AgentRev
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I've been looking into this for about 2 days for the folks at TeamPlayerGaming, and my analysis concludes that the client-side functions "EPOCH_npcTraderAdd" and "EPOCH_startNpcTrade" cannot be overridden solely via mission scripts, as the client compilation sequence cannot be altered without running Emod or equivalent on every client that joins the server.
Long story short, proper selling and buying of custom mod weapons is currently impossible without building an additional addon that would be needed by all players attempting to join.
Epoch devs themselves could extremely easily make all the trading scripts look into both "configFile >> CfgPricing" and "missionConfigFile >> CfgPricing", which would completely solve that issue by only requiring to add new prices in the mission's description.ext, but right now it is not the case.
- fEcAlMaTteR, ZENITHOVMAN, Nic and 1 other
- 4
BEC kick #5
in Discussion
Posted
Hello, you need to comment both those lines if you want to have a client-side ATV spawn script. Our BE filters are meant to block all client-side vehicle spawning, they catch quite a lot of scriptkiddies.