sampson42002
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Posts posted by sampson42002
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Thank you for your reply @juandayz the file above the mission.sqf found in dayz_server\missions\DayZ_Epoch_11.Chernarus? In the blue lines you added how does the specific trader know that is his spawn point for vehicle's?
Thanks for your help
After looking though my dayz_server\missions\DayZ_Epoch_11.Chernarus/mission.sqf file I found this.
This is the trader (the actual guy) at NWAF
//nwaf aircraft
_unit_1355 = objNull;
if (true) then
{
_this = createAgent ["Worker4", [4984.6436, 9919.415], [], 0, "CAN_COLLIDE"];
_unit_1355 = _this;
_this setDir 286;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};This is where the item actually spawns in.
// nwaf air trader pad
_vehicle_1357 = objNull;
if (true) then
{
_this = createVehicle ["HeliHCivil", [4942.55, 9909.46], [], 0, "CAN_COLLIDE"];
_vehicle_1357 = _this;
_this setPos [4942.55, 9909.46];
_this setDir 329;
};What links the two together? The unit number from the trader is different from the vehicle number of the spawn location, so it must not be linked that way.
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Hello, I have searched for this and have not found what I looking for, maybe i'm blind. I have a PvE overpoch server, and since there is no need for a bandit trader I got rid of him. I had a friend helping me around the start of this year and he used server files from his old server and merged them with mine. At the bandit traders original location his files added other trader's and some other stuff. The traders there are not used so I turned one into a superhero trader. I got all of that working.
Problem is if you buy a heli from him it spawns in right by him and there is a building and some other thing. How do I change where the items spawn in at for that trader?
Thanks mike
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Messing with the hive file sounds like a PITA. I'll just do what oldmatechoc said and use char data instead.
Thanks for all of the help
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The main reason I did not want to do it that way is because some users have quite a few rows in that table, so it could get confusing(plus I kinda forgot about it) I will do it that way unless someone know's how to add the last login to the player data.
Thanks you
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This is what I would like to do. In the player_data table the only categorizes are PlayerUID, Playername, playermortality, and playersex. I do not run events to cleanup players who have not logged in in x amount of days. I don't want a event to do that because, as I would rather do it manually in case I don't want to delete someone.
What I would like is a fifth category lastlogin or datestamp something like that. That way I can see playerid playername and when they last logged in. If it was someone who has not logged in within my 30 day rule I would no to delete them along with char data, etc. I added a category within player_data called Datestamp
datatype TIMESTAMP
everything else I left blank except the default category
I have it set as CURRENT TIMESTAMP with on UPDATE CURRENT TIMESTAMP checked.
I restarted the server and logged in, pulled up the database and that category was 0000-00-00 00:00:00. I thought maybe since that player has not logged in it did not update, so I looked at my char which was currently logged in. It showed 0000-00-00 00:00:00 as well
My question is, is it possible to do what I am trying to do, if so how?
Thanks Mike
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Hello, I ended up switching to streamline server's, and everything is working good over there.
Thanks for the help
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I do have the $PREFIX$ in my server.pbo.
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The server_functions.sqf is in the @Dayz_Epoch_Server/Addons/dayz_server.pbo
the other two are in the @Dayz_Epoch_Server/Addons/dayz_server.pbo\missions\DayZ_Epoch_11.Chernarus
I looked they are all there, I even opened them to make sure they were not empty which they were not.
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I have been running a overpoch server for quite a long time, I am currently hosted on vilayer. I have been having issue's with them, and maybe some issue's caused by the amount of scripts installed on my server. Anyway's I decided to try out GTX gaming, I rented the server, installed overpoch and moved my current vilayer server files over. I had to add few folder's in the mission file due to GTX's file structure.
I login to the GTX server and my splash screen come's up (which should be good, shows it's loading from my files). I get stuck on the "waiting for server to start authentication" it count's up to about 70 and kicks me to the lobby. I have tried numerous times to log back in and it does the same thing everytime. I looked at the RPT and it looks's ok.
Here's the RPT if someone can look at it and see if I missed something or if you have any ideas.
Version 1.63.125548
Unsupported language English in stringtable
Item STR_DISMISS listed twice
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
<English>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
<Italian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
<Spanish>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
<French>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
<Czech>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
<Russian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
<Polish>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
<Hungarian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
</Key>
<Key ID="STR_VIL_AKS74UB_BS1_SHORT">
<German>Compact assault rifle with silenced grenade launcher<'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
16:20:35 Server error: Player without identity Jim Tom (id 1051452481)
16:20:35 Server error: Player without identity Jim Tom (id 1051452481)
16:20:35 Server error: Player without identity Jim Tom (id 1051452481)
16:20:35 Server error: Player without identity Jim Tom (id 1051452481)
16:20:35 Server error: Player without identity Jim Tom (id 1051452481)
16:20:35 Server error: Player without identity Jim Tom (id 1051452481)
16:20:35 Server error: Player without identity Jim Tom (id 1051452481)
16:20:35 Server error: Player without identity Jim Tom (id 1051452481)
16:20:35 Server error: Player without identity Jim Tom (id 1051452481)
16:20:35 Server error: Player without identity Jim Tom (id 1051452481)
16:20:36 Server error: Player without identity Jim Tom (id 1051452481)
16:20:36 Server error: Player without identity Jim Tom (id 1051452481)
16:20:36 Server error: Player without identity Jim Tom (id 1051452481)
16:20:36 Server error: Player without identity Jim Tom (id 1051452481)
16:20:36 Server error: Player without identity Jim Tom (id 1051452481)
16:21:09 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
16:21:15 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
16:21:15 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
16:21:15 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
16:21:15 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
16:21:22 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
16:21:23 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
16:21:23 "DayZ Epoch: MPframework inited"
16:21:23 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
16:21:23 BIKE: loading version 2.5.1 ...
16:21:23 BIKE: adding bike to safe vehicle list...
16:21:23 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf not found
16:21:23 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf not found
16:21:23 "Res3tting B!S effects..."
16:21:24 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
16:21:24 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
16:24:00 Client: Remote object 2:11 not found
16:24:00 Client: Remote object 2:12 not found
16:24:00 Client: Remote object 2:13 not found
16:26:05 Client: Remote object 2:43 not found
16:26:05 Client: Remote object 2:44 not found
16:26:05 Client: Remote object 2:45 not found
16:29:00 Client: Remote object 2:47 not found
16:29:00 Client: Remote object 2:48 not found
16:29:00 Client: Remote object 2:49 not found
16:31:06 Client: Remote object 2:51 not found
16:31:06 Client: Remote object 2:52 not found
16:31:06 Client: Remote object 2:53 not found
16:33:17 Client: Remote object 2:55 not found
16:33:17 Client: Remote object 2:56 not found
16:33:17 Client: Remote object 2:57 not found
16:36:18 Client: Remote object 2:59 not found
16:36:18 Client: Remote object 2:60 not found
16:36:18 Client: Remote object 2:61 not found[/spoiler]
Thanks for any help mike
-
@theduke I missed that game server. I looked at it and called them about the windows license, it will be an extra $25 a month. Guess I will have to wait awhile longer before going full dedi.
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@theduke which site are you looking at? I don't see the MC32 on either OVH or the other.
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@theduke I just looked at OVH the server sp 32, not a bad price $70 a month. just not sure if it will be powerful enough to run 2 servers, and not sure what is is on it.
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@theduke I had GTX briefly at one time. I had issue's where they did not have a backup system, and something else. NFO does not have a game server setup like vilayer, GTX or vert. So that part is out for me. If I could afford a dedi box I would get one in a heart bet lol.
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@theduke Thanks for the help so far. I am going to give vilayer a little while longer to respond. If they don't I'll start looking into other hosting companies. Do you have any recommendations?
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@theduke I figured the copying of files from one vilayer server to another vilayer server would have been the easy part. I just did not want to do it until I knew the default files worked.
The thing is I'm not sure if the database connects. I use the the server ip address with a query port of 2303, the server port is 2302. I use root for user name, then the root password it gives in database manager. I have not had it successfully connect. I also had that added in the ticket.
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@theduke I have not modded the server files yet. I simply used vilayer's addon manager to do the one click install of BattEye, server messages, and overpoch. I then with default files tried logging in and thats when I got this problem.
As far as coin system (not installed on this server yet) I think I originally installed 3.0. I did not put banking in, the friend I had added banking so he may have went back to 2.0. He used some of the files he had on his server that he shut down(due to not having money and time).
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@theduke Dayzlauncher is the only way I can find it. It does not show up in Arma 2 using either filter search or remote search. But if you look at the screenshot bellow it does not show up correctly in launcher, when I click play it gets stuck on waiting for host. Nothing else pops in the RPT. I'll look into a batch file, not good at making them. What do you mean revert arma2 OA?
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@theduke yes their support is awful, Thats why I figured i'd also post here as well. It takes them forever to get back with you if they even do, I have sent tickets to the sales department asking about different products where it would cost me a bit more money. They don't even answer those.
I had a VPS/VDS at NFO servers. They are great, a few times I sent them an ticket, from the time I hit send and got up and went downstairs (right after hitting send) I had a reply. I left them because the VPS/VDS was not powerful enough. I want one of their dedicated full machines. However those run between $140 - $180 a month and I don't have that kind of money. Plus a friend I made that was damn good with scripting has been gone since January, so if I run into any problems moving the game files or database over it could be a huge problem.
I assume my problem has to do with those steam ports, but can't really out why they are a problem.
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Hello, I currently have a vilayer Arma 2 dayz package server for my PvE overpoch server. I decided to get another one and copycat the PvE server but make this one PvP, since I do miss PvPing.
I bought the second server yesterday, received the provision complete email and logged into it on my control panel. Once the service was setup the only things I did was, goto into the control panel and went to the new service. Opened addon manger and installed BattlEye, server messages, uninstalled dayz chernarus, and installed overpoch. I have not messed with any server files at this point.
I opened Arma 2, went to multiplayer and remote, entered the IP address and clicked ok. My server did not show up. I either filter search or remote search the IP for my other server and it shows up fine. I decided to look in launcher for the new one, launcher shows the new server name, shows players 0/0 (even tho it's a 30 slot server), ping was 9999 and it did not show a map name. I tried loading it and it went right away to waiting for host.
I uninstalled overpoch and reinstalled it just to make sure that was not the problem. I looked at the error report, nothing looked out of the norm from my other server except the last line. See spoiler
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class ReammoBox->Small_items, by corepatch\corepatch_additionalobjects\config.cpp/CfgVehicles/CardboardBox/
Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
Updating base class CA_Magazine->4000Rnd_762x51_M134, by corepatch\corepatch_ccp_71142_cit_13602_25047\config.cpp/CfgMagazines/2000Rnd_762x51_M134/
21:24:45 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
21:24:46 Connected to Steam servers/spoiler]
The last to lines I have not seen before on my other server's RPT. Also I did enter a ticket to vilayer, but if you have ever used them before, you know it can take along time for them to answer. Also both servers have different ip address and ports.
Any help with this would be great thanks Mike
107\config.bin/CfgWeapons/m107_TWS_EP1/
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I doubt it but is there anyway to add dirt roads to a gem? I spent an hour trying to make a short dirt road in the editor this evening, for it to come out aweful and then shift really bad when I saved it.
Thanks mike
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thanks man I was making it 10 times harder then it is. worked perfectly.
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I have been using this for awhile now and really enjoy it, I know how to add items to the traders. My question is I want to have a Blackmarket trader in klen. The klen and stary blackmarket trader will sell the same thing. How do I go about placing a trader in klen that is linked to the stary blackmarket?
Thanks
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I have tried this but it's not working. It makes an SQL file with a file size of zero. The connection name is mikes, Im not sure if that is what the mysql user name should be or not. My MySQLWorkbench.exe is installed in this path C:\FTP\MySQL Workbench 6.3.4 CE (win32). I put the mysqldir different because in the path above did not have the MYSQL Server 5.7\bin directory in it. In my hive.ini the database password is blank thats why I did not enter anything in that spot.
Here is my bat file.
@REM *** PARAMETERS/VARIABLES ***
SET BackupDir="C:\FTP\Server Backup"
SET mysqldir="C:\Program Files\MySQL\MySQL Server 5.7\bin"
SET mysqlschema=dayz_epoch
SET mysqlpassword=[Enter database password]
SET mysqluser=mikes
SET housekeepafter=5for /F "usebackq tokens=1,2 delims==" %%i in (`wmic os get LocalDateTime /VALUE 2^>NUL`) do if '.%%i.'=='.LocalDateTime.' SET ldt=%%j
set datestamp=%ldt:~0,4%-%ldt:~4,2%-%ldt:~6,2%.%ldt:~8,2%-%ldt:~10,2%-%ldt:~12,2%@REM *** EXECUTION ***@REM Change to mysqldir
c:
cd %mysqldir%@REM dump/backup ALL database, this is all in one line
mysqldump -u %mysqluser% -p%mysqlpassword% --databases %mysqlschema% --routines --events --triggers --quick >%BackupDir%\%mysqlschema%_backup.%datestamp%.sql@REM - Housekeeping
forfiles -p %BackupDir% -s -m *.sql -d -%housekeepafter% -c "cmd /c del @path"Someone on the first page had the same problem. They were told to add read at the end. I tried that and it showed more stuff in the command but it closed in 2 seconds or so, so I could not read it. I then added pause under read so I could see what it said. Screenshot of the CMD box
http://i950.photobucket.com/albums/ad343/n612ua/backup batch_zpszndn52gg.png
If someone would please let me know what I did wrong that would be great.
Thanks
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I ended up renting the 4 core vds from nfo. it's a learning curve for sure, it's almost setup. still trying to get battleye to work. if my one server runs good I might try to and a second one that's pvp. my current is pve. @ExclusiveColors
so far with the vps from NFO I'm happy. kinda worried about the 16000 gb bandwidth. also probably gonna up the ram from 4 gb to 6.
How to change trader spawn locations
in Scripting
Posted
Ok so here is my trader
_unit_1359 = objNull;
if (true) then
{
_this = createAgent ["Worker1", [1719.3967, 7730.4561, 0.006], [], 0, "CAN_COLLIDE"];
_unit_1359 = _this;
_this setDir 207.1917;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
Then just add this
_vehicle_0 = objNull;
if (true) then
{
_this = createVehicle ["MAP_Heli_H_cross", [1690.0725, 7723.5293, 0], [], 0, "CAN_COLLIDE"];
_vehicle_0 = _this;
_this setPos [1690.0725, 7723.5293, 0];
};
Changing the vehicle number to whatever random number that is not being used?