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Posts posted by infiSTAR
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was this
worked on/fixed ?
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I've been told about that here and just saw it:
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Reveals a new way to do Arma extension in C# more easy
+10.1
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I guess they could just look for the majority of people that use this board but yeah if we want to listen to them or watch their streams we could just stay up, whatever :)
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Testing the fix now should be rolling out 0.3.0.3 here soon.
can you let us know if you have discovered any more changed/broken functions? :)
lbsetColor was causing errors as well I've heard
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It can be setvariable value #8 as well which is ( as that is for example often used in player names.
The function should be changed but as long as it is not you could simply remove the bracket
5 "[+;{(&%]" !"e\+00"
5 "[+;{&%]" !"e\+00"
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Maybe this works (just made it up real quick, have not tested it)
/* This function goes somewhere serverside, should be set before the server_monitor starts */ fnc_UnstuckVeh = { private['_car','_curPos','_oldCarPos','_engineTime','_newPos']; _car = _this; if(isEngineOn _car)then { if(crew _car isEqualTo [])then { _curPos = position _car; _oldCarPos = _car getVariable['carPos',[0,0,0]]; if(str _oldCarPos != '[0,0,0]')then { if(_curPos distance _oldCarPos < 2)then { _engineTime = _car getVariable['engineTime',-1]; if(_engineTime < 0)then { _car setVariable['engineTime',time]; }; if(time - _engineTime > 10)then { _car setVariable['engineTime',-1]; _car setVectorUp [0,0,1]; _newPos = [_curPos,1,100,1,true] call EPOCH_fnc_findSafePos; _car setPosATL _newPos; }; }; }; _car setVariable['carPos',_curPos]; } else { _car setVariable['carPos',[0,0,0]]; }; } else { _car setVariable['carPos',[0,0,0]]; }; }; /* Mod the file 'server_monitor.fsm' path: 'a3_epoch_server\system\server_monitor.fsm' */ class Save_Vehicles { priority = 4.000000; to="Process"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _delayTimeSaveVeh) > 1)"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_delayTimeSaveVeh = diag_tickTime;" \n "if !(EPOCH_saveVehQueue isEqualTo []) then {" \n " _saveVehicle = EPOCH_saveVehQueue deleteAt 0;" \n " if !(isNull _saveVehicle) then {" \n " _saveVehicle call EPOCH_server_save_vehicle;" \n " if(!isNil ""fnc_UnstuckVeh"")then{_saveVehicle call fnc_UnstuckVeh};" \n " };" \n "};" \n "if !(EPOCH_saveStorQueue isEqualTo []) then {" \n " _saveStorage = EPOCH_saveStorQueue deleteAt 0;" \n " if !(isNull _saveStorage) then {" \n " _saveStorage call EPOCH_server_save_storage;" \n " };" \n "};"/*%FSM</ACTION""">*/; };
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this is ridiculous, I don't even.. instead of whining post your server start bat / link the bornholm it is downloading and the bornholm you want it to start. Also you should double-check your settings.. I just joined a bornholm server without a problem
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Is it because the actual vehicle has 0 damage and simulation disabled and as soon as you go close the epoch code enables simulation and arma then calculated the damage of thie hitpoints to total damage?
If that is so maybe just setting damage 0 to it before enabling sim? :P
- happydayz and dennis_stk
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Client graphics break and Client FPS drop to 10FPS.
in Bug Reports
Posted
What server are you playing on when you expirience that issue? I would like to go on that server