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Posts posted by PAR4NA
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I took kick!
20.05.2015 18:34:02: PAR4NA (xxxxxxxxxx:2304) xxxxxxxxxx- #27 "nCargoGlobal _this; clearMagazineCargoGlobal _this; _this addItemCargoGlobal ["CinderBlocks",15]; _this addItemCargoGlobal ["M" 20.05.2015 18:34:02: PAR4NA (xxxxxxxx:2304) xxxxxxxxxxxxxxxx- #28 "ChainSaw",1]; _this addItemCargoGlobal ["CSGAS",1]; _this addBackpackCargoGlobal ["B_Carryall_ocamo",4]; _this addItemCargoGloba" 20.05.2015 18:37:40: PAR4NA (xxxxxxxx:2304) xxxxxxxxxxxxxxxxxx- #40 "R_MP.Altis\trader\dummy.sqf" HS_SWITCH = false; createDialog "HS_trader_dialog"; call HS_trader_menu; "
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thanks very much
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Has some way to select multiple objects?
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Combined with A3EAI you could add the crash location as a spawn location for AI, insert at line 39 of HeliCrashes.sqf:
I do the same with Zupas capture points and random crate spawns
//Infantry spawns using the A3EAI _CrashName = format ["Crashsite_%1",_j]; [_CrashName,_posOfCrash,75,3,2,false,300] call A3EAI_createCustomInfantryQueue; diag_log text format ["[HeliCrash]: Creating AI at %1 (%2)",_CrashName,_posOfCrash];
[EDIT] Sorry It worked yes
For me it did not work.
private ["_crashNum","_lootNum","_loot","_coords"]; ///////////////////////////////////// // Function file for UKGZ // // Created by: Richie // // Modded by: Vampire & xBowBii // ///////////////////////////////////// // Number of Crashes _crashNum = 2; // Number of Loot Piles _lootNum = 8; _loot = [ "MultiGun","Srifle_GM6_F","M14_EPOCH","srifle_EBR_F","m249_EPOCH","LMG_Mk200_F","LMG_Zafir_F", "m16_EPOCH","akm_EPOCH","m4a3_EPOCH","Rollins_F","sr25_epoch","l85a2_epoch","arifle_MX_GL_F", "srifle_DMR_02_ARCO_F","srifle_DMR_02_sniper_F","srifle_DMR_03_spotter_F","srifle_DMR_03_tan_AMS_LP_F","srifle_DMR_03_tan_F","srifle_DMR_03_woodland_F", "srifle_DMR_04_ARCO_F","srifle_DMR_04_DMS_F","srifle_DMR_04_F","srifle_DMR_04_MRCO_F","srifle_DMR_05_blk_F","srifle_DMR_05_DMS_F","srifle_DMR_05_DMS_snds_F","srifle_DMR_05_hex_F", "srifle_DMR_06_camo_F","srifle_DMR_06_camo_khs_F","srifle_DMR_06_olive_F","MMG_01_hex_ACRO_LP_F","MMG_01_hex_F","MMG_01_tan_F","MMG_02_camo_F","MMG_02_sand_F","MMG_02_sand_RCO_LP_F", "optic_Nightstalker","optic_LRPS","optic_DMS","optic_Aco_smg","optic_ACO_grn_smg","optic_Holosight_smg", "optic_Aco","optic_Holosight","acc_pointer_IR","Rangefinder", "EnergyPack","Repair_EPOCH","Defib_EPOCH","Heal_EPOCH","FAK","ItemWatch","CircuitParts","ItemScraps","jerrycan_epoch","VehicleRepair","CircuitParts", "meatballs_epoch","ItemSodaRbull","sardines_epoch","scam_epoch","sweetcorn_epoch","Towelette" ]; _spawnCenter = [10088,9045,0]; //Center of your map (usually in mission.sqm) _min = 0; // minimum distance from the center position (Number) in meters _max = 12000; // maximum distance from the center position (Number) in meters _mindist = 10; // minimum distance from the nearest object (Number) in meters, ie. spawn at least this distance away from anything within x meters.. //Low _mindist means helicrashes could spawn near towns or in forests.. higher the number it would be spawning in an open field etc _water = 0; // water mode 0: cannot be in water , 1: can either be in water or not , 2: must be in water _shoremode = 0; // 0: does not have to be at a shore , 1: must be at a shore vSpawnCrashes = { for "_j" from 1 to _crashNum do { _posOfCrash = [_spawnCenter,_min,_max,_mindist,_water,20,_shoremode] call BIS_fnc_findSafePos; // find a random loc //Infantry spawns using the A3EAI _CrashName = format ["Crashsite_%1",_j]; [_CrashName,_posOfCrash,75,3,2,false,300] call A3EAI_createCustomInfantryQueue; diag_log text format ["[HeliCrash]: Creating AI at %1 (%2)",_CrashName,_posOfCrash]; _helicopters = ["Land_UWreck_Heli_Attack_02_F"]; //Add Heli classnames here _element = _helicopters call BIS_fnc_SelectRandom; _vehHeli = _element createVehicle [0,0,0]; // _burnthefucker = "test_EmptyObjectForFireBig" createVehicle (position _vehHeli); _burnthefucker attachto [_vehHeli, [0,0,-1]]; _vehHeli setposATL [(_posOfCrash) select 0,(_posOfCrash) select 1,0]; _vehHeli setVariable ["LAST_CHECK", (diag_tickTime + 14400)]; for "_i" from 1 to _lootNum do { _crate0 = createVehicle ["weaponHolderSimulated", _vehHeli modelToWorld [(random 10) - 3, (random 10) - 4, 0], [], 0, "CAN_COLLIDE"]; _crate1 = createVehicle ["weaponHolderSimulated", _vehHeli modelToWorld [(random 10) - 3, (random 10) - 4, 0], [], 0, "CAN_COLLIDE"]; _item = _loot call BIS_fnc_selectRandom; switch (true) do { case (isClass (configFile >> "CfgWeapons" >> _item)): { _kindOf = [(configFile >> "CfgWeapons" >> _item),true] call BIS_fnc_returnParents; if ("ItemCore" in _kindOf) then { // Min 1, Max 2 _crate0 addItemCargoGlobal [_item,(floor(random(2)))+1]; _crate1 addItemCargoGlobal [_item,(floor(random(2)))+1]; } else { // One Weapon, Three Mags _crate0 addWeaponCargoGlobal [_item,1]; _crate1 addWeaponCargoGlobal [_item,1]; _cAmmo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines"); { if (isClass(configFile >> "CfgPricing" >> _x)) exitWith { _crate0 addMagazineCargoGlobal [_x,3]; _crate1 addMagazineCargoGlobal [_x,3]; }; } forEach _cAmmo; }; }; case (isClass (configFile >> "cfgMagazines" >> _item)): { // Min 1, Max 3 _crate0 addMagazineCargoGlobal [_item,(floor(random(3)))+1]; _crate1 addMagazineCargoGlobal [_item,(floor(random(3)))+1]; }; case ((getText(configFile >> "cfgVehicles" >> _item >> "vehicleClass")) == "Backpacks"): { // One Bag _crate0 addBackpackCargoGlobal [_item,1]; _crate1 addBackpackCargoGlobal [_item,1]; }; }; _crate0 setPos [(getPos _crate0 select 0) +5, (getPos _crate0 select 1), 0]; _crate1 setPos [(getPos _crate1 select 0) -10, (getPos _crate1 select 1), 0]; _crate0 setVariable ["LAST_CHECK", (diag_tickTime + 14400)]; _crate1 setVariable ["LAST_CHECK", (diag_tickTime + 14400)]; _cutter0 = "Land_ClutterCutter_medium_F" createVehicle (getpos _crate0); _cutter1 = "Land_ClutterCutter_medium_F" createVehicle (getpos _crate1); _cutter0 setVariable ["LAST_CHECK", (diag_tickTime + 14400)]; _cutter1 setVariable ["LAST_CHECK", (diag_tickTime + 14400)]; }; }; }; call vSpawnCrashes;
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nice
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can you pastebin your scripts.txt, I can help... Just got this working yesterday on my dev server, and this is not going to be your only problem...
i fix add
7 exec !="execVM "IgiLoad\IgiLoad.sqf";
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I updated the filters and'm getting kicks
#22 "; IL_Veh_Array = []; sleep (random 30); _null = [Player] execVM "IgiLoad\IgiLoad.sqf"; waitUntil {scriptDone _null}; sleep"
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look @korakot2003
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What is service provider?
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Yes he has in the latest version
I'll try! After I post results. ty @second_coming
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Use a headless client and move all your AI control onto it
I use A3EAI.
@Face activated HC in A3EAI_custom?
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some players are complaining of fps drop! some suggestion?
because only the core 0 this high?
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[RESOLVED]
thanks @axeman
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[RESOLVED]
thanks @axeman
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BEC does not connect the server update b17
BEC log
11:37:25 : Starting plugin : WatchDog V.0.16 11:37:25 : Creating watchdog for admin file... 11:37:25 : Creating watchdog for command file... 11:37:25 : Creating watchdog for BE filter files... 11:38:44 : Starting plugin : WatchDog V.0.16 11:38:44 : Creating watchdog for admin file... 11:38:44 : Creating watchdog for command file... 11:38:44 : Creating watchdog for BE filter files... 11:38:50 : No Valid response. Trying to reconnect.! 11:38:54 : No Valid response. Trying to reconnect.! 11:38:58 : No Valid response. Trying to reconnect.! 11:39:02 : Lost Connection! 11:39:02 : Closing socket & exiting! 14:02:26 : Starting plugin : WatchDog V.0.16 14:02:26 : Creating watchdog for admin file... 14:02:26 : Creating watchdog for command file... 14:02:26 : Creating watchdog for BE filter files... 14:02:32 : No Valid response. Trying to reconnect.! 14:02:36 : No Valid response. Trying to reconnect.! 14:02:40 : No Valid response. Trying to reconnect.! 14:02:44 : Lost Connection! 14:02:44 : Closing socket & exiting! 14:15:23 : Starting plugin : WatchDog V.0.16 14:15:23 : Creating watchdog for admin file... 14:15:23 : Creating watchdog for command file... 14:15:23 : Creating watchdog for BE filter files... 14:15:29 : No Valid response. Trying to reconnect.! 14:15:33 : No Valid response. Trying to reconnect.! 14:15:37 : No Valid response. Trying to reconnect.! 14:15:41 : Lost Connection! 14:15:41 : Closing socket & exiting! 14:16:56 : Starting plugin : WatchDog V.0.16 14:16:56 : Creating watchdog for admin file... 14:16:56 : Creating watchdog for command file... 14:16:56 : Creating watchdog for BE filter files... 14:17:02 : No Valid response. Trying to reconnect.! 14:17:06 : No Valid response. Trying to reconnect.! 14:17:10 : No Valid response. Trying to reconnect.! 14:23:07 : Starting plugin : WatchDog V.0.16 14:23:07 : Creating watchdog for admin file... 14:23:07 : Creating watchdog for command file... 14:23:07 : Creating watchdog for BE filter files... 14:23:13 : No Valid response. Trying to reconnect.! 14:23:17 : No Valid response. Trying to reconnect.! 14:23:21 : No Valid response. Trying to reconnect.! 14:23:25 : Lost Connection! 14:23:25 : Closing socket & exiting! 14:26:28 : Starting plugin : WatchDog V.0.16 14:26:28 : Creating watchdog for admin file... 14:26:28 : Creating watchdog for command file... 14:26:28 : Creating watchdog for BE filter files... 14:26:34 : No Valid response. Trying to reconnect.! 14:26:38 : No Valid response. Trying to reconnect.! 14:26:42 : No Valid response. Trying to reconnect.! 14:26:46 : Lost Connection! 14:26:46 : Closing socket & exiting! 14:32:55 : Starting plugin : WatchDog V.0.16 14:32:55 : Creating watchdog for admin file... 14:32:55 : Creating watchdog for command file... 14:32:55 : Creating watchdog for BE filter files... 14:33:01 : No Valid response. Trying to reconnect.! 14:33:05 : No Valid response. Trying to reconnect.! 14:33:09 : No Valid response. Trying to reconnect.! 14:33:13 : Lost Connection! 14:33:13 : Closing socket & exiting! 14:45:06 : Starting plugin : WatchDog V.0.16 14:45:06 : Creating watchdog for admin file... 14:45:06 : Creating watchdog for command file... 14:45:06 : Creating watchdog for BE filter files... 14:45:12 : No Valid response. Trying to reconnect.! 14:45:16 : No Valid response. Trying to reconnect.! 14:45:20 : No Valid response. Trying to reconnect.! 14:45:24 : Lost Connection! 14:45:24 : Closing socket & exiting! 14:47:30 : Starting plugin : WatchDog V.0.16 14:47:30 : Creating watchdog for admin file... 14:47:30 : Creating watchdog for command file... 14:47:30 : Creating watchdog for BE filter files... 14:47:36 : No Valid response. Trying to reconnect.! 14:47:40 : No Valid response. Trying to reconnect.! 14:47:44 : No Valid response. Trying to reconnect.! 14:47:48 : Lost Connection! 14:47:48 : Closing socket & exiting! 14:47:59 : No Valid response. Trying to reconnect.! 14:48:03 : No Valid response. Trying to reconnect.! 14:49:25 : Lost Connection! 14:49:25 : Closing socket & exiting! 14:49:45 : No Valid response. Trying to reconnect.! 14:49:49 : No Valid response. Trying to reconnect.! 14:49:53 : No Valid response. Trying to reconnect.! 14:49:57 : Lost Connection! 14:49:57 : Closing socket & exiting! 14:50:19 : No Valid response. Trying to reconnect.! 14:50:23 : No Valid response. Trying to reconnect.! 14:50:27 : No Valid response. Trying to reconnect.! 14:50:31 : Lost Connection! 14:50:31 : Closing socket & exiting!
EpochServer.ini
[EpochServer] BattlEyePath = C:\Servers\A3 Servers\Epoch_Altis\BattlEye InstanceID = Epoch_Altis LogAbuse = 1 IP = 127.0.0.1 Port = 2902 Password = xxxxxx [Redis] IP = 127.0.0.1 Port = 6370 DB = 1 Password = xxxxxx [SteamAPI] Logging = 0 Key = VACBanned = 0 VACMinimumNumberOfBans = 0 VACMaximumDaysSinceLastBan = 0 PlayerAllowOlderThan = 0
BEC Config
[Bec] IP = 127.0.0.1 Port = 2902 BePath = C:\Servers\A3 Servers\Epoch_Altis\BattlEye Admins = C:\Servers\A3 Servers\Bec_Epoch_Altis\Config\Admins.xml Commands = C:\Servers\A3 Servers\Bec_Epoch_Altis\Config\Commands.xml WordFilterFile = C:\Servers\A3 Servers\Bec_Epoch_Altis\Config\BadWords.txt NickFilterFile = C:\Servers\A3 Servers\Bec_Epoch_Altis\Config\BadNames.txt [Misc] ServerExeName = Epoch_Altis.exe Scheduler = C:\Servers\A3 Servers\Bec_Epoch_Altis\Config\Scheduler.xml KickLobbyIdlers = 1200 ChatChannelFiles = True
my line start
start "Epoch_Altis" /high /affinity FF "Epoch_Altis.exe" ip=8.30.124.11 -port=2902 -mod=@Epoch;@mas;@Epoch_Altis;@asm -config=Epoch_Altis\config.cfg -profiles=Epoch_Altis -cfg=Epoch_Altis\basic.cfg -name=Epoch_Altis -maxMem=2047 -enableHT -autoInit -malloc=tbb4malloc_bi
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02.05.2015 22:35:41: PAR4NA (127.0.0.1:2304) 0123456789 - #26 "layer addMagazine _item; player addWeapon "ItemMap"; player addItemToVest "FAK"; player addItemToVest "5Rnd_rollins_mag"; player" ----------------------------------- 02.05.2015 22:36:17: PAR4NA (127.0.0.1:2304) 0123456789 - #26 "Compass"; player addPrimaryWeaponItem "optic_Aco"; player addItemToVest "FAK"; player addItemToVest "FAK"; player addItemToV" 02.05.2015 22:36:17: PAR4NA (127.0.0.1:2304) 0123456789 - #27 "agazineCargo player; removeBackpackGlobal player; player addBackpack "B_Parachute"; player addHeadGear "H_F3_EPOCH"; player add" 02.05.2015 22:36:17: PAR4NA (127.0.0.1:2304) 0123456789 - #44 "== "Epoch_Female_F"); if (_modelFemale) then { player forceAddUniform "U_CamoBlue_uniform"; }; if (_modelMale) then { player " --------------------------------------- 02.05.2015 22:37:13: PAR4NA (127.0.0.1:2304) 0123456789 - #26 "ompass"; player addPrimaryWeaponItem "optic_Hamr"; player addItemToVest "FAK"; player addItemToVest "FAK"; player addItemToV" 02.05.2015 22:37:13: PAR4NA (127.0.0.1:2304) 0123456789 - #27 "agazineCargo player; removeBackpackGlobal player; player addBackpack "B_Parachute"; player addHeadGear "H_11_EPOCH"; player add" 02.05.2015 22:37:13: PAR4NA (127.0.0.1:2304) 0123456789 - #44 "== "Epoch_Female_F"); if (_modelFemale) then { player forceAddUniform "U_CamoRed_uniform"; }; if (_modelMale) then { player f"
Someone teaches me to add?
Do not send this link because I could not do! lolol
http://opendayz.net/threads/a-guide-to-battleye-filters.21066/
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I found!!
offsetY = 0.35;
closed topic
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I'm editing my debugbox and I can not catch the object in the air, he always goes to the ground!
someone can tell me what I need to change?
class Item5 { position[] = {23644.4, 0.198342, 17993.1}; azimut = 180.62447; id=105; side="EMPTY"; vehicle="Transport_EPOCH"; skill=0.60000002; init="clearMagazineCargoGlobal this; clearWeaponCargoGlobal this; clearItemCargoGlobal this; clearAllItemsFromBackpack this; clearBackpackCargoGlobal this; this addAction[""<t color='#003cff'>Loot Inicial</t>"", ""scripts\loadout_standart.sqf""]; this addAction[""<t color='#D11313'>Doador</t>"", ""scripts\loadout_donator.sqf""];";
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someone makes upload please
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Can add the group?
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so say you have a intel xeon 12 core logical 24 core physical would having all of them running help out or no and if so should i say use 3 on core 1 and 3 on core 2
I'm testing with the cloud south, my machine is equal to its.
Which parameter you are using?
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Update the binary for your server, you are running Version: 1.42.130340
I think Version: 1.42.130375 is the latest.
Those are download links from Dwardens dropbox:
arma3server_performance_142v3.7z error
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I login the Firecock Overpoch Altis "mas weapons and vehicles" only Epoch and did not take kick. I looked the seller and had no weapons @mas to sell;I left and activated the @mas and looked to sell the weapons appear @mas.
How do I set?
Dayz style heli crash sites
in Scripts
Posted
Forum the Wasteland nobody helps.
This works, but it has to be a detective to find the mags!
http://pastebin.com/fvW24yT2