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way420

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Posts posted by way420

  1. 23 hours ago, Phail said:

    I did it when we had a Tavi server.

    You put this in your server PBO, server_monitor.sqf  place  [] ExecVM "\z\addons\dayz_server\IAW\initIAW.sqf"; above allowConnection = true;    

    http://www.mediafire.com/download/tbx7y28dpfiw6fq/IAW.zip

    The AI will not spawn until someone is 4000 meters out or closer, it reduces server load when people are not doing it.

    There are no crates spawned with this, i used WAI to spawn the crates in WAI/static/default.sqf

    Example

     

    Hidden Content

     

    Please change all lines that look like this or it will not work, I have redone WAI on our servers to improve performance and errors.

    [_crate,[25,ai_wep_box],8,[30,crate_items_buildables],1,[100,ammo_list]] call dynamic_crate;

     

    OMG! ty so much for this

  2. not really m using ElDubya  great release of overpochins I already humped the crap outa it by adding even more mods to it but when ever I touch the missions in any way it takes away ai from the islands so I figured two wai might do the trick all the missions systems in it seem to be tied together I'm learning as I go I can handle adding mods like a pro but writing my own script I'm not there yet lol

  3. ty for the answer I did go threw each mission as well and change that to wai2 as well I just got this feeling like I'm so close but missing sumthing what I first started and tried it messed with every mission and ai now it don't  already run missions from dzms but wanted more its a small amount of friends on it so lots of missions lots of ai

     

  4. I would like to run 2 wai I'm running a overpochins server wai 1 runs sector b and bandit island with alil dzai support from what I can tell so I wanted to add wai2 just to run the wia missions I went threw and changed every wai to wai2 in every file it loads in no missions spawn and in rpt all that comes up is no owner what am I doing wrong can sumone help me point me in the right direction

  5. 27 minutes ago, Robio said:

    Battleye filters are located by default in the SC\Battleye folder in your Arma 3 servers root directory.

    I know this but epoch has changed battleeye files since the last time I set up a server that I'm kinda lost when a mod asks for you to edit a line that's not in battle eye like 21 7 exec !="<execute which its not there what do you do did the line become a different one its the exec  line that I want buts its not in script text

  6. Sector B is active all the time with roaming AI, AI heli's patrolling and urals full of loot as reward. No need to "activate" anything. Isle Krk is the same, minus AI heli patrols.

     

     

    ty so much ive been digging threw the files lookin for any super admin commands I thought I was missing sumthin how would I go about adding more men to that area yes noob?  but this thing is over my skill level its so hugh

  7. With all the zombie f### ups out there im sick of em sumthing different is a nice change I remember sumone askin for Godzilla in dayz epoch once I cant wait for the rock monster and million dollar robot sher I did see it it was called skynet :lol: you guys are doing great work bring on the rock beast ;)

  8. I got the same issue I learned so much from you guys that I got everything running good no help needed status bar both missions igiloader @mas and with out needing help but the admin thing idk I did it just like you but no menu shows up can sumone help me plz

     

     

    edit same issue as Rebelesgaming I set it the same way he did

  9. I was just thinkin you have the dark priests aka Antagonist if it is the end of the world then y not do a fallen angle demons the good verses the bad even throw the 4 horse men in there shadow demons spider demons ice- water and the like idk just thinkin

  10.   I played around with this added it and server runs followed directions get no errors can sign in but nothing happens I think im doing my init.sqf wrong and that's the problem its a dedicated server I just started doing this hosting thing im as virgin as they come I got every thing workin missions, status bar, treasure hunts,but this heres my init.sqf is it right?

    my init.txt

  11. ill try and let you know ty and that part where you droped the if is dedicated from zombie line that's what feels wrong cause it states that at top so I was thinkin y twice but im trying it now

     

     

     

     

     

     

    update I tried it with your init but it wouldn't load missions so I changed it alil leaving out the if dedicated so everthing loads now when joining server I get script q\addons\zombiemissions\init.sqf not found and yes the zombie pbo is in the addons folder im so noob at this stuff

     

     

     

    update afterplaying around with it for a few hours unpacking redoing then repacking everything trying a few more ways of editing it it still wont work I just got a sinking feeling its wrong sumhow thank you for your help

  12. no none but nothing seems to work missions do treasure as well but as for loot spawns and zoombies nothing shows on server I just think im putting it together wrong I just couldn't find a good example of hoe to keep adding to the init file and or if I am doing it right

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