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Posts posted by asremix
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Try giving Redis 2GB Ram instead of 4GB
Thank you for help me.
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Redis Database Server Problems:
In game stuck at server initializing
And server not ready (Error 02)
And back to Role assignment
redis.conf
bind 127.0.0.1 maxmemory 4gb save 900 1 save 300 10 save 60 1000 requirepass Changeme9832
EpochServer.ini
[EpochServer] BattlEyePath = D:\SteamLibrary\SteamApps\common\Arma 3 Server\SC\BattlEye InstanceID = NA123 [Redis] IP = 127.0.0.1 Port = 6379 DB = 0 Password = Changeme9832 [SteamAPI] Logging = 0 Key = VACBanned = 0 VACMinimumNumberOfBans = 0 VACMaximumDaysSinceLastBan = 0 PlayerAllowOlderThan = 0
Cmd start server
@echo off start arma3server.exe -mod=@AllInArmaTerrainPack;@mas18;@Epoch;@EpochHive;@Emod02; -config=SC\config.cfg -port=2302 -profiles=SC -cfg=SC\basic.cfg -name=SC exit
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Help me please.
Redis Database Server Problems:
In game stuck at server initializing
And server not ready (Error 02)
And back to Role assignment
redis.conf
bind 127.0.0.1 maxmemory 4gb save 900 1 save 300 10 save 60 1000 requirepass Changeme9832
EpochServer.ini
[EpochServer] BattlEyePath = D:\SteamLibrary\SteamApps\common\Arma 3 Server\SC\BattlEye InstanceID = NA123 [Redis] IP = 127.0.0.1 Port = 6379 DB = 0 Password = Changeme9832 [SteamAPI] Logging = 0 Key = VACBanned = 0 VACMinimumNumberOfBans = 0 VACMaximumDaysSinceLastBan = 0 PlayerAllowOlderThan = 0
Cmd start server
@echo off start arma3server.exe -mod=@AllInArmaTerrainPack;@mas18;@Epoch;@EpochHive;@Emod02; -config=SC\config.cfg -port=2302 -profiles=SC -cfg=SC\basic.cfg -name=SC exit
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Thank you Zupa.
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It looks like you missed a square bracket on line 39 (["Air",[CurrencyName,_coinsRepairAir], / should be ["Air",[CurrencyName,_coinsRepairAir]], /
Are you using the updated add/remove coins script from Zupa? If not try it.
Here try my service_point.sqf: http://pastebin.com/rHkN8VCn
Thank you. :)
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Sorry who can share completed?
I'm noob. I can not do it work.
Who can help me?
Please! Tell me what me wrong?
https://dl.dropboxusercontent.com/u/90267497/DayZ%20Script/service_point.rar
In compiles.sqf
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I delete tutorial because.
I hope someone to share custom hud by my script.
But nobody Share.
###########################################################################
If you can use my script to make new script. RELEASE it to all know
###########################################################################
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Oh . I love you ZUPA.
I have one question.How to make refuel to not free? -
I have some idea.
You know By Axe Cop
Yes i know you know it.
If we can edit service point using money not gold bar that good job.
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Thank for my credit. :)
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Oh ! Good job. Very nice guy.
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Here's mine:
You can share me?
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if (player setVariable["AsReMixhud", true];) then { player setVariable["AsReMixhud", false]; systemChat format["<AsReMix Says>:Custom Player HUD is Off..."]; } else { player setVariable["AsReMixhud", true]; systemChat format["<AsReMix Says>:Custom Player HUD is On..."]; };
That is wrong, u need to GETVaraible, not set in the IF ^^
Okay. I'm edited. Thank for reply Zupa
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Sorry to derail the topic, but does anyone know how I can replace the current icons(default DayZ/Epoch ones)?
What is epoch icons?
Is this ??
If so, I can do it.
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how can I change hud position?
x = safeZoneX + (safeZoneW * (1 - (0.46 / SafeZoneW))); y = safeZoneY + (safeZoneH * (1 - (0.30 / SafeZoneH))); w = 0.3; h = 0.30;
User Interface Editor (Arma 2)
https://community.bistudio.com/wiki/User_Interface_Editor_(Arma_2)
Please learn, do not copy paste only.
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Okay so this is my opinion right?
I don't really like it. As in french we say: c'est du baclé.
All information is written in 1 cm2 and the little images don't really look nice.
Some of the icons; I cannot understand what they mean, they look completely the same..
Your tutorial is good, even while you are using Google, I think what you have written in code AND in tutorial is nice,
but I would take a closer look to the icons.
To be honest, when I clicked the link I though that it was how to change the hunger; thirst; etc HUD. I would've rather have that, because I think that should've help alot more people.
But anyway, I am going to review your code, because I may need some parts, to make new icons but more clearly done and a little bit less
"all-in-2-cm2"
This is as I already said: MY OPINION.
I can agree that some people will like it, you don't have to argue about it because I won't be the angry one, I can totally agree with those guys,
it can look nice, and honestly, the scripting behind it looks not that easy, so still good job Asremix.
Have a nice day y'all,
xBowBii
Thank for reply.
For icon it can resize. Look this.
<img size='0.8' image='addons\playerhud\icons\As_health.paa'/> %1 change 0.8 to 1 1.5 2.0 <img size='1' image='addons\playerhud\icons\As_health.paa'/> %1
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nice work
Yes it work for all dayz mod.
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#include "addons\playerhud\common.hpp"
error, not matching to file name,
->
#include "addons\playerhud\commonhud.hpp"
haha Thank for reply. I edited.
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###########################################################################
If you can use my script to make new script. RELEASE it to all know
###########################################################################
- Ben@Arms, moonary, walkenalbert and 4 others
- 7
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So, just to undestand (since i am at work now and can't test it), the script from @Asremix will block player from building in any place 150m close to any object from the map? Any house, light pole, etc.. ?
///////////Allow to build near this Objects. _builOk = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ","MBG_Killhouse_1_InEditor","MBG_Killhouse_2_InEditor","MBG_Killhouse_3_InEditor","MBG_Killhouse_4_InEditor","MBG_Killhouse_5_InEditor","MBG_Killhouse_1_InEditor","MBG_Warehouse_InEditor","Land_MBG_ATC_Segment","MAP_leseni4x","MAP_leseni2x","WarfareBCamp","HeliHCivil","Land_fortified_nest_big_EP1","Land_Fire_barrel_burning","Land_CncBlock_Stripes","Land_Ind_TankSmall2_EP1","ASC_runway_YellowlightB","ASC_runway_BluelightB","Land_Campfire_burning"];
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My custom script check from near objects 150 meters. And can add allow objects can build near.
Instructions:
1. Create a file in your custom scripts folder called player_build.sqf
2. Cut and Paste everything from here into your custom player_build.sqf
3. Open your custom Compiles.sqf and look for the line starting:
player_build = compile preprocessFileLineNumbers ....
4. Change that entire line to:
player_build = compile preprocessFileLineNumbers "custom\player_build.sqf";
5. Repackage your mission file, upload and you're done.
The code blocks.//Find this private ["...","_playerPos","_playerID","_player","_builOk","_stopGo"]; //... //... //... //Next Find this call gear_ui_init; closeDialog 1; // Add this below ////////////START Check Near Objects//////////////////// _playerPos = getPosATL player; _playerID = getPlayerUID player; _stopGo = false; ///////////Allow to build near this Objects. _builOk = ["Land_Misc_deerstand"]; //Make like this "Land_Misc_deerstand","Land_Misc_deerstand" //////////////////////////////////// { if (!(typeOf _x in _builOk)) then { if ((["Land_",(typeOf _x),false] call fnc_inString)) exitWith { DZE_ActionInProgress = false; _stopGo = true;}; }; } forEach nearestObjects [_playerPos, ["House"], 150]; ///150 change this if (_stopGo) exitWith { titletext ["You need to be at least 150 meters away from city.", "PLAIN DOWN"]; _stopGo = true; }; ////////////END////////////////////
- MatthewK and insertcoins
- 2
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Extended Safezone Script - Working!
in Scripts
Posted