The problem of the indestructible Bases is, that you can make all indestructible, or nothing....
on my server you should only be able to destroy doors, but if the door is on a floor, on a foundation or in a arma 3 building, its indestructible too :(
Here is a simple loadouts script you can put into INIt.sqf
I put Random Classnames for items. So please Change them according to what you want.
if (!isServer) then {
waitUntil {!isNull player};
waitUntil {player == player};
while {true} do {
_player = player;
player addEventHandler ["Respawn", {
if (getPlayerUID player in ["0"]) then {
player addWeapon "srifle_EBR_F";
player addWeapon "hgun_Pistol_heavy_01_F";
player addWeapon "RPG32_F";
player addMagazine "20Rnd_762x51_Mag";
player addMagazine "11Rnd_45ACP_Mag";
player addMagazine "launch_RPG32_F";
player addWeapon "NVG_EPOCH";
player addWeapon "EpochRadio0";
player addWeapon "ItemMap";
player addWeapon "optic_tws_mg";
player addWeapon "muzzle_snds_B";
player addWeapon "ItemGPS";
player addWeapon "ItemWatch";
player addWeapon "ItemCompass";
player addWeapon "RangeFinder";
player addWeapon "hgun_Pistol_heavy_01_F";
player addBackpack "B_Carryall_cbr";
player addVest "V_TacVest_camo";
player addItemToBackpack "FirstAidKit";
player addItemToVest "10Rnd_762x51_Mag";
player addItemToVest "10Rnd_762x51_Mag";
player addItemToVest "11Rnd_45ACP_Mag";
player addItemToVest "WhiskeyNoodle";
player addItemToVest "ItemSodaOrangeSherbet";
player addItemToVest "meatballs_epoch";
player addItemToVest "sweetcorn_epoch";
player addItemToVest "scam_epoch";
player addItemToVest "ItemSodaRbull";
player addItemToVest "ItemSodaRbull";
player addItemToBackpack "ItemLockbox";
player addItemToBackpack "20Rnd_762x51_Mag";
player addItemToBackpack "20Rnd_762x51_Mag";
player addItemToBackpack "11Rnd_45ACP_Mag";
player addItemToBackpack "11Rnd_45ACP_Mag";
player addItemToBackpack "CinderBlocks";
player addItemToBackpack "CinderBlocks";
player addItemToBackpack "CinderBlocks";
player addItemToBackpack "CinderBlocks";
player addItemToBackpack "CinderBlocks";
player addItemToBackpack "ItemCorrugated";
player addItemToBackpack "MortarBucket";
player addItemToBackpack "launch_NLAW_F";
player addItemToBackpack "launch_NLAW_F";
player addItemToBackpack "HeatPack";
player addItemToBackpack "ColdPack";
player addItemToBackpack "FirstAidKit";
player addItemToBackpack "MeleeSledge";
player addItemToBackpack "Hatchet";
player forceAddUniform "U_O_GhillieSuit";
EPOCH_playerCrypto = 30000;
} else {
player addWeapon "EpochRadio0";
player addWeapon "ItemMap";
player addWeapon "hgun_Pistol_heavy_01_F";
player addMagazine "11Rnd_45ACP_Mag";
EPOCH_playerCrypto = 100;
};
}];
waitUntil {_player != player};
};
};
Top one with "0" = Admin steamdid the one with 7656xxxxxxxxxxx after the else if is regular player loadouts.
OR YOU CAN ADD STEAMID SERVER SIDE SO THEY ARE NOT PUBLIC. BELOW IS HOW.
if (getPlayerUID player in admin_list) then {
Than adding the admin_list to yout admin.sqf
admin.sqf
admin_list = ["0"];
Put admin.sqf in root directory.
Open up missions.sqm
Goto line 81 ADD THIS
init="if (isServer) then {execVM '\admin.sqf';};";
BELOW
skill=0.60000002;
Should look like this
class Item0
{
position[]={14090.048,11.188511,11554.008};
azimut=136.241;
special="NONE";
id=0;
side="CIV";
vehicle="VirtualMan_EPOCH";
player="PLAY CDG";
leader=1;
skill=0.60000002;
init="if (isServer) then {execVM '\admin.sqf';};";
};
Any questions let me know.