UlrichVF31
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Posts posted by UlrichVF31
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Hello Guy`s
I hope i get a little help form you to make this Traderscript working.
When i join the Server i get kick with script restricon #38
my server .rpt
17:10:28 "[HSBlackmarket]: Found position for a HSBlackmarket ... (233162) [23330.1,16251.6]"
17:10:28 No speaker given for Alexandros Petridis
17:10:28 "[HSBlackmarket]: HSBlackmarket Creating a Marker"
17:10:28 "Epoch: Start Hive, Instance ID: '37335'"
17:10:28 "Epoch: Init PublicEH"
17:10:28 "Epoch: Setup Side Settings"
17:10:28 "Epoch: Setup World Settings for Australia"
17:10:28 "Epoch: Set Weather"
17:10:28 "DEBUG: static weather: [75.5,0,[0,0,0],0,[1,1]]"
17:10:28 Weather was forced to change
17:10:28 "Weather Change: fog: [0,0,0] rain: 0 overcast: 0 windx: 1 windz: 1 forced: true"
17:10:28 "[HSBlackmarket]: Found position for a HSBlackmarket ... (207141) [20728.1,14174.1]"
17:10:28 No speaker given for Achilleas Karmanlis
17:10:28 "-- LOOTSPAWNER spawnBuilding_list ready, d: 0.345s"
17:10:28 "Epoch: Loading buildings"
17:10:28 "[HSBlackmarket]: HSBlackmarket Creating a Marker"
17:10:28 "[HSBlackmarket] Server Done ..."That looks good for me !
But the script.log says
08.09.2015 17:11:50: SGT_Fearles_GER (2.244.6.110:61010) c33bf1669afcbe777b012bbe0f96bb1c - #38 "teMarker [format["HSBlackmarket_%1",_i], _coords];
_marker setMarkerShape "ICON";
_marker setMarkerType "hd_pickup";
_marker set"Has anyone an Idea ?
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Has anyone the correct Battleye entries ?
I get everytime Kick Battleye script resticon #13
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Ok... thanks for your fast answer!
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Hello Halv,
Thanks for your script. It works so far, but there is one Problem.
After Server-Restart all painted Cars or Helicopter are in normal paint. No paintings saved !?
Is that correct ?
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Hello WESD
can you tell us what you change with this sound [] = { "\sounds\zomb1.ogg" , 0.9 , 1, 250 };
Sound Volume ??
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You also need to put the @Zombi Folder in your steam/steamapps/common/Arma3 (Client PC).
Then start your Arma and activate the @Zombie Addon ! Restart your Arma, and you are ready !
That`s it ! Hope that help`s!
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No Problem !!
EPOCH = Teamwork :)
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And here are the new description.ext entries to use the Soundfiles from BombaJack
class CfgSounds { sounds[] = {zomb1,zomb2,zomb3,zomb4,zomb5,zomb6,zomb7,zomb8,zomb9,zomb10,zomb11,zomb12}; class zomb1 { name = "zomb1"; sound[] = {"\sounds\zomb1.ogg", 1, 1}; titles[] = {}; }; class zomb2 { name = "zomb2"; sound[] = {"\sounds\zomb2.ogg", 1, 1}; titles[] = {}; }; class zomb3 { name = "zomb3"; sound[] = {"\sounds\zomb3.ogg", 1, 1}; titles[] = {}; }; class zomb4 { name = "zomb4"; sound[] = {"\sounds\zomb4.ogg", 1, 1}; titles[] = {}; }; class zomb5 { name = "zomb5"; sound[] = {"\sounds\zomb5.ogg", 1, 1}; titles[] = {}; }; class zomb6 { name = "zomb6"; sound[] = {"\sounds\zomb6.ogg", 1, 1}; titles[] = {}; }; class zomb7 { name = "zomb7"; sound[] = {"\sounds\zomb7.ogg", 1, 1}; titles[] = {}; }; class zomb8 { name = "zomb8"; sound[] = {"\sounds\zomb8.ogg", 1, 1}; titles[] = {}; }; class zomb9 { name = "zomb9"; sound[] = {"\sounds\zomb9.ogg", 1, 1}; titles[] = {}; }; class zomb10 { name = "zomb10"; sound[] = {"\sounds\zomb10.ogg", 1, 1}; titles[] = {}; }; class zomb11 { name = "zomb11"; sound[] = {"\sounds\zomb11.ogg", 1, 1}; titles[] = {}; }; class zomb12 { name = "zomb12"; sound[] = {"\sounds\zomb12.ogg", 1, 1}; titles[] = {}; }; };;
and you must change in the fnc_ZProximity file at line 8:
_suoni = ["zomb1","zomb2","zomb3"];
to
_suoni = ["zomb1","zomb2","zomb3","zomb4","zomb5","zomb6","zomb7","zomb8","zomb9","zomb10","zomb11","zomb12"];
Now you can use the new Zombie Sounds from BombaJack ! HAVE FUN !
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Hello KroSaver,
Thanks for your script. It works perfect. I have modified for A3 Taviana.
Picture is here : http://www.bilder-upload.eu/show.php?file=2ac0be-1433511625.jpg
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@renren1000
you must delete two files . look at :\Steam\SteamApps\common\Arma 3\@Taviana\addons
and delete emod.pbo and emod.pbo.A3_Tavi_v02.bisign.
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I have the same Problem ! ??
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US-Millitary Trader City north of Leppestok ! I make 3 more Trader Cities for Taviana. Have fun !
http://www.bilder-upload.eu/show.php?file=708579-1424095662.jpg
http://www.bilder-upload.eu/show.php?file=8f2bb8-1424095683.jpg
//US Millitary Trader City Leppestok {"USMC_WarfareBBarrier10xTall", {11399.5, 15865.9, 0}, 88.6364}, {"USMC_WarfareBBarrier10xTall", {11399.1, 15880.9, 0}, 88.6364}, {"USMC_WarfareBBarrier10xTall", {11398.8, 15896, 0}, 88.6364}, {"USMC_WarfareBBarrier10xTall", {11398.4, 15911, 0}, 88.6364}, {"USMC_WarfareBBarrier10xTall", {11404.9, 15918.8, 0}, 179.545}, {"USMC_WarfareBBarrier10xTall", {11420, 15918.9, 0}, 179.545}, {"USMC_WarfareBBarrier10xTall", {11435.1, 15919, 0}, 179.545}, {"USMC_WarfareBBarrier10xTall", {11450.2, 15919.1, 0}, 179.545}, {"USMC_WarfareBBarrier10xTall", {11465.2, 15919.3, 0}, 179.545}, {"USMC_WarfareBBarrier10xTall", {11480.3, 15919.4, 0}, 179.545}, {"USMC_WarfareBBarrier10xTall", {11488.3, 15912.9, 0}, 270.454}, {"USMC_WarfareBBarrier10xTall", {11488.2, 15897.8, 0}, 270.455}, {"USMC_WarfareBBarrier10xTall", {11488.1, 15882.8, 0}, 270.455}, {"USMC_WarfareBBarrier10xTall", {11487.9, 15867.7, 0}, 270.455}, {"USMC_WarfareBBarrier10xTall", {11481.2, 15859.1, 0}, 0}, {"USMC_WarfareBBarrier10xTall", {11458.8, 15859.1, 0}, 0}, {"USMC_WarfareBBarrier10xTall", {11429.8, 15859.1, 0}, 0}, {"USMC_WarfareBBarrier10xTall", {11420.4, 15859.1, 0}, 0}, {"USMC_WarfareBBarrier10xTall", {11406.2, 15859.2, 0}, 0}, {"USMC_WarfareBContructionSite1", {11476.8, 15912.1, 0}, 37.2727}, {"Misc_cargo_cont_net3", {11470.7, 15863.6, 0}, 314.091}, {"Misc_cargo_cont_net2", {11464.6, 15902.6, 0}, 0}, {"Land_Misc_Cargo1B", {11470.3, 15912.3, 0}, 38.6364}, {"Misc_Cargo1Bo_military", {11462.1, 15911.8, 0}, 337.273}, {"Land_Misc_Cargo1Eo_EP1", {11482, 15894.3, 0}, 215.455}, {"Misc_cargo_cont_small", {11483.6, 15877.1, 0}, 338.182}, {"PowGen_Big", {11481.7, 15882.4, 0}, 90.9091}, {"Land_Device_disassembled_F", {11467.7, 15883, 0}, 1.36364}, {"Land_PaperBox_open_full_F", {11477.3, 15873.1, 0}, 0}, {"76n6ClamShell", {11406.5, 15908.8, 0}, 320}, {"AmmoCrates_NoInteractive_Medium", {11475.2, 15863.6, 0}, 3.18181}, {"Land_Pallet_MilBoxes_F", {11477.5, 15862.8, 0}, 20.9091}, {"Misc_Backpackheap_EP1", {11481.8, 15868.1, 0}, 0}, {"ContainmentArea_01_sand_F", {11419.5, 15884.3, 0}, 125}, {"Land_Scrap_MRAP_01_F", {11419.6, 15884.5, 0}, 13.1818}, {"Land_GuardShed", {11438.3, 15862.7, 0}, 325.909}, {"US_WarfareBUAVterminal_EP1", {11478.5, 15904.3, 0}, 146.818}, {"Land_TentHangar_V1_F", {11426.5, 15907.3, 0}, 179.545}, {"USMC_WarfareBBarrier5x", {11450.5, 15855.6, 0}, 88.6364}, {"USMC_WarfareBBarrier10xTall", {11469.7, 15859.1, 0}, 0}, {"USMC_WarfareBBarrier5x", {11438.4, 15855.6, 0}, 88.6364}, {"USMC_WarfareBBarrier5x", {11450.5, 15852.9, 0}, 88.6364}, {"USMC_WarfareBBarrier5x", {11438.4, 15853, 0}, 88.6364}, {"WarfareBunkerSign", {11450.6, 15848.7, 0}, 0}, {"WarfareBunkerSign", {11438.5, 15848.6, 0}, 0}, {"Sign_Checkpoint_US_EP1", {11439.7, 15855.6, 0}, 344.091}, {"Land_Sign_WarningUnexplodedAmmo_F", {11449.3, 15854.9, 0}, 19.0909}, {"Land_Sign_WarningMilitaryArea_F", {11439.5, 15861, -1.33978}, 326.364}, {"Land_BarGate_F", {11444.3, 15857.6, 0}, 179.545}, {"O_supplyCrate_F", {11467, 15905.9, 0}, 0}, {"Misc_cargo_cont_net3", {11484.9, 15901, 0}, 0}, {"Land_ScrapHeap_1_F", {11478.5, 15896.2, 0}, 24.5455}, {"Land_Wreck_Slammer_F", {11449.6, 15910.7, 0}, 25.4546}, {"HMMWVWreck", {11441.3, 15907, 0}, 299.545}, {"BlackhawkWreck", {11432.1, 15905.2, 0}, 174.091}, {"HMMWVWreck", {11423.1, 15906.7, 0}, 208.636}, {"Wire", {11441.2, 15899.2, 0}, 0}, {"Wire", {11447.5, 15900.2, 0}, 343.182}, {"Wire", {11452.3, 15904.5, 0}, 301.818}, {"Flag_US_F", {11450.1, 15860.2, 0}, 312.727}, {"Sr_border", {11468, 15883.1, 0}, 0}, {"HeliH", {11446.3, 15882.6, 0.5}, 0}, {"Misc_palletsfoiled_heap", {11484, 15871.7, 0}, 290.909}, {"Misc_TyreHeap", {11441.8, 15915.2, 0}, 0}, {"Land_Ind_TankSmall", {11456.1, 15863.3, 0}, 315}, {"FoldTable", {11418.8, 15898.1, 0}, 0.909108}, {"FoldTable", {11420.8, 15898.1, 0}, 0.909119}, {"FoldTable", {11422.8, 15898.1, 0}, 0.909119}, {"FoldTable", {11424.9, 15898, 0}, 0.909119}, {"FoldTable", {11426.9, 15898, 0}, 0.909119}, {"O_SDV_01_F", {11464.3, 15869.8, 0}, 23.1818}, {"CamoNet_OPFOR_open_F", {11478.9, 15866.8, 0}, 0}, {"B_Slingload_01_Cargo_F", {11464.3, 15862.6, 0}, 269.545}, {"Misc_cargo_cont_net2", {11485.2, 15867.2, 0}, 55.4545}, {"Land_ScrapHeap_1_F", {11483.9, 15863.3, 0}, 32.2728}, {"I_Boat_Transport_01_F", {11471.6, 15906, 0}, 158.636}, {"Land_RedWhiteBarrier", {11465.5, 15883.4, 0}, 270.909}, {"Land_RedWhiteBarrier", {11470.3, 15883.1, 0}, 90}, {"RU_WarfareBVehicleServicePoint", {11458.2, 15896.2, 0}, 185.909}, {"Land_LampAirport_F", {11485.4, 15915.9, 0}, 218.636}, {"Land_LampAirport_F", {11485.1, 15861.8, 0}, 312.727}, {"Land_LampAirport_F", {11402.3, 15861.7, 0}, 52.2727}, {"Land_LampAirport_F", {11400.7, 15916.2, 0}, 134.545}, {"USMC_WarfareBBarrier5x", {11459.6, 15864.1, 0}, 90.4546}, {"USMC_WarfareBBarrier5x", {11482.8, 15885.9, 0}, 179.091}, {"USMC_WarfareBBarrier5x", {11461.3, 15871.2, 0}, 115.455}, {"USMC_WarfareBBarrier5x", {11475.9, 15883.8, 0}, 145}, {"USMC_WarfareBBarrier5x", {11458.3, 15914, 0}, 90}, {"USMC_WarfareBBarrier5x", {11461, 15900.4, 0}, 41.3637}, {"USMC_WarfareBBarrier5x", {11455.8, 15900.5, 0}, 133.182}, {"USMC_WarfareBBarrier5x", {11458.2, 15906.3, 0}, 90}, {"USMC_WarfareBBarrier5x", {11475.7, 15888.1, 0}, 217.273}, {"Land_Cargo_House_V3_F", {11405.8, 15893, 0}, 303.636}, {"Land_Cargo_House_V1_F", {11405.8, 15882.5, 0}, 306.364}, {"Land_Cargo_Tower_V3_F", {11409.3, 15868.8, 0}, 135.455}, {"Misc_cargo_cont_net2", {11475.6, 15878.8, 0}, 0}, {"Barrack2", {11420.9, 15867.6, 0}, 224.545}, {"Barrack2", {11430.9, 15867.4, 0}, 224.545} // Safezone {"ProtectionZone_F", {11473.8, 15872.1, 0}, 0}, {"ProtectionZone_F", {11428.1, 15900.4, 0}, 0}, {"ProtectionZone_F", {11414.5, 15864.5, 0}, 0}, {"ProtectionZone_F", {11445.2, 15865.5, 0}, 0}, {"ProtectionZone_F", {11469.3, 15905.3, 0}, 0}, //Trader Millitary Leppestok {"B_engineer_F", {11477.2, 15866.8, 0}, 300}, {"B_officer_F", {11475.4, 15901.7, 0}, 230}, {"B_sniper_F", {11428.4, 15900.9, 0}, 140} // Map Marker {"mil_flag", {11446.3, 15882.6, 0}, 0},
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do you want to spawn Helicopters on buildings ? Why?
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For all who want a Trader City in Mitrovice, here is my creation !
Pictures:
http://www.bilder-upload.eu/show.php?file=31651e-1424042687.jpg
http://www.bilder-upload.eu/show.php?file=084d57-1424042793.jpg
// Trader City Mitrovice {"Land_cargo_addon02_V1_F", {3800.26, 7022.83, 0}, 135.909}, {"FoldTable", {3800.01, 7020.42, 0}, 314.545}, {"Land_Metal_wooden_rack_F", {3802.53, 7024, 0}, 44.5454}, {"Land_Crates_EP1", {3824.32, 7028.12, 0}, 0}, {"Land_Crates_EP1", {3821.92, 7028.16, 0}, 0}, {"Land_Bag_EP1", {3818.34, 7028, 0}, 0}, {"Land_Bag_EP1", {3819.13, 7028, 0}, 0}, {"Land_Bag_EP1", {3819.92, 7028, 0}, 0}, {"Land_Vase_loam_3_EP1", {3822.75, 7027.68, 0}, 0}, {"Land_Wicker_basket_EP1", {3822.86, 7028.44, 0}, 0}, {"Land_Wicker_basket_EP1", {3801.08, 7025, 0}, 0}, {"Land_Bag_EP1", {3795.2, 7019.58, 0}, 0}, {"Land_Bag_EP1", {3795.2, 7020.35, 0}, 0}, {"Land_Bag_EP1", {3795.2, 7021.13, 0}, 0}, {"Land_Bag_EP1", {3795.2, 7021.9, 0}, 0}, {"Land_Bag_EP1", {3795.2, 7022.68, 0}, 0}, {"Land_WoodenCart_F", {3804.07, 7026.23, 0}, 0}, {"Land_CratesWooden_F", {3796.61, 7017.94, 0}, 0}, {"Land_Sacks_goods_F", {3806.93, 7027.12, 0}, 0}, {"Land_StallWater_F", {3824.05, 7020.95, 0}, 52.7272}, {"Land_cargo_addon01_V1_F", {3800.52, 7006.09, 0}, 39.5455}, {"Land_cargo_addon01_V1_F", {3803.74, 7003.43, 0}, 39.5455}, {"Land_CratesShabby_F", {3804.97, 7000.52, 0}, 68.6364}, {"Land_Basket_F", {3805.12, 7002.08, 0}, 0}, {"Land_Sacks_heap_F", {3796.29, 7007.26, 0}, 66.3637}, {"Land_PalletTrolley_01_yellow_F", {3795.86, 7016.2, 0}, 34.0909}, {"Land_CratesPlastic_F", {3796.64, 7004.7, 0}, 0}, {"Land_CratesPlastic_F", {3797.2, 7003.78, 0}, 0}, {"Land_Blankets_EP1", {3803.02, 7000.03, 0}, 0}, {"Land_Bucket_EP1", {3798.34, 7006.91, 0}, 0}, {"Land_WoodenTable_large_F", {3801.4, 7005.67, 0}, 310}, {"Land_WoodenTable_large_F", {3803.09, 7004.25, 0}, 310}, {"FoldChair", {3801.29, 7002.31, 0}, 220.455}, {"Land_Vase_EP1", {3803.64, 7004.21, 0.855587}, 0}, {"Land_CncBlock_Stripes", {3814.51, 6995.55, 0}, 0}, {"Land_CncBlock_Stripes", {3809.39, 6997.8, 0}, 0}, {"Land_CncBlock_Stripes", {3805.17, 6995.26, 0}, 0}, {"Land_CncBlock_Stripes", {3800.51, 6997.83, 0}, 0}, {"Land_CncBlock_Stripes", {3796.8, 6995.32, 0}, 0}, {"Land_Misc_ConcPipeline_EP1", {3828.07, 7019.21, 0}, 61.8182}, {"Land_Fire_barrel_burning", {3806.11, 7001.03, 0}, 0}, {"Barrels", {3799.37, 7008.35, 0}, 0}, {"FlagCarrierGermany_EP1", {3812.8, 7028.72, 0}, 0}, {"FenceWoodPalet", {3809.52, 7013.74, 0}, 90}, {"Garbage_container", {3811.35, 7027.93, 0}, 272.273}, {"Land_Market_stalls_01_EP1", {3819.65, 7009.11, 0}, 117.273}, {"Misc_TyreHeapEP1", {3826.71, 7021.95, 0}, 0}, {"Land_Ind_TankSmall", {3828.44, 7025.7, 0}, 61.3637}, {"Land_stand_small_EP1", {3800.59, 7000.16, 0}, 0}, {"Land_stand_meat_EP1", {3798.42, 7002.12, 0}, 305.909}, {"Land_transport_kiosk_EP1", {3809.38, 7026.58, 0}, 90}, {"Land_Carpet_rack_EP1", {3799.93, 7027.66, 0}, 0}, {"Land_covering_hut_EP1", {3809.21, 7014.8, 0}, 0}, {"Campfire_burning_F", {3810.38, 7017.53, 0}, 0}, {"Campfire_burning_F", {3796.81, 7026.23, 0}, 0}, {"Campfire_burning_F", {3797.54, 7010.97, 0}, 0}, {"Campfire_burning_F", {3813.52, 6998.36, 0}, 0}, {"Campfire_burning_F", {3822.91, 7024.31, 0}, 0}, {"USMC_WarfareBBarrier5x", {3832.16, 7025.06, 0}, 91.3636}, {"USMC_WarfareBBarrier5x", {3830.68, 7018.02, 0}, 292.727}, {"USMC_WarfareBBarrier5x", {3828.12, 7011.91, 0}, 292.727}, {"USMC_WarfareBBarrier5x", {3825.57, 7005.81, 0}, 292.727}, {"USMC_WarfareBBarrier5x", {3823.01, 6999.71, 0}, 292.727}, {"USMC_WarfareBBarrier5x", {3818.63, 6994.73, 0}, 328.182}, {"Pole_F", {3813.82, 7029.13, 0}, 90.4545}, {"Pole_F", {3816.11, 7029.14, 0}, 90.4545}, // Safezone {"ProtectionZone_F", {3811.36, 7014.41, 0}, 0} //Trader Mitro {"C_man_hunter_1_F", {3822.31, 7016.38, 0}, 0}, {"C_man_hunter_1_F", {3818.28, 7010.49, 0}, 0}, {"C_man_hunter_1_F", {3800.41, 7004.69, 0}, 0}, {"C_man_hunter_1_F", {3799.27, 7023.48, 0}, 0}
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Thanks for your help !!!
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PLEASE HELP !!
The Downloaded files are broken .
I get diferent size Pack everytime ! It is not possible to extract the files.
Is there an other source to download. like github or torrent ?
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Thanks HiiShino / Cen !
Now i see that many vehicles are under water.And no spawnpoints!I can only with the admintool out of the debug-box .............mmm oh i think that sounds like hard work -
Thanks Nasdero ....Now my Server runns :D
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I have found my ProblemsWhat files and version must i have in the @Taviana Folder ?i need a running mission.sqm file. Without these file i am unable to start the Server !!!I have for fun the Bornholm map installed and it works perfectly without any Problems !
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My RPT shows many entries like this:
12:08:09 Warning Message: No entry 'bin\config.bin/CfgVehicles/Ural_Base.limitedSpeedCoef'.12:08:09 Warning Message: '/' is not a value12:08:09 Warning Message: No entry 'bin\config.bin/CfgVehicles/Ural_Base.secondaryExplosion'.12:08:09 Warning Message: '/' is not a value12:08:09 Warning Message: No entry 'bin\config.bin/CfgVehicles/Ural_Base.sensitivity'.12:08:09 Warning Message: '/' is not a value12:08:09 Warning Message: No entry 'bin\config.bin/CfgVehicles/Ural_Base.sensitivityEar'.12:08:09 Warning Message: '/' is not a value12:08:09 Warning Message: No entry 'bin\config.bin/CfgVehicles/Ural_Base.brakeDistance'.12:08:09 Warning Message: '/' is not a value12:08:09 Warning Message: No entry 'bin\config.bin/CfgVehicles/Ural_Base.precision'.12:08:09 Warning Message: '/' is not a value12:08:09 Warning Message: No entry 'bin\config.bin/CfgVehicles/Ural_Base.formationX'. -
My Server don`t work !!
i start the server and when i connect i have the errMsg: No entry bin/config.bin/CFGWorlds.Taviana.
and Server shuts down himself !
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could someone upload a 100% working MP-Mission File.
I work for a week on my server, but I can not get him to run.
[Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket
in Scripts
Posted · Edited by UlrichVF31
@Mohel
I've tried what you wrote. But, does not work.
so i put !="teMarker [format["HSBlackmarket_%1",_i], _coords];" to the scripts.ext (line 39) and, oh wonder, it runns !
slowly I understand how the Battleye-Filters work :-)
@Suppe and Halv
Thanks for your hard work. It´s a great "must have script" !