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iCEtIMed

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Posts posted by iCEtIMed

  1. Hi all, this is the custom Stary Trader I use on my server. It is quite simple and not OTT IMO.

     

    if (isServer) then {

    _vehicle_494 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Fire_barrel", [6307.2393, 7790.6108], [], 0, "CAN_COLLIDE"];
      _vehicle_494 = _this;
      _this setDir -114.43541;
      _this setPos [6307.2393, 7790.6108];
    };

    _vehicle_533 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_transport_crates_EP1", [6313.311, 7806.9365, 0.011175209], [], 0, "CAN_COLLIDE"];
      _vehicle_533 = _this;
      _this setDir 145.17148;
      _this setPos [6313.311, 7806.9365, 0.011175209];
    };

    _vehicle_628 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_LHVOld", [6296.958, 7801.4048, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_628 = _this;
      _this setDir 286.43555;
      _this setVehicleInit "this allowDammage false;";
      _this setPos [6296.958, 7801.4048, -3.0517578e-005];
    };

    _vehicle_632 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_LHVOld", [6314.8608, 7792.957, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_632 = _this;
      _this setDir 190.09235;
      _this setVehicleInit "this allowDammage false;";
      _this setPos [6314.8608, 7792.957, 3.0517578e-005];
    };

    _vehicle_634 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_LHVOld", [11458.806, 11363.813], [], 0, "CAN_COLLIDE"];
      _vehicle_634 = _this;
      _this setDir 127.9906;
      _this setVehicleInit "this allowDammage false;";
      _this setPos [11458.806, 11363.813];
    };

    _vehicle_636 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_LHVOld", [11449.293, 11348.902, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_636 = _this;
      _this setDir 133.16025;
      _this setVehicleInit "this allowDammage false;";
      _this setPos [11449.293, 11348.902, 9.1552734e-005];
    };

    _vehicle_732 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_CncBlock_D", [6332.6084, 7800.604, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_732 = _this;
      _this setDir 35.286366;
      _this setPos [6332.6084, 7800.604, 9.1552734e-005];
    };

    _vehicle_734 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_CncBlock_D", [6332.3662, 7797.248, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_734 = _this;
      _this setDir 125.47187;
      _this setPos [6332.3662, 7797.248, -3.0517578e-005];
    };

    _vehicle_802 = objNull;
    if (true) then
    {
      _this = createVehicle ["Misc_concrete_High", [6345.8892, 7821.8008, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_802 = _this;
      _this setDir -158.27872;
      _this setPos [6345.8892, 7821.8008, 3.0517578e-005];
    };

    _vehicle_812 = objNull;
    if (true) then
    {
      _this = createVehicle ["PowGen_Big", [6320.9268, 7811.2827, -0.055373941], [], 0, "CAN_COLLIDE"];
      _vehicle_812 = _this;
      _this setDir -448.87518;
      _this setPos [6320.9268, 7811.2827, -0.055373941];
    };

    _vehicle_814 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_stodola_old_open", [6346.791, 7774.4473, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_814 = _this;
      _this setDir -56.06073;
      _this setPos [6346.791, 7774.4473, -3.0517578e-005];
    };

    _vehicle_816 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Ind_Workshop01_04", [6330.8843, 7777.0698, -0.1359935], [], 0, "CAN_COLLIDE"];
      _vehicle_816 = _this;
      _this setDir -144.72243;
      _this setPos [6330.8843, 7777.0698, -0.1359935];
    };

    _vehicle_817 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_CncBlock_D", [6330.479, 7790.5068, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_817 = _this;
      _this setDir 32.87619;
      _this setPos [6330.479, 7790.5068, -3.0517578e-005];
    };

    _vehicle_818 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_CncBlock_D", [6329.9497, 7793.7095, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_818 = _this;
      _this setDir 124.36389;
      _this setPos [6329.9497, 7793.7095, -3.0517578e-005];
    };

    _vehicle_819 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_CncBlock_D", [6329.2739, 7802.8701], [], 0, "CAN_COLLIDE"];
      _vehicle_819 = _this;
      _this setDir 33.757702;
      _this setPos [6329.2739, 7802.8701];
    };

    _vehicle_820 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_CncBlock_D", [6325.7241, 7805.3071, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_820 = _this;
      _this setDir 33.373245;
      _this setPos [6325.7241, 7805.3071, -6.1035156e-005];
    };

    _vehicle_821 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_CncBlock_D", [6333.9902, 7788.0679], [], 0, "CAN_COLLIDE"];
      _vehicle_821 = _this;
      _this setDir 33.048153;
      _this setPos [6333.9902, 7788.0679];
    };

    _vehicle_822 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_CncBlock_D", [6322.2236, 7807.6006], [], 0, "CAN_COLLIDE"];
      _vehicle_822 = _this;
      _this setDir 32.765053;
      _this setPos [6322.2236, 7807.6006];
    };

    _vehicle_828 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Misc_G_Pipes", [6316.5767, 7811.9424, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_828 = _this;
      _this setDir 126.94214;
      _this setPos [6316.5767, 7811.9424, 6.1035156e-005];
    };

    _vehicle_833 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Toilet", [6305.3945, 7792.3438], [], 0, "CAN_COLLIDE"];
      _vehicle_833 = _this;
      _this setDir -140.69511;
      _this setPos [6305.3945, 7792.3438];
    };

    _vehicle_834 = objNull;
    if (true) then
    {
      _this = createVehicle ["FlagCarrierNATO_EP1", [6332.666, 7799.1206], [], 0, "CAN_COLLIDE"];
      _vehicle_834 = _this;
      _this setDir 0.40463361;
      _this setPos [6332.666, 7799.1206];
    };

    _vehicle_837 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10xTall", [6390.1528, 7797.0952, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_837 = _this;
      _this setDir 33.348404;
      _this setPos [6390.1528, 7797.0952, 3.0517578e-005];
    };

    _vehicle_838 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10xTall", [6376.8936, 7805.5483], [], 0, "CAN_COLLIDE"];
      _vehicle_838 = _this;
      _this setDir 32.351368;
      _this setPos [6376.8936, 7805.5483];
    };

    _vehicle_839 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10xTall", [6393.3774, 7786.0137, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_839 = _this;
      _this setDir -56.527218;
      _this setPos [6393.3774, 7786.0137, -3.0517578e-005];
    };

    _vehicle_840 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10xTall", [6384.8135, 7772.8472, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_840 = _this;
      _this setDir -57.053169;
      _this setPos [6384.8135, 7772.8472, -3.0517578e-005];
    };

    _vehicle_841 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10xTall", [6286.3794, 7800.7212], [], 0, "CAN_COLLIDE"];
      _vehicle_841 = _this;
      _this setDir 34.546375;
      _this setPos [6286.3794, 7800.7212];
    };

    _vehicle_842 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10xTall", [6301.5024, 7852.7729, -0.25853914], [], 0, "CAN_COLLIDE"];
      _vehicle_842 = _this;
      _this setDir 35.024189;
      _this setPos [6301.5024, 7852.7729, -0.25853914];
    };

    _vehicle_843 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10x", [6281.9561, 7839.0317, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_843 = _this;
      _this setDir -55.708817;
      _this setPos [6281.9561, 7839.0317, 3.0517578e-005];
    };

    _vehicle_844 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10x", [6276.353, 7808.3682, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_844 = _this;
      _this setDir 34.47924;
      _this setPos [6276.353, 7808.3682, 3.0517578e-005];
    };

    _vehicle_845 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10xTall", [6291.3394, 7851.6714, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_845 = _this;
      _this setDir -55.780323;
      _this setPos [6291.3394, 7851.6714, -6.1035156e-005];
    };

    _vehicle_849 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Barrack2", [6384.937, 7790.8936, -0.085944258], [], 0, "CAN_COLLIDE"];
      _vehicle_849 = _this;
      _this setDir 31.844639;
      _this setPos [6384.937, 7790.8936, -0.085944258];
    };

    _vehicle_850 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Barrack2", [6376.6187, 7796.3125, -0.11928049], [], 0, "CAN_COLLIDE"];
      _vehicle_850 = _this;
      _this setDir 32.624077;
      _this setPos [6376.6187, 7796.3125, -0.11928049];
    };

    _vehicle_851 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10x", [6363.8721, 7814.5879, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_851 = _this;
      _this setDir 32.846348;
      _this setPos [6363.8721, 7814.5879, 3.0517578e-005];
    };

    _vehicle_852 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10x", [6350.9038, 7823.0791], [], 0, "CAN_COLLIDE"];
      _vehicle_852 = _this;
      _this setDir 33.030937;
      _this setPos [6350.9038, 7823.0791];
    };

    _vehicle_854 = objNull;
    if (true) then
    {
      _this = createVehicle ["GUE_WarfareBUAVterminal", [6356.627, 7813.8394, 0.12165469], [], 0, "CAN_COLLIDE"];
      _vehicle_854 = _this;
      _this setDir 130.73433;
      _this setPos [6356.627, 7813.8394, 0.12165469];
    };

    _vehicle_855 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_bags_stack_EP1", [6332.6646, 7781.9014, 0.10589003], [], 0, "CAN_COLLIDE"];
      _vehicle_855 = _this;
      _this setDir 91.099266;
      _this setPos [6332.6646, 7781.9014, 0.10589003];
    };

    _vehicle_860 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Crates_stack_EP1", [6306.3799, 7791.4688, 0], [], 0, "CAN_COLLIDE"];
      _vehicle_860 = _this;
      _this setPos [6306.3799, 7791.4688, 0];
    };

    _vehicle_861 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Crates_stack_EP1", [6316.7139, 7791.374, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_861 = _this;
      _this setDir 168.53546;
      _this setPos [6316.7139, 7791.374, -3.0517578e-005];
    };

    _vehicle_863 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_bags_stack_EP1", [6335.25, 7780.752], [], 0, "CAN_COLLIDE"];
      _vehicle_863 = _this;
      _this setDir -25.287052;
      _this setPos [6335.25, 7780.752];
    };

    _vehicle_864 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_bags_stack_EP1", [6333.6382, 7780.6104, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_864 = _this;
      _this setPos [6333.6382, 7780.6104, 3.0517578e-005];
    };

    _vehicle_865 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_bags_stack_EP1", [6334.6299, 7779.9604, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_865 = _this;
      _this setDir -10.776289;
      _this setPos [6334.6299, 7779.9604, -3.0517578e-005];
    };

    _vehicle_973 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Toilet", [6304.5156, 7793.4277, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_973 = _this;
      _this setDir -178.01302;
      _this setPos [6304.5156, 7793.4277, 6.1035156e-005];
    };

    _vehicle_988 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Mil_Barracks_i", [6293.2261, 7845.2871, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_988 = _this;
      _this setDir 125.08741;
      _this setPos [6293.2261, 7845.2871, 9.1552734e-005];
    };

    _vehicle_1002 = objNull;
    if (true) then
    {
      _this = createVehicle ["PowGen_Big", [6328.061, 7806.9531], [], 0, "CAN_COLLIDE"];
      _vehicle_1002 = _this;
      _this setDir -30.011583;
      _this setPos [6328.061, 7806.9531];
    };

    _vehicle_1010 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_A_FuelStation_Feed", [6278.6216, 7815.96, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_1010 = _this;
      _this setDir 35.129436;
      _this setPos [6278.6216, 7815.96, 3.0517578e-005];
    };

    _vehicle_1011 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_repair_center", [6276.04, 7813.4185, -0.35803807], [], 0, "CAN_COLLIDE"];
      _vehicle_1011 = _this;
      _this setDir 123.78366;
      _this setPos [6276.04, 7813.4185, -0.35803807];
    };

    _vehicle_1013 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Ind_TankSmall2", [6284.2593, 7806.0591, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_1013 = _this;
      _this setDir 214.29123;
      _this setPos [6284.2593, 7806.0591, 3.0517578e-005];
    };
    };
     

     

    Save the script in the spoiler as a .sqf file named StaryTrader and add it to the root of your server.

    Open your init.sqf and add to the very bottom,

     

    [] ExecVM "StaryTrader.sqf";            //iCEtIMeds Stary Trader

     

    (Or if you keep your custom edits somewhere else, adjust the address.)

     

    Screenshots

    2015_01_31_00014.jpg 2015_01_31_00017.jpg 2015_01_31_00018.jpg

    2015_01_31_00019.jpg 2015_01_31_00022.jpg 2015_01_31_00025.jpg

    2015_01_31_00026.jpg

     

    Enjoy! :)

  2. This is the Custom Gem Trader that I use on my server.

     

    //iCEtIMed's Gem Trader

    if (isServer) then {

    _vehicle_21 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Ind_SawMill", [2229.1509, 6218.125, -0.037697155], [], 0, "CAN_COLLIDE"];
      _vehicle_21 = _this;
      _this setDir -209.08572;
      _this setPos [2229.1509, 6218.125, -0.037697155];
    };

    _vehicle_27 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Misc_Cargo1B", [2205.1836, 6216.6533, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_27 = _this;
      _this setDir 81.001747;
      _this setPos [2205.1836, 6216.6533, 3.0517578e-005];
    };

    _vehicle_28 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Misc_Cargo1Ao", [2210.4585, 6223.1133, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_28 = _this;
      _this setDir 144.75107;
      _this setPos [2210.4585, 6223.1133, 3.0517578e-005];
    };

    _vehicle_32 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_SeaCrate", [2234.8938, 6235.9673, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_32 = _this;
      _this setDir -64.409439;
      _this setPos [2234.8938, 6235.9673, 6.1035156e-005];
    };

    _vehicle_39 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_hut_old02", [2249.4753, 6245.0464, -0.077868775], [], 0, "CAN_COLLIDE"];
      _vehicle_39 = _this;
      _this setDir -48.271824;
      _this setPos [2249.4753, 6245.0464, -0.077868775];
    };

    _vehicle_47 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Misc_WoodPile", [2248.9331, 6250.0996, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_47 = _this;
      _this setDir -51.878941;
      _this setPos [2248.9331, 6250.0996, 3.0517578e-005];
    };

    _vehicle_49 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barel5", [2250.4495, 6239.9116], [], 0, "CAN_COLLIDE"];
      _vehicle_49 = _this;
      _this setDir -124.45641;
      _this setPos [2250.4495, 6239.9116];
    };

    _vehicle_50 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Misc_cargo_cont_net2", [2256.0615, 6240.6421, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_50 = _this;
      _this setPos [2256.0615, 6240.6421, -3.0517578e-005];
    };

    _vehicle_53 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Misc_cargo_cont_net3", [2241.0068, 6245.2554, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_53 = _this;
      _this setDir -42.474304;
      _this setPos [2241.0068, 6245.2554, 3.0517578e-005];
    };

    _vehicle_55 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Misc_cargo_cont_tiny", [2249.7356, 6241.1914], [], 0, "CAN_COLLIDE"];
      _vehicle_55 = _this;
      _this setDir -49.607712;
      _this setPos [2249.7356, 6241.1914];
    };

    _vehicle_58 = objNull;
    if (true) then
    {
      _this = createVehicle ["UralWreck", [2232.4817, 6199.8584], [], 0, "CAN_COLLIDE"];
      _vehicle_58 = _this;
      _this setDir 25.72739;
      _this setPos [2232.4817, 6199.8584];
    };

    _vehicle_70 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Campfire_burning", [2246.7434, 6248.9956, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_70 = _this;
      _this setPos [2246.7434, 6248.9956, 3.0517578e-005];
    };

    _vehicle_73 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Toilet", [2238.76, 6242.2173, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_73 = _this;
      _this setDir -234.94443;
      _this setPos [2238.76, 6242.2173, 3.0517578e-005];
    };

    _vehicle_74 = objNull;
    if (true) then
    {
      _this = createVehicle ["Garbage_container", [2240.1777, 6241.0864], [], 0, "CAN_COLLIDE"];
      _vehicle_74 = _this;
      _this setDir 130.19897;
      _this setPos [2240.1777, 6241.0864];
    };

    _vehicle_77 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_bags_stack_EP1", [2242.3713, 6241.8296, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_77 = _this;
      _this setPos [2242.3713, 6241.8296, 3.0517578e-005];
    };

    _vehicle_79 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_cages_EP1", [2247.5393, 6253.9971], [], 0, "CAN_COLLIDE"];
      _vehicle_79 = _this;
      _this setDir -41.521793;
      _this setPos [2247.5393, 6253.9971];
    };

    _vehicle_82 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Ind_Timbers", [2197.4182, 6229.4194, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_82 = _this;
      _this setDir 114.25323;
      _this setPos [2197.4182, 6229.4194, 3.0517578e-005];
    };

    _vehicle_83 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Ind_Timbers", [2205.2268, 6239.6006, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_83 = _this;
      _this setDir -103.09561;
      _this setPos [2205.2268, 6239.6006, 3.0517578e-005];
    };

    _vehicle_86 = objNull;
    if (true) then
    {
      _this = createVehicle ["FoldChair", [2245.0618, 6250.145, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_86 = _this;
      _this setDir -46.336502;
      _this setPos [2245.0618, 6250.145, 3.0517578e-005];
    };

    _vehicle_87 = objNull;
    if (true) then
    {
      _this = createVehicle ["FoldChair", [2246.8831, 6250.8867, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_87 = _this;
      _this setPos [2246.8831, 6250.8867, 3.0517578e-005];
    };

    _vehicle_88 = objNull;
    if (true) then
    {
      _this = createVehicle ["FoldTable", [2249.0601, 6245.5815], [], 0, "CAN_COLLIDE"];
      _vehicle_88 = _this;
      _this setDir -50.17762;
      _this setPos [2249.0601, 6245.5815];
    };

    _vehicle_89 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Chair_EP1", [2251.4189, 6246.4521, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_89 = _this;
      _this setDir 166.26764;
      _this setPos [2251.4189, 6246.4521, -3.0517578e-005];
    };

    _vehicle_94 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Bench_EP1", [2245.783, 6238.1895], [], 0, "CAN_COLLIDE"];
      _vehicle_94 = _this;
      _this setDir -48.872044;
      _this setPos [2245.783, 6238.1895];
    };

    _vehicle_97 = objNull;
    if (true) then
    {
      _this = createVehicle ["Camp", [2250.4131, 6236.2881, 0.0040482357], [], 0, "CAN_COLLIDE"];
      _vehicle_97 = _this;
      _this setDir -49.084095;
      _this setPos [2250.4131, 6236.2881, 0.0040482357];
    };

    _vehicle_100 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_HBarrier5_round15", [2252.0518, 6232.7222, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_100 = _this;
      _this setDir -38.169319;
      _this setPos [2252.0518, 6232.7222, 3.0517578e-005];
    };

    _vehicle_109 = objNull;
    if (true) then
    {
      _this = createVehicle ["HeliHCivil", [2230.6826, 6261.3271, 0], [], 0, "CAN_COLLIDE"];
      _vehicle_109 = _this;
      _this setPos [2230.6826, 6261.3271, 0];
    };

    };

     

    Save the script in the spoiler as a .sqf file named Gem_Trader and add it to the root of your server.

    Open your init.sqf and add to the very bottom,

     

    [] ExecVM "Gem_Trader.sqf";            //iCEtIMeds GemTrader

     

    (Or if you keep your custom edits somewhere else, adjust the address.)

     

    You will need to add the trader to your database. A guide to doing this, written by mysticviperx is here. (In the tutorial when he talks about the mission.sqm, he is talking of the one in the @DayZ_Epoch_Server, addons, pbo file.

     

    To add the marker, open your mission.sqm (mine is here - C:\Servers\Arma2Epoch_Server\MPMissions\DayZ_Epoch_11.Chernarusand) and search for;

     

    class Markers
        {
            items=17;
            class Item0
            {
                position[]={7839.6055,381.33774,8414.7324};
                name="center";
                type="Empty";
            };

     

    Add one more to the items= number (You will have a different number of items, mine is 17 so I would change it to 18.(it needs always be 1more than the number of items you have)

     

    then scroll down untill you reach the last item and add this;

     

    class Item17
            {
                position[]={2249.6472,289.70795,6245.127};
                name="GemTrader";
                text="Gem Trader";
                type="mil_dot";
                colorName="ColorGreen";
            };

     

    (Remember to change the class item number to the number you have, my last item was 16 so for me it is 17)

     

    Screenshots:

    2015_01_31_00001.jpg

    2015_01_31_00004.jpg

    2015_01_31_00005.jpg

    2015_01_31_00006.jpg

    2015_01_31_00011.jpg

     

    I hope you like it, enjoy! :)

  3. The 2nd Bridge is from post.

    Scipt is this;

    if (isServer) then {

            _bldObj = objNull;
            if (true) then
            
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13718.973, 3368.9934, 2.0], [], 0, "CAN_COLLIDE"];
              _bldObj setDir 3.3463643;
              _bldObj setPos [13718.973, 3368.9934, 2.0];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13717.181, 3344.4163, 2.01], [], 0, "CAN_COLLIDE"];
              _bldObj setDir 5.0739827;
              _bldObj setPos [13717.181, 3344.4163, 2.01];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13714.58, 3320.1558, 2.0], [], 0, "CAN_COLLIDE"];
              _bldObj setDir -172.91692;
              _bldObj setPos [13714.58, 3320.1558, 2.0];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13710.959, 3296.1443, 2.01], [], 0, "CAN_COLLIDE"];
              _bldObj setDir 9.9466639;
              _bldObj setPos [13710.959, 3296.1443, 2.01];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13708.3, 3273.7942, -0.652], [], 0, "CAN_COLLIDE"];
              _bldObj setDir 20.276444;
              _bldObj setPos [13708.3, 3273.7942, -0.652];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13535.238, 3876.2686, 2.01], [], 0, "CAN_COLLIDE"];
              _bldObj setDir -0.89266175;
              _bldObj setPos [13535.238, 3876.2686, 2.01];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13535.563, 3852.2295, 2.0], [], 0, "CAN_COLLIDE"];
              _bldObj setPos [13535.563, 3852.2295, 2.0];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13536.438, 3828.1692, 2.01], [], 0, "CAN_COLLIDE"];
              _bldObj setDir -3.9450908;
              _bldObj setPos [13536.438, 3828.1692, 2.01];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13539.563, 3804.8772, 2.0], [], 0, "CAN_COLLIDE"];
              _bldObj setDir -11.258271;
              _bldObj setPos [13539.563, 3804.8772, 2.0];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13545.68, 3781.7183, 2.01], [], 0, "CAN_COLLIDE"];
              _bldObj setDir -18.445009;
              _bldObj setPos [13545.68, 3781.7183, 2.01];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13554.436, 3758.9407, 2.0], [], 0, "CAN_COLLIDE"];
              _bldObj setDir -23.64596;
              _bldObj setPos [13554.436, 3758.9407, 2.0];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13565.128, 3737.2363, 2.01], [], 0, "CAN_COLLIDE"];
              _bldObj setDir -28.878498;
              _bldObj setPos [13565.128, 3737.2363, 2.01];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13577.157, 3715.4272, 2.0], [], 0, "CAN_COLLIDE"];
              _bldObj setDir -29.006411;
              _bldObj setPos [13577.157, 3715.4272, 2.0];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13589.325, 3693.7878, 2.01], [], 0, "CAN_COLLIDE"];
              _bldObj setDir -209.83965;
              _bldObj setPos [13589.325, 3693.7878, 2.01];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13601.692, 3672.23, 2.0], [], 0, "CAN_COLLIDE"];
              _bldObj setDir -29.814951;
              _bldObj setPos [13601.692, 3672.23, 2.0];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13614.522, 3651.9612, 2.01], [], 0, "CAN_COLLIDE"];
              _bldObj setDir -34.625931;
              _bldObj setPos [13614.522, 3651.9612, 2.01];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13629.11, 3632.3455, 2.0], [], 0, "CAN_COLLIDE"];
              _bldObj setDir -38.668156;
              _bldObj setPos [13629.11, 3632.3455, 2.0];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13644.771, 3612.9971, 2.01], [], 0, "CAN_COLLIDE"];
              _bldObj setDir -39.296799;
              _bldObj setPos [13644.771, 3612.9971, 2.01];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13660.49, 3593.8728, 2.0], [], 0, "CAN_COLLIDE"];
              _bldObj setDir -39.518562;
              _bldObj setPos [13660.49, 3593.8728, 2.0];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13676.41, 3574.6606, 2.01], [], 0, "CAN_COLLIDE"];
              _bldObj setDir -39.86631;
              _bldObj setPos [13676.41, 3574.6606, 2.01];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13692.482, 3555.677, 2.0], [], 0, "CAN_COLLIDE"];
              _bldObj setDir -40.694519;
              _bldObj setPos [13692.482, 3555.677, 2.0];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13705.514, 3536.6353, 2.01], [], 0, "CAN_COLLIDE"];
              _bldObj setDir -27.351328;
              _bldObj setPos [13705.514, 3536.6353, 2.01];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13714.066, 3514.7532, 2.0], [], 0, "CAN_COLLIDE"];
              _bldObj setDir -15.730154;
              _bldObj setPos [13714.066, 3514.7532, 2.0];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13719.165, 3491.0972, 2.01], [], 0, "CAN_COLLIDE"];
              _bldObj setDir -8.9279337;
              _bldObj setPos [13719.165, 3491.0972, 2.01];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13721.553, 3467.2986, 2.0], [], 0, "CAN_COLLIDE"];
              _bldObj setDir -2.5554588;
              _bldObj setPos [13721.553, 3467.2986, 2.0];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13721.82, 3443.2573, 2.01], [], 0, "CAN_COLLIDE"];
              _bldObj setDir 1.2040678;
              _bldObj setPos [13721.82, 3443.2573, 2.01];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13721.238, 3418.2808, 2.0], [], 0, "CAN_COLLIDE"];
              _bldObj setDir 1.4159043;
              _bldObj setPos [13721.238, 3418.2808, 2.0];
              _bldObj setVectorUp [0, 0, 1];
            };

            _bldObj = objNull;
            if (true) then
            {
              _bldObj = createVehicle ["MAP_bridge_asf1_25", [13720.31, 3393.7627, 2.01], [], 0, "CAN_COLLIDE"];
              _bldObj setDir 2.904952;
              _bldObj setPos [13720.31, 3393.7627, 2.01];
              _bldObj setVectorUp [0, 0, 1];
            };
            
            };

    Its from 'Thug', he made a static mission on the island and the bridge is one of the structures he made for it.

    The bridge is pretty awsome although it comes to a sharp end so im using the road aswell!

     

     

    2nd bridge is nice

    Do you have that code?

    
    
    //START//
    
    if (isNil "oneTime") then { 
    
    oneTime = true; 
    
    
    fnc_bridgeA3 = { 
    	private ["_start","_obj"]; 
    	_start = createVehicle [ 
    			_this select 2, 
    			_this select 0, 
    			[], 
    			0, "
    			CAN_COLLIDE" 
    	]; 
    	_start setVectorUp [0,0,1]; 
    	_start setDir (_this select 1); 
    	_start setPosATL (_this select 0); 
    	for "_i" from 1 to (_this select 3) do { 
    	_obj = createVehicle [ 
    			_this select 2, 
    			_this select 0, 
    			[], 
    			0, 
    			"CAN_COLLIDE" 
    		]; 
    		_obj attachTo [_start, [ 
    			_i*(_this select 4), 
    			_i*(_this select 5), 
    			_i*(_this select 6) 
    		]]; 
    	}; 
    };
    
    //END//
    
    
    
    //Placement of objects//
    //[startingPosition, direction, objectClass, repeats, offsetX, offsetY, offsetZ]
    
    [ [13640.5,3862.64,-1], 105, "Land_nav_pier_m_2", 11, 40, 0, 0 ] call fnc_bridgeA3;
    
    [ [13556,3836,2.5], 192, "Land_Nav_Boathouse_PierT", 11, 3.5, 30.65, 0 ] call fnc_bridgeA3;
    
    [ [13057.858,3764.8315,-3.7], 70, "Land_nav_pier_m_2", 11, 40, 0, 0 ] call fnc_bridgeA3;
    
    [ [12402.359,3503.8438,-4.3], 180, "Land_Nav_Boathouse_PierT", 5, 3.5, 30.65, 0 ] call fnc_bridgeA3;
    
    [ [12333.089,3254.707,-2], -127.72684, "Land_Nav_Boathouse_PierT", 3, 3.5, 30.65, 0 ] call fnc_bridgeA3;
    
    [ [11946.711,3096.6877,-2], -69.292145, "Land_Nav_Boathouse_PierT", 5, 3.5, 30.65, 0 ] call fnc_bridgeA3;
    
    [ [11497.502,3197.7043,-2], -24.819931, "Land_Nav_Boathouse_PierT", 4, 3.5, 30.65, 0 ] call fnc_bridgeA3;
    
    };
    

     

     

    Yes that second one is very nice, I like curves  :wub:

     

     

     

     
    where to insert this code??

     

     

     

    Hey Fully :) I'd love your code for the 2nd bridge, looks so much better than the straight repeating bridge.

     

     

    Does anyone have an answer for this?
    I would also like the code for that 2nd bridge.

     

    :)

  4. I believe this is Excelsior's bridge script;

     

    // Excelsior Bridge
    // The land_nav_pier_m_2 is the double fenced bridge floor. These can be changed to land_nav_pier_m_1 and spun 180 if you wanted only 1 fence.

    // Installation
    // Make sure to make a folder inside the mission file called "buildings" and save this file in there as "excbridge.sqf"
    // Then add the following line as the VERY LAST line in in the "init.sqf" file.
    // [] execVM "buildings\excbridge.sqf";

    // Props to Rossymond for pointing out the new install method.

    // Excelsior
    // Server: Death DealerZ - DayzChernarus

    if (isServer) then {

    _vehicle_0 = objNull;
    if (true) then
    {
    _this = createVehicle ["land_nav_pier_m_2", [13225.278, 3431.5159, -6.0489159], [], 0, "CAN_COLLIDE"];
    _vehicle_0 = _this;
    _this setDir 56.571701;
    _this setVehicleLock "LOCKED";
    _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
    _this setPos [13225.278, 3431.5159, -6.0489159];
    };

    _vehicle_2 = objNull;
    if (true) then
    {
    _this = createVehicle ["land_nav_pier_m_2", [13247.008, 3398.5906, -6.1535072], [], 0, "CAN_COLLIDE"];
    _vehicle_2 = _this;
    _this setDir 56.571701;
    _this setVehicleLock "LOCKED";
    _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
    _this setPos [13247.008, 3398.5906, -6.1535072];
    };

    _vehicle_4 = objNull;
    if (true) then
    {
    _this = createVehicle ["land_nav_pier_m_1", [13203.401, 3464.7751, -6.2994447], [], 0, "CAN_COLLIDE"];
    _vehicle_4 = _this;
    _this setDir 236.571701;
    _this setVehicleLock "LOCKED";
    _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
    _this setPos [13203.401, 3464.7751, -6.2994447];
    };

    _vehicle_6 = objNull;
    if (true) then
    {
    _this = createVehicle ["land_nav_pier_m_2", [13181.671, 3497.7451, -6.1785541], [], 0, "CAN_COLLIDE"];
    _vehicle_6 = _this;
    _this setDir 56.571701;
    _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
    _this setPos [13181.671, 3497.7451, -6.1785541];
    };

    _vehicle_8 = objNull;
    if (true) then
    {
    _this = createVehicle ["land_nav_pier_m_2", [13159.978, 3530.6299, -6.3031154], [], 0, "CAN_COLLIDE"];
    _vehicle_8 = _this;
    _this setDir 56.571701;
    _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
    _this setPos [13159.978, 3530.6299, -6.3031154];
    };

    _vehicle_10 = objNull;
    if (true) then
    {
    _this = createVehicle ["land_nav_pier_m_2", [13138.261, 3563.5496, -5.9914126], [], 0, "CAN_COLLIDE"];
    _vehicle_10 = _this;
    _this setDir 56.571701;
    _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
    _this setPos [13138.261, 3563.5496, -5.9914126];
    };

    _vehicle_12 = objNull;
    if (true) then
    {
    _this = createVehicle ["land_nav_pier_m_2", [13116.587, 3596.4583, -6.1611514], [], 0, "CAN_COLLIDE"];
    _vehicle_12 = _this;
    _this setDir 56.571701;
    _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
    _this setPos [13116.587, 3596.4583, -6.1611514];
    };

    _vehicle_14 = objNull;
    if (true) then
    {
    _this = createVehicle ["land_nav_pier_m_2", [13094.851, 3629.364, -6.0637994], [], 0, "CAN_COLLIDE"];
    _vehicle_14 = _this;
    _this setDir 56.571701;
    _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
    _this setPos [13094.851, 3629.364, -6.0637994];
    };

    _vehicle_16 = objNull;
    if (true) then
    {
    _this = createVehicle ["land_nav_pier_m_1", [13073.158, 3662.2742, -6.1899328], [], 0, "CAN_COLLIDE"];
    _vehicle_16 = _this;
    _this setDir 56.571701;
    _this setVehicleLock "LOCKED";
    _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
    _this setPos [13073.158, 3662.2742, -6.1899328];
    };

    _vehicle_18 = objNull;
    if (true) then
    {
    _this = createVehicle ["land_nav_pier_m_2", [13051.535, 3695.0833, -6.376471], [], 0, "CAN_COLLIDE"];
    _vehicle_18 = _this;
    _this setDir 56.571701;
    _this setVehicleLock "LOCKED";
    _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
    _this setPos [13051.535, 3695.0833, -6.376471];
    };

    _vehicle_20 = objNull;
    if (true) then
    {
    _this = createVehicle ["land_nav_pier_m_2", [13029.813, 3728.052, -6.1521502], [], 0, "CAN_COLLIDE"];
    _vehicle_20 = _this;
    _this setDir 56.571701;
    _this setVehicleLock "LOCKED";
    _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
    _this setPos [13029.813, 3728.052, -6.1521502];
    };

    // Control Tower near land (non-lootable) (blinking light). Zombies and loot will not spawn over water.
    _vehicle_86 = objNull;
    if (true) then
    {
    _this = createVehicle ["Land_Mil_ControlTower_EP1", [13067.721, 3647.5923, 4.2818656], [], 0, "CAN_COLLIDE"];
    _vehicle_86 = _this;
    _this setDir -303.12695;
    _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, 3.8]";
    _this setPos [13067.721, 3647.5923, 4.2818656];
    };

    // Cement block under Control Tower near coast
    _vehicle_87 = objNull;
    if (true) then
    {
    _this = createVehicle ["land_nav_pier_c", [13061.675, 3654.853, 0.13833603], [], 0, "CAN_COLLIDE"];
    _vehicle_87 = _this;
    _this setDir -33.287552;
    _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
    _this setPos [13061.675, 3654.853, 0.13833603];
    };

    // Grocery on land (lootable)
    _vehicle_107 = objNull;
    if (true) then
    {
    _this = createVehicle ["Land_A_GeneralStore_01", [13062.828, 3825.6414, 0.34161228], [], 0, "CAN_COLLIDE"];
    _vehicle_107 = _this;
    _this setDir -32.551853;
    _this setPos [13062.828, 3825.6414, 0.34161228];
    };

    _vehicle_113 = objNull;
    if (true) then
    {
    _this = createVehicle ["land_nav_pier_m_2", [13260.079, 3378.8081, -3.0727394], [], 0, "CAN_COLLIDE"];
    _vehicle_113 = _this;
    _this setDir 56.571701;
    _this setVehicleLock "LOCKED";
    _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
    _this setPos [13260.079, 3378.8081, -3.0727394];
    };

    // Industrial Hangar on land
    _vehicle_133 = objNull;
    if (true) then
    {
    _this = createVehicle ["Land_Hangar_2", [13013.877, 3793.1804, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
    _vehicle_133 = _this;
    _this setDir -33.153507;
    _this setPos [13013.877, 3793.1804, 3.8146973e-006];
    };

    // Control Tower near Island (non-lootable) (blinking light at night). Zombies and loot will not spawn over water.
    _vehicle_136 = objNull;
    if (true) then
    {
    _this = createVehicle ["Land_Mil_ControlTower_EP1", [13209.424, 3478.5696, 2.103996], [], 0, "CAN_COLLIDE"];
    _vehicle_136 = _this;
    _this setDir -484.14117;
    _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, 3.8]";
    _this setPos [13209.424, 3478.5696, 2.103996];
    };

    // Cement block under Control Tower near Island
    _vehicle_137 = objNull;
    if (true) then
    {
    _this = createVehicle ["land_nav_pier_c", [13214.373, 3472.0823, -3.8479133], [], 0, "CAN_COLLIDE"];
    _vehicle_137 = _this;
    _this setDir -213.288;
    _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
    _this setPos [13214.373, 3472.0823, -3.8479133];
    };

    // Spinning Radar on coast
    _vehicle_150 = objNull;
    if (true) then
    {
    _this = createVehicle ["TK_GUE_WarfareBAntiAirRadar_Base_EP1", [13293.171, 3955.2397, 0.016692447], [], 0, "CAN_COLLIDE"];
    _vehicle_150 = _this;
    _this setDir -323.84015;
    _this setPos [13293.171, 3955.2397, 0.016692447];
    };

    // Pallet of boards on bridge (mid way protection)
    _vehicle_163 = objNull;
    if (true) then
    {
    _this = createVehicle ["Land_Ind_BoardsPack1", [13158.683, 3537.4517, 3.5], [], 0, "CAN_COLLIDE"];
    _vehicle_163 = _this;
    _this setDir -35.139294;
    _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, 3.5]";
    _this setPos [13158.683, 3537.4517, 3.5];
    };

    // Pallet of boards on bridge (mid way protection)
    _vehicle_165 = objNull;
    if (true) then
    {
    _this = createVehicle ["Land_Ind_BoardsPack1", [13111.459, 3599.3118, 3.5], [], 0, "CAN_COLLIDE"];
    _vehicle_165 = _this;
    _this setDir -215.18845;
    _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, 3.5]";
    _this setPos [13111.459, 3599.3118, 3.5];
    };

    };

     

     

     

     

    v5dd6o.jpgarma2oa2013051216132814.pngarma2oa2013051216221946.png

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