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tinboye

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Posts posted by tinboye

  1. you should be able to go to the main map now and they should show the markers on the map. your other option is go into epochconfig.hpp under your epochhive and 

     

    set

    SHOW_JAMMERS = false; // Shows location of base jammers

     

    to true, this will show all jammers created on the map, but this will show everyone all jammers this way, its fine if its a pve server i guess.

     

    also this function is only good if your description.ext 

    buildingRequireJammer = 0; // 1 = to allow building without a jammer

    is set to 0

     

    here u can also set

    buildingNearbyMilitary = 0; //1 to allow building nearby
    buildingNearbyMilitaryRange = 300; //Define radius of blocked area

    buildingRequireJammer = 0; // 1 = to allow building without a jammer
    buildingCountLimit = 200; // how many objects can be built within range of a jammer
    buildingJammerRange = 75; // jammer range in meters

  2. change 

    // "MAP-BASEBUILDING",

     

    to 

     

    "MAP-BASEBUILDING",

     

    this allows the option to enable that map option under f1 menu.it will be green/yellow in color if enabled.

     

    have your settings like so

    adminMenu_OwnerSetting[] = {
    	"ESP-PLAYER",
    	"ESP-VEHICLE",
    	"ESP-LOOT",
    	//"OLD-ESP",
    	//"OLD-MAP",
    	"PLAYER-TELEPORT",
    	"MAP-TELEPORT",
    	"INFRONT-TELEPORT",
    	"MAP-PLAYER",
    	"MAP-CORPSE",
    	// "MAP-LOOT",
    	"MAP-VEHICLE",
    	"MAP-AI",
    	"MAP-BASEBUILDING", 
    	"TARGET-HEAL",
    	"TARGET-AMMO",
    	"TARGET-KILL",
    	"TARGET-CRYPTO",
    	"TARGET-VEHICLEREPAIR",
    	"VEHICLEFLIP",
    	"BANPANNEL",
    	"SPAWN-MENU",
    	"FREE-CAM",
    	"INVISIBLE",
    	"SPAWNLOOT",
    	"GODMODE",
    	"HEAL",
    	"VEHICLEREPAIR"
    };
    
    
    

    where you have adminMenu_Owner[] = {};

     

    you should already have your steam id 

    adminMenu_Owner[] = {xxxxxxxxxx};

     

    but you also want to have your steam id

    in

    adminMenu_High[] = {xxxxxxxxxx};

    and

    adminMenu_Low[] = {xxxxxxxxxx};

     

    {xxxxxxxxxx}; being your steam 64 id.

  3. just a side note, that this does work, but the a3launcher will not recognize the @epoch folder but rather it will only look for @epoch031. if you rename the @epoch folder from the workshop to @epoch031  then workshop will just try and redownload it.  You could copy the files from workshop copy into @epoch031 folder, then verify the files via a3launcher.once it says seed. hit stop and it will say installed.

  4. a3eai is awesome i agree, but the fuMs i have not been able to test as the test server im using is on gtx gaming which, after talking with them i found out im unable to setup a headless client unless i had a dedi server with them. i modified the mission.sqm and edited the config.cfg, pointed the hc to my own pc where i ran the hc client. but no matter what i do, it will not connect to gtx gaming.

  5. make sure in both cfgpricing.hpp and hspricing.hpp that the class names match the filenames. i had this problem , where my filename was cfgPricing.hpp and my classname  in the file was CfgPricing and it would make the server hang. i also found with this latest update i had to dump the database in order for it to load properly.

  6. no i took the latest epoch server file, uploaded it to a clean server, unpbo'd the esseker mission, eliteness the mission.sqm to add the missing classes.

     

    have not touched the epochhive  and i there are no addons serverside or client side.

  7. is there a bug report section on epochmod.com? if there is  im either blind or its well hidden lol

     

    i noticed some things missing in the esseker mission.

     

    and i am still getting quite a few errors with vanilla esseker. i know the map is only 70% complete and some errors are to be expected.

     

     

    I had to add the following to the mission.sqm addons section

                    "aia_buildings_config",
    		"aia_misc_config",
    		"aia_misc_e_config",
    		"aia_misc3_config",
    		"sar_ru_architecture"
    

    other errors i am still getting after adding  those are:

    Error in expression <rAndUp _dir;}else{_ep setDir _dir;};_ep setposATL _ab;if(_deSimulate)then{_ep en>
      Error position: <setposATL _ab;if(_deSimulate)then{_ep en>
      Error 2 elements provided, 3 expected
    File x\addons\a3_epoch_server\compile\epoch_server\EPOCH_server_createTeleport.sqf, line 1
    
    Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
    Old style material 204 used in ReportStack not available
    Old style material 20 used in ReportStack not available
    Old style material 1 used in ReportStack not available
    "["CDF_WarfareBBarrier10x",[5065.82,8891.55,-0.294769],29.5455]"
    No owner
    "["CDF_WarfareBBarrier10x",[5064.97,8903.57,-0.186707],302.727]"
    No owner
    "["CDF_WarfareBBarrier10x",[5077,8896.71,-0.080307],299.545]"
    No owner
    "["CDF_WarfareBBarrier10x",[5076.48,8908.56,-0.235596],29.5455]"
    No owner
    "["CDF_WarfareBBarrier10x",[4399.01,6060.29,-0.514542],307.273]"
    No owner
    "["CDF_WarfareBBarrier10x",[4411.15,6059.94,0],217.273]"
    No owner
    "["CDF_WarfareBBarrier10x",[4414.62,6048.48,-0.14389],306.818]"
    No owner
    "["CDF_WarfareBBarrier10x",[4402.54,6048.84,-0.160172],37.7273]"
    No owner
    "["USMC_WarfareBVehicleServicePoint",[4405.97,6049.83,0],127.727]"
    No owner
    Strange convex component91 in sar_ru_architect\ukreplenie.p3d:geometryFire
    Strange convex component05 in sar_ru_architect\heapboxes.p3d:geometryView
    Strange convex component30 in ca\buildings\budova2.p3d:geometryFire
    Strange convex component27 in sar_struktures\chouse6.p3d:geometry
    Strange convex component01 in sar_struktures\bchouse1.p3d:geometry
    Strange convex component15 in sar_struktures\wodhaus_1.p3d:geometry
    Strange convex component22 in sar_struktures\wodhaus_1.p3d:geometryFire
    Strange convex component15 in sar_struktures\wodhaus_1.p3d:geometryView
    Strange convex component02 in sar_ru_architect\zisterns.p3d:geometry
    Strange convex component01 in sar_ru_architect\zisterns.p3d:geometryFire
    Strange convex component01 in sar_ru_architect\zisterns.p3d:geometryView
    Strange convex component12 in sar_struktures\military.p3d:geometry
    

    these are in no particular order, and the strange convex ones have a series of these errors with different component numbers

     

    i do not know if these are normal errors or not, usually the only errors i see are

    Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
    B_Heli_Light_01_EPOCH: AddDoors - unknown animation source AddDoors
    B_Heli_Light_01_EPOCH: GunL_Revolving - unknown animation source GunL_Revolving
    B_Heli_Light_01_EPOCH: GunR_Revolving - unknown animation source GunR_Revolving
    B_Heli_Light_01_EPOCH: AddFLIR - unknown animation source AddFLIR
    B_Heli_Light_01_EPOCH: AddGunHolder - unknown animation source AddGunHolder
    B_Heli_Light_01_EPOCH: hidePG_1 - unknown animation source Missiles_revolving
    B_Heli_Light_01_EPOCH: zaslehROT - unknown animation source Muzzle_flash
    class HitPoints::HitFuel not found in mosquito_epoch
    class HitPoints::HitLight not found in mosquito_epoch
    class HitPoints::HitHydraulics not found in mosquito_epoch
    class HitPoints::HitGear not found in mosquito_epoch
    class HitPoints::HitHStabilizerL1 not found in mosquito_epoch
    class HitPoints::HitHStabilizerR1 not found in mosquito_epoch
    class HitPoints::HitVStabilizer1 not found in mosquito_epoch
    class HitPoints::HitTail not found in mosquito_epoch
    class HitPoints::HitPitotTube not found in mosquito_epoch
    class HitPoints::HitStaticPort not found in mosquito_epoch
    class HitPoints::HitEngine2 not found in mosquito_epoch
    class HitPoints::HitEngine3 not found in mosquito_epoch
    Error: Wheel reference not initialized
    

  8. Just for kicks.move your redis dump file out of the dB folder. Restart server. Then see if it loads. If it doesn't. Copy the old dump back into the dB folder. Then check to make sure your redis config matches your epochserver.ini if that all matches then if u don't use infistar and have altered the epochah.hpp or the epochconfig.hpp try copying fresh copies of those back into your epoch hive folder. Finally. If that doesn't work,did you change the mission.sqm in the mpmissions/epoch.altis.pbo. if so. Try a fresh pbo as a test to see if it loads.

  9. if you set the traders to static in the epochconfig.hpp and you specify the items they start with. then all static spawned traders will have those items when the server first starts up. then as players play, and sell/buy to those traders, the items willl start to change a bit.

     

    If you are wanting different spawns to have different items then you will have to make a lua file and run redis-cli.exe with a query to restock items based on the AI # in the database

     

    like so

    create a file calling it clean_ai_items.lua

    local count = 0
    local valuelist = redis.call('keys', 'AI_ITEMS:NA123:*')
    if valuelist then
        for i = 1, #valuelist do
            
    		--Delete
    		redis.call('del', valuelist[i])
    
    		--Set ( Custom Trader loadouts can be set here)
    	        --redis.call('set', valuelist[i], '[[],[]]')
    
    		count = count + 1
           
        end
    end
    return count
    

    change

    local valuelist = redis.call('keys', 'AI_ITEMS:NA123:*')

     

    to local valuelist = redis.call('keys', 'AI_ITEMS:NA123:#')

    # being the specific key in the database

     

    then with this script you would run it, which would wipe out that specific AI inventory

     

    then you would comment out

    redis.call('del', valuelist)

     

    so it would look like

     

    --redis.call('del', valuelist)

     

    then uncomment

    --redis.call('set', valuelist, '[[],[]]')

     

    so it looks like

    redis.call('set', valuelist, '[[item_class_name],[item_amount_to_sell]]')

     

    example:

    redis.call('set', valuelist[i], '[["WhiskeyNoodle","ItemCoolerE","Hatchet","16Rnd_9x21_Mag","PaintCanGrn","HeatPack","ItemGoldBar10oz","Chemlight_green","HandGrenade","30Rnd_9x21_Mag","6Rnd_45ACP_Cylinder","20Rnd_556x45_UW_mag","5Rnd_rollins_mag","9rnd_45X88_magazine","ItemScraps","optic_Holosight_smg","30Rnd_65x39_caseless_green","SmokeShellRed","SmokeShellBlue","20Rnd_762x51_Mag","emptyjar_epoch","muzzle_snds_H","SmokeShellOrange","5Rnd_127x108_APDS_Mag","arifle_Mk20C_plain_F","ChainSaw","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag","muzzle_snds_M","muzzle_snds_B","C_Van_01_box_EPOCH","honey_epoch","ItemEmerald","30Rnd_556x45_Stanag","30Rnd_762x39_Mag","PaintCanOra","11Rnd_45ACP_Mag","MortarBucket","FoodSnooter","PaintCanBlk","PaintCanBlu","PaintCanYel","optic_Holosight","arifle_MX_F","200Rnd_65x39_cased_Box","LMG_Mk200_F","Binocular","arifle_Mk20_plain_F","H_14_EPOCH","optic_Aco_smg","7Rnd_408_Mag","200Rnd_556x45_M249","9Rnd_45ACP_Mag","30Rnd_45ACP_Mag_SMG_01","V_4_EPOCH","V_16_EPOCH","hgun_PDW2000_F","jerrycan_epoch","100Rnd_65x39_caseless_mag","hgun_P07_F","SmokeShellGreen","Pelt_EPOCH","NVG_EPOCH","MiniGrenade","CircuitParts","optic_Yorris","10Rnd_762x51_Mag","5Rnd_127x108_Mag","6Rnd_GreenSignal_F","hgun_Pistol_Signal_F","SmokeShell","optic_Aco","hgun_Pistol_heavy_01_F","arifle_MXC_F","hgun_Rook40_F","M14Grn_EPOCH","SmokeShellPurple","muzzle_snds_H_MG","acc_flashlight","m249Tan_EPOCH","SMG_02_F","m249_EPOCH","200Rnd_65x39_cased_Box_Tracer","30Rnd_556x45_Stanag_Tracer_Yellow","optic_DMS","Towelette","acc_pointer_IR"],[1,4,0,11,1,2,2,19,16,5,5,2,2,2,1,1,2,1,2,1,0,1,15,0,1,0,2,0,2,2,0,0,1,8,2,1,11,0,0,0,1,1,1,3,13,1,2,1,0,2,2,2,9,4,1,1,2,0,1,1,14,1,0,8,0,1,1,0,2,1,14,3,1,1,1,0,14,1,1,1,1,1,1,1,1,2,1]]')
    
    

    then you would create a batch file to run the lua

    like so:

    @echo off
    
    echo Now Starting purge of Spawned Vehicles
    redis-cli -h redisipaddress -p redisport# -a redispassword -n 0 --eval clean_ai_items.lua
    timeout 10
    echo Purged
    timeout 3
    exit 
    

    change redisipaddress, redisport#, redispassword to match your servers info.

     

    then run the bat file and it should work..

     

    Just a side note, some hosts like gtxgaming, unless you have a dedicated server they do not allow you to add bat files, cmd files or even run headless clients.

     

    If this is the case for you.  download redis desktop manager connect to the database that way, and you can add the items that way.

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