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tweeder

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  1. Like
    tweeder got a reaction from KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    Surely do. Without it I wouldn't play that game. Didn't wanted to push, just help. Logs are coming, Decided to go for a test server where i can constantly help testing.
  2. Like
    tweeder reacted to fr1nk in [HOWTO] Adding a player statusBar   
    Yes.
     

    EPOCH_playerStamina
  3. Like
    tweeder got a reaction from KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    Hello,
    started using your Mission pack. And it works like a charme, easy to implement, and working without a problem.
    Thanks a lot for the work and all those who have contributed.
     
    After some days of usage I collected the following suggestion from my community:
    - Repeat Missions
         Sometimes mission types repeat over and over again. I know it's generally random by looking into the code, but for users it seems as if the same mission pop up over and over.
         How about a Option to not repeat a mission ? Meaning if "Supply Van" was last mission new picked mission can not be supply Van. (Turn On/Off Option would be great)
     
    - Loot
       A more randomized loot system for the Boxes would be great making the rewards more surprising.
     
    - No Loot if AI has been run over by Car
       Not sure if that is even possible. But Missions are generally a high pop area with a lot of good gun fights. And it is annoying when people just drive there, drive over the AI. and leave with the loot. The    Sniper and Launchers help but the Arma AI is sometimes just not smart enough. Not sure if this is even possible to do.
     
     
    Like I said, absolutly love the mission pack here. Just thought you wanna hear what I get as a feedback as admin.
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