4];
    _crate addItemCargoGlobal ["Repair_EPOCH", 2]; //multigun repair attach
    _crate addItemCargoGlobal ["VehicleRepairLg", 3];
    _crate addItemCargoGlobal ["ItemCorrugated", 4];
    _crate addItemCargoGlobal ["ItemCorrugatedLg", 2];
    _crate addItemCargoGlobal ["JackKit", 1];
    _crate addBackpackCargoGlobal ["smallbackpack_teal_epoch", 1];
    _crate setPos [6786.0361, 14320.882];
    };
    };

  4. I 'm sorry but I do not understand why it does not work !
    I added right in my file  " script.txt "     " !"\x\cba\addons\common\fnc_addWeaponCargo.sqf" !"\x\cba\addons\common\fnc_addWeaponCargoGlobal.sqf"  "      a line     " 7 addWeaponCargo "

    I know on the forum how he explains BE FILTER, but I do not understand.
     
    My script.txt

    7 "BIS_fnc_" !"initDisplay" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" !"lbSelChanged_" !"this call bis_fnc_initVirtualUnit;"


    7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" "sleep (_onScreenTime) spawn bis_fnc_dynamictext;" !"addPublicVariableEventHandler {(_this select 1) spawn bis_fnc_dynamictext;};"
    7 forceRespawn
    7 moveIn !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="(_this select 1) moveInCargo (_this select 0);"
    7 attachTo !"EP_light attachTo [player];" !"_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !"_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !"EPOCH_staticTarget attachTo[player];" !"EPOCH_target attachTo[player];"
    7 enableCollisionWith
    7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;"
    7 setFriend
    7 setAmmo
    7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [random 2,random 2,10];" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];"
    7 RscDebugConsole_watch
    7 enableFatigue
    7 setUnitRecoilCoefficient
    7 setWeaponReloadingTime
    7 allMissionObjects
    7 callExtension
    7 showCommandingMenu
    7 assignAs
    7 playableunits !="getDir _x, name _x];};}forEach playableUnits;};if" !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);" !="FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | SOILED: %7 | GRIDREF: %8", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, EPOCH_playerSoiled, mapGridPosition player, _counter""
    7 allUnits !="allUnits-playableUnits;};if" !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;" !"(_radio != \"EpochRadioALL\")"
    7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" !="if(!isPlayer _x)then{_x allowDamage" !"_unit allowdamage false;" !"this enableSimulation false; this allowDamage false"
    7 exec !="7 addWeaponCargo !"\x\cba\addons\common\fnc_addWeaponCargo.sqf" !"\x\cba\addons\common\fnc_addWeaponCargoGlobal.sqf"
    7 onMapSingleClick !="onMapSingleClick '';"
    7 addMagazine !"addMagazineCargo" !="player addMagazine _craftItem;" !="player addMagazine \"jerrycanE_epoch\";" !="player addMagazine \"emptyjar_epoch\";" !="player addMagazine \"jerrycan_epoch\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine _x;"
    7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]"
    7 addItem !="player addItem _craftItem;" !="player addItem _x;"
    7 addBackPack !"player addBackpack B_Parachute;" !"B_Parachute"
    7 removeAllWeapons !"_victim"
    7 removeAllItems
    7 removeAllActions
    7 setTerrainGrid !="setTerrainGrid 25;"
    7 setViewDistance !"setViewDistance 1600"
    7 createGroup !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;"
    7 createVehicleCrew
    7 "call compile preprocessFileLineNumbers" !"\"A3\" !"\"\x\addons\a3_epoch_code\""
    7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal" !"createvehiclelocal getpos _house;"
    7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !=_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\];"!="_unit = _copterSupportGrp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !=_unit = _group createUnit [_unitClass, _targetPos, [], 100, \"CAN_COLLIDE\];"
    7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !=_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !=_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\];"
    7 createTeam
    7 createDialog !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if (!dialog) then {createDialog 'Skaronator_AdminMenu'};" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";"
    7 deleteMarker !="deleteMarkerLocal format[\"SEM_MissionMarker" !=deleteMarker "MainMarker";" !="deleteMarker "MainMarker2";" !="deleteMarker "MainMarker75";" !="deleteMarker "MainMarker752";" !="deleteMarkerLocal format[\"SEM_MissionMarker"
    7 deleteMarker !=deleteMarker "MainMarker";" !="deleteMarker "MainMarker2";" !="deleteMarker "MainMarker75";" !="deleteMarker "MainMarker752";" !="deleteMarkerLocal format[\"SEM_MissionMarker"
    7 setMarker !="Local" !="_marker setMarkerTypeLocal \"hd_destroy\"" !="_marker setMarkerTextLocal format[\"%1\",_markerName]" !="_marker setMarkerColorLocal \"ColorRed\"" !="_marker setMarkerDirLocal -37" !="_marker setMarkerSizeLocal [0.8,0.8]" !="setMarkerColor "ColorOrange";" !="setMarkerShape "ELLIPSE";" !=setMarkerColor "ColorRed";" !="setMarkerColor "ColorRed";" !="setMarkerColor "ColorGreen";" !"setMarkerShapeLocal" !"setMarkerSizeLocal" !"setMarkerPosLocal" !"setMarkerBrushLocal" !"setMarkerColorLocal"
    7 setMarker !="_marker setMarkerTypeLocal \"hd_destroy\"" !="_marker setMarkerTextLocal format[\"%1\",_markerName]" !="_marker setMarkerColorLocal \"ColorRed\"" !="_marker setMarkerDirLocal -37" !="_marker setMarkerSizeLocal [0.8,0.8]" !="setMarkerColor "ColorOrange";" !="setMarkerShape "ELLIPSE";" !=setMarkerColor "ColorRed";" !="setMarkerColor "ColorRed";" !="setMarkerColor "ColorGreen";" !"setMarkerShapeLocal" !"setMarkerSizeLocal" !"setMarkerPosLocal" !"setMarkerBrushLocal" !"setMarkerColorLocal"
    7 createMarker !="createMarkerLocal [format[\"SEM_MissionMarker" 1 createMarker !="createMarkerLocal [\"MissionMarker\", _markerPos]" !"Marker = createMarker ["MainMarker", Ccoords];" !"_MainMarker setMarkerColor "ColorWhite";" !"_MainMarker setMarkerShape "ELLIPSE";" !"_MainMarker setMarkerBrush "Grid";" !"_MainMarker setMarkerSize [175,175];" !"createMarker" !"_MainMarker = createMarker ["MainMarker2", C2coords];" !"_MainMarker75 = createMarker["MainMarker75", MCoords];" !"_MainMarker75 = createMarker["MainMarker752", M2Coords];" !"_MainMarker = createMarker ["MainMarker", _this];"
    7 assignItem !="victim"
    7 forceAddUniform
    7 removeAllMPEventHandlers
    7 setDamage !="_sapper setDamage 1;\n_sBomb setDamage 1;" !"player setDammage 0"
    7 setDammage
    7 displaySetEventHandler
    7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status"
    7 addMPEventHandler
    7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\"" !" [\"local\"" !" [\"Respawn\"" !" [\"Put\"" !" [\"Take\"" [\"Fired\"" [\"Killed\"" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];"
    7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'"
    7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !"aponInfo_weaponClasses = _weaponClasses;" !"_listWeapons ctrladdeventhandler [\"lbselchanged\",\"with uinamespace do {['lbSelChanged_w\""
    7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";"
    7 removeAllMissionEventHandlers
    7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';"
    7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];"
    7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status"
    7 switchCamera
    7 remoteControl !"fn_moduleRemoteControl.sqf"
    7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text,"
    7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari"
    7 ctrlCreate
    7 ctrlDelete
    7 ctrlClassName
    7 ctrlModel
    7 ctrlModelDirection
    7 ctrlModelSide
    7 ctrlModelUp
    7 ctrlSetDirection
    7 ctrlSetModel
    7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]"
    7 loadFile
    7 selectPlayer !="selectPlayer _playerObject;"
    7 setGroupIconsVisible
    7 setGroupIconsSelectable
    7 setGroupIconParams
    7 addGroupIcon
    7 EPOCH_whitelist
    7 EPOCH_defaultVars_SEPXVar
    7 EPOCH_group_upgrade_lvl_SVar
    7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];"
    7 Dayz_GUI_R
    7 dayz_originalPlayer
    7 zZombie_Base
    7 infiSTAR
    7 GodMode
    7 shazbot
    7 _typeofHookMonky
    7 _allocMemory
    7 _d3d9multipliervariable
    7 _runASM
    7 _addGFX_hookD3D9eventhandler
    7 _BEhookBYPASSBOB
    7 JJMMEE_INIT_MENU

  5. it's ok 

     

    telePos[] = {

    { "Transport_C_EPOCH", { 23600.5, 18009, 0.233421 }, "", {13307.3, 14456.7, 5.81202} }, // Trader city 1
    { "Transport_W_EPOCH", { 23585.4, 18000.7, 0.233424 }, "", { 6192.46, 16834, 0.00154114 } }, // Trader city 2
    { "Transport_E_EPOCH", { 23615.5, 18000.9, 0.233423 }, "", { 18451.9, 14278.1, 0.00143814 } }, // Trader city 3
    { "Transport_W_EPOCH", {23614.2, 17993, 0.233424}, "", {5214.65, 12068.3, 600} }, // para
    { "Transport_W_EPOCH", {23611.5, 17993, 0.233424}, "", {10787.1, 7677, 600} }, // para
    { "Transport_W_EPOCH", {23608.8, 17993, 0.233424}, "", {5147.99, 21051.2, 600} }, // para
    { "Transport_W_EPOCH", {23591.2, 17993, 0.233424}, "", {14315.1, 21824.9, 600} }, // para
    { "Transport_E_EPOCH", {23588.4, 17993, 0.233424}, "", {26838.9,21251.8,600} }, // para
    { "Transport_E_EPOCH", {23585.8, 17993, 0.233424}, "", {19453.4, 6913.63, 600} } // para
    };

    it's work .

  6. #SadBoy1981

     

    how could you add new portal spawn ?

    But I added new portal in config.cpp .

     

    telePos[] = {
    { "Transport_C_EPOCH", { 23600.5, 18009, 0.233421 }, "", {13307.3, 14456.7, 5.81202} }, // Trader city 1
    { "Transport_W_EPOCH", { 23585.4, 18000.7, 0.233424 }, "", { 6192.46, 16834, 0.00154114 } }, // Trader city 2
    { "Transport_E_EPOCH", { 23615.5, 18000.9, 0.233423 }, "", { 18451.9, 14278.1, 0.00143814 } }, // Trader city 3
    { "Transport_EPOCH", {23614.2, 17993, 0.233424}, "", {5214.65, 12068.3, 600} }, // para
    { "Transport_EPOCH", {23611.5, 17993, 0.233424}, "", {10787.1, 7677, 600} }, // para
    { "Transport_EPOCH", {23608.8, 17993, 0.233424}, "", {5147.99, 21051.2, 600} }, // para
    { "Transport_EPOCH", {23591.2, 17993, 0.233424}, "", {14315.1, 21824.9, 600} }, // para
    { "Transport_EPOCH", {23588.4, 17993, 0.233424}, "", {26838.9,21251.8,600} }, // para
    { "Transport_EPOCH", {23585.8, 17993, 0.233424}, "", {19453.4, 6913.63, 600} } // para
    };


    but it does not work, I can not use it.

  7. it's ok i add b_parachute to be filters

    .but i dont spawn with parachut at the respawn .

     

    i take your code here 

     

     

     

    if (!isServer) then {
        waitUntil {!isNull player};
        waitUntil {player == player};
        
        
    while {true} do {
            _player = player;
            player addEventHandler ["Respawn", {
                if (getPlayerUID player in ["111111","111111"]) then {
                player addBackpack "B_Parachute";                    
                
    } else {
                player addBackpack "B_Parachute";            
                
    };
            }];
            waitUntil {_player != player};
        };
    };
  8. hi

     

    I tried to use a command to the parachute.
    but I have this error.

     

     

    22.02.2015 01:31:09: Laurent (*******************) ********************************** - #27 "getPlayerUID player in ["111111","111111"]) then {

    player addBackpack "B_Parachute";
    } else {
    player addBackpack "B_Parachu"
  9. hi

     

    I wanted to add to the map, a carcass vehicle lights, but I have a restricion # 4 for an object of fire that I added

     

    Restriction #4 :

     

    source02 = "#particlesource" createVeh"

    20.02.2015 19:19:26: GaB (**********************) ***************************************- #4 " setParticleClass "ObjectDestructionFire1Smallx";
    _source01 attachto [_object,[0,0,0]];

     

     

    object : because i had this object : "test_EmptyObjectForFireBig"      http://www.antihelio...tForFireBig.htm

     

    what is the be filter  I must add?

     

     

    sorry for my bad english

  10.  

    i have original spawn point and also my custom. 

    What i do is make 1 telepot from old spawn point to new one. (for new players)

    I understand you know how to make teleport so next 1 thing is add auto tp to new spawn forplayers after they die.

    I use for it loadout script. So code looks like this

    if (!isServer) then {waitUntil {!isNull player};
    waitUntil {player == player};
    	while {true} do {                
    getPosATL player;
    _player = player;
    player addEventHandler ["Respawn", {
    
    if (getPlayerUID player in ["11111","22222"]) then {									
                                        player setpos [23689.1, 16201.1, 0.1];	
    sleep 1;															
                                    } else {								
                                        player setpos [23689.1, 16201.1, 0.1];								   
    sleep 1;									
    																	
    };
    }];
    waitUntil {_player != player};
    player removeEventHandler ["Respawn", 0];
    };
    }; 

    Also teleport destination have 25 safe zone around.

    b_560_95_1.png

     

     

     

     

     

    yes I already saw your video , I love this, is it possible to add a new custom spawn , but I want the player to be equipped with a parachute, after teleports the spawnbox, when in the air .

  11. when I change my " a3_epoch_server_settings.pbo " file I wanted to keep a backup of the original file, and as a noob I forgot to remove the file " a3_epoch_server_settings save.pbo ."
    then in addons I had 2 double file " a3_epoch_server_settings.pbo " and " a3_epoch_server_settings save.pbo " and he was in conflict. lol

     

    now i have a :

     

    source02 = "#particlesource" createVeh"

    20.02.2015 19:19:26: GaB (**********************) ***************************************- #4 " setParticleClass "ObjectDestructionFire1Smallx";
    _source01 attachto [_object,[0,0,0]];

     

    because i had this object : "test_EmptyObjectForFireBig"      http://www.antihelios.de/EK/Arma/pages/test_EmptyObjectForFireBig.htm

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