Buliwyf
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Posts posted by Buliwyf
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This works too, but it is not the best practice...
For example -exThreads=12 will not take any effect, because a maximum of -exThreads=7 is possible by the engine. It has absolutly no learning effect to copy something from the internet by having no idea what you are doing... thats the reason why i gave you a link... simply to study... aaand you can`t say "it works" by having no idea what is going on... ;)
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You really should read AND understand the ArmA 3 startup parameter wiki page.
After that you should think twice about your parameters.... ;)
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My favorite death was in the airport building... the building consits of three parts... run on 1st floor from south to north (between the solar panels) and try to jump in the open door... maybe it took some runs, but sometimes i clip through the ceiling and die on the ground floor... :D
You will never be able to build without leaks in your construction... it is Epoch Alpha.. the models are not perfect and the snipping function also... so be strong... this is Epoch!
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I have no trouble starting ArmA with that command line. I can switch servers like i want and there is no restart required. Maybe i didn`t get your problem, but here it fine...
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(nearestBuilding player) setVariable ['BIS_Disabled_Door_1',1,true];
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arma3battleye.exe 0 1 -mod=@Epoch
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arma3battleye.exe 0 1 -mod=@Epoch
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{ if ( (_x getVariable ["BUILD_OWNER", "-1"]) in [getPlayerUID player, Epoch_my_GroupUID] ) then {player groupChat format ["Distance to jammer: %1m", player distance _x];} else {player groupChat "No jammer in range!";}; } forEach nearestObjects [player, ["PlotPole_EPOCH"], 150];
Untested code.. but i hope i made no big mistakes.. :)
The code checks all jammers in range of 150 meters and if there is one which ownes you or your group it gives you the range. But i have no idea if some of the scripting commands are blocked by Epoch, Battleye or something like that.
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Restart to activate battleeye
in Bug Reports
Posted
Update ArmA3 v1.46: