zkirby
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Posts posted by zkirby
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This seems to have worked for me. My 1.0.5.1 files were missing the "true"
I will keep you updated if it happens again.
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Ok, so my trader lines look like the following and when I add the canbuild lines to the ends my server simply hangs up on WAIT FOR HOST. Any ideas?
items=10; class Item0 { position[]={8246.3184,15.544708,15485.867}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Lenz"; expCond="(player distance Lenz) < 50;"; expActiv="[""trader city Lenzburg"",true,""enter""] spawn player_traderCity;"; expDesactiv="[""trader city Lenzburg"",true,""leave""] spawn player_traderCity;"; class Effects { }; };
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To the people complaining that it's too much work:
With the split function and SQL Query it took me less than 10-15 mins. Learn Notepad++ if you plan to Admin a server bro...
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Just wanted to throw shout out for Vert Hosting.
I cannot say enough good about these guys. I've used a lot of companies in the past, some good some bad. Most recently I attempted to run 2 servers "Overpoch" on Survival Servers..... Yeah I know, should have listened to all of you. In short they are terrible, they are thief's, and their customer service is non existent. I'm currently in the middle of a PayPal dispute with them as the 2nd server took 3 days to be created, and after a week it never worked i.e. it was hard down. I kindly asked for a refund and was told they do not give refunds lol.
Anyways, I switched to Vert and couldn't be happier. James answers almost every ticket or email within minutes which is amazing. Survival would take 2-3 days and usually the reply was that they will get to the ticket soon.
SurvivalServers.com = thieves. Do not host with them. Learn from my mistakes lol.
zkirby
Ruthless Toothless Gaming
ruthlesstoothless.enjin.com
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Awesome, I will be getting on this one soon.
zkirby
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Ok was hoping for a little help. The install instructions are a little vague to me or maybe I'm just dense lol. Either way can someone please provide a better explanation of how to install this script onto an already heavily scripted server? I do not want to use the init.sqf that comes with this mod and when I try to just replace the lines in my init.sqf with the ones form this mod my server refuses to start. I simply get stuck at authenticating player...
UPDATE: Never mind for now I was dropping the files into my server pbo not my mission pbo. I'll play around a little more with it :)
zkirby
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Yep I just did and the only lines I see that are additional are the following:
[] execVM "custom\APlotPoleForLifeV2.2.1\server_monitor.sqf";
daig_log format["[_serverMonitor: %1]",_serverMonitor];
diag_log text "Init.sqf Is Server End.";
And I believe only the first line is needed to call the Plot Pole For Life script but I'm not entirely sure.
zkirby
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Quick question. I have a heavily scripted Overpoch server. If I do not want to use your entire init.sqf because I do not want to to overwrite all my other scripts could I simply add the following line to my current init.sqf?
[] execVM "custom\APlotForLifeV2.2.1\server_monitor.sqf";
Thanks for the help in advance :)
zkirby
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Oh boy, where do I go to do that bro?
Is that an AH function?
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So I got everything working and its awesome but any player who is not an Admin cannot see or interface with the custom traders I created. Any ideas?
zkirby
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Hey guys,
Does anybody know how to add items to the starting loadout on a Vert Overpoch server? I have every script I could ever want installed and working but for the lift of me I cannot figure out how to change my starting loadout.
zkirby
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Hey all, great script. I'm using the Napf version and would like to be able to select halo.... Is this possible?
Thanks.
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Ok, so we have several custom areas on our Epoch Taviana server and they all have static weapons (m240 nest, dshkn, etc) in some important areas. Prior to 1.0.3 anyone could man the static weapon. Now anytime anyone interfaces with the statics they are instantly killed as soon as they pull the trigger. It must be something to do with killing a hacker but I can't find anything on it on any of the usual site.
Any ideas?
Thanks guys.
Zkirby
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One more thing.....
Is there a way to spawn a box of custom items (epoch building materials) into each mission?
Thanks guys.
zkirby
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Mark311,
Amazing mod.. Anyone else having an issue with DZAI in general not attacking players who are wearing Bandit Camo?
My vanilla DZAI will not attack but will attack once attacked
The Mission DZAI do not attack and will NOT attack even after being attacked.
for now I plan to make the Bandit Camo un-lootable via the take clothes script to stop my exploiters.
Any other ideas?
Zkirby
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Ditto on the DSHKMs, I have essentially done the same thing and would really like my ai to man those stationary guns at the entrance to my military base :)
zkirby
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We are also interested in whether or not DZAI is able to use static weapons as we find DZAI much more dynamic than Sarge. anyone know the answer?
New Skins Adding
in A2: Epoch Mods (1.0.5.1)
Posted
Did a tutorial ever come out for this? If not does anyone have the files and know how to install them onto an Epoch server?
zkirby