boomstick
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Posts posted by boomstick
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It depends on the server you play on but I usually find its pointless storing choppers at bases regardless of how much protection you put in place.
People find joy in destroying other people's property if they can't steal them (whether your are online or not).
I find it's safer just to sell them at a nearby trader, bank the cash and then withdraw the cash and buy a chopper back when you need it. Yes you lose money due to trader tax but it's better than losing choppers over and over again.
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Thanks Darth_Rogue!
Very tidy looking status bar, am running it now :)
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Fantastic, will have to try this out. :)
We are running armed apc's and heli's on our server.Currently as a workaround we have to sell and rebuy the vehicles at traders to re-arm.
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I have played on a server that has indestructible bases, except for the doors. Very nice balance. Puts a premium on how many doors you can string together for protection, yet still allows for raiding.
I imagine this could easily be abused where you could build an impenetrable base.
Just have an outer wall with doors and then an inner wall with no doors.
You just treat some of the inner walls as "doors" and move them when you need too.
A pain, but yeah the base becomes impenetrable.
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This is great but what is happening to the servers that breach this policy?
I know for a fact some have been reported to BIS but nothing happens.
They just get slapped on the wrist with some wet soggy cauliflower.
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Thanks for your hard work Zupa.I created a couple of custom bases to use with this.Works really well. :)
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Haven't noticed a FPS drop. Running 1.42 and 0.3.0.2b. Running any additional scripts/Mods?
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Please change the box class. InfiStar pushes players from it
_box = "Box_IND_AmmoVeh_F"
to:
_box = "Box_Nato_AmmoVeh_F"
This!
Yep when running Infistar you get TP'D away from the box.
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Hi,
I am finding that vehicle ammo crates won't rearm vehicles.
Does anyone have this working on Epoch?
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Is there a way server side to just delete UAV's when they spawn when invoked by the client side code?
Ie: via a constant loop to check for UAV's
Frustrating this code is run client side....and yes it turns PvP servers into PvE focused servers instead.
A hotfix would be great but a workaround is needed for now.
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Another feedback thread or discussion? This new way of spawning antagonists will be refined and made more configurable.
Any chance of a hotfix or do you think it will be a next release implementation? :)
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these new features are making me consider a move to another game, and my gaming buddies are saying the same since this latest update.
I've said a thousand times that it's good to have the content as long as server owners can have total control over which content he or she wants activated. Toggle woggle.
Well said and I agree.
For me, the code doesn't represent an "anti-camping" feature anyway. It just runs in a constant loop with some minor adjustments based on soiled/shots fired etc.
No point in being a sniper anymore.
As both an active player and PVP server admin, this has limited the playability of the game for me.
There really should be the option to turn it down or remove it for PVP servers.
It's disappointing the devs couldn't see this latest update being a potential problem.
1.48 with 0.3.0.4 is fu**ing up client FPS
in Bug Reports
Posted
Seems a few of us from our clan has seen an increase in client fps performance with the introduction of 1.48 and 0.3.0.4.
Others are experiencing the opposite as highlighted by this thread it seems.
Looks like server side issues with some servers.